YMMV / Dead to Rights

  • Alternate Character Interpretation: Courtesy of slowbeef, making Slate a mix of Memetic Badass and Memetic Psychopath who eventually solves Grant City's crime problems by killing everyone there. Meanwhile, Shadow is the Hypercompetent Sidekick who figures everything out early into the game and just does most of the brainwork while Slate just bumbles around and kills everyone.
  • Anticlimax Boss: Blanchov. After taking out his Dragon (in a much more epic gun battle), a cutscene activates showing Jack casually walking up to Blanchov and shooting him in the chest just once. After that, he dies. You don't even have to touch the controller.
  • Big-Lipped Alligator Moment: Fahook getting drunk and shirtless in Level 14 because.....Uhhhh.....It also doesn't help that his running animation is glitchy as hell.
  • Cliché Storm: Both the original game and Retribution, but in entirely different ways.
  • Demonic Spiders: Any GAC Unit who's carrying around a Mark 3-A2 Shotgun. Actually, basically anyone carrying around a Mark 3-A2 Shotgun, it's just that GAC Units tend to be the one carrying them around the most and are usually armored. Facing down the barrels of an M210 Double Barrel Shotgun, shot for shot THE strongest gun in the game, is also no fun.
  • Fake Difficulty: In the first game, Jack's constantly beleaguered by Cutscene Incompetence as he stands still or flatout repositions himself into bad situations so sections can start off challenging, and in levels like Fahook's plane, automatically kills his Human Shield if the player tries to grab one to not get slaughtered in narrow halls filled with five to eight enemies. Combine this with some ambushes and encounters throughout the game revolving around spawning enemies in swarms right behind or all around the player, and it gets frustrating.
  • Memetic Mutation: slowbeef and Diabetus turned just saying the game's name into a meme.
  • One-Scene Wonder: Longshoreman X gets no lines and only appears for one boss fight, but still manages to be popular just because of his inexplicably badass name.
  • Polished Port: The PS2 (and possibly GC/PC as well, can't confirm) verison of the game is give and take. It has more to work with in the options menu (you can invert the looking camera and change to widescreen mode) and is more refined in general, with the melee combat being tweaked, three difficulty levels instead of one, and adding some item pickups along with bugfixes like changing the names of three enemies in Chapter 14 from Target (the game's default name) to Assassin (to handwave why they attack in the first place). Where it gets fuzzy (as in YMMV on whether or not it's a good change or not) is the fact that several things are flat out removed. Chapter 3 changes one of the minibosses from a mission given to you by another prisoner to said miniboss just running up to you and attacking for basically no reason and flat out removes another one and his related mission to get a photograph that he stole back, along with turning Tattoo's Lifers from Invincible Minor Minions to merely enemies with more HP than normal. Chapter 6, which has you disarm several bombs in the Xbox version, reduces it to only one as the rest are elapsed, and two bombs in Chapter 14 are just removed outright with no explanation. That, plus some of Jack's quips are also gone.
  • That One Boss: Three of them. Diggs, Fahook and Hennessey.
    • You fight Diggs in a gas chamber. As the fight progresses, the gas slowly drains your health; you and Diggs take turns punching the mask off each other's faces and stealing it for air, which draws out a fight already stretched by Diggs' endurance.
    • Fahook is fought in the back of a plane with limited cover. His gun will shred you to pieces if you're not careful, and you have to use the bullet time dive and the right weapons with precise timing in order to hit him before he hits you. Occasionally, Fahook will take a swig of a magic potion and start breathing health-bar-destroying fire at you (yes, really), at which point you have a limited window in which you have to shoot the potion out of his hands. To make matters worse, towards the end of the fight the back of the plane opens up, and you can get sucked out yourself if you aren't careful.
    • Hennessey is even worse. He starts the first stage of the fight with an electrified riot shield which can kill you in a few hits, and will constantly charge at you, so you have to try and lure him into the water to short out his shield without getting hit yourself. After a few rounds of this, you have to fight off some more GAC squad mooks to reach the final melee fight with Hennessey. Hennessey has ridiculous endurance and will annihilate you in seconds if you haven't mastered your melee attacks. Fight back for a while and Hennessey opens up the door to the room's incinerator, then resumes his melee onslaught with his fists on fire. And at his last sliver of health, your melee-weary hands better be ready for a quick use of reflexes, because you'll have to knock him into the incinerator. Did we forget to mention there are no health pickups whatsoever during this fight?
      • The helicopter in the second game is also a real pain in the ass.
  • That One Level: The stripper minigame, amongst others.
  • They Really Can Act: Despite the amounts of Narm in Retribution, the characters' voice work during Frank's death is considered well done by many.
  • They Wasted a Perfectly Good Character: Patch. He's a suave assassin who has a few fun character traits and a nice British accent, complete with a memorable introduction (and he's the one who sends Jack to prison, setting him up to be a major villain). He does not have a single line after that, and proceeds to die as anticlimactically as possible.