Okay, so we don't get to rename anyone but the main character. I input my own name and begin.
We start with a rather long recap of the history of Weyard, how Alchemy was sealed and how 30 years ago, the Warriors of Vale saved the world by lighting the Lighthouses, and how they are both praised for their efforts and blamed for all the troubles that unleashing Alchemy has caused. Mostly, stuff we already knew from the first two games. It's probably not a bad idea that they're recapping, though, because it's been seven years since the last game came out and there will be plenty of new fans, as well as old ones who need a reminder of what happened.
Finally, we get to some new exposition, about how even though Vale is gone, Isaac and Garet still watch Mt. Aleph from nearby Goma Plateau, and also train their children to be warriors.
The first conversation begins, and there's a prompt for me to click on it on the touch screen. I learn that by tapping on names in conversations, I can add data on those people to my encyclopedia. I click on my own name and learn that I am a promising Earth Adept, just like my father was when he started his adventures 30 years ago, and also that just like Isaac, I am a person of few words
but strong convictions. Yes, we haven't even gotten to control our character yet, and already they're hanging lampshades
. Glad to see Camelot hasn't lost their sense of humor.
In the same conversation, I gain entries on Mount Aleph, the Golden Sun, Alchemy, Angara, Weyard, Sol Sanctum, the Wise One, Isaac, Garet, Psyenergy Vortexes, the Mourning Moon, Vale, Soarwings, Karis, Tyrell, and Ivan. Fun fact: Apparently, the Wise One is a Philosopher's Stone. As for the ones that aren't recappy, psyenergy vortexes are distortions in space that suck the elemental energy out of the world—and from Adepts—thought to be an aftereffect caused by the Golden Sun event; the Mourning Moon was a particularly devastating psyenergy vortex that ravaged central Angara. Soarwings are a device that Ivan invented that allows their wearer to glide upon the winds. Karis and Tyrell are Ivan's daughter and Garet's son, respectively.
We get our first chance to input an emotion, regarding Tyrell taking the soarwing and going up on the roof. The choices are
, and...well, this forum doesn't seem to have a sufficient emoticon, but the fourth choice is anger. Neither of the smiling ones are right, but I'm not really sad or
angry, just disappointed. It looks like Tyrell is just as hotheaded as his father. I pick the angry option, but apparently it wasn't Tyrell I was talking to at the time, so it ends up with me getting mad at Garet for being concerned about Tyrell up on the roof. I manage to get a little control, but before long, the conversation starts up again. When can I save this damn game?
I go up to the roof, where I'm told to go talk him down. This time I choose the happy face, expressing my confidence that I can do it, but again I'm misconstrued, this time as egging him on. Damnit, it's easier to express myself properly in a dating sim. And...he takes off. We get entries on Psyenergy and Adepts. As Tyrell drops to the forest, I express concern with a sad face...wrong again.
edited 30th Nov '10 3:35:45 PM by spiritsunami