Western Animation: Dofus: The Treasures of Kerubim
It's Story Time.
"Each of these items has a story. Each of them was an adventure. And that's what makes them treasures."Dofus: The Treasures of Kerubim
, is an animated series set in the world of the Dofus
MMORPG. Unlike its sister series, Wakfu
, there is no great overarching adventure to be had, nor any powerful villain to thwart. In fact, the central premise of the series is that all of Kerubim's adventures are already over. Instead, most episodes are about the eponymous character regaling his adopted grandson with tales about his adventures when he was younger, usually based around a trophy of some sort that he gained from it.
Each episode is roughly 12 minutes long, and with few exceptions, all focus on Kerubim telling a story to his adopted son Joris, live-in maid Simone, random friends and acquaintances, or any combination of the above. These stories are told via flashback, and revolve around an item that Kerubim had collected during his days as a young adventurer.
Dofus: The Treasures of Kerubim provides examples of the following tropes:
- Action Girl: Lou, Simone, and pretty much every girl that Kerubim gets interested in, like Cacoon and Makra.
- The Ace: Kerubim himself, in his younger days. His rival, Indie, would also qualify. Though the biggest ace in the show would have to be Lou. She almost always puts Kerubim and Indie to shame.
- All Animals Are Dogs: Pupuce, a giant flea acts like one.
- Axe Crazy: Ruby. Easily the most unstable villain seen so far, and the one capable of the most wide-spread destruction.
- Berserk Button: Don't call Simone a wench.
- Book Ends: The First episode is about Simone coming to town and the last is about her leaving, Bob from Bonta shows infatuation with her in both.
- Born Lucky: Kerubim. His races' god, Ecaflip, grants his followers immense luck, but is occasionally prone to taking it away at the worst time.
- Break the Cutie: In the Ecaflip City trilogy, Lou was invited by Kerub after his recent winnings in the titular city, a city in which anything can be won(we see one man lose a bet for his hair, which then disappears and reappears on his opponents head)...or lost. She notices his new-found habit to bet on everything going on around him, and once he starts doing it with her, believes that his bets are more important to him than she is. As she leaves, Kerub stops her and proposes, which she accepts, on the condition he never gamble again. But a moment later, he receives an invitation to play against the city's champion, The Baron, the whole reason he kept playing even after getting enough money to propose to Lou with dignity(he had previously sold almost everything he owned to buy her ring). Lou expected her fiancee to not go through with the game as she went to find a wedding dress. Sometime later, while being fitted for a weeding dress she is shocked and angered to discover that Kerubim is playing anyway. She then watches in horror as he, goaded by the Baron, he bets her wedding ring, which represents her love for him. In the end, Kerubim loses which means he loses the love she gave him, causing him to be wiped from her memory. She slowly looks down at her wedding dress and around the wedding boutique she was in, says "What am I doing here?" with a vacant look on her face and walks slowly out of the city.
- The flashbacks from earlier episodes of the season hint that this was not the end, as there are still questions if she regained her memories, or what led her to leave Kerub and their Shushu-possessed house, Luis.
- Cat Folk: Kerubim, like all Ecaflips.
- Cheerful Child: Joris, full stop.
- Chronic Back Stabbing Disorder: Croc literally suffers from this. He's a perfectly congenial guy who loves his friends...he just suffers an irresistible tendency to betray or double-cross anyone, even lifelong friends.
- Did Not Get the Girl: Lou. Even now, Kerubim is sullen over her leaving.
- Hope Spot: The ending suggests that the two might meet again. Kerubim is pretty sullen when he says that, though.
- Everything's Even Worse with Sharks: Bashi, a hammerhead shark-man who stands at least twelve feet tall and has the strength and temper to match.
- Foreshadowing: Not that there's a strong focus on continuity to begin with, but often earlier episodes will show things that are only fully explained in later ones.
- In the first episode, Simone asks a few vendors how to get to Kerubim's shop. They all know him and where he lives, but one of them (Croc) tries to send her the wrong way for no reason. In episode 16, the vendors are revealed as former adventuring pals of Kerubim, and we learn that Croc has a psychological compulsion to betray people, whether he wants to or not.
- Family-Unfriendly Death: in one episode, Kerubim bisects a giant, humanoid monster by wielding said monster's butter knife as a huge cleaver. Its upper half then tries to chase him, only to get pushed into the cooking pot Kerubim had just escaped from.
- Fatal Flaw: Being an Ecaflip, Kerubim relies on luck for his success. This tends to come back and bite him from time to time, but none more so than his time in Ecaflip City.
- Future Badass: Joris in about 1000 years
- Genius Loci: Luis, a Shushu possessing Kerubim's house.
- Goldfish Poop Gang: Brutusse and Brutale, a pair of Iop sisters who first appear in a distant flashback as thugs hired to get rid of Kerubim, only to show up in the present, old and wrinkled, for one last attempt on his life.
- Girl of the Week: Most of Kerubim's stories have a girl that he's trying to get with, but Lou is the only recurring one.
- Happily Adopted: Joris.
- He Who Must Not Be Seen: The Mad Xelor, a source of a lot of trouble for Kerubim in the past and even the present, never appears in the show.
- Hide Your Lesbians: Averted, while nothing much is said about Simone and Julies relationship, the hints that they are in a relationship are anything but subtle.
- Incompatible Orientation: One of many reasons Simone has no interest in Bob from Bonta, probably the least important.
- Ironic Fear: Simone, a member of the monster-taming Osamodas race, is utterly terrified of arachnees (small spiders). Kerubim is not impressed.
Kerubim: An Osamodas, afraid of an arachnee. What is the world coming to?
- Lipstick Lesbian: Simone and her girlfriend Julie.
- Mundane Utility: At one point, Kerubim uses a device that allows him to rewind time to help him get more money out of one of his customers.
- Panty Thief: Kerubim blatantly points out that after obtaining a pair of a giantess' "ploomers" saved him from a fall to his and his rival's deaths, he started a collection of sorts. Naturally, this fact sounded too embarrassing to Simone, and demanded the shopkeeper wash his own clothes from now on.
- Paper-Thin Disguise / Master of Disguise: Croc, played as a hilarious combination. He is capable of disguising himself perfectly into anyone he pleases only by wearing a single piece of accessory, for example a hat or a necklace. To viewers, his appearance doesn't change at all, but to other characters in the show, his disguises are perfect, and it is impossible to tell him from anyone he is acting. For example, in Episode 48:
Croc: (simply puts on Kerubim's necklace in order to disguise himself) Ta-dah!
Kerubim: (gasps) Unbelievable, it's just like me!
- Retired Badass: Kerubim, without a doubt.
- Back in the Saddle: In the last episode Kerubium decides to become a traveling merchant, which is sure to cause a great many adventures.
- Ridiculously Cute Critter: Joris, especially when he is excited for a story.
- The Rival: Indie, to Kerubim.
- Shout-Out: It's an Ankama production, come on. It's filled with them.
- Sitcom Arch-Nemesis: Kerubim and Indie kinda hate each other or so they say, but most episodes, especially when they're older, have them forced to work together. At least two episode specifically show that underneath their rivalry are two people who really care about one another.
- Small Name, Big Ego: Bob from Bonta. He considers himself to be an exceptional adventurer and ladies man, but his supposed exploits and charm utterly fail to impress Kerubim and Simone, respectively. It's especially humorous to people who've played the game. All the deeds Bob brags about are low-level challenges.
- Sudden Video-Game Moment: Happens at least three times, respectively referencing Sonic the Hedgehog, Bomberman and Metal Gear.
- Trash of the Titans: Enforced. Luis, the Shushu possessing Kerubim's house, had refused to allow Kerubim to clean up for years before the series started, though whether he was doing it out spite or genuinely preferred the filth is unclear.
- Tragic Mistake: In the Ecaflip City trilogy, Kerub's past adventure in the titular city had him foolishly betting everything in a game of cards against Escaflip city's champion, The Baron, which included a wedding ring symbolizing his love for Lou, his fiancee. Contrary to his belief that he had a winning hand, the Baron defeated him, and so not only did he lose everything he had (or won) up to this point, he caused Lou to lose her memories. Kerub's desperation led to an unhealthy addiction to gambling, causing him to be sent to a mental institute that helps rid people of said addiction. By refusing to play against Baron again as a final test, he sets out to find Lou. At present time, he continues his yearly vow to never set foot in the city.
- Unreliable Narrator: It is implied that Kerubim is embellishing his stories or sometimes even making them up from scratch. Still, the fact that he possesses the genuine rare and powerful relics that the stories are attached to gives credibility to his stories, so figuring out how much of Kerubim's stories are true and how much is made up or embellished is left up to the viewer. This dynamic is part of the show's charm.
- Very Special Episode: The Ecaflip City trilogy had Kerubim conquer his addiction of gambling after losing everything in a game of cards.
- Vitriolic Best Buds: Kerubim and Indie, they may profess to be bitter enemies but many episodes show that they are probably the closest thing either one has to a best friend.
- Kerubim and Bashi fit the trope a little better, as the two at least tried to maintain a friendship which was frayed by adversity.
- Why Do You Keep Changing Jobs?: Though Kerub and his acquaintances are usually standard adventurerers, they have done everything from Art to Transportation of Goods to Racing to Law (though Kerub only became a defense lawyer to win Lou's affection from Indie, though Lou was already a judge and Indie a prosecutor.)
- Really, this applies to both Indie and Lou as well. All 3 have gone through multiple professions over the course of the series.