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Everyone who visits Silent Hill gets a portion of Alessa's powers...
But it only works on turning the flashlight on and off. Technically I Love Waxing Owls' WMG.
The cult's God isn't real.
Sure, we see it or manifestations of it in pretty much every Silent Hill game where the cult is a major fixture, especially 1 and 3. But is it really the chessmaster running the town? Signs point to no. In the ritual ending of Silent Hill 2, James attempts to invoke the Old Gods from beneath Toluca Lake, and the Old Gods are mentioned several other times throughout the series. This doesn't exactly jive with the cult's monotheistic nature. The Old Gods manifest as the cult's God in order to manipulate them. The paradise they're slaving away for will never come, and all their worship and machinations do is expand the area over which the fog (and by association, the Old Gods' power) extends.
The true Canon endings are the UFO endings, Word Of God notwithstanding.
Hell, this makes as much sense as anything else about the Silent Hill series...
There's nothing strange about Silent Hill.
What kind of drugs have you guys been taking? I drove up there once. Nice place, beautiful in the summer. Yeah, the mornings get a little foggy because of the lake, and the radio reception is terrible, but the town's economy is bad enough without you guys spreading vicious rumors about it.
Amanda did it.
Everything is either a robot full of fake blood or a hologram that makes that pacemaker she put in the characters' chests jump. It's the ultimate in trying to make an escapable trap.
Silent Hill is a conglomerate of Dunwich and Innsmouth.
It's a thoroughly creepy dying New England town with a cult that worships strange beings that may or may not be gods. A creepy albino woman with a close relationship with her equally wacky father ends up birthing the spawn of one of these beings. People who visit tend to discover unpleasant things about themselves and/or their families and go insane.
The "real" endings for each of the games are the ones where only one character survives.
One of the main themes of Silent Hill is isolation; the protagonists spend the vast amount of their time alone facing the brain-breaking horrors of the town, and what few people they do encounter soon leave them for one reason or another, interestingly with very little coercion. With maybe one exception (Harry and Cybil in the antique shop) every departure is of their own free will despite keeping as many people around as possible being the most intelligent option (to have something else for the monsters to attack if nothing else). Therefore, it makes a twisted sort of sense (the best kind) that even after the end everyone will be either alone or dead, the "better" endings a form of reward for players that prefer the sweet half of bittersweet.
Silent Hill, "Good": There is not a single mention of Cybil in the third game, not even in Harry's notes, which is understandable if he was attempting to forget the woman he was forced to kill, and considering how awkward her appearance is before Dahlia reunites Alessa it seems most likely that she didn't survive.
Silent Hill 2, "In Water": With the possible exception of "Maria" this is by far the easiest ending to achieve without being provided instructions, resulting from actions that are entirely reasonable in an adventure game, even this one (examining/using every item, conserving health items etc.). More importantly however the Eddie and Angela subplots make more sense in the context of this ending and it's highly appropriate for a game this bleak, even compared to the other entries.
Silent Hill 3, "Possession": In both endings, after killing God Heather sees something in that pit, and if there's anything to learn from this series is that the probability of it being something benign is miniscule. Whether it was Valtiel wanting another sacrifice or Harry wanting revenge himself or another ridiculous idea for another folder is irrelevant, the point is that Douglas is yet another person who isn't leaving Silent Hill.
Silent Hill 4: The Room, "Eileen’s Death": Henry spends the first half of the game watching people die due to his own ineffectiveness/apathy, and the second half protecting the one person he can save, only to have her die as well right before the metaphorical finish line. It fits Silent Hill’s modus operandi perfectly.
The ammo and other tools you get in the game are an example of your character's will fighting the malevolent presence in the town.
Whatever evil force there is in the town is invariably trying it's best to torture and/or kill you. It's not in it's best interest for it to give you a means to fight back. However you find guns and ammo aplenty in the town, along with clues leading you forward. Of course, the clues could just be the malevolent force in the town dangling a carrot in front of your nose to make you move forward, but why give you a shotgun? The town seems to react to people's consciousness, and perhaps that's a double edged sword. When the town creates monsters that match up to some protagonists inner demons it might then also edit itself to give what the protagonist is expecting: A fighting chance. Silent Hill 1 doesn't really match up with this idea, though, because Harry isn't the one providing himself with assistence, it's whatever part of Cheryl that still exists after she joined back up with Alessa. Alessa is responsible for all the monsters, because she's trying to protect herself from Dahlia and Harry, whom Dahlia is using as an unwitting pawn. Cheryl is helping her daddy because she loves him and wants him to save her.
The White World, one of the four universes in Slayers, is really the world of Silent Hill.
The symbol representing the Mazoku Lord of the White World is vaporous mists arising from what appear to be crosses, grave markers. Obviously Death Fog, the Mazoku Lord, is the very fog that covers the entire town.
Silent Hill is ALIVE.
The reason for everything, from the early days of the Cult, Tolouca Prison, the disease that swept through the town, Blood Swamp, the boats lost to the lake etc up to the more modern occurences with Alessa, Harry, James, Heather etc aren't because of any individual but the town itself. Silent Hill is alive and warps both itself and its inhabitants to make people suffer.
The "Old Gods" that exist are actually corporeal manifestations of the town itself, a kind of middle man through which it can speak to people, as are the people it drives insane like Walter, Claudia and Dahlia and beings such as Valtiel, Pyramid Head, The Butcher and Maria. Eddie even states it flat out in Silent Hill 2: "This TOWN called you, James!"
The land itself is poisoned by some force of evil, whether it's a demon, the devil itself or something we can't hope to comprehend. The taunting Borley Haunted Mansion Guide and the sinister game show host from Silent Hill 2 are the town speaking directly to the player as a way of mocking them.
The Town pulls in outsiders to act as its agents
This is a continuation of the above theory that Silent Hill is alive. The protagonists in each game are always outsiders (barring Shattered Memories), and as soon as they enter, the roads become blocked off by giant craters and canyons. However, at the end of the game, the protagonists are able to leave the town, thus implying that the roads have repaired themselves. Why? Because they have completed the goal the Town wanted them to complete, and now that they have served their purpose, Silent Hill is able to let them leave. This is also why Travis was stuck in Silent Hill. Obviously, he doesn't leave because he can't. The giant canyons are blocking the exits. It's also stated in game that Alessa was using Travis as a pawn, and it's not too much of a stretch to see Alessa as an avatar of the Town's power.
The Town gets its power from irrevocably tainted local gods that used to be simple nature spirits.
A lot of the information on the Native American tribes that lived in Silent Hill suggest it was a place of benign or positive power. Then the European colonists come in and kill off all of the Native Americans, and start to royally fuck up the place - tortures, plagues, murders, bloodbaths culminating in our cherry pal Pyramid head and the once benign spirits Mind Raped and driven mad by the bloodshed, becoming the gibbering, bloodlusting, death-worshiping entities that control the town now.
To go along with that, the gods were a solar goddess (The God) who was twisted into a god of death, Xuchilpaba/Valtiel the god of rebirth and a psychopomp distorted into a god of being trapped in repeating cycles of torture and a horrible life from which there is no escape, and fertility god Lobsel Vith/Incubus being twisted into a god of rape and sexual abuse. Each became a dark reflection of their former self.
Alternatively, Silent Hill is in a region of the planet that crosses over with the Immaterium
Throughout the series (and even this page) several constants emerge regarding the town; thought becomes reality, physics is vetoed, the omnipotent ruling deities can only exert slight influence outside of their realm, humans are all at the same time willing servants, beneficiaries, manipulated tools and consumed sustenance, and their ultimate fate is either as mindless, endlessly tormented perversions or as supreme deities themselves, gifted with powers equivalent to the beings they serve, all of which stinks of the Warp. Worshipped originally as a place of safety and healing, the region generally behaved as such, but as tragedy after disaster after continuous death and suffering affected the inhabitants it began to reflect this, becoming vindictive, malicious and hungry. The cult arose around the desire to serve this power and obtain its rewards, further bolstering its influence over the Materium, meanwhile acquiring elements from and merging with other religions until the concept of the Holy Mother emerged.
The region was still relatively powerless however until Dahlia succeeded in ascending Alessa to daemonhood (hence her immortality), the process itself and Alessa's new abilities allowing the two realities to merge and create the the nightmarish Dark World between them we all know and fear. Those that travel to this town are not intentionally called there, rather drawn towards the promises of Chaos, both wonderful and terrible. The power extending beyond the town in the third and fourth games and Homecoming are the result of especially devoted followers bringing it with them.
It's all the fog
Remember in the first Silent Hill game, there's a lot of references to White Claudia, a plant which seed's contain PTV, a hallucinogenic drug. And considering that everyone in Silent Hill sees different things, maybe they really weren't monsters?...
This doesn't necessarily explain everything in the series, but it definitely explains a lot. They aren't monsters, they're just other people. They attack you because they think that you are monsters as well.
The town uses the psych of the people that came there long after they are gone.
I was talking with my friends about why Pyramid Head apears in the games that dont have James in them, even though PH is supposed to be a representation of Jame's self-loathing. This also applies to the manniquins. We figured that after you go to Silent Hill the town has your fears "on file" that it could use for other people who come there. This is also why the town is still shaped like all of Alysses fears even though she is now out of the picture.
Silent Hill 2 and 4 happen the same time and are DIRECTLY related as 1 and 3
As we all know except for 2...and Origins/Homecoming, the main games are connected. 1-3 deal directly with Alessa and the cult of Silent Hill, outsiders using Silent Hill to exploit outsiders and "awaken" god. Silent Hill 2 and 4 are just as connected. Besides the Protagonists "choosing" for themselves to awaken the forces of Silent Hill (Walter explicitly to try and become one with his Mother, James "not knowing" the full consequences when he decides to go to Silent Hill after getting the letter from his Wife.) James father is a huge hint.
James father said his son and daughter in law went missing three years ago, the same time James said his wife died. Obviously this meant the game takes place with in the time from of each other (I.E James went to the town, 3 years after her death)
But let's deal with a common theme between Restless Dreams and The Room. Both protagonists are trying to resurrect a loved one, James his wife and Walter his "Mother". Both have other people called to Silent Hill who aren't related to the cult at all. Finally both have people the main characters who can perceive (James' father in 4 and the little girl in 2), who are immune to the town monsters themselves). But both have another connection as well, a Rebirth Ritual.
Let's assume for one moment, that writing on Mary's letter in 2 never existed in the first place. That Silent Hill didn't write the letter either. James was planning to use the 21 Sacraments, and his mind was split in two like Walter's was. One purely is the desire itself to reunite with his wife (Maria) the other is him trying to fulfill that desire (James himself). Through out the game he stumbles upon people who are affected by the magic in the town and that are there to help him reach a revelation and are there to reach one themselves. Both are deprived of really dealing with their own demons by James, and in one case explicitly killed by him. Walter himself killed victims that could be affected by the power of the town and Henry himself is deprived of (most)opportunities to overcome his apathy by Walter...like other victims perhaps?
Hell James might have been wandering the Silent Hill for three years! Who the hell did a normal girl NOT called to the town get there anyway?
The entire game is James deciding whether or not to invoke the final part, or the part Walter did when he offed himself (or perhaps, since he gathers the items needed for it in Restless dreams, is about to invoke it) of the Rebirth Ritual. In all the canon endings (the ones from the first edition of the game), James decides against it unlike Walter who must be stopped. James realizes whatever final step he must take in the town, isn't worth it, thanks to Mary's interference of course. She convinces James, in one form or another, that actually performing the rebirth ritual is a pretty fucking bad idea.
There are others ways to unite with her. Unfortunately two of those ideas aren't as good either. It even serves as a deconstruction (though not one that could be as mean as it could be) of a player's actions in the games. He either uses the power of the town to bring out the desire for his wife to life, because he is intent on risking himself to saving a being he continues to realize the hollowness or falseness of, a desire that will fade since it only existed in the presence of Mary herself. If one holds no value on their life, I.E chooses to preserve health items and constantly examine any hints (I.E check the inventory often...like the knife) for his wife, he is a man who cannot live without the 'real her' and decides to kill himself now that he knows he can never really be with her again. The final ending, is James coming to the realization that though Mary was gone for good, and he would do anything to get her back, that she wanted him to be happy and move on with his own life (I.E act like a normal person in that situation, and use the damn health packs). But that doesn't mean "bring her back to life" in one small genuine way. By taking the little girl in the town as his own child, he decided to accomplish what his wife really wanted to in life. To start a family.
Hence why the fog of Silent Hill still exists in the end of good ending of Silent Hill 2. He is still in the process of a very PRIVATE rebirth ritual. One that like Walter's won't actually bring his Mother to life, or in this case his wife. But one that will end with end with some happiness for James and one that truly shows he appreciates what his wife wanted. The fog will exist for his entire life (or the girl's), but once it clears for him he will have successfully "resurrected" his wife.
All unlike Walter, who because his Mother never existed will be deprived of even the happiness the bad ends of 2 provide. The best thing that can happen for him, IS to be driven off by Henry. Yes he dies and his soul is trapped in Silent Hill...but there was a reason Mary didn't cheer James on. To keep someone you care about truly alive, you have to move on with your life and live it to the fullest. Ironically Henry gets this lesson just as much second hand from viewing what happened to Walter, and learns to overcome his general apathy because of it.
Silent Hill is a domain in Ravenloft.
Consider. Silent Hill is a town perpetually surrounded in fog and mist. Almost everybody that comes into it from the outside is confronted by creatures meant to embody one of their weaknesses or personality traits. And they are always punished and/or confronted with aspects of their past, which serve to punish them in fitting and ironic ways.
The characters are all suffering from carbon monoxide poisoning
Due to the fires in the coal mines. The "foggy" town is real, but the monsters and "alternate" town are just hallucinations.
TV Tropes is responsible for the Foggy Silent Hill and the Otherworld.
The servers are starting to expand into extra-dimensional space. The city of Silent Hill is just unlucky enough to be where this expansion is occurring. As a result, it's wreaking havoc on the reality in the town.
Nobody dies in Silent Hill.
Everyone who gets killed is already dead (from assisted suicide, Death By Cop, illness or injury, etc.), or just a construct. There is only one real person in the world beside Silent Hill at any given time, maybe two if one enters because of the other (Harry looking for Cheryl, possibly Elaine being dragged into it by Henry). The sacrifices in SH 4? Pale imitations of people who merely became more pale once Henry started messing with Silent Hill. The monster-worshipping guy who got eaten? Carried away to a Happy Place (not the afterlife), if he even existed in the first place. The Movie, of course, is not a part of this guess.
Silent Hill is just one type of it's kind.
The other type is the exact opposite. It's nice to you, in personal ways, but all it wants to do is kill you, that's all. Example: The Other World from Coraline.!
Silent Hill is a part of the deepest fears of your SOUL
Silent Hill Wants to Help You
It seems counter-intuitive considering that the entire town is trying to murder you horribly, but I think the town is really trying to torment its 'victims' in order to help them overcome their problems rather than just to be mean. Take Silent Hill 2, the town torments James with monsters, but only because he himself feels the need to be tormented. Laura, on the other hand, who has no deep psychological complexes, has no problems there.
Further, while the town constantly blocks James' path with obstacles, none are insurmountable despite that it would have been easy to make them so, every door has a key, accessible as long as James is willing to play along: much like a psychologist who can help you only if you are willing to explore your issues.
Sometimes, the town even helps James...let's not forget that it litters the street with health drinks and ammo along with monsters. Also, consider Pyramid Head, an invincible but avoidable tormenter, who actually helps you on your way several times, draining the water in the apartment and knocking you into your next area in the hospital. The way to defeat him is coming to the realization you don't need him anymore, at which he gives you your next major benefit by handing you an egg.
Even the tormenting that the town does is that which its victims essentially want...they feel wracked with guilt and dread and, on a deep level, want the town to hurt them.
The endings of SH 2 can be seen as progressively better in terms of how successful James' therapy went, 'Maria' would be a bad ending because it represents James running away from his final problem before confronting it, 'In Water' would be a medium ending because James comes to terms with all that's happening but unfortunately succumbs to despair, and 'Leave' would be a positive ending because he accepts and moves on from his problem, seeking redemption by fulfilling Mary's wish to raise Laura as their own...I consider 'Rebirth' to be a joke ending.
The biggest dangers James encounters are from Silent Hill's other, less-successful 'patients', both in Eddie trying to shoot him down and in Angela encouraging suicide.
Once James' therapy is over, Silent Hill does nothing to stop him from leaving.
Silent Hill is a testing ground for chemical weapons
The town is controlled by the military (hence why nobody knows where it is), with test subjects being brought in from prisons or insane asylums. The jammed doors are mostly hiding monitoring equipment, while the siren is actually a warning that a test is about to begin. The playable characters were used to test either less-lethal agents or to test the effects of very limited exposure, resulting in severe hallucinations but not usually death.
Silent Hill and Forbidden Siren are in the same continuity.
You know it to be true.
Silent Hill is an extension of the Zone
The cult was being influenced by C-Consciousness in order to extend their influence, in the process causing the town to be overrun with anomalies. The monsters are a combination of mutants and hallucinations caused by psi emissions. Because it's a long way from the reactor, there are fewer artifacts and the creatures are generally less dangerous.
The Silent Hill movie is actually a book...
...written by Harry (Good Ending) and James (Leave Ending). It's a fictionalized account of their time in Silent Hill. This could potentially explain a lot of things in the movie.
Alex read the book
Based on the above theory, Alex is actually a mental patient. He read the book sometime in his life and it now influences his hallucinations. He never went back to Shepherd's Glen and there were no sacrifices. Josh drowning wasn't his fault. However, he feels guilty because he secretly resented his brother for having all the attention.
The sacrifice thing came up because of the burnings in the book. He made his parents out to be the bad guys because part of him blames them for everything. The other sacrifices were around Josh's age so they probably hung out with him. After Josh's death, Alex didn't see them as much and his insane mind twisted this to mean that they were dead.
This theory explains the presence of Pyramid Head and the random cult members.
The Silent Hill our heroes visit is what's going to happen in the near future.
There were whispers amongst the Native Americans of the Silent Hill area that neighboring Toluca Lake, known as The Place of Silenced Spirits, possessed a great power within it. It's possible that sometime in the future, this power erupts from the Lake, and tears the world asunder. This would first result in a ghost world full of fog (the Fog World), but clear up to reveal a swarm of vicious monsters. They'll devour those few who weren't lost in the fog, and soon be the only "living" things left on Earth (the Otherworld). The power in the Lake, or perhaps even a different power in the town itself, is pulling people forward through time, so they'll know what to expect and warn the rest of the world.
Silent hill is the ultimate example of Your Mind Makes It Real.
Self explanatory- In all of the silent hill games even in Silent hill 4 the enviorment and the creatures revolve completely around someone's thought's/psyche/delusions etc, not any kind of outside source in most video games/movies. Everything is in the protagonist/antagonist mind all Silent hill does is bring it to life. Since people with dark histories are compelled to Silent hill it's a dream world of the bad kind(nightmare world).]]
Mira isn't Pyramid Head's dog...
Pyramid head is her dog. if we take into consideration that Mira is the one controlling silent hill, because God is dog backwards, if she is the God of silent hill then whats stopping her from not actually being some higher being and she is simply taking dog form so that she is not suspicious. Any people who discover her, she considers them the 'winners' of the game of silent hill and she brings them to her home planet of...that place where the assassins creed aliens came from Also she owns pyramid head, because she id God so he owns all.]]
Comics
Past Life is a partial origin story for the Order (Heavy Spoilers)
Over the course of Past Life, we learn that Jeb Foster, the main character, is being haunted by the vengeful spirits of those he has killed. We also learn that Foster used to chase American Indians off their land for wealthy people and the government. During one of these raids, he murdered a pregnant girl named Awinita while she was giving birth and while her mother, Inola, was present. Inola, who apparently survived the encounter, takes her vengeance at the story's conclusion. She causes Awinita's spirit, who has been stalking Jeb throughout the comic, to be reborn through Jeb's unborn child, killing his wife Esther in the process. The comic ends while Jeb's house burns down around him, as well as several other buildings in Silent Hill. The final panel is a close up of the baby, surrounded by circles vaguely reminiscent of the Halo of the Sun, the Order's symbol. Earlier in the comic, the town's main church is overseen by a Reverend Stone, who is most likely an ancestor of prominent Order member Jimmy Stone. Now, my theory goes like this: the Order we all know and love was formed in the aftermath of Past Life. The birth of this special child at the same time as a great fire is the likely inspiration for the use of ritual burnings within the Order, especially the association of the birth of God with burning a young girl. I think that this marks the beginning of the incorporation of Native American elements into the Order's theology, under the guidance of Reverend Stone and possibly Inola. Now, I say this is a partial origin story because Past Life takes place in 1867, and we know from Homecoming that the Order was in existence in the 1850s, when the founding families of Shepherd's Glen left Silent Hill over some form of religious dispute. I think that the cult texts found under the town hall in Shepherd's Glen reflect what the Order may have been like before the reforms instituted by Reverend Stone after the rebirth of Awinita created the Order as we came to know it in the older games.
Jeb and Esther from Past Life are ancestors of the Gillespie family
To begin with, Esther bears a strong physical resemblance to Dahlia Gillespie from the first game. This resemblance can be seen in this drawing of the character
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