YMMV: The Mist

  • Acceptable Religious Targets: Mrs. Carmody, who is deeply religious... and insane.
    • And wrong. As any one who deals with predators and wild animals can tell you, half of the things she did would have simply attracted more of them.
    • As well, most religious scholars would, well, let's just say take exception to her interpretation of the Bible.
  • Anvilicious / Family-Unfriendly Aesop: A few.
  • Awesome Music: The Host Of Seraphim, used in the last 8-10 minutes of the movie.
  • Ensemble Darkhorse: Ollie and Irene.
  • Hell Is That Noise: You know something horrible is coming when out of nowhere, a siren begins to sound, 10 minutes into the movie.
  • Hilarious in Hindsight:
  • Idiot Plot: Let's count the ways:
    • Instead of either telling everybody about the big tentacle monster and showing them the cut-off part or keeping their mouths shut completely, David and the other guys do everything they can to come off as babbling idiots to just about everybody and blow their only piece of evidence on just a couple of people.
    • When the front window starts getting flocked by giant bugs, nobody spends even two seconds to think "gee, maybe they are being attracted to the lights just like normal bugs tend to be". Instead, the crowd fills the front window with lights, some idiot turns on the floodlights in the back and it is only after the window starts getting smashed up by the bat creatures that somebody thinks that doing this might be a bad idea.
    • On the trip to the pharmacy, the group takes its sweet time browsing and grabbing an entire pile of pills, when they're all on their toes and should be working as fast as possible. And when one of them starts hearing strange noises, do they get the hell outta Dodge? No, they investigate the noises, and when the creepy crawlies inevitably show up, instead of legging it like they should, they just stand there and scream. No wonder they lost two people.
    • Despite being desperate for communications throughout the entire film, nobody thinks to look in the MP's jeep, which is parked only feet from the front door. When Laurie Holden produces her gun, there's also a discussion about who is qualified to carry it - ignoring the three soldiers in the store. Even if the townsfolk didn't trust them, they aren't even mentioned. Similarly, despite characters voicing suspicions that the military was somehow involved (and David observing them behaving oddly before arriving at the store), nobody thinks to ask the Soldiers if they knew anything until days into the disaster, and its too late as the only two who knew anything had already killed themselves.
    • Oh, and the big one: Letting Mrs. Carmody preach to the crowd. Her speeches do nothing but stress the survivors out even more than they already are and one of the characters notes early on that she might cause real problems if she manages to gain any followers. Yet it takes most of the film and her calling for the sacrifice of David's son to make somebody finally take care of her. Yes, the central conflict of the movie could've been easily resolved in 10 minutes through a liberal use of clothesline, duct tape and a bathroom stall. Nice job, protagonists.
      • On the other hand, hogtying someone in a crisis just because you don't like what they have to say would also stress out everyone else. How long will it be before I say something you don't like, and at what point do they run out of clotheslines, duct tape, and bathroom stalls, and alternative measures must be explored. . .
  • Love to Hate: Mrs. Carmody, whose character, personality-wise, is basically Dolores Umbridge with a religious twist.
  • Moral Event Horizon: Mrs. Carmody starts off unbalanced (though more conflicted and likeable in the movie than the original story), then becomes the chosen messiah of the people, and starts ordering human sacrifices to the monsters outside. Okay. This is a horror movie. Then she orders David's son and the woman who had been keeping the kid calm this entire time to be thrown to the monsters...
    • And by convincing her cult to sacrifice Wayne Jessop, she probably attracted even more monsters to the store by putting the smell of blood and an easy meal into the air.
  • Narm:

    • Starts with guy doing painting during a storm. The power goes out and he gives a dramatic look towards the storm, as if trying to make the audience feel the ominousness of this mundane storm. The family goes to the basement, then a tree unceremoniously bursts through the window by the paintings. Fade to black. And on it goes, basically every other scene in the movie that attempts to be dramatic seems narm-ish as well.

    • Dude somehow conscious and talking even though he hasn't had food or water for a while and has been enduring a serious injury in the form of spiders under his skin somehow turns a tense scene into an "oh you've got to be kidding me" lolfest as the scene gets more ridiculous and still the main characters don't seem to have the survival instinct to get out of there.

    • The ending is a massive and rather cruel Tear Jerker, but David's weird, Tarzan-esque screams after he shoots everyone is a bit of a mood-killer in an otherwise powerful scene. Here's one interpretation of what he's screaming about.
  • Retroactive Recognition: Ollie is the Dream Lord.
  • They Changed It, Now It Sucks: Some viewers do not take the changed ending of the film adaptation very well.
  • Too Cool to Live: Ollie, the store clerk with the handgun.
  • What an Idiot: Giant bugs start appearing at night. What does everybody do? Why, rush to the windows with flashlights to attract more bugs, of course!
    • To be fair it wasn't until the bat creatures that things started to go to hell
    • Brent Norton constantly saying that there are no monsters in the mist and saying that David planned everything to get back at him.