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  • Accidental Innuendo: The level where Holly Luya is rescued is known as Crazy Bouncing.
  • Awesome Music: See here.
  • Big-Lipped Alligator Moment: The disco party with the Magician at the end of the game. You just fought your way out of his Death Trap to come back up to the control room, and instead of running away or fighting, he starts dancing... and Rayman inexplicably joins in.
  • Breather Boss: The Mockingbird, even though he's only the 3rd boss. His patterns are extremely simplistic, there's no stage to go through before him, and its phases are very short. With a Difficulty Spike boss before him and a boss with lots of Trial-and-Error Gameplay and a long, annoying stage after this boss, he's notably easier (although there's no specific order to fighting the bosses)
  • Character Rerailment: Murphy is again closer to his initial cheerful personality in Rayman 2 rather the Deadpan Snarker he was in Rayman 3. Rayman himself returned as a childish Heroic Mime like he was in the original game for good or not.
  • Ensemble Dark Horse: While Betilla had gained some attention due to her redesign, Edith Up, one of her nymph sisters, has gained a large fanbase mainly for her Big Beautiful Woman look.
  • Fan-Preferred Cut Content: Although the final game is widely regarded to be fantastic, there are scrapped aspects that many wished the game kept.
    • Many fans wish the game kept the initial Origins Episode premise the game showcased in the early trailers, as many found the idea to be more interesting and fitting of the Origins namesake (which ended up becoming an Artifact Title as a result of it getting scrapped) than the final game's plot, which is largely an Excuse Plot.
    • According to a script and cut dialogue in the files of the demo, the Magician was intended to be a fan of the villain Mr. Dark and the one that engineered the conflict between Rayman and the Land of the Livid Dead, much of which was ultimately scrapped from the game. It is unanimously agreed by fans that this should have been kept in the game to some extent, as it gave him more characterization and would have added further context to the Magician's betrayal, which ends up coming out of nowhere as a result of his original motivation and role in the plot getting scrapped.
  • Goddamned Bats: Pufferfish. The timing to hit them is off, and it will take up to 5 seconds for them to retract the spikes again.
  • Nausea Fuel: For a Womb Level, "My Heartburn's for You" could be one of the most Squick examples of the level type. Aside from the innards of El Stomacho being extremely detailed, as you fight him from the inside, the game cuts to reaction shots of El Stomacho from outside while you're still in the battle, reacting to the pain you're giving him while inside his stomach.
  • Older Than They Think:
  • Porting Disaster: The Nintendo 3DS version is an Obvious Beta, with numerous glitches, audio issues and poor visual quality. Not to mention the fact that the penultimate level is completely missing, and NONE of the Teensies are playable at all.
  • That One Level: Mecha No Mistake is too damn hard. Unlike the rest of the game, which is rather fairly designed, every way you can die in this level just SCREAMS Fake Difficulty, especially in the sections with the crushers and the light-up platforms. And the Time Trial is near impossible. Some people consider it even harder than the Land of the Livid Dead itself!
    • In terms of getting lum completion, Don't Shoot the DJ has a very strict lum count that basically requires you to memorize every spawn point, because lums and lums and enemies will come fast and at odd angles.
  • That One Sidequest: By far, the worst Tricky Temple levels are easily the fourth and sixth. The fourth in particular is extremely trial and error heavy and ends with you having to wall jump up wooden pillars with fires that can screw you over if the scrolling camera doesn't, but the sixth one-ups it because at the very beginning there are spike hazards at the perfect height to thwart 9/10 of your attempts to jump between them.
  • What Do You Mean, It's for Kids?: The game is well-known for making the fairy girls (all of them) absolutely blatant sex-objects, complete with Hartman Hips, Jiggle Physics, suave voices (albeit in pig-latin), porno-like music when you save them and the trailer shows Rayman using his hair to blow Betilla's skirt up...also, Betilla created him, so that technically makes her his MOM. Just to top it off, the manual describes Betilla as a badASS.


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