Dolls are what happen when Autons and Weeping Angels mate.
Just because there needed to be a Doctor Who related WMG.
Can't anyone see the resemblance?◊
- Also, the Miners are Weeping Angels. Seriously.
- On top of that, Anne Cunningham has a lot of similarities to Walter Sullivan. She's an Anti-Villain out to kill the main character due to parent issues, though she's not totally willing to go through it at first. She even has a kid version of herself running around.
Monocle Man speaks for Silent Hill.
A giant, horrific, disembodied face appears near the end of the game and asks Murphy "Did you enjoy the ride?" The ride being his entire time in Silent Hill. The town briefly put on a face and gained a voice just to taunt Murphy.
The first thing I thought when I saw him was "Didn't I kill you six games ago?" We all know that it's questionable how much of Silent Hill 2 actually happened. Perhaps he didn't actually succeed.
- Well, that could put his interaction with Laura in a different light, although Napier only seems to target boys.
Okay, so there's little background about him. In my point of view, he has been placed in a coma after the incident involving with his son. Therefore, everyone is an aspect of himself.
- Himself = Self/Ego
- Anne = Id
- Frank = Super Ego
- Sewell = Shadow Archetype
- Now that the game is out this is quite possible — he could be in a guilt-induced dream over his role in the death of Napier and possibly Coleridge. Sewell is definitely real though,
And that makes Anne a Reape r trying to stop him from winning the Game while Sewell is the Game Master.
- Answer is unlikely —Anne's hatred of Murphy is entirely personal. Doesn't stop the Wheelman from being the Game Master though, the game fee being Murphy's memory of whether he really killed Frank or not.
In the end, Murphy discovered that Anne planned the entire thing of getting him to her prison so that she can kill him. When she is cornered by him, he plans on killing her. If the player decided on sparing her, he did this so that she can have a Fate Worse Than Death.
- Jossed. In the good ending they doesn't really have anything between them, and the killer of Anne's father is dealt with outside of Silent Hill.
Murphy was an orphan
Given how one of his story areas is a Catholic orphanage, is it really that hard to imagine? That said, the real orphanage wasn't actually that bad-the rundown, creepy nature of St. Maria's is actually meant to symbolize how no matter how well-run an orphanage is, it's no substitute for parents. This is hinted at in the way the orphanage ultimately pressures Murphy into an epiphany about how hollow his revenge is-the real place ultimately did the right thing, in the long run.
- Confirmed in-game. The Nun's character biography clearly refers to Murphy residing in an orphanage, at some time.
- Unfortunately, Tom Waltz said those menu extras weren't written with his input, so they're not reliable.
- Or, he was brought up by the ... Wish House.
Charlie was autistic
The kid in the orphanage that was meant to be Charlie showed some of the signs that were on the list found in the monastery, which were symptoms of autism. Also, for the side quest involving the missing poster for the autistic girl, Murphy seemed quick to identify her condition despite it not being strictly specified on the poster. This troper thinks this means that he's already familiar with autism, especially in the way he talked to the boy in the monastery. If Charlie had autism, then of course he'd already be aware of the symptoms and the way to treat a child with that condition. Which leads to...
- Wait a minute, what "kid that represented Charlie"? That kid could easily represent, and probably does represent, Frank Coleridge. And also, the missing poster explicitly mentions that Ariadne has autism.
- The kid definitely didn't represent Charlie, since Charlie himself showed up (as a manifestation, of course) soon after. The kid probably had more to do with Murphy's general intense guilt and failure to save his loved ones.
- Murphy refers to the unnamed kid as Charlie twice, before the Boogeyman kills him ("CHARLIE!") and after he's dead ("Charlie…I'm sorry"). If the boy isn't meant to represent Charlie, he at least reminds Murphy of him, so much so that he calls him by his son's name in the heat of the moment.
Some of the side quests are all in Murphy's head.
The more symbolic side quests, like finding the autistic girl and freeing the birds, were part of Silent Hill's symbolism. In reality, none of these things truly existed but were created as part of his Silent Hill.
Murphy couldn't have read the rhyme in time even if he had taken it out of his journal.
The scene in the orphanage where we get a real introduction to the Bogeyman and Murphy reads the rhyme in an attempt to save the orphan boy/Charlie is frustrating because Murphy has the rhyme written down in his notes that he's carrying around, but he doesn't take them out to read it aloud. This is a really, really stupid thing to do when it's the only thing that can save the kid from the Bogeyman. But the scene mirrors what happened to Murphy's son, Charlie. Murphy had been unable to rescue Charlie from Napier, who had kidnapped, raped, and murdered Charlie
. Murphy is also unable to save the orphan boy from the Bogeyman. This just might be Silent Hill reinforcing Murphy's feeling of uselessness to put Murphy in a place where he'd be more willing to listen to the lesson that Silent Hill is trying to teach him and Anne
. So even if he had taken out the rhyme, Silent Hill probably would have made it so that it was still in vain. Maybe the town made it so that it didn't occur to Murphy to take the notes out. Either way, the town would have somehow made it so that no matter what Murphy did, he couldn't save the orphan boy because the orphan boy is Charlie and Charlie can't be saved. (It might be possible that the little girl who accuses Murphy of killing Charlie might be a representation of Murphy's wife. It's probably a mistake to equate the Bogeyman as Murphy just yet because Charlie is ANNA'S Bogeyman, not Murphy's. So Murphy isn't the Bogeyman until Silent Hill makes Murphy into the Bogeyman. So until then, the Bogeyman is Murphy's memory of Napier.
The scene demonstrates how Murphy had done everything he could possibly do to protect Charlie, but somehow he missed something important, and that is what took Charlie away from him and eventually led to his death.
Going by the "Execution" ending, the game is how Murphy views himself, and/or how he wants others to view him.
As more or less a helpless victim who's been through a lot of undeserved shit and fought back. "I never killed anyone who didn't deserve it," he tells JP. Charlie's murder, motivated by spite? That was the work of some boogeyman or an evil pedophile, certainly not Murphy himself. How dare one even suggest he killed his son, he tells the kid in the orphanage. Besides, just look at what Charlie's death did to him
. Murphy ended up all alone in prison, having to deal with mean inmates and a bitchy ex-wife. Coleridge's death was all Sewell's
fault, all his idea. He was framed! Don't you feel sorry for him?
In the context of this ending, Anne is the only one to see Murphy's true nature. Everything he says she believes to be a lie, a Wounded Gazelle Gambit
, a set-up for a The Farmer and the Viper
scenario. So he had no choice
but to kill her, you see; she was just delusional.
The boy in the monastery was Daniel Stephens, the other boy that Napier murdered.
He's mentioned in that one paper article you can find in town (can't remember where, exactly), but it's his murder that gets Napier
sent to prison. Murphy sees Napier
as the Boogeyman, and so he saw the Boogeyman killing Daniel just like Napier
What's more, Murphy notes that the little boy looks just like Charlie. If Napier
was targeting boys with certain features, it would explain why he targeted Daniel.