History YMMV / DeadToRights

3rd Jun '16 9:47:19 AM nombretomado
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* PolishedPort: The PS2 (and possibly GC/PC as well, can't confirm) verison of the game is give and take. It has more to work with in the options menu (you can invert the looking camera and change to widescreen mode) and is more refined in general, with the melee combat being tweaked, three difficulty levels instead of one, and adding some item pickups along with bugfixes like changing the names of three enemies in Chapter 14 from Target (the game's default name) to Assassin (to handwave why they attack in the first place). Where it gets fuzzy (as in [=YMMV=] on whether or not it's a good change or not) is the fact that several things are flat out removed. Chapter 3 changes one of the minibosses from a mission given to you by another prisoner to said miniboss just running up to you and attacking for basically no reason and flat out removes another one and his related mission to get a photograph that he stole back, along with turning [[FlunkyBoss Tattoo's]] Lifers from [[InvincibleMinorMinion Invincible Minor Minions]] to merely enemies with more HP than normal. Chapter 6, which has you disarm several bombs in the Xbox version, reduces it to only one as the rest are elapsed, and two bombs in Chapter 14 are just removed outright with no explanation. That, plus some of Jack's quips are also gone.

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* PolishedPort: The PS2 [=PS2=] (and possibly GC/PC as well, can't confirm) verison of the game is give and take. It has more to work with in the options menu (you can invert the looking camera and change to widescreen mode) and is more refined in general, with the melee combat being tweaked, three difficulty levels instead of one, and adding some item pickups along with bugfixes like changing the names of three enemies in Chapter 14 from Target (the game's default name) to Assassin (to handwave why they attack in the first place). Where it gets fuzzy (as in [=YMMV=] on whether or not it's a good change or not) is the fact that several things are flat out removed. Chapter 3 changes one of the minibosses from a mission given to you by another prisoner to said miniboss just running up to you and attacking for basically no reason and flat out removes another one and his related mission to get a photograph that he stole back, along with turning [[FlunkyBoss Tattoo's]] Lifers from [[InvincibleMinorMinion Invincible Minor Minions]] to merely enemies with more HP than normal. Chapter 6, which has you disarm several bombs in the Xbox version, reduces it to only one as the rest are elapsed, and two bombs in Chapter 14 are just removed outright with no explanation. That, plus some of Jack's quips are also gone.



* TheyWastedAPerfectlyGoodCharacter: Patch. He's a suave assassin who has a fun character quick and a nice [[EvilBrit British accent]], complete with memorable introduction. He does not have a single line after that, and proceeds to die as anticlimactically as possible.

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* TheyWastedAPerfectlyGoodCharacter: Patch. He's a suave assassin who has a fun character quick and a nice [[EvilBrit British accent]], complete with memorable introduction. He does not have a single line after that, and proceeds to die as anticlimactically as possible.
12th Jul '15 5:41:15 AM Minishear
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* PolishedPort: The PS2 (and possibly GC/PC as well, can't confirm) verison of the game is give and take. It has more to work with in the options menu (you can invert the looking camera and change to widescreen mode) and is more refined in general, with the melee combat being tweaked, three difficulty levels instead of one, and adding some item pickups along with bugfixes like changing the names of three enemies in Chapter 14 from Target (the game's default name) to Assassin (to handwave why they attack in the first place). Where it gets fuzzy (as in [=YMMV=] on whether or not it's a good change or not) is the fact that several things are flat out removed. Chapter 3 changes one of the minibosses from a mission given to you by another prisoner to said miniboss just running up to you and attacking for basically no reason and flat out removes another one and his related mission to get a photograph that he stole back, along with turning [[FlunkyBoss Tattoo's]] Lifers from [[InvincibleMinorMinion Invincible Minor Minions]] to merely enemies with more HP than normal. Chapter 6, which has you disarm several bombs in the Xbox version, reduces it to only one as the rest are elapsed, and two bombs in Chapter 14 are just removed outright with no explanation. That, plus some of Jack's quips are also gone.
3rd Jul '15 5:42:05 PM Minishear
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* DemonicSpiders: Any [=GAC=] Unit who's carrying around a Mark 3-A2 Shotgun. Actually, basically anyone carrying around a Mark 3-A2 Shotgun, it's just that [=GAC=] Units tend to be the one carrying them around the most and are usually armored. Facing down the barrels of an M210 Double Barrel Shotgun, shot for shot [=THE=] strongest gun in the game, is also no fun.
9th Mar '15 6:24:26 PM MightyKombat
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* BigLippedAlligatorMoment: Longshoreman X. A hulking man armed with a crossbow who killed Gopher for no apparent reason.
*** Actually Longshoreman X is more of a GiantSpaceFleaFromNowhere
** Also Fahook getting drunk and shirtless in Level 14 because.....Uhhhh.....
*** It also doesn't help that his running animation is glitchy as hell.

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* BigLippedAlligatorMoment: Longshoreman X. A hulking man armed with a crossbow who killed Gopher for no apparent reason.
*** Actually Longshoreman X is more of a GiantSpaceFleaFromNowhere
** Also
Fahook getting drunk and shirtless in Level 14 because.....Uhhhh.....
***
Uhhhh.....It also doesn't help that his running animation is glitchy as hell.



* ThatOneLevel: The stripper minigame...
** Strike that, the entirety of the prison level, where you have to grind several different minigames to get enough cigarettes to bribe a guy for some stuff to escape prison. Later adaptations of the game made this skippable, at least.
*** Sure the prison level was a bit tedious, but it's NOTHING compared to the harbor level, which has one section with several snipers were you will very likely die dozens of times as there's virtually no cover and it's damn hard to find a position where you can kill the snipers without being shot yourself, and god help you if you wasted too much ammo in the beginning of the level, because then that section becomes a LuckBasedMission.
**** I cast my vote on the return to the Construction Site. The fact that you wind up having to fight a chopper (again) doesn't help its case.

to:

* ThatOneLevel: The stripper minigame...
** Strike that, the entirety of the prison level, where you have to grind several different minigames to get enough cigarettes to bribe a guy for some stuff to escape prison. Later adaptations of the game made this skippable, at least.
*** Sure the prison level was a bit tedious, but it's NOTHING compared to the harbor level, which has one section with several snipers were you will very likely die dozens of times as there's virtually no cover and it's damn hard to find a position where you can kill the snipers without being shot yourself, and god help you if you wasted too much ammo in the beginning of the level, because then that section becomes a LuckBasedMission.
**** I cast my vote on the return to the Construction Site. The fact that you wind up having to fight a chopper (again) doesn't help its case.
minigame, amongst others.
9th May '14 3:46:33 PM supergod
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* SoBadItsGood: The gameplay of the first game is average at best, but there's just enough unintentionally goofy story and gameplay elements (along with Slate's terrible one-liners,) to potentially make it this.
7th Apr '14 6:52:17 PM SuperLlama
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* OneSceneWonder: Longshoreman X gets no lines and only appears for one boss fight, but still manages to be popular just because of his inexplicably badass name.
7th Apr '14 4:41:46 AM SuperLlama
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* AlternateCharacterInterpretation: Courtesy of LetsPlay/{{slowbeef}}, making Slate a mix of MemeticBadass and MemeticPsychopath who eventually solves Grant City's crime problems by ''killing everyone there''.

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* AlternateCharacterInterpretation: Courtesy of LetsPlay/{{slowbeef}}, making Slate a mix of MemeticBadass and MemeticPsychopath who eventually solves Grant City's crime problems by ''killing everyone there''. Meanwhile, Shadow is the HypercompetentSidekick who figures everything out early into the game and just does most of the brainwork while Slate just bumbles around and kills everyone.
7th Apr '14 4:40:34 AM SuperLlama
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* AlternateCharacterInterpretation: Courtesy of LetsPlay/{{slowbeef}}, making Slate a MemeticPsychopath who eventually solves Grant City's crime problems by ''killing everyone there''.

to:

* AlternateCharacterInterpretation: Courtesy of LetsPlay/{{slowbeef}}, making Slate a mix of MemeticBadass and MemeticPsychopath who eventually solves Grant City's crime problems by ''killing everyone there''.
6th Apr '14 3:16:57 AM SuperLlama
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* AlternateCharacterInterpretation: Courtesy of LetsPlay/{{slowbeef}}.

to:

* AlternateCharacterInterpretation: Courtesy of LetsPlay/{{slowbeef}}.LetsPlay/{{slowbeef}}, making Slate a MemeticPsychopath who eventually solves Grant City's crime problems by ''killing everyone there''.
6th Apr '14 3:15:04 AM SuperLlama
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Added DiffLines:

* SoBadItsGood: The gameplay of the first game is average at best, but there's just enough unintentionally goofy story and gameplay elements (along with Slate's terrible one-liners,) to potentially make it this.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DeadToRights