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YMMV: Mortal Kombat Mythologies: Sub-Zero
  • Awesome Music: Quan Chi.
  • Big Lipped Alligator Moment: At one point in the game, Sub-Zero fights a fire-breathing dinosaur. Where did it come from? Not really explained. It was never brought up earlier, and it's never shown or mentioned after it's killed.
  • Die for Our Ship: Poor Sareena. Don't you know just how much fangirls hate it when a canon female character is paired up with a Mr. Fanservice?
  • Ensemble Darkhorse:
    • Quan Chi. The creators just love this guy, and so do a lot of fans.
    • Sareena, who is most likely the best example of this next to Quan Chi. Despite debuting in an unpopular spin-off, there was quite a bit of fan interest to see her return for future games. After several attempts to make it into the series proper, she's finally made playable in Armageddon, where she proves to be a valuable ally of Younger Sub-Zero and is made into a top-tier character.
  • Evil Is Sexy: Sareena (at first), as well as Kia and Jataaka.
  • Memetic Mutation: Rapidly having Sub-Zero turn back and forth causes Sub-Zero break into this sort of jig/shuffle. It has been dubbed by fans as "The Sub-Zero Dance."
    • Shinnok's epically smug trollface seen after he kills Sareena is also catching on.
  • Narm: The FMVs... are kind of laughable.
  • Older Than They Think: The Mortal Kombat fighting engine was first moved to an adventure game by Batman Forever for the Super Nintendo. As you might guess, the game was full of Scrappy Mechanics like here.
  • Scrappy Mechanic: The transition from a fighting game to an action game brought multiple issues:
    • Sub-Zero's walking animation is terribly slow. He walks just like in the fighting game. The player can try running but they will become defenseless.
    • Platforming is incredibly complicated in the second stage. There are platforms that spin 360 degrees and getting to them is close to guessing.
    • Changing direction from left to right requires to press one of R/L buttons rather than the directional buttons. As a result the player will be defenseless while doing it.
    • Players who try Easy will feel slapped in the face when the game ends with a cliffhanger and they have to replay the entire game in a harder difficulty to actually finish it.
  • That One Boss: Fujin, the Wind God, is a pain to everybody. To make it worse, when he is weakened, he tries a Kamikaze technique and figuring out how to avoid it takes some time.
    • Shinnok can also be this if you want to actually defeat him rather than just stealing his amulet.
  • That One Level: Level 2 is probably the game's hardest level based on its multiple platforming elements and That One Boss.
    • Even Level 1 can be this due to its incredibly annoying traps.

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