YMMV / SpongeBob SquarePants: Battle for Bikini Bottom
Awesome Music: One aspect of the game that has received praise is its soundtrack. Not only is it faithful to the tone of the show, it results in tracks that are just plain cool. Now has its own page.
Best Level Ever: All three of the tracks on Sand Mountain and the Sandy section of SpongeBob's Dream.
Everything Sandy-related is in there, from crunchy nuts to Texas.
Demonic Spider: Sleepy Time: A security robot that is normally asleep, but if you should step into his surrounding light without sneaking (only possible with SpongeBob), it will angrily awaken and will quickly use a homing laser to chew off your health in a hurry. You can't use the Bubble Bowl (it will deflect it with the laser), but you can use the Cruise Bubble, or throw a Tiki as Patrick in a couple of cases. With Sandy however, you need to be sure to slowly get close enough to use your lasso.
Slick: An enemy you meet late in the game, is easily the toughest enemy in the game to beat. To begin with, he's protected by an oil shield, and even after that is destroyed, he takes two more hits to take down, and its entirely possible for him to respawn the shield. His penchant for spitting oil at you, which can impede your movement if it lands on the ground, makes him only more irritating.
Arf & Arf-Dawg: Another irritating tough mook, Arf is a cowboy robot that attacks from a long distance, sending exploding dog-robots at you. The only safe way to attack him is with the Bubble Bowl, as his dawgs will mow your health down well before you can reach him, and he takes more than one hit to take down, and he will swing his doghouse at you if you get too close. While the cruise bubble can kill him in one hit, using it makes you an easy target for his dawgs.
Ear Worm: Even the more low-key tracks, such as the hub of Bikini Bottom, "Jellyfish Fields", "Downtown Bikini Bottom" and "The Kelp Forest" are worth listening to.
The aforementioned Flying Dutchman's Graveyard is a haunting melody followed by rock 'n roll.
Follow the Leader: Later Spongebob console games - namely The Spongebob Squarepants Movie Game, Creature from the Krusty Krab, and Truth or Square - have a very similar graphical style and play the same.
Fridge Logic: One of Patrick's lost socks is in SpongeBob's attic and five of them are in SpongeBob's dream. Even though he claims to have no idea about who stole the socks, he's taken 6 of them!
Patrick did say the robots took his entire sock collection, so they probably put them there. Another explaination for the sock being in SpongeBob's attic is either that he forgot it was there or Patrick left it in the attic.
Goddamned Bats: Chuck, the flying shark-bot that launches water bombs at you. They have a good throwing distance and their attack causes literalSplash Damage plus enough knockback to send you flying off an edge. And they usually happen to be placed in areas where they can easily knock you off. Thankfully, they take one hit to die.
Tubelets. The bottom of these three guys sprays a flamethrower around them, forcing the player to hit them with Spongebowl or the Cruise Bubble. Every time you kill one or both of the two bottom guys, the top one will start spinning and cause a large self-destruct explosion... that regenerates all of them.
Doing a Cruise Bubble and a Bubble Bowl at the same time against some surfaces (Like Teleport Boxes) makes SpongeBob slide indefinitely, allowing you to jump farther or get higher by using the Bubble Bash, a jump-type move which usually prevents movement.
Hailing a Taxi in the hub after going out of bounds and being pulled away by Hans disables bottomless pits, letting the player explore unreachable areas and cheat on slides.
Double jumping after getting knocked back by an explosion or falling in water/goo sends you flying far away, which is more of an exploit of the game's physics.
Also regarding the above case, the final boss fight involves it flipping platforms. However, you have to time your jump right without getting damaged if possible (which doesn't matter), but it you do time it right, a high launch is to be expected.
Also regarding that final level, doing it at the right time at the boss's very first attack will cause SpongeBob to fly high and upward as usual, only to immediately enter the cutscene involving the boss's first defeat.
Nightmare Fuel: This◊ is what SpongeBob looks like whenever you enter Sandy's house. Oh, SpongeBob, you really need to remember to put on your water helmet whenever you go there...
Patrick's Dream; its nothing but a big black void with just Patrick, a lightbulb, the spatula, you, and a gate suspended in the middle of nowhere. It's obviously intended to be a joke, but it can be rather unsettling, especially compared to how Patrick's Dreams are portrayed in the show. Should you try to explore the void, the layout just ends up looping and you might find yourself back with Patrick.
Two words: Rock Bottom. Brrrr. A Bleak Level if there ever was one.
It has appeared in almost every SpongeBob game to date.
Squidward's Dream is full of portraits of his "does this look unsure to you?" face, with a huge one right behind where you start the level.
The Flying Dutchman's Graveyard
For starters, there's the haunting music. Then you meet the actual Flying Dutchman, who steals souls and forces you to fight him. However, for others, it may instead add more to fuel their awesome music side for the heck of it (as mentioned above in the awesome music entry).
The robot bosses overall. Robo-Sandy may be the least scariest, but....
Squidward and SpongeBob getting frozen solid by Robo-Patrick's ice breath. Their extremely distorted and terrified expressions in the ice is really unsettling.
Also regarding Robo-Patrick, its health bar portrait as well (which has a cameo in random TV channels triggered from hitting the TV in Shady Shoals). Said portrait is actually a ripoff of one of Patrick's artworks (him with a Valentine's Day shirt on).
That, and his theme music also gives very awkward and metaphorical chills.
Robo-SpongeBob's robotic voice. Especially when he laughs at you when you get hurt. Via its overall look, it even gives a new meaning of creepy with its face as well as the its theme being quite dramatic for a battle. Then comes its unused phase if one gets it to work....let's just say, be prepared for a ton of freaky animations from this guy.
Nightmare Retardant: Robo-Plankton, thanks to his goofy-looking grin, off-handedly stating that he and SpongeBob's robot double were going to get married, and getting into an argument with other Plankton robots in the game's ending.
That One Level: Kelp Forest. One is that it is set in dimly lit areas making it hard to see where your going. It also makes some of the sections that require going back and forth difficult. Another thing is that the sidequests can be tedious because some of these involve either SpongeBob or Patrick which means going back to the signpost.
Mermaid Man's time challenge in the Kelp Forest. You have to beat 1:41 on a slide that's very long and narrow with sharp turns that are difficult to navigate around. Combined with a lack of shortcuts makes this one of the most frustrating challenges of the whole game. Although to be fair, one jump in particular near the beginning of the slide must be attempted in order to shave at least 20 seconds off the clock if you have any hopes of ever beating this challenge, but pulling this off requires some trial and error so you're guaranteed to fall into oblivion so many times before mastering it.
Mr. Krabs Dream in SpongeBob's Dream. You need to destroy hordes of enemies which consists of Tublets, Slicks, and others. And because SpongeBob has "knockback" and the fact your fighting in a small area and said enemies that gang up on you, this can get irritating.
The PC version has the dreaded gear portion in the Mermalair. There are dozens of combinations and you get no hints.