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The Player/Steve?:

The world border was made to stop the Far Lands from spreading and corrupting the world.
This is based on 2 WMGs: 1 where the bedrock border is sealing away an unspeakable evil, and one where the Far Lands spread as worlds are deleted. It's possible that said evil is behind the creation and spreading of the Far Lands. So humans, endermen, or whatever is trying to stop the evil, set up the world border to prevent the Far Lands from spreading.

Steve Is a testificate.
He was a scientist looking for a cure for the zombies. He found it, but after being bitten. The reason he doesn't have the big head was that when testificates become zombies, the tall part rots off. With his last bit of sanity, he injected himself with the cure before mindlessly shambling about. He later awoke in a random area of the world, his memories destroyed by his time as a zombie. The reason the infected villagers in 12w32a are already mindless monsters is because they were not as intelligent as Steve.
  • There is in fact a cure: Splash a testificate zombie with weakness potion, then feed it a golden apple. However, testificates do in fact forget events from before they were cured- they lose any names and are usually a different profession. Steve was the last of the last village of humans, and they had figured out a cure for the zombie virus that works on human zombies- but only had one. It does in fact take a while for the cure to work- long enough for Zombie Steve to wander far, far from home.
    • Only now Alex exists too... so maybe they were the last two?

Steve is a replicant.
The world is not Earth, but another planet which humans have marked for colonization. Steve is an android/cyborg/clone thing sent to prepare the world for humans to arrive. The villagers are not human, but the sentient natives of the world. 'Skeletons' and 'zombies' are just the closest names we have for the vicious monstrosities roaming the world. Why does he need to eat? Because he's a biotech device, not purely machinery. This also explains Steve?'s great strength: he's been greatly amplified for the task at hand.

Steve is a Miner '49er from the California Gold Rush, displaced in time by the Endermen.
Steve was a moonshiner and mountain man from the Appalachian Mountains who decided on heading out to California in order to carve out a new life for himself and his kin. While digging for gold, he accidentally struck an Ender Pearl that had been buried on Earth since prehistoric times, and was thrust into the far future, well after the Endermen have already taken over the planet and moved on to others. Earth (or specifically, far-future California) is in the process of being reclaimed by nature, and the only remnants of mankind are the ancient mine shafts underground and the occasional, Squidward-y survivors of the Endermen's undead apocalypse. This explains why Steve is so adept at cutting down trees, mining, working with minecarts and rails, and whatnot. It also explains why the Endermen are reluctant to fight him unless he stares at them confrontationally — he's such a hardened badass that the Endermen know they're likely to get snapped like twigs without their teleporting technology.
  • Anyone who has fought an enderman knows they're just as likely to do the same.

The player is a terraforming android.
Obvious really, using very basic tools, the player can reshape entire continents.
Additionally, you start off punching down trees for wood. You still have a hand at the end of it.
  • As of 1.8, Steve? needs to eat. That is significant evidence against this theory.
    • He converts the food into fuel.
    • But what about poison, and all the other status affects?
    • Short range emps that can disrupt his systems in a variety of ways, the poison is a mild acid, withering is causing him to glitch out and shut down.

Steve Is a boss.
Lets see, Regenerating health based on parameters (Food meter), Elite Mooks (Iron Golems for the most part). Difficult to find (Absurdly large cavern complex). Multiple forms of attack, Cappable of destroying blocks, Durable, Cappable of killing very quickly. Fits to me.
  • Now we just need a mod where you're the Wither/Enderdragon and Steve along with the other boss are the boss battles.

Your character is insane, and the Zombies and Skeletons are normal people trying to stop you.
However, the player character views them as monsters as part of his, or her, insanity. The Creepers are the armed forces, Skeletons are normal cops — bows actually being pistols — and Zombies are just people trying to knock some sense into you.
  • Then what, might I ask, are Spiders, Slimes, and Ghasts?
    • Wild animals your character encounters during random journeys spurred by insanity. Spiders can be just about any ground-walking animal, twisted to be huge spiders by your insanity. The Slimes can be too, just with more added insanity to your character's interpretation. Ghasts are actually birds, and the fire they shoot is, well, you know.
      • It would make sense for spiders to be some sort of herbivore like deer (or even coconut crabs, because of the shape). They're naturally non-hostile, but they'll fight you if you attack them, and at night a hostile equivalent (actual wolves and coyotes, assuming wolves are dogs as stated below in this guess? Or maybe spiny, feral-looking wild boars?) comes out.
  • If that's the case, why does sunlight burn them?
    • Because it's actually reversed. The player is afraid of daylight, but has good night vision.
      • So if some of the mobs are wild animals, what are the actual wild animals you encounter in Minecraft such as pigs, sheep, chickens, cows, and wolves?
      • Pigs, sheep, chickens, cows, and dogs, of course. See also the cat/ocelot dichotomy: The ocelots don't turn into cats once you feed them enough, you just recontextualize them as cats.
  • Minecraft meets Afraid of Monsters? *Shudders*

The player character is an autistic savant.
Back in civilization, the main character was an eccentric artist that spent most of his days either playing video games, painting or studying strange things, like mining, whittling, and architecture. That's how the MC can mine ore, craft workbenches/bows/stairs, and build an entire house in a day. Also, how he can paint so good so quickly, and why some paintings are related to games. Still doesn't explain how he can punch down trees, though.
  • He worked out and studied martial arts, resulting in his strength to carry loads of stone and materials and knock trees down with his fists.
  • You can do that without being autistic, though.

The player character isn't human.
We all know that the maximum size of the world, due to technically limitations, is about 8 times the surface area of the earth, and that blocks are generally one meter large. However, this is all just a scale. It's an earth-like planet, which may have once contained humans, but you're not 2 meters tall. You're actually about 10 inches tall, a gnome. This explains why you're so crafty at mining (gnomes and dwarves are believed to derive from myths of the same creature), crafting (these tiny creatures have deft hands), and slow at swimming (they're creatures of the earth, after all). It also explains why spiders are so big in comparison. But wait, aren't the other mobs all relatively to scale?

Cows, pigs, and sheep are obviously genetically engineered to be smaller, thus easier to herd and feed by the gnomes, while Zombies and Skeletons are the reanimated corpses of every gnome who died in the planet's apocalypse. Creepers are a genetic experiment gone wrong, while trying to modify pigs as a higher energy food source. They modified the gene incorrectly, turning it into an abomination. The later disaster's radiation would further mutate them into hideous green things, who's bodies produce gunpowder... and vinyl records. Pigmen are another failed experiment, who became more gnomelike, and were then massacred. They had a peaceful disposition and low intelligence however, so the ones in Nether hold no grudge against one of their killer's kind. Ghasts are apparently a collection of souls, combined and twisted, leaving them malevolent to any survivor. They're jealous that you have a life, while they're trapped in the nether, immune to fire and lava, but uncomfortably hot, and cramped none the less. Trees are relatively to scale, but this may be another genetic manipulation. Most likely, the gnomish scientists ended up unleashing a massive nuclear catastrophe. Animals probably survived through some sort of anti radiation containment cubes protecting and nurturing them. It was probably the monster spawners, which later opened, freeing the animals. Something about them attracted monsters, who became stuck, and are fighting their way to attempt getting out.

You were in an accident shortly before the catastrophe. It was severe, and you needed to be put into a stasis to properly be healed or revived. Thousands upon thousands of years later, the solar powered stasis pod, floating in the ocean or sitting in a desert, looses power and takes you out of stasis. Having been preserved for so long, your body wasn't used to working, so you slept. The pod opened to release you, and tipped over, your body being dumped into the ocean or on the sand and the pod sinking or being covered in a sand dune. You wake up on a beach or in the desert, remembering only about as much as how to build. You see trees in the distances. Something tells you, you'll need shelter...

The player character's entire race isn't human. The different "worlds" are all part of the same planet, simply various "islands" in a large ocean, and said planet is extremely large, so the distances between islands are quite vast.
First of all, the species the player is a member of has powers beyond those of humanity. They can create objects by taking matter from their surroundings. They can do so better in surroundings they are intimately familiar with, and need to "collect" said matter and store it if they're in a relatively unfamiliar place, hence why in Classic you don't need to harvest blocks but in Alpha you do.

Secondly, the player is on a different planet, much larger than earth. This planet has this one civilization, the only one that the player's species has, that is slowly conquering the rest of the planet. Classic worlds are where this civilization is found, where multiple people live, and where all the dangerous critters have been cleared out. Alpha, on the other hand, shows explorers who've set out to other lands to make them hospitable for others to follow. The trip takes so long, however, that anyone who sets out probably won't encounter others of their kind for a long time, and they're mainly just there to set things up for the next group of settlers.

I'm not stating this as fact, mind you. Just my own little WMG on the game's world. I don't know if it fits in properly with any Word of God out there, though.

  • WMG never does. Half the entries on here are jokes.
    • Yeah, I know, but I have a tendency to overdo mine. If I post a WMG, I probably actually believe it unless something else discredits it.
  • This is now my personal Fanon until Notch says otherwise. You win, sir.
  • [[Fanon I also believe this entry]]. It's nice to see a Minecraft WMG that doesn't involve an apocalypse, so good job.
  • It hit me, reading the above, that this means the Minecraft world is an experiment of the Pak Protectors from Niven's Known Universe. It makes sense in some ways: one group built a ringworld, why couldn't some other bunch of them do so? Bedrock is scrith, the oddities of the sun and moon are due to the shadow squares being set differently, and all the creatures the result of either pak breeders, nanotech accidents(zombies, skeletons) or 'harmless' imports evolving to fill niches left behind. Even the player could be an actual Pak, trying to restore the world how it once was.

The Crafter is a Physical God, remaking the world in his image after causing the apocalypse.
You start the game by turning trees into logs with punches. You can scale mountains or cross deserts and tundra without any sign of fatigue. You have an inexplicable ability to fuse shattered fragments of stone into solid cubes, and to fuse said cubes into walls and other shapes. The world itself is full of impossible vistas, hovering structures, and huge caverns. Meanwhile, the only other inhabitants are a few select animal species, and an assortment of mutants and undead monsters whose only purpose in life is to try and kill you. Clearly, the Crafter somehow shattered the world, possibly in the process of gaining his powers. Said powers are based in the earth, and the spawn point is where the Crafter's soul is bound, allowing him to regenerate from the soil upon death. The bedrock is the boundary of his domain, and the souls of the many he killed rise from it in darkness to strike in envy at his new creation. The Nether portals update was the Crafter initiating his retaliatory strike against the monsters, attempting to bypass the bedrock by moving through parallel dimensions in search of one where the barrier does not exist.

The Crafter is a tree.
Once, long ago, you were a tree. That tree lived a long and leafy life and reproduced a lot, and now there are direct descendants of you all over the world. For some reason, you are now a magical sentient forest who has a mindlink with all other trees carrying your DNA. You became bored of watching life pass you by, so you sacrificed your tree-form to become a humanoid. However, the transformation wasn't perfect, so you awake by the ocean with no memory of who you are. You start slaughtering your fellow trees, and they form their leaves into Creepers to kill you. You don't understand why the trees are attacking you, but you have one neat bit of magic left — by changing to Peaceful, you can make the trees heal you constantly, and while they heal you they're too distracted to form Creepers. The other enemies are entities of earth, and their existence is mysterious. For some reason, the Peaceful blanket-spell also suppresses them.

This WMG was written when a friend challenged me to convince him that Steve? is actually a tree.

  • This suddenly gives people a reason to change their skins to Fluttershy

The main antagonist of the game is the Darkness, and the player is an agent of the Light.
Two of the biggest gameplay elements are monsters spawning in the dark, and exploring and lighting dark caves. Lighting the caves is the player taking the fight against the Darkness to it's territory, by lighting the deep, dark places of the world; where it would hold the most power. The various monsters are the foot soldiers of the Darkness, sent to try and stop you. Respawning, shaping the world and creating items out of basic materials are all powers granted to the Miner by the Light. The Nether and Skylands are the physical manifestations of the Dark and Light respectively. The Farlands represent some third party, an eldritch thing slowly encroaching on the world. The Endermen are it's agents, just as the Miner is to the light. All alternate realities modded into the game are the manifestations of other powers.

The player is OCD.
You can fit one each of different items in your inventory, then you're out of room when there are not more slots. However you can still fit 63 more of the items which are already in there. This is because the player has OCD, and refuses to put more than one type of item in each pocket, even though each one can hold a mountain.Fortunately, he's quite happy in a world made of perfect cubes.

In the beginning, God created Adam, Eve, and Steve.
Adam and Eve ate only from the Tree of the Knowledge of Good and Evil, but Steve ran to eat from the Tree of Life first. God couldn't have Steve roaming around, so Steve was banished to the world of Minecraft. This explains why he respawns, and why he seems to be the only one of his kind.
  • What? Religious protesters LIED to me!
  • What about Alex?
  • Was this WMG written before or after the release of Alec Benjamin's song Steve? If you'd heard the song, you know.

Steve is like Hijiri from Shin Megami Tensei III: Nocturne
You know why you are constantly respawning never to die? Steve killed Notch!

Steve is an AU version of Satan.
In this version, he managed to gain some of god creation power before being thrown out of heaven. The shockwave of Steve impact kill all human or turn them into undead. The villager is the most fortunate one, with the only mutation being enlarged nose. The endermen are angel being sent after him, but also corrupted by the shock wave. With god's creational power, he reshape the world in his image and colonize hell. The planed sky dimension as well as the Aether mod take this WMG further, with you start to come back to the heaven and take it for yourself. This will explain how you can reshape the world with nothing but primitive tool(demonic power and god cration power) and the sky dimension is much more dangerous than hell

Steve carries a pouch of small tools with him.
At least that's what I tell myself. It would explain how you're able to put certain things together by hand that by rights shouldn't be possible.
  • If you look closely at the crafting table, it has various tools hanging from it in the default resource pack.

Steve? landed on the island in Lord of the Flies.
Steve? is one of the kids who survived the plane crash. They made a portal that sent them somewhere, and Steve? was sent through it, as an adult amnesiac who forgot his name. He changed his name to Steve?(get the question mark? It's because he doesn't know his real name!) for a few days, and decided to just roll with it.

The reason that a pig is generally one of the first things he kills? He is mentally screaming at himself to "Kill the pig! Spill his blood!", so, of course, he decides to go through with it and murder a random pig. Alternatively...

Steve? is a clone, and the game takes place in the far future.
A normal person named Steve(yes, without a question mark) volunteered to be the first person to be cloned. To differentiate them from the original, clones have a question mark at the end of their name, so, therefore, Steve? and Alex?.

Steve? was separated from non-clones for a long time for reasons that I can't really explain. Steve? is happy when he encounters villagers. But, since they know that he's a clone, they treat him like he's gullible, thinking that he is, just because he's a clone. Steve? was suffering from Clone Angst earlier, but now, Steve? Is offended by this, and starts blowing up their houses, taking blocks from houses, and mass slaughtering villagers, in an effort to prove his point.

The reason Zombies look just like Steve?, only green and with outstretched arms? They represent Steve?s fear that he really is just a clone, and that his point is wrong.

When the villagers make Steve? get really mad...

Well, moving away from that, alternatively alternatively...

Steve was part of an unfortunate group of six explorers.

Steve volunteered to be part of a group of explorers to travel some uninhabited land. The group had a large amount of food rations, and was generally pretty happy until the incident.

Some weeks after all the rations had been eaten and the party had begun to starve, one member volunteered to "give his flesh" to the rest of the party. Literally. He had gotten pretty fat from the rations, so he provided a large amount of food to the group.

He wasn't the only one. A few months later, the party began to starve yet again. Another member then volunteered for the rest of the group to eat him. After a bit of arguing, they agreed and ate him.

And then, they began to starve again. Another party member volunteered to be the next meal. He was then eaten.

He was quite slim, so they ended up in starvation yet again. There were only two explorers left. So they agreed to this: Tomorrow, they would have a Duel to the Death. The winner would eat the loser.

The next day, they fought. It was long. It was brutal.

And, eventually, Steve emerged victorious. So he ate the other. The other was fat enough that Steve could eat him, then reach the destination without eating anything else.

He ended up in the world of Minecraft.

This would explain why he can eat rotten flesh: because he's eaten human so many times before that he's grown used to it.

The player character is a cured zombie.
After thinking about how there are zombie villagers, and how when you throw a weakness potion at them and then feed them a golden apple, they take some time to transform into a regular villager, I had a thought: What if Steve? is the result of villagers doing the same thing to a regular zombie? Perhaps one threw a splash weakness potion at you, fed you a golden apple, then ran away as you were transforming. It would explain why you look more like one of the hostile mobs in the world than the humans that live in it. Whether you decide to fight off the monsters or terrorize any villagers you come across is of course up to you.

    Herobrine 
Herobrine

Herobrine's story.
Okay this one is one that I have spent a long time in the making. So, the idea is that Herobrine was at some point the original Steve?. So Herobrine was basically, take it as you will, somewhat of the equivalent of Steve?'s father. What I think is that all of the records are basically Herobrine's journal. Cat would be his first day, 11 his first night, you make up the rest. Now 13, the broken disc is where it gets interesting. Now a lot of people realize that if played backwards, the disc kind of sounds like someone being chased by an Enderman. Now what I'm assuming is this person is Herobrine. He was chased by an Enderman, then caught. Enderman hate being seen. Because of this, he was taken back to the End and had his pupils ripped out. I know, a horrible thing to imagine, but just bear with me here. Once done he was released back into the world and he went insane. Then along came Steve?! He was put on the Earth just like Herobrine. But now when Endermen see him. They assume that it is Herobrine who has grown his eyes back, so they either attack, or disappear. Disappear to inform the Enderdragon. Also, the reason Herobrine is constantly attempting to kill you is to make sure the Endermen don't get you and do what they did to him. Add more to this as you like but I think I figured out Herobrine's story.

Herobrine is the G-Man.
They're both mysterious figures, stalking you around for some enigmatic purpose. Both of them seem human but are most certainly not. And both of them are (it's obvious) Nyarlathotep.

Herobrine isn't a bad person.
It is common knowledge that Herobrine is Notch's deceased brother, right? As in, the brother of the person who created this game? He can be found building strange structures. He isn't trying to antagonise you or mess up your world, he's just trying to play his brother's amazing game.

Herobrine is already in the game.
I read this somewhere in Minepedia:
At Minecraftcon 2010, Notch confirmed Herobrine will be in the game, probably in a far future secret friday update.

However, at least twice via Twitter, Notch claims he has "No plans of adding herobrine." This actually means that this secret friday update has already come and gone, and that herobrine is already in the game. Because if he's in the game already, why would Notch have plans of adding him? We just haven't found him yet.

  • So you're saying the demon is already here?
  • The most recent update's last note? "Removed Herobrine." He was always there.
    • "Removed Herobrine" is just a joke.
  • Notch recently announced a new mob called "Enderman" which sounds a lot like Herobrine (waits at the edge of your screen, moves blocks, generally creepy)

Herobrine is in the game code but he only appears in a one in a million chance
Meaning, you can't see him anywhere but it's still very much possible... And the class that controls his behavior is muddled in another class / exists as a function.

Herobrine is what happens when {{The Slender Man plays Minecraft.
Slendy is a closet Minecraft player, previously spending most of his time not stalking people at his computer. Herobrine's eyeless-ness is an extension of Slendy's blank face, possibly caused by him being an Eldritch Abomination. "Removed Herobrine" refers to Notch banning the player behind him...
  • Notch's days are numbered...
  • I think he appesed him by adding the Enderman

Herobrine wasn't deleted by Notch.
He realized that the Endermen where coming in 1.8, and decided either that he wasn't needed anymore or that the Endermen could prove to be a threat to him, so he fled the world trying to escape them. However, in his haste, he forgot that you can't escape the world, and ultimately ended up in the Far Lands. And we all know who's coming from the Far Lands.

Herobrine is Steve?.
When you change your character's skin, you effectively abandon Steve? for your own character. He got a bit upset about this after a while and started raiding people's games as Herobrine. Either the blank eyes are deliberate on his part to make him scarier or they symbolize no longer having a player controlling him. Notch eventually found out about this and put a stop to his shenanigans.

The Story of Herobrine;
Okay, we NEED a proper origin story. So, as Wario would say, "Here I go!"

Herobrine grew up with his older brother, Steve, trained in mining like his brother. However, he felt like, unlike his brother, noone cared about him. So he began to hunt for something. He had heard rumors that there was an utterly HUGE diamond deposit deep in the Far Lands, but noone had lived to get to it. (Note that this is before the Endermen were discovered, so the cause of the deaths were unknown). However, Herobrine was armed with his father's prized diamond sword. He could handle a few creepers, maybe even a Ghast if a Nether portal was in there. When he reached the Far Lands, however, he began to see strange shapes, but not like the ones you normally see; these were created. It was getting late, so he built a quick shelter and fell asleep. When he woke up, however, it was gone. Strange, tall black creatures were holding the pieces of the house. Herobrine grabbed his sword to deal with them, but he was too late. The Endermen all attacked at once, and he blacked out. When he came to, he couldn't see a thing. Ever since, he's been trying to make his way home. Him attacking the player is paranoia, thinking it's those black creatures come to finish him off.

  • who's Steve ?, do you mean Steve? ?

Thoughts?

Notch really removed Herobrine...
...and he really did remove him each of the multiple times that the changelog reported it. He won't stay gone.

Herobrine is the Enderdragon.
When Notch "removed" Herobrine for the first time, he took Herobrine to the End and let the Endermen watch him. Somewhere along the line (1.7) the Endermen failed in this mission and Herobrine tried to escape he fell off the edge, the void then gave him power and transformed him into the Enderdragon, then he hypnotised the Endermen into being the monsters they are today, the end credits are probably Endermen thanking you, but unknown to them when you "kill" him he actually just uses a special power that revives him once you're gone.

Herobrine was removed so many times there is now a superpowered negative Herobrine.
Mojang has allegedly removed Herobrine... what, six times? This means they have actually added a negative Herobrine five times, and those five have all joined together to form one impossibly powerful anti-Herobrine. He has completely black eyes, and his name is Enirboreh.

Herobrine is the guardian of the Minecraft worlds.
Once, Herobrine arrived as one of many starry eyed dreamers, much like the Steve?s that show up now. But back then, the Minecraft worlds were much more terrible, with beasts from The Void roaming the lands. Herobrine's bretheren died one by one. He survived through everything, and chose to stand beyond the edges of the world, keeping The Voidlings away from the Minecraft worlds until such a time where the collective knowledge of the Steve?s reaches a point where they're able to face the denizens of the Void in a fair battle. And sometimes... sometimes he comes to the Minecraft worlds just to watch the newcomers and remind himself of why he fights his never ending battle. The new monsters that show up are a sign of Steve?'s collective knowledge increasing and improving their ability to survive.

Herobrine is a coward.
Think about it: The original claim stated that he ran away when chased, Fanon rarely shows him and Steve? fighting one-on-one, and maps where he is the antagonist have him sending waves of minions on you instead of fighting you directly. The big thing about this, though, is how he reportedly kills everyone: teleporting behind them and attacking. If you remember correctly, attacking from behind is a show of cowardliness.

Herobrine will be the Big Bad of Story Mode.

    Creepers 
Creepers:

Creepers are genetically modified pigs.
Scientists, hired by companies such as McDonald's, Burger King and everyone else that sells bacon, pork, bacon or bacon, were tasked with creating a new, larger, more willing to die, tastier pig. One of these scientists screwed up, and accidentally succeeded at the larger and more willing to die part of his job, but accidentally made them horrifically mutated, making them oddly tall and a sick shade of green. The military, seeing potential in these horrific monsters, took them and added the ability to explode, creating an army of suicide bombing pig-things. They added in a bit of snake as well, causing them to be vicious and hiss.

Creepers are of the same species as the Slender Man.
A common theory about the origin of Slendy is that he's somehow evolved from trees. Creepers may very well be plant creatures of some sort. Both are shrouded in mystery and horror, with a penchant for (seemingly) random death and destruction.
  • Well, if that is true, then why isn't Slendy more... block-like?
    • Well for that matter, your character himself is awfully blocky himself.
    • Perhaps Slendy is a mutant, or maybe he's the "queen of the hive."

The Creeper is reproducing.
When it blows up, it spreads the spores of its young. It evolved from mushrooms.

Creepers explode to release spores so that they can reproduce, and the player unknowingly releases the pheromones that cause it to do so.

If creepers had no way of reproducing, their constant suicides would lead the species to go extinct, therefore, it's not entirely out the window that creepers reproduce by exploding into countless spores that are invisible to the naked eye. The player releases pheromones that cause the creeper to get excited and explode, thus continuing the species.

  • Perhaps the spores actually cause anyone nearby to mutate into creepers, and the player is the last surviving member of the species, because he is immune. He then decided to attempt to cure the plague, à la I Am Legend, but gave up, and he now wanders across the world, exploring and searching for a cure or survivors. Maybe the player doesn't release pheromones but creepers are attracted to non-mutated humans, ideally large groups but since you are the last survivor, you are their only target.
    • But why are they filled with sulfur rather than something more fitting, like said spores?
      • Because the spores thrive in sulphur.
    • Zombies are the infected humans, who have not yet morphed entirely. Thats why they try to push and eat you, without ever blowing up.
  • I recently wrote a post on the forum about this.
  • So..creepers are related to WH40k orks?
  • Creepers are hyper evolved peat https://www.youtube.com/watch?v=wqKT5R2PXlw

Creepers are blind.
Creepers can't see you through clear glass, but they can see you in pitch darkness. This suggest they rely on some non optical sensory input such as echolocation.

Creepers are just looking for a hug.
They don't burn in daylight like other monsters and their faces are in constant torment, Creepers are actually a peaceful race who are forced to act as unwillingly suicide bombers by the zombies and skeletons.

Creepers just want to play their records.
Creepers carry records (for some reason) and they just want to listen to them. However, since Creepers don't have hands, they can't put them into jukeboxes. When they see you, they run towards you because they know you can make (or have) a jukebox. Unfortunately, Creepers are Made of Explodium and blow up because of their excitement, thus destroying the record in the process. If you try to kill a Creeper, it will not give you the record upon death because you attacked it. If it is killed by a Skeleton, it drops the record because it was not suspecting to be killed by another hostile mob.
  • Ah, I see... if you kill the Creeper, then its last act is to break the record to spite its murderer. If a skeleton kills it, then it dies satisfied that at least someone else will be able to appreciate the record.
    • (Original Poster): You got the first part right, but the second wrong. If it is killed by a skeleton, it drops the record because it was caught off-guard (it wasn't expecting a fellow mob to kill it).

Creepers were bioweapons of the ancients.
They deliberately choose paths as to sneak up behind players, and their sole purpose is to find sentient beings and attack them, destroying themselves in the process. En masse, and with a leader behind them, they'd have been a terrifying siege weapon.
  • Makes too much sense. A creature filled with sulfur that explodes on any occasion really makes no sense evolution-wise. How would they even reproduce? Bioweapons seems right.
  • Related, the Creepers (true to their nature) killed all the Ancients off. Also, Redstone is actually some kind of photosensitive virus or something that only affects dead bodies, reanimating them with a violent behavior. Thus, Skeletons and Zombies now roam around the night and in caves.

Creepers are the result of an alchemy experiment Gone Horribly Wrong.
Taking a diverging point from the above WMG, the creepers were not weapons but originally designed as mining tools. The experiment promised to be the ultimate demolition tool; a cheaper alternative to dynamite (Making a creeper would only take a dash of gunpowder as source while TNT takes several spoonfuls of gunpowder and sand), while allowing the miner to send it deeper into the shafts without endangering himself from mobs and other underground perils and detonating from a distance.

After the experiment proved to be a success, they were produced by the thousands to be distributed everywhere. Unfortunately, there was one major flaw: The resulting Homunculii proved to be extremely nervous and detonated whenever they were close their human masters. To make matters worse, they were designed to follow their masters aswell when in sight. Before the alchemists managed to fix this mistake, the Creepers destroyed the alchemy labs as well as a large chunk of civilization. The remaining Creepers that didn't detonate, wandered aimlessly into the world, endlessly looking for new masters to "serve".

Creepers are the spawn of an Eldritch Abomination.
They just seem to make no sense at all. Those are creatures that explode with the power of a bomb for no fathomable reason, and they don't look like anything that exists anywhere. They might be the lesser spawn of an Eldritch Abomination, what the Deep Ones are in the Lovecraftverse if I'm not mistaken.

Creepers are Crawlers.
And the characters from The Descent are actually just players on a multiplayer server who ran out of torches while exploring underground.

Creepers are a Hive Mind, or antlike.
First off, what living organism kills itself as an attack? Some species of insects do, but they're kinda unusual. However, the Creeper is far from an insect. No healthy animal that reproduces would consider killing itself, which can lead to believe that Creepers are part of a colony of some species. Creepers are merely its scouting and patrol personnel. This is also supported by the fact that they have 4 legs and are really good at moving across the terrain. Other parts of this hive are never encountered, or they may be encountered in future updates.

  • Also, it is impossible that Creepers are robots. You can kill them with a wooden sword.

  • does this mean thet there is a Creeper "Queen"?

Creepers are Gaia's Vengeance.
Imagine that the world is an intelligent, vast system that likes its own rules and existence. Then, you enter this world, like a virus trying to mutate the established system to your benefit. The world hates this, so it attacks you with everything its got, despite the fact that you just can't die permanently. It creates Zombies, Skeletons, Spiders, Creepers, Slimes, and Endermen to kill you, and each has its ways of messing with your mind to creep you out and force you to leave. The passive mobs are ones that the world likes and wants to keep because of their peaceful nature. Wolves are mobs that The Overworld likes, but their inherently violent natures serve to make them potentially loyal to you.

The Nether is another intelligent world you invade through The Overworld, and it has quite different tastes to the first one. It knows how to creep you out much better, and has a much better weapon against you, the Ghasts. Its world is much more hostile with all the lava everywhere because that's exactly how The Nether likes himself (or herself). It also likes the zombie pigmen much like The Overworld likes the passive mobs.

The Aether will be a similar world, with its own likes and dislikes. It will be just as, if not more dangerous, than The Nether because there will always be the danger of falling to your death.

This makes creepers the equivalent of fighting cancer with Radation Therapy. The creepers are dangerous to The Overworld, but sometimes the danger is so great that one must cross the Godzilla Threshold. Where do they come from, then? Well, Notch has stated that creepers are crunchy, like dried leaves. They might be Plant Aliens that The Overworld can just grow wherever it wants to attack you. The other aggressive mobs might be the exact same way, but they're just grown to look more animal-like to mess with you further.

Has The Overworld been trying to punish us for hurting it?

The reason Creepers run away from Ocelots and Cats is because...
The cats have used them as scratching posts before, they never explode on them because they wouldn't want to hurt such cute creatures so they substitute for staying the heck away from them.

Creepers don't die when they explode.
Rather, it's a complicated defense mechanism that Creepers evolved long ago. If a creature were to immediately die when it attacked something / defended itself, then that would lead the creature's species to just die out pretty quickly. When a Creeper explodes, its ashes (or whatever is left of them otherwise) slowly start to form back together using sunlight to help trigger photosynthetic cellular reproduction, allowing it to essentially regrow itself. That's also why you can only collect a Creeper's gunpowder/sulfur if you kill it outright. So a Creeper is kind of like a phoenix. But, you know, not a bird. And not firey. And bigger.

Creeper spawns are activated by a special beam undetected by Steves, triggered in the dark. They are soul sucking creeps.
Creeper explosions spawn tiny, microscopic eggs that hatch Creepers. These Creepers are invisible until the night beam triggers their growth, allowing the Creepers to grow to about 300,000 times their original size. The Creepers are taught to detest Steve, and are pre-installed with controllable dynamite. When you die, other Creepers, formerly sick and without much health, suck on your soul for dinner and suck the eyes out of your smoldering corpse. They proceed to rip off your face muscles, break your blood vessels and drink any blood that spills onto the ground, And invite Zombies and sell them brain lollipops, the Skeletons glue flesh onto themselves, as is when the Creepers stab the eyes they sucked on, cut your head off with the records they're holding, and smash your bladder straight open. As the Spiders turn the rotting corpse into a sickening puke green, even Endermen join the party when they punch your skin open, draining out all the pus, blood, and bile that you had inside of you. You wake up the next morning, unknowing of what happened last night.

Creepers are piles of leaves that have been animated by evil mages.
Word of God said that they are crunchy like dried leaves. Creepers were animated for the sole purpose of causing death. Once they exploded, the mages would find another pile of leaves to animate. The Creepers are frowning because they know what's going to happen to them, and can do nothing to stop it. And they can't kill their evil masters, because the mages who animated them are long dead.

Creepers are most definitely trees.
This cannot be stated enough.

So, according to Brian's Winter, trees can explode in cold temperatures. The reason that creepers are able to explode is because they are trees. However, this would not explain why they can explode in the desert and not just the tundra. Perhaps they are cold-blooded? Maybe part lizard? That may explain their strange style of walking.

Creepers were an early experiment by Illagers.
They proved too hard to control, however.

Creepers were once pigs and were part of an experiment of the witches
Assuming that ancient builders used to exist before the player came here, the purpose of Creepers was to hinder the ancient builders defenses as they kept protecting the villages from the illagers. So the witches, co-conspired with the illagers to create the ultimate weapon of stealth using their magic and their resources making it easier to raid any village. It also might explain why creepers are afraid of cats; they were the favoured pets of witches used to keep the creepers under control.

    Ghasts 
Ghasts:

The Ghasts are the descendants of Octabrains from the Duke Nukem series.

Ghasts are the ghosts of players from abandoned/deleted worlds.
Now filled with rage at the living over the fact that they will not live to be played into beta, their hatred became manifest in the Nether, and madness fuels their demonic powers. And now you will never delete a world again.
  • Oh my god! That explains why they fire at the camera and not at the player! They don't want to harm one of their own, they want to kill the puppet master controlling them!
  • Oh, it's okay. I wasn't planning on going to sleep anyway... T_T
    • I was. And I just deleted a world. Because that's not scary. Because Ghasts are content as the Guardians of the Nether's materials.

Ghasts are emoticons brought to life by magic or evil or some such.
T_T -_- 0A0 *Fireball*

Ghasts don't want to kill you.
Look at a ghast's face when it attacks you, it's clearly crying. Maybe the ghasts are friendly and don't want to kill you but something might be forcing them to.

Ghast shoot fireballs accidentally.
They drop gunpowder on death, meaning their bodies are filled with it. They're trying to talk, but doing so ignites the gunpowder, and they screech with pain, expelling it from their bodies. Then they shut their mouths, realizing their mistake. Then they try again, thinking they can talk without shooting off another fireball. They aren't hostile, just stubborn.

Ghasts are the result of a failed experiment.
A sheep/squid crossbreeding experiment. (From the adventure map "The EDEN Project".)

Ghasts are the past lives of Steve?
Each time Steve? dies, a Ghast is created out of that past life, and then Steve? is reborn. The Ghasts are crying because they've been stuck in an And I Must Scream. They don't mean to shoot fireballs at you, but they do. Once you kill them, they are freed and now can finally stop floating around in the Nether for eternity.

    Endermen 
Endermen:
Endermen are familiars of Homulilly, and the End is her barrier.
No, seriously, look at this!
The Endermen are the restless souls of miners that fell in the void.
They carry blocks, as it's one of the few things they remember of their former lives. They attack you if you stare at them because they remember enough to still feel shame.
The Enderman Lore:
The noble endermen are an ancient alien race which once explored the void in their mobile homeworld, The End. They are watched over by their gardian spirit, the Ender Dragon. One day, The End got stuck in orbit around Minecraftia and the endermen sent scouts down to the blocky blue planet to investigate. The scouts constructed underground strongholds with End Portals for quick transport. Endermen started to populate Minecraftia looking for love and aid in these dark times. The Testificates were frightend by the tall black beasts and got out the torches and pitchforks, millions of endermen were massacred! Eventually, the testificates of the world found the various strongholds and led a vicious attack on The End, reducing it to to a barran wasteland and deactivatng the portals on the way out. Now millions of endermen wander minecraftia, looking for comfort amongst the players, and only finding death. As for their odd berserk button, well their either shy or feel offended by you staring at their crotches.

The Endermen are beings entirely composed of dust.
This would explain the black clouds they leave behind, as well as the reason water destroys them.

Endermen are the true sentient species of the Minecraft world
Think of it like The Ωmega Man. You, the player character, are the last human after a great cataclysm (Likely something Nether-related). The twisted magic of the Nether give rise to a new race of Humanoid Abomination's known as the Endermen (Because they're The END of men). Whenever they see a human like you, they stop and stare because they're trying to tell if you're real or not. Move and they kill you, same as the way you prey on other Mob's. Also consider that they're the only Mob shown with enough intelligence to create rather than destroy.

The Endermen are the lingering souls of humans who did not go to the Sky Dimension, or to the Nether.
Doomed to wander the Earth as lost souls, they try to make do by attempting to rebuild their shattered world, and they don't want anyone to witness humanity's final form, so they kill anyone who gazes upon them. By wearing a pumpkin on your head, they can't see your eyes, so they go along with their ways, they run quickly towards you so that they can kill you/die quicker, and at least be free of their torment. It's like NieR (Endermen=Shades)

The Endermen are Hell Valley Sky Trees.
Meet the Hell Valley Sky Trees. These guys are from an easter egg in Super Mario Galaxy 2. What are they? Why are they staring at you? Nobody knows. Now then, if Hell Valley Sky Trees were drawn in Minecraft's blocky style, what do you suppose they would look like?

Endermen aren't NPCs, but rather they're all being controlled by the real Slenderman
Slendy finally got the 20 dollars he needed to buy minecraft

Endermen only move blocks in the middle of the night just to give a little variation to the land.
They think it's boring that certain areas are left the same as they always are. Unfortunately, their memory is very short, leading them to take blocks from houses.

The Endermen only came into Steve?'s world because the Far Lands were destroyed.
Building off of their accidental removal in the 1.8 patch and Word of God all but claiming the Endermen to be from the Far Lands, some sort of catastrophe happened to either seal or otherwise eradicate the Far Lands in-universe. The Endermen that spawn in your worlds have been displaced, forcibly or not, and are simply trying to make due in an alien land, and turn hostile when you focus on them due to a misconception that Steve? destroyed their home realm.
  • In addition...

The Endermen are trying to rebuild the Far Lands.
Random ravines which vaguely resemble the shape of Far Land terrain appeared in Steve?'s world at the same time the Endermen did. They are digging these ravines in an attempt to make their new home more like their lost homecountry.

The Endermen are ninjas.
The Endermen are ninjas on a covert mission which, for some reason requires them to move random stuff around. This is why they attack Steve? only when he looks directly at them: as ninjas, they do not want to be seen. They wait a moment before attacking because they want to throw Steve? off his guard. The ability to teleport is some form of mystical ninja jutsu.

The Endermen are the true Gods of Minecraft
A long time ago, humans like Steve roamed the world, creating structures and mineshafts and the like. However, they began destroying the landscapes and using it to build idols in their vain image. They also almost discovered the Nether. The Endermen, sensing the repulsive nature of the humans and knowing the Nether would corrupt the world, judged humanity as a whole, deemed them unworthy, and started fresh. Gradually, nature returned and a semi-sentient race of creatures entered the remains of the villages. However, the humans had one last spiteful act: putting a human in stasis with one goal on his mind when he revived: surviving. Eventually, the Endermen realized that a human was roaming the lands again, and once again came down to Earth. However, this human had opened the door to the Nether, weakening the Endermen's connection to this dimension and taking away their full potential. However, this human will eventually prove resourceful enough to venture into heaven itself (the Ender) and meet the Endermen in their homeworld...

Magic existed in the Far Lands.
There was natural magical energy in the Far Lands, which explains the insane structures, and sand and gravel floating. The Squid, as slightly magical creatures (Evidenced by the ability to 'Fly' when out of water) were naturally drawn to the Far Land caverns. The magic in the air slowed Time, explaining the lagging experienced in the Far Lands. The Endermen and Enderdragons were creatures of magic, which shows in the Endermen's teleportation, and the Enderdragon's ability to destroy blocks.The Endermen invoked this magic to spawn infinite mobs and stop people from reaching their part of the Far Lands, which resembled The End. Upon the destruction of the Far Lands, the Endermen migrated to the main map, bringing their magic with them. The player will learn how to tap into this magic (the upcoming Potions and Enchantment). The Endermen attack when the player looks at them because they think you will attempt to steal their magic. They steal blocks so they can turn them into Obsidian/Whitestone to use them to build The End as a new home. They created the Enderdragon as the protector of their new realm. However, some Endermen will remain in The Overworld post-1.9 because The End is not yet completed, as evidenced by the sections of open void.

The Endermen are the player character, from another time.
Endermen attack you when you look at them, because you cause a paradox by viewing them and they feel the need to right what was wronged. Additionally, after the Full Release, They can only pick up blocks that the player can mine with their hands themselves, because they don't have pickaxes yet. The only reason that the player doesn't view them as what they look like is because they can't handle the idea of seeing another one of themselves. The teleporting that they do is jars in the system that they use to travel in time, causing lag, making them seem to teleport.

Endermen are the spirits of players who died in Hardcore Mode.
The player cannot recover the world without third party tools and the End vaguely resembles some kind of world in ruin. My theory is that the End is the ruins of every failed Hardcore mode. After all it doesn't generate more than just that little island. The Endermen are the players that failed, thus why there are so many of them in the End. They get to the Overworld by getting killed by the dragon. As for the dragon... what do you think destroys all those worlds?

Endermen are aliens; their pearls are teleportation devices.
The End is in space (maybe a dark nebula? that would explain the starless sky) and the Endermen are aliens.

The ender pearls are no more a part of an Enderman than your phone is a part of you. An ender pearl, under the control of an Enderman, can be used to teleport anywhere, an unlimited number of times, even to other planets like the overworld.

Steve, on the other hand, has no idea how to properly use an ender pearl, and simply throws it to teleport, breaking the pearl in the process. As it breaks it gives off a burst of intense radiation, causing 5 damage (2 1/2 hearts).

When ender pearls come in contact with concentrated sulfur, which I'm guessing is a major part of blaze powder, they switch from "teleport mode" to "find and activate the nearest portal" mode, turning it from a pearl into an Eye of Ender. In "find and activate the nearest portal" mode, it just needs to be in the air to work properly.

As for the terrain itself? The End used to be a volcanically-active planet, shattered when the dragon egg at its core hatched. The Enderdragon, trying to escape from the Enderworld's core, made it out by completely demolishing the world. The obsidian towers were the lava conduits of volcanoes that survived the explosion, Suddenly lacking their source of heat, they cooled down and eventually meteorite impacts eroded the softer rocks away, covering the End in its craters.

The rest of the Enderworld collapsed back into itself and formed a new planet, which wandered the solar system until it fell into orbit around a blue-green planet, the overworld.

An Enderman can use static electricity to attack
Their purple particle effects are the result of trying to absorb energy from the air. The electrons, flowing toward the Enderman, cause the air to glow. His attacks are so powerful because he's shocking you. The reason Endermen take damage from water is because water is conductive, and it discharges their built-up static electricity. The charge flows through the Enderman's body, in a sort of Hoist by His Own Petard effect.

Endermen are Eldritch Abominations...
...and should you look directly at one, what appears to be them attacking you is actually their assaulting your mind with their sheer reality-warping terror until your character dies from a brain aneurysm.

By that same token, The End is an Eldritch Location, stuffed to the gills with eldritch Endermen as well as the most grotesque abomination of them all, the Ender Dragon.

Endermen are the Derpy Hooves of Minecraft
They're attempting to help you build. They're not terribly intelligent, but they want to help you, so they pick up any old block. However, they are incredibly shy and become anxious and violent when you stare at them. As well, when you attack them, they believe you're refusing their help and attack you, insulted. They're just kindly, stupid creatures who want to be friends with you and build things with you! But they might go out there and grab a block from your structure or ruin a redstone setup or even accidentally cause a lava flow to kill you. They just don't know what went wrong!

Endermen are the Highly Visible Ninjas of their dimension.
  • They aren't actually all identical; they're just all wearing black ninja outfits which cover everything but their eyes. They go around stealing blocks and ignoring players because they think you can't see them. But when you look directly at them, they realise that you can see them, and so they try to kill you.

Endermen can see a possible future of someone who's looking directly at them.
  • They see Steve? killing them. Predictably, they freak out and try to prevent that particular vision from happening.

A theory of the Endermen's origin.
The Endermen originally were humans,peaceful,though with great magical power.As they divined the astral energy of their world,they were contacted by a Red Dragon.He promised them great power in exchange for their servitude and they accepted without hesitation.Pearls were given to them by the dragon,and they found out that they could teleport anywhere they wished and gained strength.They began to gather items to build a portal so the Red Dragon could cross into the world,but a hero (Steve) found out and attacked them.He managed to get to the Red Dragon,who made the crossing in time,and ripped the Eight Ender Eyes from his body.With a loud scream,the dragon released a World-Wrecking Wave,however,it charred his once-magnificent looks,turning him into the Enderdragon.The sorcerers also were affected,as their skins were incinerated,leaving them as an dark,ashy version of their former selves.The portal then collapsed,and the world behind the portal became The End.Steve,however,and the Enderbeings,fell through it.The Enderbeings were sealed there,while Steve fell in the Overworld,amnesiac.The End was barren and its inhabitants were just piles of ash,as after the portal exploded,their physical forms collapsed.Howeber,the Enderpearls reassembled the ash piles that were once the Endermen into humanlike forms,however into a twisted version,as their minds,once genial,were broken.Still,the consciousness inside the Pearls compelled them to ressurect their master.He rose again as the Enderdragon.Retaining the abilities conferred to them by the dark pearls,they began teleporting to the Overworld to recreate somehow the Portals.But,once they saw Steve,what remained of their human minds allowed them to remember their defeat at his hands and charged to attack him.

Endermen are the designers of the Minecraft world and are angry with the player for altering it
A long time ago, a race of gods or god-like beings now called the Endermen became bored with their bland, colourless world, and designed the Minecraft world and the peaceful and neutral mobs as an expression of their creativity. It was designed as cubes because everything in the Enderman's homeworld is designed as cubes, and that is all they were capable of conceiving as a shape. Having some notion of light from the Ender crystals in their homeworld, they got the idea to design an object with a concentrated form of that light in order to better see their creations, which they put in the sky. They created a separate night in order to remind them of their homeworld, and added stars and a moon as decorations When finished, they felt their new world was perfect. Whenever a player "creates" a new world, they are really tapping into different areas of the world that the Endermen created. When the Endermen saw that the players were killing their creatures as well as destroying their creation and redesigning it, they became angry and began to try to get rid of the players. First, they created the hostile mobs to frighten off players, or, if necessary, kill them. First, the Zombies and Skeletons, which, due to the Endermen only designing them to exist in darkness, ignited on contact with the powerful light of the sun. They at first thought that attacks on the players at night, when they had trouble seeing through the dark wilderness, would be enough. The Endermen realized that this was not as effective as they had planned and so they created Spiders and Creepers, which could survive during the day, but left the Zombies and Skeletons as an added threat during the night. When this method failed to discourage players, the Endermen entered the world themselves. They began to attempt to return the world to how it had once been when they first created it by moving blocks back to where they had been. In order to remain safe from the players (the only being they've encountered that is capable of doing them harm) they do their work under the cover of night or in dark caves and avoid players as long as possible. When a player looks at an Enderman, theEnderman feels as if they are being challenged by the beings that destroyed their creation and attack the player out of anger.
  • The Spiders, as I mentioned above, were initially created by the Endermen as one of the mobs to frighten away players, but they developed free will and began to admire rather than hate the players because they were the one being that could stand up to their controlling Enderman masters. They still attack players at night or in dark places out of fear that the if the Endermen saw that they respected the player, they would be punished. But in the morning, when the Endermen are gone or in caves, the spiders are able to interact peacefully (or more accurately, neutrally) with the player without fear of punishment.
Endermen are telepathic
  • They read minds by eye contact, they can shield their minds so that other Endermen only read the thoughts they wish to transmit. However, Steve? can't shield his mind so when an Enderman makes eye contact with him it gets all his thoughts, feelings, and memories at once. This naturally causes pain and confusion and the Enderman lashes out at the source of the pain. They don't flip out at other mobs because they are too stupid to be overwhelming.
A couple of Enderman headcanons...
  • As said above, Endermen were from the Far Lands, easily navigable with their slender heightiness and teleportation, and are trying to make the Overworld more like their home country. The Far Lands were eaten by the Enderdragon, thus creating The End.
  • They are highly intelligent, but have no "theory of other minds"—they think everyone knows what they know and no more or no less. For one Enderman to look at another is a severely punishable offense, because looking directly at an Enderman freezes them. They think Steve? is one of them, and stare back to keep Steve? frozen, too. When Steve? moves, the Enderman attacks, which is considered normal in their society because it's incredibly rude to look at another Enderman and thus freeze them.
  • They have a complex society that possibly revolves around many tall structures to enable conversation without freezes. It would be interesting if someone spawned a bunch of Endermen in the game on a mode set with no water and no day period and just run it to see what happens.

The reason why Endermen attack only after the player stares at them is...
They're Eldritch Abominations, and everyone that gazes upon them rapidly becomes insane. Except Steve?.They're used to people going mad with fear at their sight, so when they meet a strange being who is apparently unfazed by their appearance, they shit their pants in fear because they have no idea what the hell Steve is and, since he's apparently immune to their appearance, who knows what the hell it would be able to do to them...

Endermites are the reason Endermen are easily provoked
Endermites are parasites that feed of of Enderman teleportation energies. The Endermen are constantly trying to shake them off, which is why they sometimes spawn when one teleports. This is also why Endermen get mad easily, as the endermites cause them pain, and why Endermen viciously attack them when one does spawn. It is too early to jump to conclusions just yet, but something along these lines might be what Dinnerbone's "ultimate plan" is with these things.

Endermen are the results of failed human FTL travel
During/after the war that ruined the world, human scientists were attempting to discover safe faster-than-light travel, as they felt something needed to be done to escape the war-torn world to survive. Ender Pearls were developed for short-range travel, and were successful, and end portal were developed for long-range travel, but it went horribly wrong. It twisted the test subjects into strange, semi-human beings, which explains why endermen aren't just mindless killing machines like zombies and skeletons are, and only attack in recoil, and if looked at, as they are disgusted by their mutated form, and want no one else to see them, a la the beast from Beauty and the Beast. The end portals were targeted at another planet that a life-signature was picked up, and all end portals linked to it, but instead of a rich, fertile planet, they instead found an eldritch abomination trapped on a lonely meteorite or something similar, which in turn, trapped them with it. Some of the test subjects managed to find their way home, but it was too late. Their FTL travel sent them way into the future, where most remains of human civilization have since vanished, but the bioweapons and irradiated mutants they tried to escape still roam.

Endermen are able to stop/slow down time for the world around them.
This is how they can get from one place to another so quickly. It could also explain why an agitated Enderman still shakes when the game is paused.

Endermen both want to build(like you), and have incredibly short attention spans
They pick up blocks, look for places to build, and then they place their block. Steve? is unintentionally giving them ideas with the things he makes. They end up pulling blocks out of his house and using them to build. Their sounds are them apologizing profusely for pulling blocks out of his house. If he stares at them, they think that he is not accepting their apology, while if he attacks them, they think that he is trying to take Revenge, so they Freak Out and attack. If they simply pull out a block and find Steve? in there, they flip out in guilt and attack him.

So how does the attention span play into this? Well, if they place a block, they rarely build on top of it. They simply forget that they even placed the block at all. And now you will never think of harming an Enderman again.

Endermen are from an ancient civilization
Long before Steve?'s presence in the world, there was an ancient civilization. An incredibly advanced civilization. They could do almost anything using their Magitek. The only problem? Their magitek was incredibly unstable due to how it worked. Their magitek ran off of a mysterious substancenote , which was prone to leaks. When it came into contact with them, the substance would radically alter their appearance and behavior. The structures you can find, like Strongholds, Temples, and Pyramids, are originally from this civilization. The reason you cannot find any members of this civilization who are not Endermen is because of a civilization-wide "ender essence" leak, transforming all members of this civilization into Endermen. And the Ender Dragon? Yeah, that's what they worshipped.

Endermen are derived from gorillas
Think about it: they're big black humanoids with long limbs. That certainly sounds like a certain primate. The reason they go hostile when looked at is they take it as a dominance display, just as their ancestors do.
  • OP: Alternatively, they're descended from Chimpanzees. It helps that unlike gorillas, chimp legs are already relatively longer.

    Other Mobs 
Other Mobs:

Prefix Mobs will make Minecraft unbearably difficult
Two words: Invisible Creeper
  • Two more: Fireproof Skeleton
  • And two more: Digging Creepers. That's right, Creepers that will dig into your house!
  • How about Exploding Slimes? The explosive force of creepers, plus the multiplication qualities of slimes.
  • Even worse than Invisible Creeper? INVINCIBLE Creeper.
  • Worse even than that? Teleporting Creeper.
  • How about invisible Enderman? You can hover your cursor right over them and not know it, and wonder what's hitting you!
  • Hybrid Creeper. Creepers that are combined with other mobs. Might not sound bad until you imagine an Enderman or Spider creeper.
    • Spider Creeper, Spider Creeper, does whatever a spider creeper does...
  • Move over Nazi Zombies, you're no match for the ruthless Nazi Creepers and their perfectly synchronized marching and exploding!
    • Nazi science sneers at the implausibility of training exploding organisms to march in formation!
    • Actually, I'm going to see if there's a feasible way to do this ...

The Zombie Pigmen were Raised by Wolves.
They work as a pack, they attack you when one of their own is hurt or killed...

The zombies and skeletons are the resurrected remains of dead players.
Hence why the zombies are identical to the player('s default skin). The skeletons are the remains of players who fell victim to Creepers. In the case of worlds in which the player in question hasn't died even once, zombies and skeletons are brought in from other worlds, via the Nether.

The Zombies and Skeletons were never human.
They are just ravenous creatures, kind of like animals, who outwardly resemble humans in order to trap them. That's right... they're dumb animals who want to eat you.

Vexes are Brainwashed and Crazy Allays.
Vexes resemble Allays, and Allays appear imprisoned in woodland mansions and pillager outposts. It could be that Allays are imprisoned and placed under some kind of spell that transforms them into Vexes.

The chickens are spies.
More info here:http://www.minecraftforum.net/viewtopic.php?f=35&t=101202&hilit=chicken+spies

Every animal is fungus-based
FACT: Animals only spawn on grass. An infinite number of them can spawn from one block of grass. How? Seriously, what. Well, I have the answer: the animals are mushrooms. Their spores are packed into the ground but can only gain nourishment to grow from rotting grass (if there's only dirt or stone, they grow into normal mushrooms). When they die, they explode into a spore cloud, not just generic smoke effects. This would also explain how every animal can reproduce with every other animal of the same species — they're asexual. Themysterious breeding process brought on by feeding them wheat is actually just them growing at hyperspeed and producing a little animal instead of a bunch of spores. And the evil mobs are just a hardier strain of fungi that can grow in total darkness with little nourishment. (Presumably, the Endermen are the one who planted all these mushrooms in the first place.)

Everyone in the Minecraft world is gay or lesbian.
The player is always male, the NPC villagers are always male, the breedable animals are always female. For each species, the opposite gender simply doesn't exist. Perhaps there was some biological cataclysm in the distant past, and reproduction is now sustained through magic.
  • What about the book Speaker for the Dead, in which the animals on a planet all have opposite genders that are actually plants — for example, the "piggies" manage to reproduced with the trees?

The Enderdragon is a mother.
Enderdragons drop an egg after spontaneously combusting, and if using Too Many Items, it is revealed to be indeed a dragon egg. So the Enderdragon was just protecting her young from you? And when you think about killing the mom... I hope you have pistons and in a server with houses with doorstops.
  • Well, I mean. Confirmed? I don't think this even counts as a WMG. The Enderdragon is female even though she may not look it, and Word of God confirmed it a long time ago.
The villagers are all descendants of Squidward
It had to be said. The villagers and squids are the ONLY creatures in the game that don't make sound. Besides, how else do you explain those noses?

  • With the updates, they now sound a bit like Squidward if you ask me.

All mobs (but not animals!) are just a stage of one thing
Endermen pick up blocks and put them somewhere else. Remind you of anyone? When you look at them, they become fully aware of you, and survey the area, like a lot of players do. They don't seem to be aware of tools, much like a new player.

The player is, well, the player. Not much to say here.

The zombies are dead players, re-animated for the next stages. They attack with hands, but no longer affect blocks because they no longer care for some reason or another. They even use the same model as the player, with just a different skin.

The creature can split to either side here. It can become a skeleton, or a creeper.

A skeleton has rotted away fully, but has a new advantage — a bow. Years of looking at tools as a zombie have lead to learning how to use the bow, and they use them to hunt down the player for killing their zombie and skeleton friends.

Creepers, like skeletons, learned what some item or another was, but creepers discovered TNT and seeds. While they lost the ability to attack normally, they have gained the ability to make no sounds besides those heard around plants. The TNT gave them their only attack — explosion. Angry at the player for destroying a very large amount of plant life, they hunt down the player and destroy them the only way they can.

Zombies try to break down doors to get inside before sunrise.
They recognize doors as a "safe place" marker and, if you or a villager are on the opposite side of the doors, they assume they're not in the side that's a safe place. This is why zombies sometimes seem to gather in villages during the night; it's not a quirk of spawning or pathfinding, they're trying to get in before sunrise and they get more and more desperate, and keep at it as other zombies arrive, as dawn approaches.

Villagers used to be badass superwarriors.
Previous generations of Villagers probably had lots of muscle, and could probably take down the Wither without much of a sweat. But generations and generations resulted in them becoming as they are now, with the only remnants being the Iron Golems, modeled after such badass superwarriors.

Blazes are incredibly powerful fire elemental demons
Blazes are beings made of fire that appear in the Nether, throw fireballs at you, can't be damaged by fire, emit smoke, and can be killed with water or, if they're in the Nether, snowballs. Ancient mages attempted to summon these beings and bind them to their will because Blazes were basically fireball-tossing billion-degree-hot slaughtering machines, which is why you can find Blaze Spawners in Nether Fortresses. The mages half succeeded... keyword here being "half". The spawners worked, meaning the mages had succeeded in summoning them... but they couldn't control the Blazes. In retaliation, the Blazes attempted to completely incinerate the mages with hellfire, bones and all. They succeeded in killing all the mages in the Nether, but there were still mages in the Overworld, which is why Evokers can be found. After that, the Blazes took over all the Nether Fortresses and attempted to kill anyone who stepped inside. The remaining mages in the Overworld don't try again because A: they know what happened to the first mages who attempted to bind these beings, and B: Blazes had slowly weakened over time, becoming much less powerful than they were when the ancient mages attempted to bind them, while still retaining their status as the Elite Mooks of the Nether.

The Wither is the deity of the Minecraft world
Because that's a scary thought. Oh, and, once you kill him, you become the deity of the ''Minecraft'' world without knowing it, and you'll probably never learn you were once a deity.

Silverfish are descendants of Endermites.
So, at some point, humans created a portal to the End (or the Endermen created a portal to the Overworld — it doesn't really matter for this theory), then Endermen began to appear in the Overworld by coming through the portal. Back then, Endermen were very vulnerable to Endermites (think getting fleas or ticks or something), and upon reaching the Overworld, mass amounts of Endermen teleported away to try to rid themselves of Endermites, scattering across Earth. Endermen eventually built an immunity to Endermite infestation, which is why they don't create Endermites anymore (though the player isn't immune, and spawns mites when teleporting via pearls). The Endermites that were left in the Stronghold that the Endermen teleported to Earth from evolved into the modern Silverfish that we have today, trading a stronger offense ability for the capability to dig into stone.

If a Woodland Mansion is flooded, the various Illagers therein have done horrible things to the builder(s) in consequence.
They're a vicious bunch, after all.

Cows, chickens, sheep, pigs, horses, donkeys, and llamas are actually their real life wild counterparts
Cows are aurochs-like oxen, chickens are junglefowls, sheep are woolley mouflon, pigs are wild boars, horses are Przewalski's horses, donkeys are African wild asses, and llamas are guanacos. It makes sense if wolves turn into tamed dogs and ocelots used to turn into tamed cats. And why would farm animals be roaming around the world aimlessly?

Piglins are sinful Villagers after their death
It makes sense if Nether is Minecraft's version of Hell, Piglins are civilized as Villagers, and baby Piglins never grow up.

Villagers worship those two mysterious entities who tell you the poem after you kill the Ender Dragon.
The basis for this theory— one is that they build church-like structures, implying that they have some sort of religion. Also, those entities are cagey about their species and say that they could be referred to with many seemingly-contradictory terms, including "angels".

Seeing as the entities refer to life as "the Long Dream", maybe villagers also have a belief that when you die, you'll wake up in a bed in the afterlife.

The Warden is the Ancient City's guardian
At the heart of the Ancient City is a statue of the Warden's head which hints the Warden was always meant to be there. Maybe the Warden is just trying to protect the city. That would explain it's name as a warden is someone who guards or supervises a place. It would also explain why it doesn't spawn until something alerts the Skulk Shrieker.


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