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YMMV: Smogon

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  • Edgar Clause. Explanation 
  • Focus Miss Explanation 
    • Stone Miss Explanation 
    • F***ING BLIND BIRD Explanation 
  • i have a bad team Explanation 
  • The Mighty Metang Explanation 
    • This was also the name given to Metang's RU analysis, when a user called Molk played a huge number of RU matches with a team containing Metang, causing it to be Kicked Upstairs from NU despite being totally useless in RU. The writer of the analysis clearly thought so, anyway.
  • brake stupid tree Explanation 
  • QUEM FALA LENGTHY BAN Explanation 
  • Are smogon ruining the metagame? Explanation 
  • The Weather Wars Explanation 
  • Kabutops is a threat in UU matches. Explanation 
  • [DEBUG] natural immunity.[DEBUG] natural immunity.[DEBUG] natural immunity.[DEBUG] natural immunity.[DEBUG] natural immunity.[DEBUG] natural immunity. Explanation 
  • Use Numel Explanation 
  • Outplay the CoinflipExplanation 
  • Aegislash THE CRUMBLER Explanation 
  • Tactical LukeExplanation 
  • BRB Saving OUExplanation 
  • Free/Unban x, y counters it Explanation 
  • Elephant of LameExplanation 
  • BAN DRUDDIGON Explanation 
  • RU Pride Explanation 
    • Mightyena Explanation 
    • "Fuck misclick" Explanation 
  • AlexfowlExplanation 
  • 4drag2magExplanation 
  • Flyspam/BirdspamExplanation 
  • SNEAKY PEBBLES Explanation 
  • How many Smogonites does it take to fix a counter? None, they don't know what a counter is! Explanation 
  • Mis-blamed:
  • More Popular Spin-off: Smogon's rules, while not perfect, are widely considered to be vastly superior to the official rules set down by Game Freak/Nintendo.
  • Rescued from the Scrappy Heap: In Gen 6, Charizard's Mega Evolutions made it a legitimately solid choice in higher tiers; Mega Charizard X is essentially Salamence with a better typing and a built-in, recoil-free Life Orb for contact moves, while Mega Charizard Y gets Drought and is the hardest-hitting non-Uber weather inducer. Not to mention that it's often hard for the opponent to predict which Mega Evolution Charizard is packing.
  • The Scrappy / Tier-Induced Scrappy: Pretty much the same thing here.
    • Politoed in Gen V, for causing the Weather Wars, turning the metagame into nothing but Weather Teams and creating a ton of Game Breakers just by its mere presence.
    • Prior to Gen VI, Charizard in any tier above RU (read: the tiers with the best/most used Pokémon) after Generation 4 introduced Stealth Rock, at least to the more experienced players. Especially so in the Uber tier, where Charizard has no business participating in at all. Here's a quick explanation of why.
    • Zig-Zagged with the item Assault Vest. While it's a legitimately good item, newer players tend to slap in on anything that runs sets with 4 attacks (such as Durant) and/or has middling Special Defense, giving it the reputation as a noob item.
    • Electivire. It was hyped up in Gen IV for having massive coverage in one moveset, but Hype Backlash quickly settled in once people found it it was too slow (its speed is Base 95 when Base 100 is the most important speed stat), too weak (all of its attacks have low Base Power and/or low accuracy), and too predictable (it was often found with Gyarados to try to abuse its ability by switching in to absorb Electric attacks Gyarados would have taken). It was horribly bashed while it was OU in Gen IV and it later dropped down to RU in Gen V (where it also sucked) and finally hit NU in Gen VI. It's still bashed for being a crappy Mon and is massive Snark Bait whenever people use it.
    • Shaymin-S is another infamous example for having a very high special attack and speed stat in conjunction with the annoying combo of Air Slash and Serene Grace. It was loathed so much that it was the first Pokemon to be banned to Ubers unanimously.
    • Claydol in RU. Often used by newer players, because of its seemingly good access to both Stealth Rock and Rapid Spin. However, in reality Claydol is so flawed that most experienced players regard it as complete trash (in fact, Rarelyused Leader Molk tried to make it work, and publically judged it as the worst Pokemon he's ever used after weeks of testing). While Rapid Spin is a great move to have, Claydol's ability to use it effectively is hampered by the fact that it simply gets dominated by any Ghost type Pokemon. Not just having its Rapid Spin blocked, but an almost complete inability to get past them otherwise and a weakness to Ghost type moves to top it all off. On top of this, Claydol's unfortunate defensive typing gives it a weakness to almost every relevant offensive type in the tier, making its good defensive stats almost moot and meaning that even if Claydol ends up getting past a Ghost type somehow it often gets K Oed or forced out before it can pull off a Rapid Spin regardless, and by the time it finally gets an opportunity to Rapid Spin the entry hazards its aiming to remove have already done their job. On top of all of that, the buff to Defog in Generation VI to remove hazards from both sides of the field gives it major competition since Defog cannot be blocked like Rapid Spin.
    • Mega Gengar is widely despised on Smogon, and for good reason. Unlike the other non-legendary banned Megas (Kangaskhan, Lucario, Salamence and Mawile), Mega Gengar wasn't banned for being a team-annihilating Lightning Bruiser with way too many options and far too few counters (the first three) or a Mighty Glacier with a near-perfect typing and obscene offensive muscle (Mawile), but rather for being able to Perish Trap with absolutely no drawback and force anything going up against it into no-win situations. Played properly, Mega Gengar is completely foolproof, and it was kicked out of OU and into Ubers in less than a month, where it continued to be so obnoxious that it got suspected for banning from Ubers. It stayed, but the fact that a complete ban was even discussed to begin with says an awful lot about how abusive the thing is.
    • Mega-Rayquayza was so powerful (Obscene offense, par defense, speed inbetween the two and the ability to use an itemnote ) that it succeeded in which Mega-Gengar failed and gotten banned from Ubers. Resulting in Ubers graduation from "Glorified OU Banlist" to a legitimate tier as well as the creation of "Anything Goes", a setting where most of the clauses are off and where every pokemon and mega is useable.
    • Mega Salamence has also become widely hated for being so transparently broken that, like Mega Rayquaza, it seems unlikely that balance was even considered when making it. Possessed of amazing offenses (145 Attack, 120 Special Attack, 120 Speed), it hits horrifically hard and fast and can easily run Special or mixed sets to make dealing with it a total crapshoot (which is what got Mega Lucario banned more than anything else), but two things really push it over the edge and into the realm of total stupidity: its Defense boost and Aerilate. The former is better than most dedicated walls at 130 and makes it very, very difficult to even scratch while it's ripping through your team or getting ready to, while the latter makes the likes of Return/Frustration, Thrash, Double-Edge, and Hyper Voice hit like nukes. Add this all together and you get the ultimate Lightning Bruiser. Thrown into Ubers in less than a month, it actually wound up being so ridiculous that it actually got banned from Doubles. Mind you, Doubles still allows things like Mega Kangaskhan; in essence, this is like one step away from Mega Rayquaza. That's how bad it is.
  • Scrub:
    • Averted. Almost everything they ban is determined by community feedback, whether or not the supposed Game Breaker is overcentralizingnote , and ultimately tests with ladder ranking entry requirements. The process is nonetheless prone to groupthink. This was taken into account by disallowing voters from changing their votes.
    • However, if you want Evasion to be legal, the entire competitive community will brand you as one.note  You will also likely ignite a horrible flame war.
      • Ironically, evasion was allowed for Ubers after testing the tier and participants deciding that it isn't that bad due to how powerful everything is there. Doesn't stop a few losses turning into wins due to blind luck every now and then, though.
      • Double Team advocates tend to change their minds after fighting Justy from Colosseum/XD or a Minimize Chansey holding Eviolite.
    • White Knighting your favorite pokemon, especially starters, against legitimate criticism by invoking Popularity Power will also cause you to be viewed as this. note 
    • Also played straight with casuals who try to adopt Smogon rules and force others to abide by them despite a) not having a single clue what half of them mean and b) not being anywhere near the skill level where those rules start to mean anything.
  • Scrappy Meta: Gen V OU is infamous for this. Thanks to the Permanent Rain given by Politoed, most teams on the simulators ran Weather to either abuse it or counter it, causing the entire meta to revolve around it.
    • The period around the end of Gen IV OU before Salamence was banned was also this, due to the DragMagnote  playstyle dominating.
  • Skill Gate Character: Eviolite Doublade in RU. Thanks to Doublade's great Attack stat, incredible coverage, excellent Steel/Ghost typing, and absolutely absurd physical defense, players who are new to the RU tier often build teams that can't even hurt Doublade, let alone take it out, which often causes it to be mistaken for a Game Breaker among newbies. However, Doublade's poor Special Defense and Speed stats, reliance on moves with low base power, and vulnerability to the ever common move Knock Off (which doesn't just hit the sword super effectively, but immediately cuts its defenses because of its reliance on the item Eviolite) can be taken advantage of quite easily by someone who knows what they're doing, and cause it to be viewed as a perfectly manageable (albiet still threatening) Pokemon in higher level play.
  • “Stop Having Fun” Guys: As mentioned above, mostly averted. A diverse metagame is outright encouraged by the suspect test process. They don't have much of a tolerance for Scrubs, though..
    • As mentioned above, it's not so much the site itself that has a reputation for this, it's people who bring its rules outside the site and try to enforce them, mainly for 2 reasons:
      • The rules and strategies were specifically designed for 6v6 Single matches, which are generally not natively supported in regular pvp in-game and thus is for Showdown (not to mention that if you use said strategies in Doubles, they usually don't work)
      • Those people tend to act really smug