I liked Silent Hill 2 from the start, but I did feel mildly squicked by what I saw as an undercurrent of misogyny running through it; the monsters generally taking the form of mutated women (or disembodied bits of them), the Pyramid head rape scenes, a lot of Maria's scenes... Then somewhere towards the end, everything clicked into place. There was indeed a streak of misogyny and issues-with-women running through the game, but the issues were the protagonist's, not the designers'. James was forced to kill creatures resembling young women over and over again because Silent Hill was playing on his darkest memories and fears; Maria behaved like a cliched male fantasy because, essentially, she was one. - Calla
At first, I disliked Travis in Origins because I thought he had absolutely no reason to be in Silent Hill in the first place. Then I realized that he was "picked" by Alessa because he too had been nearly killed by his mother. - Odile
Really, the Silent Hill series takes this trope to dizzying heights. Do you know why it has a reputation for high Replay Value, and why spoilers are (generally) so closely guarded? You will after completing a story and playing it over again. It's a challenge not to recognize some subtle piece of Foreshadowing or grotesque symbolism you didn't catch before. - Javer
The first Silent Hill: the corpse hooked up to IVs in the school bathroom where you get the shotgun, the corpse hanging off the wall in the corridor to the boat cabin, and the similar corpses practically everywhere throughout the game are the same person. It's Burnt Alessa, watching over you as you progress through the world she has created, and the fact that the bathroom corpse has a clue written next to it and a weapon suggests that she is trying to help you, almost certainly to liberate herself from enslavement as the crippled incubator for Dahlia's God
Except that it's not a clue written next to the corpse, it's a completely useless reference to a horror book.
Actually, it references the supernatural phenomena of poltergeists and hallucinations and how they usually happen to pre-going into pubescent girls under stress, much like Alessa, hinting that there might be more to her then meets the eye, (I know she's only 7 at the time of the ritual, but it would make sense for her powers to grow as she ages in addition to her suffering).
In Silent Hill 3, shortly after the shopping mall switches over to the "otherworld", Heather comes across a ladies washroom. When Heather goes to leave the room, the door to one of the stalls opens and the player finds the inside of the stall covered in blood. This seems in line with most of the game's other meaningless scares, such as the bleeding mannequin in the office building or the infamous "mirror room". All was well and good with this troper until reading that the game's overall thematic theme was teenage fears. One particular teenage fear being, shall we say, underrepresented in most media.
Another level of brilliance just occurred to this troper. The end has the boss that Heather's been carrying around the entire game being birthed. What is the biggest fear of teenagers? Getting pregnant and having a baby.
For me, the Mirror Room isn't a meaningless scare. I didn't realize it at first, but the game has a serious theme about identity. Early on, Heather notes she hates mirrors. Later on she finds the Mirror room. And later, a mirror image of herself— of Alessa,—shows up to kill her. Meaningless? I think not. Mirrors, for Heather, seem to represent inner confusion and self hatred.
And again, what's a big concern of teenagers? Their appearance.
The relationship between Murphy Pendleton and Anne Cunningham have interesting parallels to each other. One of them is a parent who has lost a child, and the other is a child who has lost a father.
This troper just realized the town of Silent Hill is a representation of Heaven, Purgatory, and Hell. The regular town is described as peaceful and beautiful, which fit most people's idea of Heaven. The fog-covered town is where the protagonists - each of which has some problem - first enter and is unsettling but not quite disturbing. And the last one is... well, hellish.
Why does the radio emit static? Because supernatural occurrences are said to emit electromagnetic interference.
While the phone call Easter Eggs in Shattered Memories may be hilarious, it shows that the people are aware of the horrors that go on in Silent Hill. They just can't do a thing about it.
Moving out of the town, eh?
Like that ever works: you just get dragged back (see every game ever). You may quit with Silent Hill, but it's never finished with you until it decides so.
The ending of the Silent Hillmovie. As disturbing as it is, as evil as they were, from what we can tell the church was right...
Technically it was more of a Self-Fulfilling Prophecy, since she didn't make a deal with the devil until AFTER they had burned her to a crisp.
Or it could be, as one Wild Mass Guessing postulates, that the entire story about being burned alive was one big fat lie, the town's fear of her was entirely justified, and she tormented them for years for no reason whatsoever.
Another one from Silent Hill. Alessa is very, very alike to Sharon when it comes to looks. Alessa was raped by a janitor and survived getting burned alive some time later. Sharon is from an orphanage. Connect the dots together and...
That's more of a WMG, really. Sharon is Alessa's good side that split off when she made the deal with the "devil" (which caused Alessa's soul to splinter and created Burnt Alessa, Sharon (Good Alessa) and Dark Alessa).
Just a Fridge Logic one; why the hell did Cybil have to pull a heroic sacrifice? If she had entered the lift, and then closed the doors, there was an equal chance that it would have gone down, hence she wouldn't have needed to stay around and get captured. Even worse, when she is holding the Gas Mask Mooks at bay with her gun, she lets them know she's out of ammo by firing (when it was heavily implied that she knew it was empty), when she could have used the fact they didn't know it was empty to scoot around the room and get out of there. It is unlikely this was to buy Rose more time, since the lift was already rocketing down the shaft by the time this happens. Looks like she grabbed the Idiot Ball and refused to let go.
Actually, it's quite possible it was. If she would have left, Christabella and co. would have camped out and just waited for Rose to resurface, and likely kill her on the spot. With Cybil sacrificing herself, they occupy themseves taking her back to burn her. Granted, she could have tried to bluff them to leave, but this pretty much guaranteed they would leave the area, giving Rose ample time to finish her task.