YMMV: Quake II

  • Anti-Climax Boss: The Makron. Even more than Super Tank and Hornet. Becomes painfully so if you had the foresight to save a Quad Damage and Invulnerability for the final battle.
  • Demonic Spiders:
    • Parasites in general. Too tough for their own good, fast, and toting an attack that sucks out health continuously, these cyborg fleabags are a tremendous pain early in the game until you get the Super Shotgun.
    • Gunners have to be respected in source ports where they can actually aim their grenades vertically.
    • Mutants are Lightning Bruisers with a Deadly Lunge that can stunlock you to death with the recoil from their frantic claw slashes.
    • All Beta Class enemies from The Reckoning. If you see a Palette Swap version of the Iron Maiden, the Brain and especially the Gladiator, you can be sure you're in for a WORLD of hurt.
    • Ground Zero's turrets trump all in the frustration factor, the blaster turret in particular. There's a score of reasons why they're demonic spiders. For one, they're far too tough - you need at least three rockets or two railgun slugs to destroy one. Secondly, their projectiles hurt (the Blaster turret, the weakest of the three variants, hits for a ridiculous 20 points of damage!), they fire twice as fast as a stationary Gladiator, and save for the railgun turret, they can Lead the Target. Number three, deployed ones are completely silent when not firing, so you'll only know one is around after they've fired, and by then there's no way to dodge. And worst of all, they are fucking EVERYWHERE, to the point where they break the regular gameplay flow and force the player on a Pixel Hunt if they want to stay alive. Taking these bastards out is a chore more than anything, and it severely detracts from the expansion pack's enjoyment.
  • Game Breaker:
    • The BFG10K, which is a cousin to the BFG9000 from Doom.
    • The Railgun is Quake 2's version of a Sniper Rifle. Its base damage is 150, enough to kill most enemies, including unarmored players in MP, in one shot.
  • Goddamned Bats: Flyers and Technicians.
  • Harsher in Hindsight:
    • By way of an Easter Egg in the first level, players will find that the Player Character in this game is called Bitterman, despite him not having any selectable multiplayer skin. Quake III: Arena revealed in the manual that this is his nickname, and also reveals that the Strogg experimented on him, leaving him more alien than human. All of this becomes even more disturbing when another later game shows this Stroggification scene in full detail with another Player Character.
    • Furthermore, Ground Zero has a part in one of the last levels where there's a secret involving you getting a Strogg disguise which allows you to pass undetected throughout enemy lines back to the Munitions Plant level. To defeat them, you must become one of them, indeed.
  • Hell Is That Noise: The loud WHUM WHUM WHUM footsteps of the Tanks.
  • Porting Disaster:
    • The N64 port. It has completely new levels and a different story, but the animation takes a noticeable hit and the crouching is removed.
    • The PlayStation version averted this. Some features (such as the inventory system and only being able to save at checkpoints as you could save at anytime in the PC version), enemies (Mutant and Technician), and many levels are missing due to the limitations of the console, at the same time it had its fair share of unique content to make up for this (mainly visual effects such as lens flares, shadows, and enemies glowing red when hit by the Hyperblaster). Also in particular there are more Strogg types; the twin-railgun Arachnid and the giant 'Guardian', a foe physically bigger than Makron's Jorg Suit, which holds the Anti-Matter Bomb you need to destroy the Gravity Booster).
  • Technology Marches On: In the game proper, one of the items you often have to retrieve are data CDs (DVDs were in their infancy when the game was released, not to speak of USB drives).
  • That One Boss: Ground Zero has the Widow Guardian and the Black Widow, Final Bosses, who can summon Stalkers to piss you off and shoot Plasma Beams everywhere. Oh, and if you attempt to use Invulnerability, Quad Damage and/or Double Damage, they automatically use an Invulnerability to reject all your attacks under until your powerup's effects run out.