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WMG / Fire Emblem Heroes Future Character Predictions

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For WMGs about other aspects of Fire Emblem Heroes, return to the main WMG page.

As this involves predictions from those who have viewed the work, the page is Spoilers Off.

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    Undetailed Character Lists 
This is where we will list which characters we would like to see in the game without any explanations, and any that are confirmed will be moved to the top "Confirmed Characters" section. Please note that we won't list any alternate versions of characters (Seasonal variants, Alternate identities, Male/Female versions, etc.) to make the lists easier to navigate.

Confirmed Characters
  • Fire Emblem Heroes: Alfonse, Sharena, Anna, Fjorm, Gunnthrá, Veronica, Laevatein, Laegjarn, Helbindi, Loki, Ylgr, Surtr, Hríd, Eir, Thrasir, Líf, Bruno, Peony, Mirabilis, Hel, Plumeria, Triandra, Freyja, Reginn, Gustav, Henriette, Dagr, Nótt, Freyr, Nifl, Múspell, Ótr, Eitri, Thórr, Ash, Fáfnir, Letizia, Ymir, Askr, Ganglöt, Embla, Seiðr, Elm, Nerþuz, Heiðr, Eitr, Gullveig, Ginnungagap, Kvasir, Ratatoskr
  • Fire Emblem: Shadow Dragon and the Blade of Light/Fire Emblem: Shadow Dragon: Marth, Caeda, Jagen, Cain, Abel, Gordin, Draug, Wrys, Ogma, Barst, Merric, Jeorge, Maria, Minerva, Linde, Palla, Catria, Est, Tiki, Michalis, Navarre, Camus, Athena, Gharnef, Norne, Nagi, Bantu, Astram, Elice, Darros, Xane, Wolf, Roshea, Vyland, Sedgar, Medeus, Rickard, Nyna, Matthis, Gotoh, Yuliya, Arlen, Castor
  • Fire Emblem Gaiden/Fire Emblem Echoes: Shadows of Valentia: Alm, Lukas, Faye, Clair, Celica, Mae, Boey, Genny, Tobin, Gray, Mathilda, Delthea, Saber, Leon, Sonya, Berkut, Clive, Kliff, Duma, Rinea, Forsyth, Python, Silque, Valbar, Conrad, Rudolf, Mila, Luthier, Zeke, Tatiana, Fernand, Deen, Kamui, Atlas, Brigand Boss, Mycen, Hestia, Marla
  • Fire Emblem: Mystery of the Emblem/Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow/BS Fire Emblem: Archanea War Chronicles: Sheena, Katarina, Luke, Roderick, Legion, Clarisse, Hardin, Phina, Kris, Julian, Lena, Eremiya, Malice
  • Fire Emblem: Genealogy of the Holy War: Seliph, Julia, Lachesis, Eldigan, Sigurd, Deirdre, Tailtiu, Arvis, Ayra, Arden, Ares, Lene, Ishtar, Julius, Quan, Silvia, Lewyn, Ethlyn, Brigid, Shannan, Altena, Ced, Larcei, Travant, Annand, Azelle, Lex, Erinys, Díthorba, Ullr, Tine, Arthur, Scáthach, Hilda, Febail, Fee, Patty, Arion
  • Fire Emblem: Thracia 776: Olwen, Reinhardt, Leif, Nanna, Saias, Finn, Mareeta, Osian, Tanya, Eyvel, Kempf, Asbel, Ronan, Miranda, Sara, Veld, Lifis, August, Galzus, Karin, Salem, Tina, Safy, Lara, Perne
  • Fire Emblem: The Binding Blade: Roy, Shanna, Clarine, Lilina, Gwendolyn, Fir, Raigh, Bartre, Cecilia, Sophia, Fae, Narcian, Klein, Zephiel, Lugh, Sue, Thea, Idunn, Rutger, Wolt, Larum, Perceval, Echidna, Igrene, Chad, Brunnya, Geese, Melady, Dieck, Merlinus, Guinivere, Galle, Saul, Juno, Zelot, Elimine, Hugh, Niime, Cath, Gonzales, Noah, Dorothy, Murdock
  • Fire Emblem: The Blazing Blade: Lyn, Florina, Serra, Matthew, Eliwood, Hector, Raven, Hawkeye, Nino, Ursula, Rebecca, Priscilla, Lucius, Ninian, Karel, Jaffar, Lloyd, Dorcas, Karla, Legault, Linus, Canas, Pent, Louise, Fiora, Nils, Rath, Leila, Heath, Bramimond, Farina, Erk, Sonia, Sain, Kent, Guy, Limstella, Mark. Isadora, Harken, Wil, Fargus
  • Fire Emblem: The Sacred Stones: Eirika, Ephraim, Seth, Tana, Amelia, Innes, Valter, Lute, Joshua, Myrrh, L'Arachel, Lyon, Marisa, Dozla, Tethys, Gerik, Ewan, Ross, Cormag, Selena, Duessel, Natasha, Knoll, Caellach, Saleh, Orson, Artur, Neimi, Rennac, Colm, Riev, Fomortiis, Gilliam, Syrene, Vanessa, Vigarde
  • Fire Emblem: Path of Radiance: Ike, Titania, Soren, Mist, Oscar, Nephenee, Elincia, Black Knight, Mia, Tibarn, Reyson, Naesala, Greil, Ranulf, Lethe, Mordecai, Haar, Tanith, Ilyana, Rolf, Ashnard, Rhys, Jorge, Shinon, Gatrie, Jill, Petrine, Dheginsea, Ena, Zihark, Volke, Astrid, Marcia, Bertram, Boyd, Muarim, Lucia, Geoffery, Bastian
  • Fire Emblem: Radiant Dawn: Sanaki, Micaiah, Sothe, Oliver, Leanne, Nailah, Yune, Caineghis, Sigrun, Altina, Rafiel, Sephiran, Ashera, Vika, Kurthnaga, Lyre, Kyza, Ludveck, Heather, Tormod
  • Fire Emblem: Awakening: Robin, Chrom, Frederick, Lissa, Stahl, Donnel, Sully, Virion, Lon'qu, Gaius, Cordelia, Nowi, Tharja, Olivia, Cherche, Henry, Lucina, Owain, Severa, Inigo, Gaius, Morgan, Gerome, Noire, Sumia, Maribelle, Libra, Walhart, Aversa, Panne, Naga, Yarne, Kjelle, Brady, Nah, Say'ri, Mustafa, Emmeryn, Gangrel, Anna, Cynthia, Priam, Basilio, Flavia, Miriel, Yen'fay, Gregor, Phila, Ricken, Cervantes, Kellam, Laurent, Validar
  • Fire Emblem Fates: Corrin, Felicia, Jakob, Gunter, Azura, Sakura, Subaki, Hana, Hinoka, Azama, Setsuna, Oboro, Hinata, Saizo, Takumi, Kagero, Ryoma, Elise, Arthur, Effie, Niles, Beruka, Camilla, Peri, Leo, Xander, Charlotte, Shigure, Rhajat, Shiro, Siegbert, Soleil, Kana, Kaze, Ophelia, Nina, Silas, Flora, Garon, Mikoto, Keaton, Velouria, Kaden, Selkie, Rinkah, Lilith, Midori, Forrest, Nyx, Benny, Orochi, Arete, Caeldori, Dwyer, Kiragi, Hans, Anankos, Fuga, Reina, Mozu, Yukimura, Hayato, Candace
  • Fire Emblem: Three Houses/Fire Emblem Warriors: Three Hopes: Byleth, Edelgard, Dimitri, Claude, Kronya, Sothis, Hilda, Hubert, Mercedes, Petra, Death Knight, Bernadetta, Annette, Ferdinand, Lysithea, Ingrid, Dorothea, Sylvain, Rhea, Lorenz, Catherine, Flayn, Seteth, Shamir, Nemesis, Felix, Raphael, Dedue, Linhardt, Marianne, Solon, Ashe, Caspar, Leonie, Gatekeeper, Yuri, Constance, Hapi, Balthus, Aelfric, Manuela, Ignatz, Jeralt, Shez, Monica, Holst, Arval, Cornelia, Cyril
  • Fire Emblem Engage: Alfred, Céline, Chloé, Alear, Etie, Lumera, Ivy, Diamant, Citrinne, Alcryst, Lapis, Zephia, Timerra, Seadall, Anna, Veyle, Yunaka, Rosado, Kagetsu, Hortensia, Mauvier, Framme
  • Tokyo Mirage Sessions ♯FE: Eleonora, Kiria, Mamori, Tsubasa, Itsuki

  • Njörðr
  • Hræsvelgr
  • Níðhöggr
  • Læraðr

  • Caesar
  • Radd
  • Midia
  • Arran
  • Lorenz
  • Frey
  • Horace
  • Etzel
  • Ymir
  • Gazzak
  • Bord
  • Cord
  • Wendell
  • Rickard
  • Roger
  • Dolph
  • Macellan
  • Tomas
  • Boah
  • Beck
  • Samson
  • Anri

  • Seazas
  • Jedah
  • Nuibaba
  • Irma
  • Jesse
  • Nomah
  • Halcyon
  • Flashy Man

  • Samuel
  • Dice
  • Cecil
  • Ryan
  • Marisha
  • Warren
  • Jubelo
  • Roberto
  • Belf
  • Reiden
  • Frost
  • Marcelus

  • Naoise
  • Alec
  • Midir
  • Dew
  • Chulainn
  • Claud
  • Oifey
  • Iuchar
  • Iucharba
  • Lester
  • Diarmuid
  • Muirne
  • Creidne
  • Dalvin
  • Jeanne
  • Tristan
  • Hermina
  • Hawk
  • Amid
  • Linda
  • Laylea
  • Charlot
  • Ishtore
  • Edain
  • Beowolf
  • Hannibal
  • Lana
  • Coirpre
  • Deimne
  • Daisy
  • Asaello
  • Byron
  • Bloom
  • Reptor
  • Manfroy
  • Aida
  • Lombard
  • Andorey
  • Danaan
  • Burian
  • Scipio
  • Pamela
  • Baldr
  • Heim
  • Hezul
  • Njörun
  • Dáinn
  • Ced (Crusader)
  • Thrud
  • Fjalar
  • Nál
  • Od
  • Bragi
  • Forseti

  • Dagdar
  • Marty
  • Machyua
  • Brighton
  • Fergus
  • Shiva
  • Selfina
  • Fred
  • Glade
  • Eda
  • Homer
  • Sleuf
  • Halvan
  • Dalsin
  • Hicks
  • Carrion
  • Kein
  • Alva
  • Robert
  • Troude
  • Dean
  • Linoan
  • Ralf
  • Ilios
  • Misha
  • Shannam
  • Xavier
  • Amalda
  • Conomor

  • Alen
  • Lance
  • Bors
  • Treck
  • Astolfo
  • Barthe
  • Ogier
  • Sin
  • Garret
  • Elffin
  • Zeiss
  • Douglas
  • Dayan
  • Yoder
  • Erik
  • Jahn

  • Wallace
  • Marcus
  • Lowen
  • Dart
  • Geitz
  • Vaida
  • Renault
  • Denning
  • Eagler
  • Batta
  • Glass
  • Denning
  • Darin
  • Ephidel
  • Nergal
  • Athos
  • Hartmut
  • Roland
  • Durban
  • Hanon
  • Barigan

  • Binks
  • Pablo
  • Garcia
  • Franz
  • Moulder
  • Forde
  • Kyle
  • Ismaire
  • Glen
  • Hayden
  • Fado
  • Morva

  • Nasir
  • Brom
  • Stefan
  • Devdan
  • Calill
  • Janaff
  • Ulki
  • Tauroneo
  • Largo
  • Gromell
  • Rajaion
  • Giffca

  • Skrimir
  • Edward
  • Leonardo
  • Nolan
  • Laura
  • Aran
  • Meg
  • Volug
  • Fiona
  • Nealuchi
  • Gareth
  • Hetzel
  • Soan
  • Ashunera

  • Vaike
  • Excellus
  • Pheros

  • Scarlet
  • Izana
  • Shura
  • Sophie
  • Hisame
  • Mitama
  • Asugi
  • Percy
  • Ignatius
  • Nichol
  • Layla
  • Daichi
  • Senno
  • Kotaro
  • Zola
  • Sumeragi

  • Kostas
  • Hanneman
  • Lonato
  • Alois
  • Rodrigue
  • Gilbert
  • Arundel
  • Thales
  • Miklan
  • Judith
  • Metodey
  • Pallardó
  • Nader
  • Indech
  • Macuil
  • Maurice
  • Fleche
  • Randolph
  • Ladislava
  • Gwendal
  • Sitri
  • Ionius IX
  • Leopold
  • Waldemar
  • Grégoire
  • Lambert
  • Matthias
  • Rufus
  • Erwin
  • Acheron
  • Berling
  • Shahid

  • Vander
  • Clanne
  • Ève
  • Louis
  • Boucheron
  • Jean
  • Morion
  • Amber
  • Jade
  • Saphir
  • Hyacinth
  • Zelkov
  • Goldmary
  • Lindon
  • Seforia
  • Fogado
  • Merrin
  • Panette
  • Pandreo
  • Bunet
  • Nel
  • Nil/Rafal
  • Zelestia
  • Griss/Gregory
  • Marni/Madeline
  • Abyme
  • Rodine
  • Nelucce
  • Teronda
  • Mitan
  • Tetchie
  • Totchie
  • Sombron

  • Touma
  • Yashiro
  • Riku
  • TikiIsMyWaifu
  • Maiko
  • Barry
  • Yatsufusa
  • Ayaha
  • Chikaomi
  • Chouten
  • Kuen
  • Nobu
  • Teru

  • Rowan
  • Lianna
  • Darios
  • Yelena
  • Oskar
  • Velezark

  • Jemmie
  • Zeed
  • Audamorze
  • Al
  • Tiena
  • Gant
  • Kilmar

  • Emma
  • Yuzu
  • Shade
  • Randal
  • Alice
  • Valjean
  • Niamh
  • Poe

    General Character-Addition Predictions 
Glade will be the Superboss of Heroes.

Once the Greater-Scope Villain is revealed, Veronica and Bruno will be available through a permanent event
We all know there's something manipulating the Embla royals. However, the way the game works, the only way to recruit them after freeing them would be through a quest or as a Tempest Trial/Grand Hero Battle reward (which would feel cheap and be limited since they expire/end). So, they will be rewards either in a Hero Battle or Xenologue that can only be accessed after beating the chapter you free them. Of course, since whatever is controlling them no longer aids them, they'll be 1* (said battle, however, will have them with stats similar to the ones found on the Tempest Trials' final stage).
  • That, or they'll just flat-out join you for free like the Askrian trio, Virion, Raigh, and Matthew do.
  • Final Verdict: The force manipulating the Emblan royals was their god, Embla, who has been defeated in Book VI. After that, Veronica receives a Legendary variant with her aged-up self. Bruno, who was Killed Off for Real, has not shown up as a summonable unit outside of seasonal events. Since neither join for free, this is officially jossed.

The Tokyo Mirage Sessions ♯FE crew will show up.
It will be part of a Wham Episode that will bring the fight to Earth (the Summoner's world) itself.
  • TMS Heroes confirmed, the first batch including Itsuki, Tsubasa, Eleonora, Mamori, and Kiria. Seems like the paralogue will take place in Askr though, so half-jossed for now?
    • Officially half-jossed, the TMS heroes got warped to Askr in their paralogue. But we did get the TMS heroes.

Prediction for the '2nd Season' Character batch
As of January 11th, 2018, we're only down to the Thracia 776 official banner (which includes the only main series lord not in the game yet, Leif) and the Binding Blade official banner (even though Roy, the main lord, is already in the game, there hasn't been any new representatives since Klein and that was 11 months ago). FE Switch doesn't count since the title hasn't been announced so predicting them at that point is impossible. But FE Heroes will still continue. So when that was done, I predict that they will revisit the previous series and adds even more characters in sets. This WMG is to predict the sets per games in the next season. Here's how I think the 'Season 2' would play out, using at most 4 characters, discounting possible Grand Hero Battle or Tempest Trial reward or a surprise fifth (like Ayra):

  • Shadow Dragon Season 2:
    • Julian - Dagger (Coming 7/20/20!)
    • Lena - Healer (She and Julian are to respect two of the most recurring archetypes of Fire Emblem, not to mention they are a couple)(Coming 7/20/20!)
    • Midia - Spear Cavalry
    • Astram - Sword Infantry (In addition to him and Midia being a couple, Astram comes with the unique sword Mercurius, the last Regalia of Archanea not yet featured)
      • Astram is jossed as a Grand Hero during the The Chosen Ones banner. However, he is a Sword Infantry and comes with Mercurius.
  • Mystery of the Emblem Season 2
    • Malice - Sword Infantry
    • Arlen - Blue Tome Infantry (Since we missed out Tailtiu for the first playable wielder of Thoron+, might as well it goes to Arlen, the one who actually wielded it first)
    • Cecile - Spear Cavalry
    • Phina - Sword Dancer
      • Phina is jossed as part of the The Chosen Ones banner, and Malice is in the New Heroes & Ascended Fjorm banner in October 2021.
  • Shadow of Valentia - Alm Army Season 2
    • Kliff - Green Tome Infantry or Archer
    • Silque - Healer
    • Python - Archer
      • Kliff is jossed. Not only does he appear in Brave Redux, he is also a blue tome user.
      • Silque and Python however make it in the same banner with Catria and Forsyth.
  • Shadow of Valentia - Celica Army Season 2
    • Valbar - Spear Armor
    • Deen - Sword Infantry
    • Conrad - Spear Cavalry
      • Fully jossed. Valbar comes as part of the Zofia's Call banner as a non-focus unit, and Conrad is a Grand Hero Battle unit
  • Genealogy of the Holy War Season 2 (Variation 1)
    • Lex - Axe Cavalry
    • Azelle - Red Tome Cavalry
    • Edain - Healer
    • Brigid - Archer (Carries the Yewfelle)
      • This represents other main players at Granvalle
    • Two out of four. Both Lex and Azelle appear in the Enduring Legacy in February 2021, alongside Erinys and Annand. Azelle however is a Red Tome Infantry.
  • Genealogy of the Holy War Season 2 (Variation 2)
    • Lewyn - Green Tome Infantry (Carries the Forseti)
    • Erinys - Spear Pegasus Knight
    • Silvia - Sword Dancer (Also possible to be an 'Armor Dancer', Dancers that move slowly but able to refresh more than 1 units, since that's how Dance worked in Genealogy, and Silvia being a foot unit in a game with huge maps justifying her slow movement)
      • This represents mostly Silesse
    • Two out of three. Predictions for Lewyn and Silvia were correct, though Silvia was classified as infantry, but Quan appeared with them.
    • Erinys later appears in the Enduring Legacy banner in February 2021, alongside Lex, Azelle, and Annand.
  • Genealogy of the Holy War (2nd Generation)
    • Shannan - Sword Infantry (wielding Balmung)
    • Ares - Sword Cavalry (wielding a buffed version of Mystletainn)
      • Jossed, he showed up in a banner with Lene and Ishtar.
    • Ced - Green Tome Infantry (wielding Forseti if he doesn't appear in the Thracia 776 banner)
    • Altena - Spear Wyvern Knight (wielding Gae Bolg)
    • Febail - Bow Infantry (wielding Yewfelle)
    • Arion - Spear Wyvern Knight (wielding Gungnir as a Grand Hero Battle)
      • Shannan, Ced, and Altena all appear in the Heir of Light banner.
  • Thracia 776 Season 2
    • Mareeta - Sword Infantry
    • Orsin - Axe Infantry (With access on Pugi)
    • Sara - Green Tome Infantry
    • Lara - Dagger Dancer
      • As a joke, Glade (Spear Cavalry) can be a Tempest Trial bonus to 'celebrate' him being the bottom of the barrel of the first Choose Your Legends event.
      • Half are confirmed with Mareeta and Orsin/Osian, as they has appeared in the banner introducing Book IV along with Eyvel and Tanya.
      • Sara joins in the Shared Purpose banner in January 2021, but as an Infantry Staff instead.
  • Binding Blade Season 2 (Variant 1)
    • Lugh - Green Tome Infantry
    • Rutger - Sword Infantry
    • Chad - Dagger Infantry
    • Sue - Mounted Archer
      • The Beyond Darkness banner gives this variant a 75% success rate. Chad's a no-show, Thea and Idunn are playable instead, and Rutger is the Grand Hero Battle.
      • Finally, Chad has been added in the Guardians of Peace banner as a 3* unit.
  • Binding Blade Season 2 (Variant 2)
    • Dieck - Sword Infantry
    • Perceval - Lance Cavalry (wielding Maltet)
      • Perceval hasn't appeared but him wielding Maltet is less likely, because it went to Hector for his Brave variant.
      • Later jossed with his release in the Guardians of Peace banner in November 2019.
    • Melady - Spear Wyvern Knight
    • Geese - Axe Infantry
      • Dieck and Melady are in the November 2020 Princess of Bern banner alongside Merlinus and Guinivere, although Dieck is an Axe Infantry. Although Geese is in as his Pirate variant, he's not got his regular variant yet.
  • Blazing Blade Season 2 (Variant 1): Representing members of the Lyndis Legion
    • Kent - Sword Cavalry
      • Half-Confirmed with Kent, as he's released alongside Sain in the Book VI Midpoint: Letizia & More banner in June 2022.
    • Sain - Spear Cavalry
      • Half-Confirmed with Sain, as he's released alongside Kent in the Book VI Midpoint: Letizia & More banner in June 2022.
    • Rath - Mounted Archer
      • Rath is jossed, as he is included in The Dread Isle banner in February 2020.
    • Dorcas - Axe Infantry
      • Dorcas is jossed. He was put in Farfetched Heroes.
  • Blazing Blade Season 2 (Variant 2)
    • Pent - Red Tome Infantry
    • Louise - Archer
    • Dart - Axe Infantry
    • Fiora - Spear Pegasus Knight
      • While Pent and Louise are still just available as Special Heroes, Fiora got a unit in the main pool in the The Dread Isle banner.
      • Pent and Louise eventually are in the regular summoning pool, with them debutting in the Bond of Trust banner, alongside Farina and Erk.
  • Sacred Stones Season 2
    • Joshua - Sword Infantry (Being put in Farfetched Heroes but as a Tempest Trial reward)
    • L'Arachel - Mounted Healer or Mage
    • Lute - Green Tome Infantry (Being put in Farfetched Heroes)
    • Myrrh - Green Manakete (with the Hone Dragons skill)
    • Joshua and Lute are jossed by the Farfetched Heroes banner. L'Arachel and Myrrh are confirmed, appearing in the Sacred Memories banner along with a variant of Eirika.
  • Path of Radiance Season 2 (Variation 1): Representing another batch of Greil Mercenaries
    • Boyd - Axe Infantry
    • Shinon - Archer
    • Gatrie - Spear Armor
    • Mia - Sword Infantry
      • Mia is jossed. She was put in Farfetched Heroes.
    • Both Shinon and Gartie are confirmed for the Despair and Hope banner in September 2020 banner alongside Jill and Ilyana, although in the third batch of Path of Radiance heroes. Boyd is still left behind.
  • Path of Radiance Season 2 (Variation 2): Representing Elincia's first 'royal guards'. Of course, Makalov gets left behind to avoid controversy.
    • Geoffrey - Spear Cavalry
    • Astrid - Mounted Archer
    • Marcia - Spear Pegasus Knight
      • Jossed for Astrid and Marcia, as they're in the New Heroes & Ascended Laegjarn banner in November 2021 alongside Tanith and Volke. Geoffery's in the Ascended Elincia & More banner in February 2023 alongside Lucia and Bastian.
  • Radiant Dawn Season 2
    • Nolan - Axe Infantry
    • Edward - Sword Infantry
    • Leonardo - Infantry Archer
    • Haar - Axe Wyvern Knight
      • Haar is jossed. He's a Grand Hero, appearing alongside the beasts of Gallia.
  • Awakening Season 2
    • Sumia - Spear Pegasus Knight
    • Gregor - Sword Infantry
    • Maribelle - Mounted Healer
    • Miriel - Green Tome Infantry
      • The Ylissean Travelers banner gives you a 50% success rate: Sumia and Maribelle are both there, accompanied by Libra and a flier variant of Olivia. The Book IV Begins later Jossed Miriel, who is a Blue Tome Infantry, and Gregor appears in the Special Rearmed Robin & More banner in October 2022 alongside Phila.
  • Fates Season 2
    • Kaze - Thief (To complete the ninja brothers with Saizo)
    • Charlotte - Axe Infantry (Since she already got her Bridal variation first)
    • Shigure - Spear Pegasus Knight (Since he got his Performing Arts variation first)
    • Both Shigure and Kaze are jossed. While Shigure appeared in the Wings of Fate banner alongside Female Kana and a variant of Hinoka, Kaze was given out as a Grand Conquest reward and later dropped into the 3* pool. Charlotte, meanwhile, is still awaiting a normal introduction...
    • Later Jossed with Charlotte, as she's on the "Dawning Reality & Nifl" banner in July 2021 alongside Orochi, Nyx and Benny.

The Children of Fate banner.
Intelligent Systems has released a November calendar, and one of the events is an upcoming banner titled "Children of Fate". This banner could be many things, but there are three main options for what it is.
  • Genealogy of the Holy War 2nd generation banner
  • Awakening 2nd generation banner
  • Fates 2nd generation banner
    • The Japanese name is "Children of Black and White", so Fates it is.

Beast and Bird Laguz will eventually become available
Their weapons will be Beaststones, which will essentially be a physical counterpart to Dragonstones. Panne, Kaden, and Keaton will also be treated as Laguz-likes. Obviously, the major difference between the birds and beasts will be that the birds can fly. (And admit it, you totally want to use Tibarn and Naesala.) Dragon Laguz (Ena, Nasir, etc.) may also show up, but they’d be lumped in with the Manaketes.
  • It might be difficult to include an entirely new weapon type, but Beaststones will be colorless, short range, and use physical power, because there are no short range colorless weapons (without Close Counter).
  • Confirmed since January 2019. So far as of April: Tibarn, Nailah, Reyson, Leanne, Keaton, Kaden, Velouria, Selkie, Ranulf, Lethe, Mordecai, and Caineghis are summonable, while Naesala and Panne are Grand Heroes.
  • The Dragon Laguz are confirmed to be Manaketes with the release of Dheginsea and Ena in the Dragons Harvest banner for Halloween 2020.

The Legendary Hero representing the Fire Element will hold a colorless weapon (Bow, Dagger or Staff)
Each Legendary Hero revealed so far has a different color weapon:
  • Fjorm is the Legendary Hero of Water with a Lance
  • Gunnthrá is the Legendary Hero of Wind with a Green Tome
  • Vanguard Ike is the Legendary Hero of Earth with a Sword
I assume that the devs are aiming for color consistency for the banners where Legendary Heroes can be obtained. Since the colorless option hasn't been filled yet, apart from Seasonal Event Heroes and normally 5-star exclusive Heroes, and only the Fire Legendary Hero remains to appear in the game, this makes me conclude that this Hero will use a colorless weapon like a bow or a dagger.
  • Jossed. The Legendary Hero of Fire is Lord Ephraim with a Lance.
  • And then un-Jossed by Legendary Robin, a second Earth hero. A colorless Fire hero isn't impossible.

Duma-empowered Berkut will become playable, and will wield the Kriemhild.
Possessed Takumi became playable with the Skadi. Hope springs eternal...
  • I CALLED IT!!!

The Three Houses leads will become playable.
Probably either right before or right as the game itself premieres in order to promote said game. Prediction: The Lords will be pullable, Byleth would be the Tempest Trial prize.
  • The announcement for the 2.10.0 update has an image of you being allowed to name your favorite marks. The example image has them sorted by platform of origin, including the Switch. Hope springs eternal...
  • Confirmed on 7/18/2019. All five (counting Byleth twice for two genders) are playable.

The original characters from Cipher will become playable.
  • Emma - Flying lance unit
  • Randall - Cavalry lance unit
  • Shade - Infantry staff unit
  • Yuzu - Infantry sword or red tome unit
  • Valjean - Armored sword unit
  • Alice - Cavalry staff unit
  • Niamh - Infantry sword unit
  • Poe - Red or blue tome infantry unit

    • As Cipher is about to end, I'll add in to this prediction that a banner featuring five of these (most likely Emma, Randall, Shade and Yuzu for the banner and Niamh or Poe as GHB) will come out this year, possibly in September or October right as Cipher releases its final series, to give a new home to these orphaned characters.

Father Claude of Edda will be renamed to Claudius or some variant
Since we already have a more popular Claude, it's likely they'll change the other Claude's name if he ever gets added.
  • The CYL website changes the spelling of his name to "Claud", but only time will tell if it will stick.
    • Jossed on Claudius: Legendary Sigurd has him call him "Claud" in his Lv.40 confessional.

    Future Event Roster Predictions 
Predictions for future Heroes Spotlight
Similar things like Siblings Bonds and the one featuring Blazing Sword characters (Karel, Nino, Jaffar, Rebecca, Ninian), but not promoting a series' entrance (World of Shadows for Gaiden/Shadows of Valentia), let's start guessing future themes for future Spotlights.
  • Judging how we got the Greil Mercenaries (okay, only four of them) spotlighted, how about one for the Dawn Brigade? It could have Micaiah, Sothe, Edward, Nolan, Leonardo, and Aran.
    • Micaiah and Sothe are introduced with no other Dawn Brigade members, so not only are they jossed, this puts the prediction at risk of being jossed entirely.
  • We had focuses with pairs of siblings. How about one with parent and child duos? There's Garcia and Ross in Sacred Stones, Brom and Meg from Radiant Dawn, and Eyvel and Mareeta from Thracia 776.
    • If this is the case, there will be many potentials from Genealogy, Awakening, and Fates...
      • Ross is Jossed since he wasn't released alongside his father.
      • Eyvel and Mareeta were released together, but not the focus of a parent and child as they were released alongside Osain and Tanya.
  • Good offsprings may be an idea, based on being children of bad people. Some that come to mind could be... Sonya (against Jedah), Lex (against Lombard), Tailtiu (against Reptor), Sara (against Manfroy) and Pelleas (against Ashnard). Granted, some existing chatacters like Sheena (against Jiol) or the Nohr siblings (against Garon) already fit this bill, but... yea. (Also, despite being a daughter of an 'enemy', Jill wouldn't fit in because Shiraham is a good person being stuck in a villain position.)
    • Father's Day is in June, after all.
    • Celebrating Father's Day by beating up dads that happen to be bad... err... can I say awkward?
    • The focus itself is still up in the air, but having it occur on Father's Day is jossed. Instead, we got units from New Mystery of the Emblem.
      • And even though it's already jossed, Pelleas versus Ashnard wouldn't work because the two aren't actually related. It would have to be Soren versus Ashnard instead.
    • Sonya is also jossed because she appears as Celica's Army banner. Likewise with Tailtiu, who appears in the Holy War banner.
  • How about a Dragon-themed Spotlight? With Path of Radiance characters in Heroes now, they could even advertise a full Goldoan Laguz set: Ena, Nasir, Kurthnaga, and Gareth. Other possible new dragons from games that have already been represented include Nah (Awakening), Nils (Binding Blade), Myrrh (Sacred Stones), Bantu (the original/Shadow Dragon), and Kana (Fates).
    • Nah, Nils, Myrrh, Bantu, and Female Kana are jossed since all of them are released on separate banners, while Male Kana is Jossed as he was released as a Grand Her Battle unit.
  • Considering that there's been a Spring Spotlight featuring characters from Awakening and Fates in new outfits, perhaps there will be a Summer Spotlight featuring Chrom, Gaius, Cordelia, and Tharja in their swimwear from the Awakening DLC, or the Fates Lords/Ladies from their own DLC.
    • There is a June Brides event (may be too early to be considered summer, but June is when summer starts), and Cordelia is among the heroes there. Judging by the timing, it may be too soon to consider this jossed entirely.
    • Final Status: Spotlight theme is confirmed, titled "Ylissean Summer". Of the characters predicted, Gaius is confirmed, complete with the same candy patterned swimtrunks from the Summer Scramble. Joining him, though, are Female Robin, Adult Tiki, and Frederick. Meanwhile, the Nohrians have their time in the sun in "Nohrian Summer". Among the Nohrian siblings, Xander, Leo, and Elise are confirmed, complete with their Paradise Scramble ending attire. Female Corrin joins them.
    • Second Round: Proving that not appearing in the first banner doesn't joss her entirely, Cordelia finally gets a Summer alt, complete with the same swimsuit she tried on in the Summer Scramble DLC. Joining her are fellow Awakening representative Noire along with Sacred Stones's Innes and Tana. The second banner of the year completes the Nohr sibling set with Camilla, who is joined by Hoshido's Takumi. Tagging along are Linde and Tiki from Shadow Dragon/Mystery of the Emblem.
  • Tharja, Gaius, Cordelia, Odin, Selena, and Laslow are all currently in the game, so a banner for their counterparts (Rhajat, Asugi, Caledori, Owain, Severa, and Inigo) could occur after a few sprite edits.
    • Rhajat is jossed. She is among the first Fates kids to appear.
    • Owain is jossed. He is part of the Brave Redux banner.
  • A spotlight involving trainee units. This will include the Echoes villagers (except Faye, who's already summonable); Amelia, maybe Ewan, and Ross (if the parent/child WMG is jossed) from Sacred Stones; and Mozu from Fates.
    • With Tobin obtainable through Tempest Trial and Gray being featured in the Alm's Army focus, they may no longer be in the running for the spotlight. There are still enough for a spotlight, so we're not counting it out just yet.
    • Amelia is introduced in the "Sacred World" banner, so her chances of appearing are jossed.
    • With Kliff's appearance in the Brave Redux banner, this WMG is at risk of being jossed.
    • Final status: Judging by how new banners, save for seasonals and Fallen Heroes, always focus on one game, plus Ewan and Ross appeared eventually, it's officially jossed.
  • Headwear: give us Joshua, Nephenee, and a few others that I've either forgotten or never played.
    • Nephenee is jossed. She's part of the "Dauntless Crimeans" banner.
    • Joshua is jossed. He's a Tempest Trials reward. This wouldn't leave much left...
  • Future new units: since the game hasn't gave us a Bow Cavalier Unit yet, let this be a time to introduce some like Rath, Sue, Wolf, Astrid, etc....
    • Further down the line, an update to include the beast units: non-dragon laguz from Tellius such as Lethe, Mordecai, Reyson, etc., Panne from Awakening, and Keaton and Kaden from Fates. (Yarne, Velouria, and Selkie as well if the child units also become available).
      • Confirmed after 3.1. The first batch of beasts did include Reyson, but joining him were Tibarn, Leanne, and Nailah, with Naesala as a Grand Hero.
    • In regards to Bow Cavaliers: they finally come to be playable in the form of Brave Hero Lyn. This will not joss a possibility of such a banner, however.
    • Jossed with Rath and Sue, as they were released on separate banners.
  • The Fall event will be an All Hallows' Eve themed event, so we can have units dressed for the occasion. Playing the witch will be either Mae or Celica as a reference to witches appearing in Gaiden, or Ophelia, Orochi, or Rhajat from Fates. Whoever gets the role of the vampire (preferably a magic user) will get Nosferatu. There could be a werewolf and maybe a cat; while these roles may be covered by shapeshifters (wolfskin and Tellian laguz), they may be a bit too obvious of a choice.
    • One of the dragon units will appear in it. Most preferably Fae, who instead of turning into a Divine Dragon transforms into a Fire Dragon.
    • (original poster here) Looks like the theme is at risk for being jossed entirely. We are getting a Performance Arts based banner instead, and it is spanning one month. As a new banner could be added halfway through, there may still be a chance, but only time will tell.
    • Final Status: Just as October winds down, the focus is confirmed. There is a witch played by Nowi as a flyer. There is a vampire played by Henry, but the part of having Nosferatu or anything with that effect is jossed. There is a cat (specifically, a nekomata) played by Sakura. Also available is Jakob as a monster.
    • Second Round: Occuring in the middle this time, we have Mia as a witch, Kagero as a maid, Niles as a devil, and Myrrh as a monster. The Tempest that follows also gave Dorcas as a minotaur.
  • With the banner size making it to 3, you can now start making up 3-characters banner combination instead of only 4.
  • Since there is a specific army banner spotlights after the Alm and Celica bond battles, maybe we can expect new units to come out of the next bond battle. In particular this can introduce units that certain characters meet depending on which lord one uses to recruit them. Most noticeably representatives for Eirika's or Ephraim's Army.
    • The bond battle after Alm and Celica's was Cecilia and Lilina's, which doesn't follow that format. Still possible if one for Ephraim and Eirika is confirmed...
    • Final Status: The Renais twins already had their Bound battle, but no New Hero banner came from it. Let's declare this as jossed.
  • Expect Sigurd, Leif, and Micaiah to be introduced later on considering that they are the only lord characters not introduced in the game yet.
    • By October, Sigurd has his own banner, featuring him, Deirdre... and Tailtiu (Ayra not listed in the banner, but will also appear).
    • Micaiah was released alongside Sothe, Zelgius and Oliver (the latter appearing as a Grand Hero Battle) in January 2018.
    • Leif is teased to be released in April 2018 alongside Nanna and Finn, so all lords not from the spinoffs are now accounted for.
  • Cool Mask wearers. Among units who haven't already been released, possibilities include Sirius, Gerome, Percy, and Conrad.
    • Gerome is jossed. He's slated to be a Tempest reward.
    • Sirius is jossed. He's released as a summonable unit alongside other (New) Mystery of the Emblem heroes.
    • Conrad is jossed. He's released as a Grand Hero Battle unit.
  • Cornelius archetypes. Possibilities include Cornelius, maybe Rudolf, Vylon, Greil, Emmeryn, and Mikoto.
    • Emmeryn is at least jossed with her release as a quest reward for Book IV Chapter 8.

CYL character predictions
Assuming that the "Choose Your Legends" characters are palette swaps gives us a red-only banner that's unlikely (though not without precedent) to happen. As a result, odds are the CYLs will use different colours. Question is what:
  • Lyn:
    • Bow (plus Awakening's fur trim)
  • Ike:
    • Urvan (with Greil's cape)
  • Roy:
    • DC Binding Blade (with a reflected portrait)
  • Lucina:
    • Lance (tattered outfit from future)
  • Weapon types confirmed. The only jossed points are Lucina's outfit not being in tatters, and Roy gets a variant of Durandal, his father's sword. Lyn does get the fur trim, while Ike does get the cape (and Greil's entire outfit) and Urvan.

Roy and Ike will be featured in the third and fourth costume events
  • Specifically, either Roy or Ike will be in the third event, and then the remaining one will be in the fourth event. Basing this off of Lucina and Lyn, also winners of the character poll, being a part of the previous costume events.
    • Jossed. The third costume event included only Awakening characters.
    • The fourth event included only Fates characters; specifically, the Nohrians, jossing this even further.

Micaiah will be the fourth 40% bonus character in Joshua's Tempest Trial
  • She is higher ranked on CYL, and her absence is a glaring omission...
    • Jossed. The fourth 40% bonus character is Brave Ike, with the other three original brave heroes filling in the 20% bracket along with Joshua.

CYL 2 character predictions
  • Hector:
    • Some sort of sword (with his curtain beard from The Blazing Blade's epilogue).
  • Celica:
    • She will be a sword unit with Beloved Zofia as her weapon. Alternatively, she will be a red mage with Ragnarok Ω.
      • Beloved Zofia is seemingly jossed, as a version of Celica possessed by Duma is going to be packing it instead.
    • Another option, should she continue being a tome user, is that her weapon is the Seraphim spell.
    • Yet another weapon possibility is Celica's Gale from Awakening.
    • Her appearance will be based on Rigain, her Overclass from Shadows of Valentia, her classic design from the original Gaiden, or perhaps her DLC design from Awakening.
  • Ephraim:
    • He will be a horse-mounted unit like his promoted class from The Sacred Stones, with the lance Reginleif as his weapon, which will be effective against cavalry and armored units.
      • Probably jossed. Legendary Ephraim has been confirmed, and is a mounted lanceman.
  • Veronica:
    • Same as her base incarnation, except Promoted to Playable.
      • Jossed. A voiced line from the trailer implies that she's from an alternate reality, as she says she's different from the Veronica you know.
    • Her design will be based on Xander, the only Hero who chose to stay by her side.
  • Final outcome: Hector was totally wrong (he's got Maltet and an outfit based on Uther), as was Ephraim (he's got Garm and an outfit based on Fado). Veronica had a nugget of truth - she is a cavalry unit like Xander, and actually learned to ride from him and Bruno. Celica had one correct prediction in that her outfit is her classic one, but she's packing Alm's Royal Sword. Celica's Seraphim goes to her Legendary variant.

The mystery banner...
Will focus on the upcoming Fire Emblem game for Nintendo Switch.

There will be a Crossover Event in the future...
Post your theories of what franchise should crossover with this game.
  • Shin Megami Tensei. It's wishful thinking, but it would look great if the Heroine could spam Thoron.
    • Persona 4 or Persona 5 protagonists. They would wield Izanagi/Arsene as personal blue/red tomes, respectively. They would have an effect where they get to move again a la Galeforce if they attack with weapon triangle advantage (once per turn, obviously), but enemies would also get to go again if they hit them with weapon triangle advantage. They'd also get Triangle Adept.
  • Raiden from Metal Gear Rising: Revengeance. He'd have the HF Blade as his personal weapon and Zandatsu as his personal special skill (a combination of Astra and Sol the way Aether combines Luna and Sol).
  • Maybe For the Frog the Bell Tolls? The characters for the event would be The Prince of Sablé, Prince Richard, Princess Tiramisu, and King Delarin, with Delarin having his illustrations be done by Masayuki Doi, while the other three would their illustrations be done by the original character designer for the game, Tomoyoshi Yamane.
    • They could even have Arewo Shitain-hakase/Mad Scienstein as a Grand Hero Battle unit!
  • Dragalia Lost announced their crossover with Heroes in the near future. Maybe it'll reciprocate here? Likely candidates for the banner are the main protagonist (Canon Name Euden) as a sword or dragon user, Elisanne as a lance user, Ranzal as an axe user, and Cleo as a staff user. Expect them to be infantry with base kits reflecting their skill sets in their home game.
    • As Dragalia's Heroes crossover looms near, Heroes gets...a picnic-themed seasonal banner featuring the Fates maids and some Echoes characters. This does not completely joss the crossover's chances, but it's been made uncertain. The crossover event in Dragalia did get a mention in the notices, though.

Pent and Louise will appear in a Bridal or a Valentine's Day themed banner
They're one of the few Official Couples in the series that don't involve the main lord, and Louise scored in the top 100 in CYL2.
  • Valentine's 2019 focused on the Greil Mercenaries, so that's jossed for now. This doesn't joss Pent and Louise's chances entirely, as they can always be spotlighted in a future seasonal.
  • Both are confirmed for Bridal 2019. Pent is summonable, while Louise is a Tempest Trials reward.

There will be a banner dedicated to heroes who died during their story
Book III takes place in the world of the dead. Hel is the afterlife for people who weren't killed in honorable combat, this can include those who died at Belhalla, or those who died of illness.

CYL 3 character predictions
  • Alm:
    • A cavalier with either a lance or a bow (with a design based on Rudolf, his father).
      • Brave Alm being a bowman has been made less likely with the release of Legendary Alm, who is already packing a bow.
    • Alternatively, his design will be based on his original Gaiden appearance like Celica.
    • Or maybe his design'll be based off of his exclusive Conqueror/Overlord Overclass from Echoes: Shadows of Valentia.
      • Jossed since that is his attire for his Legendary variant.
  • Micaiah:
    • Staff infantry (with either her Light Sage or Light Priestess design).
    • Alternatively, her design will be based on Sanaki, her sister. It could even be based on the older Sanaki in the artbook.
  • Eliwood:
    • Some sort of swordsman (with a design based on Elbert, his father).
  • Camilla:
    • Axe armor wielding Bölverk (with a design based on Garon, her father).
  • Final verdict: Alm is a sword infantry unit with his Gaiden "dong armor", although there is lip service paid to Rudolf. Micaiah is in her Light Priestess outfit, but she's a green magic flier this time. Eliwood is a lance cavalier with no particular references to his father, instead wearing the outfit he wore in the epilogue of The Blazing Blade. Camilla is a staff flier, and her outfit does feature a cape similar to Garon's.

There will be a Genealogy event based around the first generation under Hel's employ
These units will be explicitly referred to as ghosts/undead, and will talk about how much they miss their children. Adult Lewyn will be in this group, because he died before the second generation.
  • Jossed, there also wasn't a Genealogy New Heroes banner between Books III and IV, and the closest thing to this was Fallen Mareeta, who joined other fallen heroes.

July's Mythic will be from Three Houses
With Fire Emblem: Three Houses looming, it may be certain that we'll see heroes from this game around time of release. Why not go the extra mile and have Sothis or the goddess of the game as the Mythic Hero?
  • Parts of this are confirmed. Dimitri, Edelgard, Claude and female Byleth will be summonable in a banner but there is no trace of Sothis and the goddesses.
  • Sothis confirmed! She becomes the second Dark mythic.

2019's Annual "Fan's Choice" Banner
Aka the annual "characters not yet in playable in Heroes that placed high in the CYL polls" banner
  • Líf and Thrasir if they're not on a banner already
  • Regular Bruno wielding his tome
  • Jill from Path of Radiance
  • Rinea (wielding a staff) and Conrad from Echoes
  • Nils from Blazing Blade
    • Final status: CYL 4 started with no such banner in sight for CYL 3's Fan's Choice banner. Líf and Thrasir became Mythic Heroes, Nils made it in a New Heroes banner along with other Blazing Blade heroes, Jill made it in in a New Heroes banner alongside other Path of Radiance heroes, Conrad is a Grand Hero, and the rest are still unaccounted for.

A Banner about Book III
After the end of Book III, there will be a banner where the new Original Characters from Book IIInote  can be summoned.
  • Líf and Thrasir are out of the running; they're both Mythic Heroes. We could also declare this WMG as jossed, since we already have Book IV underway.

One of the summer 2020 seasonal banners will feature Three Houses characters.
And one of the units will be a summer variant of Flayn, referencing her love of fish.
  • Confirmed that one of the summer 2020 seasonal banners has Three Houses characters called "Overseas Memories". Jossed however with the inclusion of Flayn.

CYL 4 character predictions
  • Dimitri:
    • He will be a colorless bow unit wielding Failnaught, referencing how Claude gave it to him as a gift on the Azure Moon route.
  • Edelgard:
    • She will be a blue dagger unit wielding the dagger Dimitri gave her when she was a child, referencing her time in Faerghus in her youth.
  • Claude:
    • His weapon will be the Sword of Begalta.
  • Lysithea:
    • She will be a green mage infantry with a personal weapon that does effective damage against cavalry, referencing her fandom reputation for kicking the Death Knight's ass six ways to Sunday.
    • Alternatively, she'll be a swordfighter wielding the Thunderbrand, since in Three Houses she has budding talent in swords and the Crest required to wield it. Magic will be kept for her regular variant (which was teased in 3rd Anniversary Feh Channel).
  • In general:
    • As all four originate in Three Houses, it would make sense if they are in their post-timeskip attire.
      • Legendary Edelgard is introduced for April 2020 in her timeskip attire. It's safe to say that this prediction will be jossed for the house leaders. It can still be possible regarding Lysithea...
    • They will come from an idealized timeline where everyone remained friends.
    • Alternatively, they will all come from the timelines where they won the war, with Lysithea representing Silver Snow.
    • The Brave versions of the house leaders will have their New Game Plus hairstyles.
  • Final results:
    • Lysithea's first guess is mostly confirmed, since she is an infantry mage with Dark Spikes T itself, but she is a red mage. All other character guesses are jossed; they use their typical post-timeskip final classes, as well as wielding the Archanea Regalia weapons.
    • Post-timeskip attire is confirmed.
    • New game plus hairstyles are jossed.
    • The Leaders being from the timelines where they won is confirmed. Lysithea on the otherhand is confirmed to be from Verdant Wind with Claude.

CYL 5 character predictions
  • Gatekeeper:
    • He would most likely be an Infantry Lance (and thus be Blue), with a skill that gives him Damage Reduction based on his Def and/or being able to take hits intended for other allies.
      • Jossed: He's a Green Tome Infantry that summons other knights and students to attack for him with his Charging Horn, but at his Detailed Report allows him to take hits for allies by acting as a great Obstuct unit.
  • Marth:
    • He would most likey be either a Sword unit or a Bow unit, with the latter being any color to fit if Red was taken.
      • However, since Marianne below would wield her sword Blutgang after the Seeds of Fódlan banner reveals that she wields a Tome, he would most likely be wielding a bow.
    • Another way he could go is him being a Colorless Tome Infantry wielding Starlight.
    • He would most likely be wearing attire from his artwork in Shadow Dragon and the Blade of Light, but slightly different from his Young variant's attire.
      • Jossed: He's a Sword Infantry (again) wearing the attire from his ancestor Anri, wielding the Genesis Falchion. He at least has a Secret Art in Shining Emblem.
  • Marianne:
    • She would most likely be either Flying or Cavalry, with either her being a Staff unit, or a Tome unit with her being able to fit any color, with a skill similar to the Odd/Even Recovery skills. Her wielding the sword Blutgang would most likely go to her regular variant instead.
      • Since her regular variant wields Icy Fimbulvetr, a Blue Tome, her brave variant will most likely wield the sword Blutgang in her Brave variant, making her wielding a Staff or Tome very unlikely.
    • She would most likely be wearing the Holy Knight attire from Three Houses.
      • Jossed: She's in the Dancer attire as a Colorless Tome Infantry wielding the Phantasm Tome that summons Maurice to attack for her and has Requiem Dance, which allows her to give the nearest ally with the highest HP an Extra Turn when it activates.
  • Eirika:
    • She would most likely be a Tome unit, being able to fit in any color, but if it's the Sacred Stones version of Excalibur, then she would then be locked to Green. She might be also similar to her Sacred Memories variant in being a Cavalry Tome unit.
    • She would likely be wearing attire attributed to the battle princess Nada Kuya from her support with Saleh.
      • Jossed: She's a Lance Cavalry unit that wears her brother's attire, wielding the Binding Reginleif. She at least has a Secret Art in Moonlight Bangle.
  • Overall, all of them are Jossed.

CYL 6 character predictions
  • Chrom:
    • He would most likely be an Infantry unit that is either a Lance user like the brave variant of his daughter Lucina, or will use Bows like his Legendary and Valentine variants.
    • He would most likely be wearing either his Great Lord attire, or a variant of the Sniper class' attire in Awakening if he's using a bow.
    • Alternatively, he could be in the Dread Fighter outfit from Awakening and therefore could wield either Axes or Tomes.
      • Semi-Confirmed: He wears the Great Lord outfit and is a lance user, but he is Cavalry instead.
  • Seliph:
    • He would most likely be a Cavalry unit that is either a Sword user, a Lance user, or a Tome user to connect with his mother Deirdre.
    • He would most likely be wearing either his Knight Lord attire in the TCG or his father's attire.
      • Confirmed for both being a Sword Cavalry unit wearing his father's attire.
  • Adult Tiki:
    • She will be a breath user of any color to fill in the missing one from the others, with her either be an Infantry or Flying unit.
    • She would most likely be wearing a variant of her parent Naga's attire in Awakening, or wear something similar to either Gotoh or Bantu's attire in Mystery of the Emblem.
      • While being a Green Breath Infantry, she wears her younger version's attire instead.
  • Female Byleth:
    • She would most likely be an Infantry unit that is a Sword user (and therefore wield the Snow Mercurius to match up with the brave variants of the three main Lords of Three Houses in the previous two years), or a Tome user with a color not matching with the other males in this banner.
    • She would most likely be wearing either her Sothis attire, the Dancer outfit, or her Professor outfit in Three Houses.
    • Alternatively, she'll be a cavalry unit like her father Jeralt.
      • Semi-Confirmed with her being a Colorless Tome unit that is wearing her Sothis attire, but she is a Flying unit instead.
  • Overall, got most of the attire right and the weapon types right, but got some of the movement types wrong.

CYL 7 character predictions
  • Male Robin:
    • He would most likely be an Infantry unit that either is a Sword unit that wields the Levin Sword, or a Tome of any color.
    • He would likely be either wearing his Grandmaster attire if he does not have his Legendary variant yet, or something similar to his father Validar's attire.
      • With his Legendary variant wearing his Grandmaster attire, that option is out, but there is a possibility that he might be wearing the Awakening Dread Fighter attire.
      • Confirmed with him being a Sword Infantry, but Jossed on the Levin Sword or attire similar to his father's or the Dread Fighter's attire, instead being a light version of his Tactician attire and wielding a similar weapon to Brave Chrom and Lucina's weapon.
  • Soren:
    • He would most likely be an Infantry unit that is a Tome of any color, but most likely to be Green.
      • There may be a chance he will be colorless, if he's using all three types of anima magic. Something like his Cataclysm attack in Engage?
    • He would most likely be wearing his Archsage attire from Radiant Dawn.
      • Confirmed as he is a Green Tome Infantry that is wearing his Archsage attire.
  • Gullveig:
    • She would most likely be the same as her Book VII Story version and therefore be a Colorless Tome Cavalry and wear the same attire.
      • With Kvasir being a variant of Gullveig and another variant hinted in the Book VII Story, revealed to be Seiðr, there is a possibility that the main Gullveig is not the one that will be on the banner and instead one of her variants.
      • On the topic of Kvasir, she gives the summoner an Honest Axe test with two Breidabliks: one shiny, one not. Thus, it's likely the shining Breidablik will be Brave Gullveig's weapon.
    • Semi-Jossed, as Gullveig is a Blue Tome Flying that is wearing a fusion of Gullveig and Seiðr's attire, serving as a transition from Seiðr to Gullveig from Book VII.
  • Female Corrin:
    • She would most likely be an Infantry unit that either is a Sword unit, or a Dragon, Bow or Tome unit of any color.
    • She would most likely wear attire referencing her siblings on either side, or wear her mother Mikoto's attire.
      • Semi-Confirmed as a Colorless Dragon, but she is Armored instead, but Jossed on that doesn't wear anything referencing her siblings or mother, instead based on her Valla Monarch attire from Cipher.
  • Overall, got 2 (and a half) of the attire right and 3 of the weapons type right, but wrong on everything else.

CYL 8 character predictions
  • Felix:
    • He would most likely be an Infantry unit that either is a Sword unit that wields the Sword or Moralta, or Bow unit of any color.
    • He would most likely wear his post-Time Skip attire from either Three Houses or Three Hopes or either the Swordmaster or Mortal Savant attire from the same games, wielding the Aegis Shield as well.
  • Female Robin:
    • She would most likely be an Infantry unit that either is a Sword unit that wields the Levin Sword, or a Tome of any color.
    • She would likely be wear her Grandmaster attire, or a similar version of Brave Male Robin's attire.
  • Alfonse:
    • He would most likely be an Infantry, Armored or Cavalry unit that either is a Lance unit that wield his sister's Fensalir or Axe unit that wields his father's Glitnir.
    • He would most likely wear his father's attire, a light version of Rearmed Líf's attire or another attire entirely, and is most likely be aged up like Brave Veronica.
  • Bernadetta:
    • She would most likely be a Cavalry unit that wields a Bow of any color, most likely wielding The Inexhaustable.
    • She would most likely wear her post-Time Skip attire from either Three Houses or Three Hopes or the Bow Knight attire from the same game.

A future Valentine's banner
Following the trend of dead fathers and their close ones being featured on those banners, it would be Three Houses themed with Jeralt being featured on the banner alongside Byleth of either gender, Alois, Leonie, and either Rhea or Shamir, the former being once platonically close to Jeralt and the latter for being a mercenary and being close to Alois and Leonie.
  • Considering that Leonie was released with a Summer variant in June 2020, she (and the banner as a whole) would most likely not be in the 2022 Valentine's banner.
  • Another one could be The Sacred Stones themed with Fado being featured on the banner alongside his children Ephraim and Eirika, with Seth, Ameila and/or Duessel possibly also being featured on the banner.
  • 2023 Valentines breaks the trend of dead parents getting involved, so keep that in mind.

Possible Fallen Heroes
Naturally, there are spoilers from each of the home games.

  • Heroes:
    • Laegjarn after performing the Rite of Flames.
      • Considering that her Ascended variant exists in November 2021, this seem less likely to occur.
    • Gustav after being revived by Hel.
      • Confirmed in the "Beyond Control" banner in May 2022.
    • Fáfnir in his mechanical dragon form.
    • In general, all of the human characters from the Emblian Empire under Embla's possession during Book VI (Veronica, Bruno, and Letizia).
    • Heiðr in her golden orochi form.
  • Shadow Dragon (& the Blade of Light)/(New) Mystery of the Emblem
    • In general, any of the healers serving as Medeus's sacrifices (Lena, Maria, Nyna and Elice).
      • Maria appears in the "New Heroes & Rearmed Chrom" banner in May 2023.
  • Gaiden/Echoes:
    • Sonya as a witch, based off of her ending slide where it's implied she became one.
    • Marla and Hestia, being formally kind sisters who bonded with Sonya but now are witches under Jedah's control.
      • Jossed with the release of the "Attuned: Peony and Triandra" banner in 2023.
  • Genealogy of The Holy War:
  • Thracia 776:
    • In general, any of the Deadlords from the final chapter (Raydrik, Galzus, Dagdar, Eyvel, Sara, and Lifis).
  • The Blazing Blade:
    • Ninian after Nergal brainwashes her into opening the Dragon's Gate.
      • Confirmed in the "Beyond Control" banner in May 2022.
    • In general, any of the morphs of the Black Fang during the Boss Rush in the final chapter (Ursula, Lloyd, Linus, Jerme, Kenneth, Brendan, Darin, Uhai).
      • Linus got confirmed as a Grand Hero Battle in May 2023.
  • The Sacred Stones:
    • Orson after his Face–Heel Turn.
      • Confirmed as a Grand Hero Battle in May 2021.
    • Morva after being revived by Riev as a zombified dragon.
    • Vigarde from Ephraim's route.
      • Mostly Jossed. Vigarde has the dark flames that other fallen heroes have, but he does not have an exclusive weapon and he's a Grand Hero Battle for "New Heroes & Rearmed Tana" in March 2023, a regular banner and to a Fallen Hero one.
  • Path of Radiance/Radiant Dawn:
    • Greil being possessed by Lehran's Medallion.
    • Bertram, who was Renning before being given the feral elixir by Izuka.
      • Partially Confirmed, mostly Jossed. Bertram has the dark flames that other fallen heroes have, but he does not have an exclusive weapon and he's a Grand Hero Battle for "New Heroes & Ascended Laegjarn" in November 2021, a regular banner, and not a Fallen Hero one.
    • Muarim when he was given the feral elixir by Izuka.
      • Confirmed as a Grand Hero Battle in May 2022.
    • Rajaron in his feral state before becoming Ashnard's mount.
  • Awakening:
    • Both Morgans under Grima's influence during The Future Past DLCs.
      • Both Confirmed in the "Forces of Will" banner in May 2021.
    • Chrom based on the Cipher card where he is called the Risen King.
      • Confirmed in the "New Heroes & Rearmed Chrom" banner in May 2023.
  • Fates:
    • Sumeragi from the Revelation route.
    • Arete from the Revelation route.
      • Jossed. She's a Grand Hero Battle unit for the "Dawning Reality" banner in July 2021, and she has no dark flames on her, so she's not a Fallen unit.
    • Mikoto from the Revelation route.
    • Scarlet after being killed and revived by Anankos in the Revelation route.
    • Gunter being possesed by Anankos in the Revelation route. (Although given his Japanese voice actor passed away before the release of Heroes, it extremely unlikely he will be included anytime soon)
    • Lilith from the Hidden Truth DLC.
      • Confirmed in the "Beyond Control" banner in May 2022.
    • Both Kanas going berserk in their Paralogue, or berserk male Kana from Heirs of Fate DLC.
    • In general, any of the fathers of the Second Generation in the Heirs of Fate DLC (Jakob, Silas, Kaze, Ryoma, Takumi, Saizo, Azama, Hinata, Subaki, Kaden, Xander, Leo, Laslow, Odin, Niles, Arthur, Benny, and Keaton).
    • Anankos from the Revelation route.
      • Confirmed in the "New Heroes & Rearmed Chrom" banner in May 2023.
  • Three Houses/Three Hopes:
    • Miklan after the Lance of Ruin turned him into a demonic beast.
    • Dimitri's Ax-Crazy self during the first half of the Azure Moon route.
      • Confirmed in the "Forces of Will" banner in May 2021.
    • Dedue after turning himself into a demonic beast in the Crimson Flower route.
    • Berserk Rhea, the Final Boss of the Silver Snow route.
      • Confirmed in the "Beyond Control" banner in May 2022.
    • Hegemon Edelgard, the Final Boss of the Azure Moon route.
      • Confirmed in the "Forces of Will" banner in May 2021.
    • Aelfric becoming the Umbra Beast at the end of the Cindered Shadows DLC.
    • Both Byleths from Three Hopes, after being possessed by Sothis to enact revenge against Shez for killing Jeralt.
      • Female Byleth is confirmed in the "New Heroes & Rearmed Chrom" banner in May 2023.
    • Both Shezs in Three Hopes, after being possessed by Arval/Epimenides to try and kill Byleth for being a vessal for Sothis.
  • Engage:
    • Morion resurrected as a zombie from Chapter 10.
    • Hortensia under Zephia's mind control from Chapter 14.
    • Hyacinth revived as a Corrupted from Chapter 17.
    • Veyle with her evil self active, either with or without the amplifier helmet, from Chapters 17 and 21 respectively.
    • Lumera revived as a Corrupted from Chapter 25.
    • Both Alears 1000 years in the past while they are still loyal to Sombron from Chapter 24, also possibly engaged with Fell Marth.
    • All of the Alternate Royal Siblings, revived as Corrupted from the Fell Xenologue.
    • Rafal, as the Final Boss of the Fell Xenologue.

The Spring 2022 banner will have Michalis on it
And he will be rather indignant at being forced to participate in such stupid frivolities.
  • Jossed. but it does have Maria.
    • However, later confirmed in the 2023 Spring banner where he's forced to participate in the Spring festivities on the behest of his sisters.

A future Bridal Banner
Since the 2019, 2020 and 2021 Bridal banners have characters that are canonically married to each other, sometimes before the events of the game, with Pent and Louise from 2019, Nailah and Rafiel from 2020, and Juno and Zelot from 2021, there are a few predictions for character pairs for the next few Bridal banners, as well as some characters close to them:
  • Est and Abel from The Mystery of the Emblem, with either Cain or Palla as one of the units of that banner.
  • Alm and Celica, Boey and Mae, or Clive and Mathilda from Gaiden/Mystery of the Emblem.
  • Selphina and Glade from Thracia 776, with Finn as one of the units of that banner.
  • Igrene and Astolfo from The Binding Blade.
  • Bartre and Karla from The Blazing Blade.
  • Calill and Largo from Path of Radiance, with Elincia as one of the units.
  • Leanne and Naesala from Radiant Dawn, with either Reyson or Nealuchi as one of the units.

Possible future Duos or Harmonics
Halloween 2019 introduced Duo Heroes, while June 2020 expanded upon it with Harmonic Heroes, with the latter pulling characters from different games in the series (though coming from the same continent is possible). Don't be afraid to include characters not in game yet.

Duo ideas

  • When Shadows of Valentia gets treated with a children's banner, as Celica was already given a duo with Alm during Valentines, maybe this time around she can pair up with her brother Conrad.
  • Lloyd and Linus, and Lugh and Raigh, since they're brothers.
  • Male Corrin and Sakura, since there was a duo with Female Corrin and Elise from the "Ninja Training" banner from November 2021.

Harmonized ideas

  • Two masterful tacticians with rocky childhoods, Claude and Soren. Judging by their mannerisms, this is bound to become a Boke and Tsukkomi Routine in the making, with Deadpan Snarker Soren as the latter and the laid-back Claude as the former.
  • Yuri and Leon, well they look almost identical, and it'll be hilarious for it to turn out that they're not related in any way.
  • Nino, Lugh, and Raigh in form of a trio unit like Young Palla. Just to give them a chance of being together as a family for once.
  • Roy and Eliwood, as a sort of Harmonized Hero like Altina & Sanaki and Leif & Seliph.
    • Confirmed in the Bridal Blossom banner in April 2022 as a Harmonized Groom unit.
  • Felix and Shannan, where they relate and converse about having Major bloodlines, being swordsmen and responsibilities from their fathers, despite their connected equipment they wield contrast each other.
  • Alcryst may receive a Harmonic with either Ignatz (archer with an elder brother, with an insecurity complex) or Bernadetta (also an archer, though she's a different type of insecure). Another Fódlan-Elyos pairing is Raphael with Alfred, Etie, or Boucheron, due to the emphasis on muscles.
  • With Engage revolving around past heroes called upon by newer units, this gives a large amount of options pertaining to units pairing up with an Emblem. For those that start with one: Marth and Alear, Céline and Celica, Yunaka and Micaiah, Seadall and Corrin, Diamant and Roy, Timerra and Ike, and Lumera and Sigurd.

Possible Pirate Banner
Due to the Pirate theme going for 2020 and 2021, a possible future (and potentially final) banner would include Dart and/or Fargus from The Blazing Blade, Basilio from Awakening, Patty from Genealogy of the Holy War as a light connection with pirates and her connection to her mother Brigid, and Leanne from Radiant Dawn just for kicks and possible singer for pirate songs.
  • Considering that Leanne just got a variant for the "Of Lost Kingdoms" banner in January 2022, that's going to be a long shot for her to be in one now, but another possibility: Hel from Heroes, with the cross-and-bones connection, as well as her connection to Naglfar, her ship that is made from the nails of the dead in Norse Mythology.

The next Engage banner will have a Brodian theme
Since the first one was primarily Firene-based, I think Brodia will be next. I suspect it will feature Alcryst(bow infantry), Diamant(sword infantry), Citrinne(mage infantry), Amber(lance cavalry) and Yunaka(dagger infantry).
  • Partially confirmed. Diamant, Citrinne, and Rearmed Alcryst are accounted for, with the guessed weapon/movement classes. The rest are jossed. Meanwhile, Male Alear was also released, and Lapis (also not predicted) is sent straight to the 3/4-star pool.

    Detailed Future Character Predictions 
Gharnef will eventually be playable
As the driving force between the conflicts of the Archanaea games, it's highly likely that he'll eventually show up. Specific attributes will likely include...
  • Gharnef will use Red Tomes — all prior Dark Magic users have been Red Tome users in this game.
  • Gharnef's ultimate weapon skill will be Imhullu (because why would it be anything else?) It will have Might comparable to other legendary weapons and will passively increase Gharnef's Defense and Resistance by a large value (5 or something like that), to reflect that it made him flat-out Nigh-Invulnerable in his home games.
    • Alternatively, Imhullu will straight-up block a large percentage of incoming damage, similarly to Urvan or Divine Tyrfing.
    • Imhullu will be strictly exclusive to Gharnef — other Heroes cannot inherit it under any circumstances.
  • Stat-wise, Gharnef will have titanic Defense and Resistance for a tome user (even without Imhullu) along with respectable Attack, but his Speed will be somewhat lacking. He might also have low HP, meaning that anything strong enough to hurt him at all will be likely to put a huge dent in him, if not ORKO him outright.
  • Gharnef will be unavailable through Summoning, instead being acquired via Tempest Trial and/or Grand Hero Battle.
  • Confirmed playable. Other confirmations: red tome user, with signature tome Imhullu. He's also a Grand Hero, released before Book III.

Julius will eventually be playable
  • Julius will be a Red Tome user like every other Dark Mage.
  • Julius's ultimate weapon skill will be Loptyr, which will be essentially an even stronger Imhullu — If not in terms of Might (which is likely, since legendary Tomes are standardized to 14 Might in this game), then at least in terms of damage-blocking utility. However, it will also cause Julius to count as a Manakete/Dragon in addition to a Tome user, meaning that weapons that deal effective damage on Dragons (like Falchion and Naga) will deal effective damage to a Loptyr-using Julius as well (and potentially ORKO him).
    • Loptyr will be strictly exclusive to Julius.
  • Julius's stat spread will be more offensive than Gharnef's, with greater Speed in exchange for less Defense and Resistance.
  • Julius will be unavailable through Summoning, instead being acquired via Tempest Trial and/or Grand Hero Battle.
    • Called it! Julius is confirmed to be a Grand Hero Battle, slated for release on 5/14/2018.

Nergal will eventually be playable
  • Nergal will use Red Tomes as well — see Gharnef and Julius.
  • Nergal's penultimate weapon skill will be Nosferatu, which will function similarly to how it does in the main games, though the effect may be toned down. (Its Might will most likely be 7 or 8, not 9 or higher.)
  • Nergal's ultimate weapon skill will be Ereshkigal, which in this game will be a beefed up Nosferatu — great Might on par with Falchion, Armads, etc. and regaining a greater proportion of health relative to the damage inflicted (if Nosferatu doesn't already heal for 100% of damage dealt, in which case Ereshkigal will also heal 100% of damage dealt).
    • Ereshkigal will be strictly exclusive to Nergal, but Nosferatu will be available for other Red Tome users to inherit (though Flux and Ruin will be prerequisites for it, so a Red Tome user without those skills will need to inherit them, from Nergal or another Dark Mage, before inheriting Nosferatu).
  • Nergal may or may not have a field skill that drains health from allies (but cannot reduce their HP below 1) — essentially Ardent Sacrifice in reverse. Said field skill, if it exists and Nergal has it, may or may not be strictly exclusive to him.
  • The main reason for Nergal's skills revolving around Life Drain is that stealing the life-force of others to empower himself was Nergal's entire modus operandi in The Blazing Blade.
  • Nergal might have a thoroughly stupidly large amount of HP, though he may also have slightly sub-par defenses. This may have the effect of making his Life Drain abilities less efficient just by virtue of a single HP not meaning as much to Nergal as it would to a Hero with lower HP and higher Defense and/or Resistance.
  • Nergal will be unavailable through Summoning, instead being acquired via Tempest Trial and/or Grand Hero Battle.

Lyon
  • Lyon, being a Dark Magic user in the main series, will use Red Tomes here.
  • Lyon's ultimate weapon will be Naglfar, which will most likely give him a stat boost, similarly to Eirika and Ephraim's ultimate weapons. Alternatively, it may have built-in Escape Route or Wings of Mercy (since its namesake was a ship).
    • Naglfar will be strictly exclusive to Lyon.
  • Lyon will have a unique field skill that allows him to place additional units on the battlefield — either randomly-generated generic units or randomly-selected other Heroes from your roster. To keep this from being hideously overpowered, it would have some sort of cost to use — either draining a large portion of Lyon's HP with each use (and being unusable if it would reduce his HP below 0) and/or requiring Lyon to have a Special Skill (e.g. Dragon Gaze, New Moon, Daylight, etc.) charged up and ready to use (in which case using this field skill would expend the Special Skill charge as if the Special Skill had been used). It might also be somewhat odd to use, considering that it's a Field Skill that doesn't target an ally.
    • This special skill would be semi-strictly exclusive to Lyon and Izuka (who would have it by default as a 5-star skill) and inheritable by two specific other units, namely Knoll and Ewan. (This, of course, would depend on Izuka, Knoll, and Ewan also becoming playable characters on top of Lyon becoming playable and the summoning skill existing in the first place.)
    • If the summoning skill creates generic units, they would come at the same level as the user, with randomly-generated stats, skills, and movement classes (similarly to the generation of non-standard enemy units in non-predetermined maps). The generic units would not be able to earn EXP or SP.
    • If it summons Heroes, they would come from your roster, with all statistics (level, stats, skills, etc.) as is. The algorithm for deciding which Hero you summon may or may not be weighted to call a Hero whose level is appropriate for the map you're on. The summoned Hero would count as if they had been selected to be brought to the mission from the get-go for all intents and purposes — and that means all intents and purposes. If you're playing on a map where you instantly lose if you suffer even a single casualty, it's Game Over if the summoned Hero goes down. If you're playing a mode where you play several maps in a row with the same team (and get to bring along another team if you lose) (such as Tempest Trial or Chain Challenge), the summoned hero is brought along for all future maps in the sequence, and becomes unavailable for re-selection if your team goes down. If you're playing a mode where you play several battles in sequence and have to choose a new team for each one, such as Squad Assault or Arena Assault, the summoned hero becomes unavailable until your game is completely over. And so on.
    • The summoning skill might itself be a Special Skill instead of a field skill (in which case it would likely have a 5-combat or greater cooldown).
  • Lyon would be unavailable through Summoning, instead being acquired via Tempest Trial and/or Grand Hero Battle.
    • Lyon confirmed as a Grand Hero Battle!
      • And ha ha ha wow, I was wrong on EVERY count except Lyon being a Red Tome User wielding Naglfar. I was wrong about its effect — it’s basically a super-Rourraven. And there’s no summoning skill (pity, it would have been nice to deploy more than 4 units on a map) — he gets Vengeance instead.

Garon
  • Just like in Fates, Garon will use Axes.
  • Garon's ultimate weapon skill will be Bölverk, which will most likely have an effect that reduces the damage Garon takes or hinders enemy follow-up attacks and/or counterattacks. (In Fates, it buffed its wielder's Avoid, but obviously that's not possible here.)
    • Bölverk will be strictly exclusive to Garon.
    • Or it could grant Distant Counter, being the first axe to do so.
      • Well, not first axe anymore; Dorcas' Stout Tomahawk claimed that honor.
  • Garon will be your typical armored unit, with very high stats all-around and terrible movement.
  • Garon would be unavailable through Summoning, instead being acquired via Tempest Trial and/or Grand Hero Battle.
    • Garon confirmed as a Grand Hero Battle. Well done. What's jossed, however, is the weapon he uses. Instead of being an armored axe, he's a red dragon infantry—with a breath that nullifies dragon weakness.

Medeus
  • Unlike his many successors, Medeus actually belongs to a playable class (Manakete) and therefore could possibly become a playable character in Heroes.
  • Medeus will obviously be a Dragonstone unit, though what color he’d be is uncertain. His being an Earth Dragon makes me think he might likely be green.
    • Alternatively, he could join Grima!F!Robin as a colorless dragon.
  • Medeus’s penultimate and ultimate weapon skill will be his Earth Breath, which will either straight-up have stupidly high Might or will confer some sort of defensive boost.
    • The Earth Breath will most likely be strictly exclusive to Medeus.
    • Alternatively, Medeus might have Dark Breath as his penultimate (and maybe even his ultimate, though that would quite frankly be underwhelming).
  • Medeus would be unavailable through Summoning, instead being acquired via Tempest Trial and/or Grand Hero Battle.
  • He is confirmed as a Colorless Infantry Dragon wielding the Shadow Breath (so no Earth Breath (although all Earth Dragons in Mystery of the Emblem wields the Dark/Shadow Breath)), as well as him being a Mythic Hero of Dark released in late April 2022, so he's limited of a sorts, but it's through summoning nonetheless.

If Salem is selected, he will have Poison Strike
Dark magic in Jugdral, not counting Loptyr, all used poison. Then again, Salem can't use poison.
  • Jossed. He does not start with Poison Strike, or has the effect on his weapon.

Erinys will have Fury
It's in the name!
  • Jossed. She has B Duel Flying 4.

If Maribelle is selected, she will be a flying Staff user
She can become a Falcon Knight, a lance and staff using unit, but she's not suited for the lance. Given that Hinoka is now a flying bow user, why not a flying staff user?
  • Jossed for the time being. She's a troubadour, as usual.

Azelle may have the 'Fjalar pose' of rising one hand up
Arvis, Saias, Julius. They all have this pose. So what's to say that if they included Azelle, he'll end up doing that too? However, it might clash with his overall shy attitude (Saias was at least decently confident) or perhaps the fact that he's of the Minor Fjalar blood, not Major.
  • Jossed. His ready animation is him holding his tome aside with both hands. It however does service to his overall shy personality.

Lex will have his own version of the Brave Axe
Kinda the same way Arden has the Follow-Up Ring, referencing the Guide Dang It! Pursuit Ring sidequest, and Ayra has her own unique version of the Astra skill since it's her Signature Move in her home game.
  • The axe would have vantage or quick riposte built into it and cannot be inherited.
  • Confirmed! He has the Goddess Axe exclusive to him, which is a dual phase Brave Axe that also gives +5 Def, but inflicts -5 Spd/Res.

Vaida will have the Uber Spear
It would boost all of her stats (or give her fury to balance it out) as well as probably giving her distant counter too.

Although whether it's inheritable or not could be left up in the air due to the likeliness of it being utterly broken, as having it be inheritable could be a Mythology Gag to the mine glitch that would allow it to be obtainable by the player.

  • The way I can see it being inheritable is if it was pretty much Fury 3 on a lance like the 2019 Halloween weapons.

Larum, Elffin, and Tethys would become Adaptational Badasses and be able to fight
Unlike other refreshers in the series, the ones in the GBA trilogy do not have any capability of wielding weapons. Ninian, however, became a manakete-refresher unit in Heroes due to her dragon heritage and it's very likely that Nils would be one too.
  • Tethys could be a magic unit, because her brother Ewan is a mage.
  • Larum could be a lance unit, referencing her adoptive father Douglas.
  • Elffin could be a bow or a magic unit where he uses his harp to fire music notes.
    • Tethys and Larum are confirmed as colorless dagger units.

Kellam will be summonable, but not announced
He'll essentially be a secret character who won't appear on any banner, not even his banner or debut video. He will seem like a glitch for ages.
  • Semi-confirmed with his Halloween variant, which was not officially announced in a trailer due to being the Tempest Trials+ reward for Nihility & Dream 4.

One of the beast units will be an alternate version of Nowi.
Who has the power to turn into a giant spider.

Felix will be a Grand Hero Battle unit
Referencing his love for dueling, as he would want to challenge the player first before joining them.
  • Jossed, he's in the regular summoning pool.

Early Legendary Heroes skill updates
Since Legendary Ike and Fjorm received upgrades to their exclusive skills and an extra Tier 4 skill, with Legendary Ike getting Radiant Aether II and Joint Drive Res, and Fjorm getting Ice Mirror II and Atk/Def Unity and later Mirror Stance 3, and the both of them alongside Gunnthrá, Ryoma and Female Robin receive refinements for their weapons in later updates, there are some predictions on what will be the upgrades of other earlier Legendary Heroes:
  • Gunnthrá:
    • Her Chilling Seal II would most likely affect more foes, more stats debuffed, and/or remove the HP requirements.
    • She would most likely get either Fortress Def/Res 3, or Fortress Res 4.
      • Final Verdict: Her Chilling Seal II does all three predicted, which allows her to inflict -7 Atk/Spd/Def/Res to the target with the lowest Def, as well as inflict -7 Atk/Res to all foes withih 2 spaces of those targets at the start of her turn, regardless of her HP. She however gets Atk/Res Solo 4, instead any of the Fortress skills.
  • Legendary Ephraim:
    • His Flame Siegmund would change the base effect to be similar to Duessel's Obsidian Lance, and the unique refine allows him to ignore skills that deny any of his follow-up attacks, ignore skills that changes priority and gain stats if the foe is at 75% HP or above at the start of combat.
    • His Solar Brace II would give him -2 special cooldown at the start of turn 1, increase the HP recovered to 70%, allows him to recover HP per attack he performs, and/or gives him [Canto].
    • He would most likely get either Atk/Def Solo 4, Joint Hone Def, or Atk/Def Menace.
      • Final Verdict: Right about the Atk/Def Solo 4, some of it wrong on the other two. Flame Siegmund grant him +4 Atk/Def during combat if he either initiates combat or is not adjacent to an ally, and the unique refine allows him to and gain +1 special buildup per attack and inflict -5 Atk/Def on the foe during combat if he is at 25% HP or above at the start of combat, and his Solar Brace II allows him to gain [Canto (2)], ignore skills that deccelerates his special buildup, and allows him to recover 10 HP after combat.
  • Legendary Female Robin:
    • Her Dragonskin would either upgrade to her Halloween variant's Dragonscale, or Dragonskin II, which will have a different effect to Dragonscale such as inflicting -6 Atk/Spd or -5 Atk/Spd/Res and -1 special buildup on the foe during combat if the user either initiate combat or the foe is inflicted with a penalty.
    • She would most likely get Dragon's Ire 3, Threaten Atk/Res 3, Atk/Res Rein 3, or Atk/Res Menace.
      • Final Verdict: Wrong on both accounts. Dragonskin II removes her flying weakness, and gives her +6 Atk/Spd/Def/Res and ignore any of the foe's field stat buffs if the foe either initiates combat or is at 75% HP or above at the start of combat, and she gets Spd/Res Rein 3.
  • Legendary Lyn:
    • Her Swift Mulagir would have the base effect be changed to give her +5 Atk/Spd during combat if she either initiates combat or is within 2 spaces of an ally, and the unique refine allows her to deal 20% of her Spd, gain stats and the Null Follow-Up effect if her foe is at 75% HP or above at the start of combat.
    • Her Laws of Sacae II would most likely be a better version of the Form skills that activates regardless of which phase it is, that also gets an additional effect if there are 2 or more allies within 2 spaces of her, such as Close Counter or any form of Cooldown Manipulation.
    • She would most likely get Joint Drive Spd, Joint Drive Atk, or Joint Hone Spd.
      • Final Verdict: For Laws of Sacae II, got the regardless of phase right and techically a better version of the Form skills, but it gets an effect regardless of the amount of allies near her, with Laws of Sacae II giving +6 Atk/Spd/Def/Res during combat and preventing the foe from counterattacking if they wield a Melee weapon if she has 5 Spd or more than her foe during combat, if she either initiates combat or is within 2 spaces of an ally. Also got the Joint Drive Spd right. Her Swift Mulagir's refine later on has her give +5 Atk/Spd during combat and ignore all of her foe's skills other than her target during combat if she is within 3 spaces of an ally, and the unique refine allows her to gain +5 Atk/Spd and true damage equal to 15% of her Spd if either she initiates combat of the foe is at 75% HP or above at the start of combat, so got some of it slightly right.
  • Legendary Ryoma:
    • His Bushido II would most likely either get -2 special cooldown at the start of turn 1, have a better Windsweep effect, and/or inflict -5 Atk/Spd/Def on the foe during combat.
    • He would most likely get either Kestrel Stance 3, Swift Sparrow 3, or Joint Hone Spd.
      • Final Verdict: Wrong on both accounts. His Bushido II removes his flying weakness, boost his damage by +7, and reduces damage taken from attacks and non-Røkkr AOE specials by 4% for every point of Spd he has over his foes, up to 40%, and he gets Atk/Spd Rein 3.
  • Legendary Hector:
    • His Thunder Armads would change the base effect to be similar to Mamori's Mirage Axe and remove his Armor weakness, and the unique refine allows him to inflict debuffs on the foe's Atk and Def and reduces damage taken from the foe's first attack if his foe either inititates combat or is at full HP at the start of combat.
    • His Ostia's Pulse II would most likely increase the maximum Movement type amount needed, remove it entirely, give -2 special cooldown, includes himself as well, or activate more than once, and/or give him [Savior].
    • He would most likely get Ruptured Sky, Blue Flame, Slick Fighter, or Crafty Fighter.
      • Final Verdict: Right about Crafty Fighter, wrong about some parts of his Ostia's Pulse II. His Ostia's Pulse II has the same movement type requirement, but it now grants -1 special cooldown to himself and all his allies if they're at maximum special cooldown every turn with the addition of +6 Def/Res. His Thunder Armad's refine is nearly on the money, as the refine increases the activation range to 3 spaces while only needing 1 ally and also inflicts -5 Atk/Def on the foe during combat with the same activation requirement, being similar to Mamori's Mirage Axe, but the unique refine allows him to inflict a further -5 Atk/Def during combat and reduces damage from the foe's first attack by 40% if the foe either initiates combat or is at 75% HP at the start of combat. Overall, while a shotgun approach, got most of it right, but some of it wrong.
  • Legendary Lucina:
    • Her Thögn would have the base effect gain dragon effectiveness and increase the stats gain alongside it activating it if she either initiates combat or is within 2 spaces of an ally, and the unique refine allows her to warp to an adjacent space of an injured ally and gain an extra action if she defeat her foe once per turn.
    • Her Future Vision II would either function like Reposition instead of Swap, and/or adds the Atk/Spd Link 3 effect as well.
    • She would most likely get Swift Sparrow 3, Joint Drive Atk or Joint Drive Spd.
      • Final Verdict: Her Future Vision II go the additional of the stronger version of Atk/Def Snag, so was wrong on both accounts. However, she did received Swift Sparrow 3, so got that one right. Her refine for her Thögn gives her and her ally the guaranteed follow-up status effect if she uses or is the target for an assist skill and changes the +4 Atk/Spd/Def/Res effect to activate when she either initiates combat or is within 2 spaces of an ally, and the unique refine allows her to inflict -4 Atk/Spd/Def on the foe during combat as well as double the field stat debuffs on those foe's stats during combat if she is within 3 spaces of an ally. Overall, got Thögn and Future Vision II wrong, but got Swift Sparrow 3 right.
  • Legendary Marth:
    • His Exalted Falchion would have the base effect also allow him to gain stats if the foe is at 75% HP or above at the start of combat, and the unique refine allows him to gain stats at the start of his turn if he is within 3 spaces of an ally, and he gain stats during combat if he is within 3 spaces of an ally.
    • His Fire Emblem II would most likely increase the stats to +6, grant the Bonus Doubler effect, and/or give him -2 special cooldown at the start of turn 1.
    • If not Fire Emblem II, then Binding Shield II would most likely also inflict -3 Spd/Def on the foe during combat, give him +1 special buildup per attack he performs, give him -2 special cooldown at the start of turn 1, and/or Damage Reduction like the Close Call/Repel/Spurn/Frenzy skills.
    • He would most likely get Atk/Spd Unity, Joint Drive Atk, or Joint Hone Atk.
      • Final Verdict: He sort of got Fire Emblem II, only that it's Brave Marth's Shining Emblem, so got the +6 to stats right. Got Binding Shield II wrong, though, as it allows him to activate all the effects if he has 5 or more Spd more than his foe during combat. Got some of his Exalted Falchion right, as the refine allows him to gain +4 Atk/Spd/Def/Res during combat if either he has a [Bonus] or is at 50% HP or above at the start of combat, and the unique refine allows him to gain an additional +4 Atk/Spd/Def/Res during combat as well as reverse any field stat buffs he has during combat, effectively countering any [Panic] status he has on him. Overall, got some of his Exalted Falchion and "Fire Emblem II" right, but everything else wrong.
  • Legendary Tiki:
    • Her Divine Mist would have the unique refine allows her and her ally to gain Atk/Spd and the [Orders] status if she starts her turn adjacent to an ally.
    • Her With Everyone! II would most likely also include the Armor March effect, increase the activation and buff range, and/or gives her [Savior].
    • She would most likely get any of the Unity skills, or Fury 4.
      • Final Verdict: Her With Everyone! II increased the activation range to 2 spaces and stat boosts to +6, and also grants [Savior] against ranged foes as well, but not Armor March effect. However, she got Slick Fighter instead. Got her Divine Mist's refine wrong, as the unique refine allows her to gain +4 Atk/Spd/Def/Res during combat as well as decreases her foe's Atk during combat equal to 75% of the total field stat buffs she has on her Def and Res. Overall, got some of With Everyone! II right, everything else wrong.
  • Legendary Eirika:
    • Her Storm Sieglinde would change the base effect to gain stats and +1 special buildup if she either initiates combat or there are more foes within 2 spaces of her than allies, and the unique refine allows her to ignore skills that deny any of her follow-up attacks, give her Desperation if she initiates combat and gain stats if the foe is at 75% HP or above at the start of combat.
    • Her Lunar Brace II would either remove the +1 special cooldown (and might lower the defenses reduced to 30%), allow her to ignore part of her foe's defenses during combat, and/or gives her [Canto].
      • Considering her Brave variant's Moonlight Bangle is essentially a much better version of her Lunar Brace with the addition of negating Guard effects and Canto, and Legendary Ephraim's Solar Brace II recovers 10 HP after combat with the addition of negating Guard effects and Canto, her Lunar Brace II would likely go along the route of dealing damage equal to 20~30% of the foe's Def during combat per attack with the addition of negating Guard effects and Canto as well.
    • She would most likely get Atk/Spd Solo 4, Surge Sparrow, Atk/Spd Menace, or Joint Hone Spd.
      • Final Verdict: Her Lunar Brace II has [Canto (2)] and allows her to deal damage equal to 15% of the foe's Def per attack during combat, but has the Null Follow-Up effect instead of the anti-Guard one, so got that wrong. She however got Atk/Spd Solo 4, so got that one right. Her refine for Storm Sieglinde is changed it so that she gains +4 Atk/Spd/Def/Res during combat and gain +1 special buildup per attack if she either initiates combat or is not adjacent to an ally, and the unique refine gives her +4 Atk/Spd/Def/Res and reduces damage taken from attacks and non-Røkkr AOE specials by 4% for every point of Spd she has over her foe, up to 40% damage reduced, if she is at 25% HP or above at the start of combat. Overall, got some of it mixed up, and some of it right and wrong.
  • Hríd:
    • His Gjöll would have the base effect also activate if a [Bonus] is applied to him, and the unique refine allows him to gain stats equal to the foe's debuffed stats, a Life Drain effect and reduced damage taken from the foe's first attack if the foe either initiates combat or is a full HP at the start of combat.
    • His Freezing Seal II would most likely affect more foes, more stats debuffed, and/or remove the HP requirements.
      • Considering that Gunnthrá's Chilling Seal II allows her to inflict -7 Atk/Spd/Def/Res to the target with the lowest Def, as well as inflict -7 Atk/Res to all foes withih 2 spaces of those targets at the start of her turn, regardless of her HP, Freezing Seal II would mirror her Chilling Seal II with him targeting the lowest Res and inflict -7 Atk/Def to all foe within 2 spaces of that target, or go a different route where he inflicts a status effect instead.
    • He would most likely get Joint Hone Atk, Panic Smoke 3, or Atk/Def Menace.
      • Final Verdict: Got Atk/Def Menace right, and got Freezing Seal II right due to being vague about it, where it inflicts -7 Atk/Def and the [Guard] status effect to the foe with the lowest Res and any foes within 2 spaces of that unit at the start of his turn. The refine of his Gjöll gives him the additional -5 Atk/Def if either he is at 25% HP or above at the start of combat or the foe has a [Penalty] inflicted on them, and the unique refine allows him to inflict an additional -5 Atk/Def on the foe during combat as well as effectively reverse any field stat buffs the foe has on their Atk and Def during combat if he either initiates combat or is within 2 spaces of an ally. Overall, got the Atk/Def Menace right, got some of Freezing Seal II right, and everything wrong with his Gjöll.
  • Legendary Azura:
    • Her Prayer Wheel would have the unique refine allow her to give +5 to a single stat if she dances an ally.
    • Her Gray Waves II would, decrease the movement type restrictions, grants them the Bonus Doubler status, and/or give them the [Canto] status.
    • She would most likely get B Duel Flying 4.
      • Final Verdict: Got both Gray Waves II and her new skill wrong, where Gray Waves II just has the addition of giving [Null Panic] to the target ally as well, and she gets Atk/Spd Push 4. The refine for her Prayer Wheel does not change the base effect, and the unique refine allows her to give +6 Spd to all allies within 2 spaces of her at the start of her turn, and gives her +5 Atk/Spd during combat and the Triangle Adept effect if she is at 25% HP or above at the start of combat. Overall, got all of it wrong.
  • Legendary Roy:
    • His Dragonbind would have the unique refine would reduce his foe's Atk, increases his Def/Res, and/or reduces damage taken from attacks.
    • His Human Virtue II would most likely increase the range as well as give stats to himself and any allies within 2 spaces of him during combat.
      • With his Harmonized Groom variant's Faith in Humanity granting +6 Atk/Spd to himself and non-Dragon or Beast allies within 3 spaces of him, as well as having the Tempo effect if the total field stat buffs of at least two non-Dragon or Beast allies is greater or equal to 10, Human Virtue II may match the range of Faith in Humanity, as well as have a different effect which requires activation based on bonuses.
    • He would most likely get Atk/Spd Unity, Null C-Disrupt, Spurn, or Spd/Def Tempo.
      • Final Verdict: Got Spurn and some of Human Virtue II right, as Human Virtue gives himself and allies within 2 spaces of him +6 Atk/Spd at the start of his turn if he's within 2 spaces of an ally, gains Atk/Spd/Def/Res during combat equal to the highest field stat buffs of each stat of allies within 2 spaces of him, and reduces damage taken from the foe's first attack as a percentage equal to the sum of the highest total of field stat buffs of 3 allies within 2 spaces of him, up to 40%, all of which ignores Dragon and Beast allies. The refine for his Dragonbind gives him +4 Atk/Spd/Def/Res, +1 special buildup per attack and ignore skills that inflicts -X special buildup on him if he is at 25% HP or above at the start of combat. Overall, got some of it right, but everything else wrong.
  • Legendary Alm:
    • His Luna Arc would have increase to his stats if he either initiates combat or is within 2 spaces of an ally, have the deals damage equal to 25% of the foe's Def during combat to activate with the same conditions, and the unique refine grants him more stats and +1 special buildup.
    • His Lunar Flash II would increase the damage boost to 25% of his Spd during combat and ignore skills that reduces damage taken.
    • He would most likely get Atk/Spd Ideal 4, Atk/Spd Menace, or Joint Hone Atk.
      • Final Verdict: Got the ignoring damage reduction of Lunar Flash II right, but got the increased percentage wrong, as well as him getting Time's Pulse instead. The refine for his Luna Arc gives him +5 Atk/Spd during combat and deals damage equal to 25% of the foe's Def during combat, also add that damage to AOE specials, if he either initiates combat or is within 2 spaces of an ally, and the unique refine gives him an additional +5 Atk/Spd during combat, ignores Guard effects, and prevent the foe from counterattacking if they wield a physical weapon and he has 5 or more Spd than his foe during combat. Overall, got most of Lunar Flash II and Luna Arc right, but got the skill wrong.
  • Legendary Eliwood:
    • His Ardent Durandal would have the addition of increasing his stats if he is at 25% HP or above at the start of combat, and the unique refine allows him to grants the [Follow-Up] status effect to the ally with the highest Atk and increases his stats further.
    • His Visions of Arcadia II would give +6 Atk/Spd/Def/Res and [Null Panic] instead of just Atk/Def.
    • He would most likely get any of the Flow skills, or Atk/Spd Catch 4.
      • Final Verdict: His Visions of Arcadia II gives +6 Atk/Spd/Def, [Null Panic] and [Canto (1)] to himself and the ally with the highest Atk if there is a Dragon or Beast ally at the start of his turn, and he gets Flow Refresh 3. The refine for his Ardent Durandal now gives [Bonus Doubler] to himself and the highest Atk ally at the start of his turn and gives +4 Atk/Spd/Def/Res during combat if he is at 25% HP or above at the start of combat, and the unique refine gives him +4 Atk/Spd/Def/Res, ignores any of the foe's field stat buffs during combat and deal damage equal to 15% of the foe's Def per attack, all which activates if he either initiates combat or is within 2 spaces of an ally. Overall, got part of Ardent Duradal, most of Visions of Arcadia II and Flow Refresh right, but every else is off the mark.
  • Legendary Julia:
    • Her Virtuous Naga would have the addition of dealing extra damage equal to a percentage of her Atk, and the unique refine would inflict debuffs, gives her a guaranteed follow-up attack and have extra effects if the foe is a Dragon.
    • Her Light and Dark II would increase the debuff and also gain Damage Reduction based on her Res and her foe's Res.
    • She would most likely get Atk/Res Menace, Atk/Res Ideal 4 or Ruptured Sky.
      • Final Verdict: Got Atk/Res Menace right, as well as her Light and Dark II increasing the value of the debuffs, from going -2 to -5, but missed that it would also ignore any field stat debuffs she has as well. The refine for her Virtuous Naga now also checks the foe's HP to give the +6 Atk/Res and also reduces damage taken from foe's attack and non-Røkkr AOE specials by 4% for each point of Res she has over her foe, up to 40% damage reduced, and the unique refine gives her +4 Atk/Spd/Def/Res during combat, grants her a guaranteed follow-up attack and allows her to counterattack against Dragon foes, all which activates if she is within 3 spaces of an ally. Overall, got Atk/Res Menace and most of Virtuous Naga and Light And Dark II right, but some of it mixed up and a few misses.
  • Legendary Leif:
    • His Meisterbogen would have the unique refine to inflict stat debuffs on the foe during combat and inflicts +1 special cooldown to the target and all allies within 2 spaces of the target after combat.
    • His Njörun's Zeal II would also grant him +6 Atk after combat.
    • If not Njörun's Zeal II, then his S Drink II would give -2 special cooldown at the start of turn 1 and give him [Canto (1)].
    • He would most likely get Atk/Res or Atk/Def Catch 4, Rouse Atk/Def 4 or any of the Feud skills.
      • Final Verdict: Wrong with Njörun's Zeal II and his skill, as Njörun's Zeal II has the addition of granting -1 special cooldown at the start of turn 1, and he gets Joint Drive Atk instead. The refine for his Meisterbogen has the unique refine give him +4 Atk/Spd/Def/Res during combat, deals damage equal to 10% of the foe's Atk and ignores skills that inflicts -x special buildup on him, all which activates if he either initiates combat or is within 2 spaces of an ally. Overall, got everything wrong.
  • Legendary Celica:
    • Her Saintly Seraphim would have the addition of increasing her stats and true damage percentage if she either intiates combat or is within 2 spaces of an ally, and the unique refine would allow her to gain more stats, ignore any penalties on her stats and skills that inflict -1 special buildup per attack during combat if her foe is at 50% HP or above at the start of combat.
    • Her Soul of Zofia II would have the addition of inflicting -5 Spd/Res on the foe during combat and gives her +1 special buildup if either she is not at full HP at the start of combat or the foe is at 75% HP or above at the start of combat.
    • She would most likely get Atk/Spd or Spd/Res Menace, or Pulse Smoke.
      • Final Verdict: Got Atk/Spd Menace and part of Soul of Zofia II right, as it gives her the Null Follow-Up and non-conditional Desperation effects, as well as inflict -5 Spd on the foe during combat and reduces the foe's non-Special Damage Reduction effects by half if she is at 25% HP or above at the start of combat. Her refine for her Saintly Seraphim has the refined version also give +5 Atk/Spd during combat if she either initiates combat or is within 2 spaces of an ally, and the unique refine gives her the [Special Accel] status effect and -1 special cooldown if she is at max special cooldown at the start of her turn if she is within 2 spaces of an ally, and gives +5 Atk/Spd during combat if she is within 3 spaces of an ally. Overall, got the skill, and part of Soul of Zofia II and Saintly Seraphim right.
  • Legendary Chrom:
    • His Randgríðr would have the foe's HP threshold lowered as well as also activate if he initiates combat, as well as grant him and a target ally a positive status effect if either he uses or is the target for a movement assist skill, and the unique refine grants him stats and either guarantees his follow-up attack and/or reduces damage taken from the foe's first attack.
      • With Legendary Male Robin granting field stat debuffs to himself and allies while also apply [Grand Strategy], the refined Randgríðr could potentially reverse those field stat debuffs instead to better pair off with Legendary Male Robin.
    • His To Change Fate! II would either grant extra movement, [Bonus Doubler], and/or increase the stats to include Def and/or Res as well.
    • He would most likely receive Close Salvo, Atk/Def Oath 4, Atk/Def Menace or Atk/Def Tempo 3.
      • Final Verdict: Got To Change Fate! II right, as it additional grants +6 Def and [Bonus Doubler], but he got Blue Feud 3 instead. The refine for his Randgríðr changes the debuff and penalty neutralization to activate if the foe is at 75% HP or above at the start of combat, and the unique refine grants him +4 Atk/Spd/Def/Res during combat, additional +2 Atk/Spd/Def/Res during combat for each [Bonus] and [Penalty] he has, and if he has a [Bonus] active he gets a guaratneed follow-up attack and reduces damage taken from the foe's first attack by 30%, all which activates if he either initiates combat or is within 2 spaces of an ally. Overall, got To Change Fate! II and most of Randgríðr right, but got the skill wrong.
  • Legendary Edelgard:
    • Her Aymr would also activate if she initiates combat, as well as give her damage reduction from the foe's first attack, and the unique refine would give her an Extra Turn, as well as give her stats if she faces against certain foes.
    • Her Raging Storm II would also give her +1 special buildup and inflicts -1 special buildup on the foe per attack if she is not adjacent to an ally.
    • She would most likely to receive Assault Troop 3, Atk/Res Ideal 4 or any of the Distant Counter skills.
      • Final Verdict: Got Atk/Res Ideal 4 right but Raging Storm II wrong, as while it gives her another action if she initiated combat and is not adjacent to an ally after combat, she gets a guaranteed follow-up attack and inflicts -5 Atk/Def on the foe during combat, and ignores skills that deny any of her follow-up attacks if the foe is a Dragon or Beast unit, all which activates if she either is at 25% HP or above at the start of combat or is not adjacent to an ally. The refine for her Aymr has the refined version allow her to -6 Atk/Def on the foe during combat, prevent the foe from making a follow-up attacks and reduce damage taken from the foe's first attack by 30%, all which activate if either she is not adjacent to an ally or the foe initiates combat, and the unique refine allows her to inflict -5 Atk/Def on the foe during combat, deals damage equal to 15% of her Atk, including AOE specials, and gives her +1 special buildup per attack, all which activates if either she is not adjacent to an ally or the foe is at 75% at the start of combat. Overall, got the skill and part of Aymr right, but every else wrong.
  • Legendary Seliph:
    • His Virtuous Tyrfing would also reduces damage taken from the foe's first attack, and the unique refine would give him stats as well as give him some positive status effects at the start of his turn.
    • His Holy War's End II would lower the HP threshold to 25%, as well as inflict debuffs and a negative status effect on the foes after combat.
    • He would most likely receive Holy Knight's Aura, Distant Storm, Atk/Def Menace, or Atk Smoke 4.
      • Final Verdict: Got part of Holy War's End II right, as inflicts -5 Atk/Def on the foe during combat, grants him a guaranteed follow-up attack, prevents the foe from making any follow-up attacks, and if the foe initiates combat he attacks twice in one round, all which activates if he is at 25% HP or above at the start of combat, but got the skill wrong, as he gets Distant Ferocity instead. The refine for his Virtuous Tyrfing has the refined version now inflicts -6 Atk/Def on the foe during combat, deals true damage equal to 15% of his Atk, ignore skills that deny his counterattacks, and restores 8 HP per attack if either he is not at full HP or the foe initiates combat or is at 75% HP or above at the start of combat, and the unique refine inflicts -5 Atk/Def on the foe during combat and reduces damage taken from the foe's attacks by 80% if the foe wields a tome or staff and 40% from all other weapon types if he either initiates combat or is within 3 spaces of an ally, and the Miracle effect if the foe initiates combat, he is within 3 spaces of an ally, he is at 50% HP or above and the foe would deal a lethal blow. Overall, got everything wrong.
  • Legendary Female Corrin:
    • Her Primordial Breath would lower the foe's HP threshold to 75% as well as reduces damage taken from the foe's first attack, and the unique refine would give her stats and gain effects depending on the allies within range of her.
    • Her Negating Fang II would increase the values of both the damage reduction and attack boost, also boost her damage if it's either ready or was already triggered during the current combat, as well as ignore Guard-like effects.
    • She would most likely receive Distant Dart, Atk/Spd Finish 4 or Def/Res Smoke 3.
      • Final Verdict: Got part of Negating Fang II right, as it increases the damage reduction and attack boost to 40%, but it also has the additional effect of granting -2 special cooldown after her first special triggers during combat if the foe has an attack twice effect, and she gets Guard 4 instead. The refine for her Primordial Breath has the refined version hve the additional effect of reducing damage taken from the foe's first attacks by 7, including both attacks from "attack twice" effects if the foe either initiates combat or is at 75% HP or above at the start of combat, and the unique refine gives her -2 special cooldown at the start of turn 1 if she has a defensive special, and gives her +4 Atk/Spd/Def/Res during combat, ignores Guard, reduces damage taken from the foe's attacks and non-Røkkr AOE specials by 30% and restores 7 HP after combat, all which activates if she is at 25% HP or above at the start of combat. Overall, got part of Negating Fang II right, but everything else wrong.
  • Legendary Dimitri:
    • His Areadbhar would have the additional effect of granting +1 special buildup per attack during combat, and the unique refine would allow him to deal +7 damage when he triggers his special, allows him to counterattack first if the foe initiates combat, and grants him -1 special cooldown after combat, all which activates if him or an ally within 3 spaces of him is are not at full HP or a [Penalty] active.
    • His Atrocity II would also activate if he initiates combat and increases the true damage.
    • He would most likely receive Distant Dart, Distant Pressure, Spd Smoke 4, Time's Pulse 4, Atk/Spd or Spd/Def Menace.
      • Final Verdict: His Atrocity II increases the activation range to if the foe is at 40% or above at the start of combat, and additionally inflicts -4 Atk/Spd/Def to the foe during combat, reduces damage taken from the foe's first attack by 40%, increases the debuff to -6 Atk/Spd/Def/Res after combat, also inflicts [Guard] and increases the range after combat to 3 spaces, and he gets Atk/Spd Clash 4 instead. The refine for his Areadbhar has the refine version also give him +7 Spd if he is comparing his Spd to either his ally or foe's Spd, and restores 7 HP after combat if he is at 25% HP or above at the start of combat, and the unique refine grants him an additional +4 Atk/Spd/Def/Res during combat, ignore skills that grant +X special buildup on the foe and inflicts -X special buildup on him, and halves the foe's non-Special damage reduction skills, all which activates if he either initiates combat or is within 2 spaces of an ally. Overall, got everything wrong.
  • Legendary Lilina:
    • Her Studied Forblaze would change it so that she receive -1 special cooldown at the start of multiple turns, and the unique refine would grant her true damage based on her attack and grants her buffs during combat.
    • Her Gifted Magic would have the additional effect of ignoring -X special buildup per attack during combat and increases the damage percentage.
    • She would most likely receive Still Water 4 or Atk/Res Menace.
      • Final Verdict: Her Gifted Magic II increases the damage dealt to 1x instead of 0.8x, and grants [Canto (1)] to herself and allies in 3 rows or 3 columns centered on her after combat if she triggered it before combat, and she gets Sabotage A/R 3 instead. The refine for her Studied Forblaze has the refined version give her -1 special cooldown at the start of her turn if she is at max special cooldown, and the unique refine gives her +5 Atk/Res during combat, allows her to make a guaranteed follow-up attack, deals damage equal to her Res before and during combat, and reduces damage taken from the foe's first attack by 30%, all which activates if she either initiates combat or is within 2 spaces of an ally. Overall, got part of Gifted Magic II and Studied Forblaze right, but everything else wrong.
  • Legendary Claude:
    • His Failnaught would have the additional effect of recovering HP after combat, and the unique refine would ignore the foe's field stat buffs during combat and deals damage equal to a percentage of his Spd.
    • His Fallen Star II would have the additional effects of Canto (1), inflict debuffs on the foe during combat and also reduces damage taken in the enemy phase.
    • He would most likely get Spd/Def Hold, Atk or Spd Smoke 4, Guidance 4, Soaring Guidance, or Deadly Miasma.
  • Legendary Sigurd:
    • His Hallowed Tyrfing would lower the foe's HP requirement and increase the damage reduction, and the unique refine would inflict debuffs on the foe during combat, ignore the foe's field stat buffs during combat, and allows him to surivive at 1 HP.
    • His Holy-Knight Aura II would have the additional effect of giving him Atk at the start of his turn and ignores Guard.
    • He would most likely get Fatal Smoke 4, Alarm Atk/Def, Incite Atk/Def, Atk/Def Clash 4 or Def/Res Smoke 3.
      • Final Verdict: He got Seal Def 4 instead and his Holy-Knight Aura II has the value increase from 25% to 30% and the additional effect granting the [Duelist's Blow] status effect and +6 Atk/Def to himself and allies after combat. The refine for his Hallowed Tyrfing is pending.
  • Legendary Male Byleth:
    • His Professorial Text would have the additional effect of dealing damage based on the percentage of his Atk, and grants stats to allies within 2 spaces of him, and the unique refine would give him the Time's Pulse 3 effect, additional stats during combat, ignores any field stat debuffs he has and ignore Guard.
    • His Sublime Heaven II would have the additional effect of reducing damage taken if he or his foe's special is ready or was triggered before or during combat.
    • He would most likely get Atk/Spd Oath 4, Pulse Up: Blades or Def/Res Smoke 3.
      • Final Verdict: Got Atk/Spd Oath 4 right, but Sublime Heaven II has the values increase from 25% to 30% and 50% to 60% and the additional effect of reducing his special cooldown by 1 if he is at max cooldown at the start of his turn. The refine for his Professorial Guide is pending.
  • Legendary Micaiah:
    • Her New Dawn would have the Desperation effect trigger if she either is not at full HP or moved at least 2 spaces before combat, and have the additioanl effect of ignoring the foe's field stat buffs during combat, and the unique refine would give her additional stats, deal damage based on the percentage of her Atk and prevent the foe's follow-up attack.
    • Her Prescience II would increase the damage reduction and trigger from both attacks from "attack twice" effects, as well as boost the damage of her next attack equal to the amount of damage reduced, and restores HP after combat.
    • She would most like get Inf. Null Follow 4, Atk/Res Oath 4, Atk/Res Pledge, Atk Smoke 4 or Fireflood Boost 3.

There will eventually be playable gacha units exclusive to Heroes
  • The game is bound to run out of characters to use from the already-existing games in the Fire Emblem series, so the next logical step is to create some new units from various areas in Heroes, like Askr and Embla, should that happen. Not only would it allow for countless possibilities, but it could also expand each of the Nine Worlds beyond the story.
    • Considering that Nifl was revealed in early July 2021, it's going to be the dragons from those realms first, so it's a start.
    • With Askr and Embla's release from Book VI, as well as Ymir and Ganglöt from the "Life & Death" Tempest Trials Series in 2022, there's plenty of options of new characters from the Nine Worlds.

Possible future Legendary Heroes and their weapons and skills
There are some Legendary Heroes that are not in Heroes yet as the time of this writing, so there can be some predictions on who they are and what weapon's effects and Secret Arts they can have.
  • Male Robin:
    • He will most likely be a Water Legendary Hero as a Blue Tome Infantry like his regular variant wielding a variant of Thoron or a Sword Infantry wielding the Levin Sword with a Jack of All Stats statline, likely wearing his Grandmaster attire.
    • His weapon's effect would most likely have a similar effect to the Form skills, where he gains +1 Atk/Spd/Def/Res +2 for each ally within 2 spaces of him during combat, up to +7.
    • His Secret Art would most likely be Rally Spectrum as his Assist Skill, where it will act like the Rally Up+ skill, only that it will give +4 Atk/Spd/Def/Res and +1 movement.
      • Final Verdict: Got only the movement and attire part right, but everything else wrong. He has Master's Tactics, which gives him -1 maximum special cooldown, grants [Grand Strategy] to himself and all allies within 2 spaces of him and inflicts -4 Atk/Spd/Def/Res to himself and -6 to the highest and second highest stats on all allies within 2 spaces of him at the start of his turn, inflicts -3 Atk/Spd/Def/Res to the nearest foes and all foes within 3 spaces of that foe at the start of his turn, and inflicts -5 Atk/Spd/Res on the foe during combat and prevents the foe from making a follow-up attack, all which activates if he is at 25% HP or above at the start of combat, and his Secret Art is Part of the Plan, which is an A skill which inflicts -8 Atk/Spd/Res on the foe during combat, effectively reverses any field stat debuffs he has during combat and grants him a guaranteed follow-up attack, all which activates if he is at 25% HP or above at the start of combat.
  • Xander:
    • He would most likely be a Fire Legendary Hero as a Sword Cavalry wielding a variant of Siegfried, a Lance Cavalry wielding Xander's Lance, or an Axe Cavalry wielding Bölverk, with a Mighty Glacier statline, likely wearing a fusion of his attire and the Great Knight uniform in Fates.
    • His weapon's effect would most likely the Distant Counter effect if it's a variant of Siegfried or Bölverk, and either a guaranteed follow-up attack if he has more Def than his foe during combat, or something similar to the Sturdy Impact skill.
    • His Secret Art would most likely be Chivalry as his B Skill, which would most likely inflict -5 Atk/Def on the foe during combat and gives him a guaranteed follow-up attack and/or inflict -10 damage on the foe when they activate their damage skills if he either initiates combat or the foe is at full HP at the start of combat.
      • Final Verdict: Right about him being a Legendary Hero of Fire as an Axe Cavalry wielding Bölverk and having Chivalry that debuffs the foe during combat, but got the finer details wrong. He is a Lightning Bruiser Ebon Bölverk gives him -1 maximum special cooldown, grants him [Null Follow-Up] and [Special Accel] at the start of his turn if there is 2 or more allies within 2 spaces of him, and grants +5 Atk/Spd/Def/Res during combat and restores 7 HP after combat if he either initiates combat or is within 2 spaces of an ally, and Chivalry grants him [Canto (Rem.+1)], inflicts -5 Atk/Spd/Def on the foe during combat if the foe is at 50% HP or above at the start of combat, and reduces damage taken from foe's attacks and non-Røkkr AOE specials equal to half of the foe's current HP percentage at the start of combat.
  • Male Corrin:
    • He would likely be an Earth Legendary Hero as a Infantry Dragon of any color, a Sword Infantry wielding the Blazing Yato, or a Staff Infantry wielding the Hexing Rod, with a Lightning Bruiser statline, likely wearing the Hoshido Noble attire.
    • His dragonstone or his Blazing Yato will have -1 maximum special cooldown and give him +2 Atk/Spd/Def/Res during combat for each ally within 2 spaces of him during combat, up to +6, while his Hexing Rod would likely have the effects of both Pain+ and Fatal Smoke.
    • His Secret Art would either also be Negating Fang as his Special Skill like Legendary Female Corrin, or, if he is a Staff Infantry, Great Festal as his Assist Skill, where it will heal the target and all allies within 3 spaces of that target.
  • Takumi:
    • He would most likely be a Wind Legendary Hero as a Colorless Bow, either an Infantry or a Flier, while wielding a variant of Fujin Yumi with a Glass Cannon statline, and likely wearing his Sniper attire in Fates.
    • His weapon's effect would most likely have the Close Counter effect and allow him to warp within 2 spaces of an ally within 2 spaces of him like Young Tana's Lance of Frelia, and gives him +5 Atk/Spd/Def/Res if either the foe initiates combat or he is within 2 spaces of an ally.
    • His Secret Art will most likely be Competitive as his A skill, where if any ally within 2 spaces of him has a stat equal or higher than him, he gains +5 to that stat during combat and +1 special buildup per attack he performs.
      • With Ascended Heroes going outside of Heroes characters, this Takumi might be released as an Ascended Hero instead.
  • Leo:
    • He would most likely be an Earth Legendary Hero as either a Red or Coloress Tome Cavalry, while wielding a variant of Brynhildr with a Mighty Glacier statline, and likely wearing either his Dark Crusader attire from Warriors or something similar to his King Leo attire drawn by Rika Suzuki.
    • His weapon's effect would most likely give him +6 Atk/Res during combat, 50% damage reduced from the foe's first attack if they wield a Tome, and gives him a guaranteed follow-up attack and inflict -1 special buildup per attack on the foe during combat if the foe either initiates combat or is at full HP at the start of combat.
    • His Secret Art would most likely be Pragmatic as his B skill, where if the foe either is not at full HP or is inflicted with a [Penalty] at the start of combat he inflicts -5 Atk/Res on the foe during combat, double any penalties on those stats, and denies any of the foe's follow-up attacks.
      • With Ascended Heroes going outside of Heroes characters, this Leo might be released as an Ascended Hero instead.
      • With Legendary Hinoka being from the end of Conquest, the possible Legendary variant of Leo has a good chance to be from the end of Birthright.
  • Shigure:
    • He would most likely be a Water Legendary Hero as a Lance Flier, while wielding something like Pitch Naginata with a Fragile Speedster statline, while likely wearing his Falcon Knight attire in Fates alongside Azura's Pendant.
    • His weapon's effect would heal his target after using an Assist Skill and give him something like boosting his stats during combat for every ally either within 2 spaces of him or already acted beforehand.
    • His Secret Art would most likely be either Gray Waves as his Assist Skill like his mother Azura, or Perfect Pitch as his B Skill, where if he uses or is a target of an Assist movement skill he gives himself and that target +4 Atk/Spd/Def/Res and removes all their penalties.
      • With Ascended Heroes going outside of Heroes characters, this Shigure might be released as an Ascended Hero instead.
  • Micaiah:
    • She would most likely be a Water Legendary Hero as either a Blue Tome Infantry or Flier, or a Staff Infantry of Flier, wielding either a variant of Thani or Rexaura as a Blue Tome, or Matrona as a Staff user with a Squishy Wizard statline, and likely wearing the attire from her Cipher card as Queen of Daein.
    • Her weapon's effect would most likely be effective against Armor and Cavalry units and allows her to inflict -6 Atk/Res on the foe during combat and gives her a guaranteed follow-up attack if the foe either is at full HP or has a bonus applied to them at the start of combat, or if she wield a staff would most likely have the Odd Recovery skill effect.
    • Her Secret Art would most likely be a stronger version of Sacrifice as her Assist Skill or she'll have Sacrifice and also have something called like Yune's Blessing as her B skill, where she will gain Damage Reduction equal to 4% against enemy attack and non-Røkkr AOE specials for every point of Res she has over her foe, up to 40% damage reduced, and also denies any of the foe's follow-up attacks if she has higher Res than her foe during combat. If she's a Staff unit, she'll get something like Warp, where she will heal an ally and sent them two spaces in that direction, regardless if there is an obstacle only one space ahead of the target or not.
      • Final Verdict: Wrong about many things, but got only a few right. She's a Colorless Mage with a Squishy Wizard statline and is wearing her Queen of Daein attire from Cipher. Her New Dawn deals effectiveness against Armor and Cavalry, which is expected, as well as granting her a guaranteed follow-up attack and +6 Atk/Res during combat if she either initiates combat or is within 2 spaces of an ally, but also adds the Desperation 2 effect as well. She also get Maiden's Solace as her exclusive assist, which is a stronger version of Sacrifice, as well as Prescience as her B skil, which allows her to inflict -5 Atk/Res on her foe during combat and also reduces damage taken from the foe's first attack if she either inititiates combat or the foe wields a ranged weapon.
  • Sothe:
    • He would most likely be a Wind Legendary Hero as an Infantry Dagger, either Green or Colorless, wielding either a variant of Peshkatz or Baselard with a Glass Cannon statline, likely wearing his Whisper attire in Radiant Dawn.
    • His weapon's effect would most likely have something similar to the unique refine of his regular variant's Peshkatz and have a stronger version of Wings of Mercy like the unique refine for Sumia's Flower Lance.
    • His Secret Art would most likely be Bane as his Special Skill, where it would boost his damage by +100%, or put the foe at 1 HP when it triggers if he doesn't do enough damage to the target.
  • Elincia:
    • She would most likely be a Fire Legendary Hero as a Sword Flier, or a Staff Flier, wielding a variant of her Amiti as a Sword Flier, or Matrona as a Staff Flier, with a Glass Cannon statline, likely wearing her Queen attire in Radiant Dawn.
    • Her weapon's effect would most likely give her variant of Amiti a double attack, regardless of which phase it is, inflicts -2 Spd, and gives her +5 Atk/Spd/Def/Res during combat and doubles any bonuses she has on her stats if she either initiates combat or is within 2 spaces of an ally, or if she wields Matrona would most likely have the Odd or Even Recovery skill effect.
    • Her Secret Art would most likely as a Sword Flier be Stun as her Special Skill, where she will boost her damage by +100% and inflicts the [Gravity] and [Counter Distupt] statuses to the target and all foe adjacent to the target after combat when it triggers, or something like Oath of Crimea, where she gives all allies within 2 spaces of her +6 Atk/Spd and all penalties removed at the start of her turn, and she gives herself +6 Atk/Spd and all penalties removed if there is two or more allies within 2 spaces of her at the start of her turn.
      • With her Ascended variant being released, this is less likey to happen.
      • Final Verdict: While less likely, it did happen. She is a Sword Flier with a Glass Cannon statline and is wearing her Queen attire, and she wields Amiti. However, she is a Wind Legendary and the effects of Absolute Amiti are mostly wrong, where it grants her [Canto (2)], -1 maximum special cooldown, allows her to attack twice in one round, regardless of phase, and grants her +5 Atk/Spd/Def/Res during combat, additional +3 Atk/Spd during combat and +2 Atk/Spd for each point of the foe's maximum special cooldown under 4, and ignore skills that inflicts -X special buildup per attack during combat, all which activates if she is within 3 spaces of an ally, and she gets Heart of Crimea, which allows any ally within 2 spaces of her to warp within 2 spaces of her, inflicts -4 Atk/Spd/Def/Res during combat to all foes within 4 spaces of her, and grants [Null Follow-Up] to herself and all allies within 2 spaces of her at the start of her turn if she is within 2 spaces of an ally. Overall, got her class and attire right, but everything else mostly wrong.
  • Caeda:
    • She would most likely be a Wind Legendary Hero as a Lance Flier, wielding her Wing Spear with a Fragile Speedster or Lightning Bruiser statline, likely wearing her Falcoknight attire from either her Cipher card or from Warriors.
    • Her weapon's effect would most likely have -1 special cooldown, deal effective damage against Armor and Flying units, gives her +6 Atk/Spd and +1 special buildup per attack she performs if she either initiates combat or is within 2 spaces of an ally, and she can warp to an adjacent space of her support partner.
    • Her Secret Art would most likely be either Belief in Love like her young variant, or a stronger version of the Near Trace skills with something called like Wings of Love, where she inflicts -3 Atk/Spd/Def on her foe during combat and has [Canto (2)].
      • Final Verdict: She's a Water Legendary Hero as a Lance Flier wearing a hybrid of her original and her Tokyo Mirage Session attire and has the Wing Spear, only that it's named the Wing-Lifted Spear, which gives her +3 Atk, has [Canto (2)], deals effective damage against Armored and Cavalry foes, and grant her +5 Atk/Spd/Def/Res during combat as well as basically steal field stat buffs from the foe during combat if she either intiates combat or is within 2 spaces of an ally, and her Secret Art is Faithful Loyalty, which allows her to attack first if the foe initiates combat and is an Armored or Cavalry unit, ignore skills that prevent her follow-up attacks, and gives herself [Vantage] after combat. Overall, some switch around with some of the predicted effects, but otherwise got all the effects wrong and only got the weapon and movement type right.
  • Ced:
    • He would most likely be a Wind Legendary Hero as a Green Tome Infantry, wielding a variant of Forseti with a Glass Cannon statline, likely wearing his attire in Thracia 776.
    • His weapon's effect would most likely have either -1 maximum special cooldown or +3 Spd, and grants him +6 Atk/Spd and +1 special buildup if he initiates combat or is within 2 spaces of an ally, and a guaranteed follow-up attack before the foe can counterattack if the foe is at 50% HP or above at the start of combat.
    • His Secret Art would be something like Forseti's Rage, which deals 50% of his Spd and ignore any Damage Reduction during combat when it activates.
      • With Ascended Heroes going outside of Heroes characters, this Ced might be released as an Ascended Hero instead.
  • Itsuki:
    • He would most likely be an Earth Legendary Hero as a Sword Infantry, wielding a variant of his Mirage Falchion with a Mighty Glacier statline, likely wearing his attire when he fuses with Marth's sprirt againt Medeus in Tokyo Mirage Session.
    • His weapon's effect would likely be effective against Dragon and Armor units, gives him +3 Atk/Spd/Def/Res during combat +3 for every ally that has already acted on his phase, up to +9 Atk/Spd/Def/Res, and gives him +9 Atk/Spd/Def/Res during combat -3 for every foe that acted on their phase, down to +3 Atk/Spd/Def/Res.
    • His Secret Art would most likely be something called like Session Director as his B Skill, which allows him to inflict -7 Def/Res and a status effect that negates any skills and status effects that protects them from effective damage like Iote's Shield and any non-special X% based damage reduction skills to the target and all foes within 2 spaces of that target after combat if the user attacked.
  • Male/Female Byleth:
    • They would most likely be a Fire or Wind Legendary Hero as one be a Sword Infantry wielding the Sublime Creator Sword and the other be either a Red Tome Infantry wielding a variant of Ragnarok or a Blue Tome Infantry wielding a variant of Aura, both with a Lightning Bruiser statline, both likely wearing their Enlightened One attire from Three Houses.
    • Their weapon's effect would most likely be for the Sublime Creator Sword have the same effect as their regular variant's Creator Sword, with the addition of negating any non-special X% based damage reduction skills, and the tome would most likely have Null Follow-Up, Null C-Distupt, and negate any non-special X% based damage reduction skills if the user has more Spd than the foe at the start of combat.
    • Their Secret Art would have the Sword wielder have Sublime Heaven as their Special Skill, where it will boost damage equal to 30% of the foe's Atk, or 50% if the foe is a Dragon or Beast unit, and the Tome wielder likely have Sacred as their C Skill, where they will give all allies within 2 spaces of them +4 Atk/Spd/Def/Res and Null Follow-Up during combat and give themselves +4 Atk/Spd/Def/Res and ignore all of the foe's bonuses during combat if they're within 2 spaces of an ally.
      • Final Verdict 1: Male Byleth in June 2021 is a Legendary Hero of Water and is a Green Tome Infantry, so wrong on nearly everything but the movement class and attire. He wields Professorial Text, which gives him -1 special cooldown, gives him +5 Atk/Spd/Def/Res and Null Follow-Up if he has higher Spd than his foe during combat if he either initiates combat or is within 2 spaces of an ally, and he gives Null Follow-Up to all allies within 2 spaces of him if they have higher Spd than their foe during combat, so no Null-C Disrupt. He also gets Sublime Heaven as his Secret Art, which is a 2 cooldown special that boost his damage equal to 25% of his Atk, or 50% if his foe is a Beast or Dragon unit, and negates any non-special Damage Reduction skills when it activates. Overall, some of it was there, but most of it is off the mark.
      • Final Verdict 2: Female Byleth in December 2021 is a Legendary Hero of Wind is a Blue Tome Infantry wielding Professorial Guide, so some right about the blessing and movement type, as well as the attire again, but wrong about the weapon. Professorial Guide grants her -1 special cooldown, gives her +5 Atk/Spd/Def/Res and the Null Guard effect if she either initiates combat or is within 2 spaces of an ally, and she gives the Null Guard effect to all allies within 2 spaces of her, so also no Null-C Disrupt. She has Ruptured Sky as her special, so no Sublime Heaven, and she has Goddess Bearer as her Secret Art C skill, where it grants her +7 Atk/Spd and the [Null Follow-Up] and [Orders] status effects if she is within 2 spaces of an ally at the start of her turn.
      • Overall, both are wearing their Enlightened One attire, both didn't get Sublime Creator Sword as their actual weapon, off with their actual weapons, just off with Sublime Heaven and very off with the exclusive C skill.
  • Ares:
    • He would most likely be a Wind or Fire Legendary Hero as a Sword Cavalry unit wielding a variant of his (Dark) Mystletainn with a Mighty Glacier statline, likely wearing his Paladin attire in Genealogy of the Holy War and Cipher.
    • His weapon's effect would have -1 maximum special cooldown effect, as well as allowing him to give him a guaranteed follow-up attack and stats if he either initiates combat or is within 2 spaces of an ally, as well as give him Cooldown Manipulation either at the start of his turn or after combat.
    • His Secret Art would most likely give him Canto as well as Vantage and/or something similar to the Lull skills.
      • With Ascended Heroes going outside of Heroes characters, this Ares might be released as an Ascended Hero instead.
  • Myrrh:
    • She would most likely be a Water or Fire Legendary Hero as a Flying Dragon with any color with a Mighty Glacier statline, likely wearing similar attire to her adoptive father Morva.
    • Her weapon's effect would give +3 Def, as well as give her stats and prevent the foe from performing a follow-up attack and/or reduces damage taken from foe's attacks if either the foe intiates combat or she has more Def than her foe.
    • Her Secret Art would most likely be either an exclusive special that goes off on Bonfire or an A skill that gives her immunity to flier effective weapons and give extra stats.
      • Final Verdict: She's a Legendary Hero of Wind as a Blue Flying Dragon, her Godly Breath gives her -1 maximum special cooldown, and inflicts -5 Atk/Spd/Def/Res on the foe during combat, reduces damage taken from attacks and non-Røkkr AOE specials by 30% and allows her to perform a guaranteed follow-up attack, all which activates if she either initiates combat or is within 2 spaces of an ally, and has Darkling Guardian as her C skill, which gives her +6 Def/Res, [Follow-Up Denial], and [Warp Bubble] at the start of her turn if she is within 2 spaces of an ally. Overall, got her movement type right, but everything else wrong.

Possible Mythic Heroes skill updates
With Legendary Heroes getting updated skills and Remixes, as well as the schedule of February 2022 having a lot of Legendary and Mythic Heroes being in the same month and overfilling the 3 heroes per color limit of that Legendary/Mythic Hero banner, it seems like Mythic Heroes will be getting remixes as well, with some predictions for what those early Mythic Heroes will receive:
  • Eir:
    • Her Lyfjaberg would be upgraded to give +5 Atk/Spd/Res during combat and prevent the foe from perfoming a follow-up attack if she's at 25% HP or above at the start of combat at the cost of 5 HP if she attacked, and/or has the Sabotage Atk/Def effect on it, and the unique refine will allow her to recover HP to her and any allies within 2 spaces of her at the start of her turn and if the foe's HP is at 50% HP or above at the start of combat she will gain +5 Atk/Spd/Res during combat and reduces damage taken from the foe's first attack by 30%.
    • Her Sparkling Boost+ would be upgraded to giving 20 HP and the [Desperation] status to the ally with the most amount of HP missing, or give the [Desperation] status to the one with the lowest HP at the start of her turn.
    • She would most likely receive Atk/Spd Catch 4, Atk/Res Catch 4, or Spd/Res Catch 4.
      • Final Verdict: Got half of Sparkling Boost+ right, with it granting 20 HP instead, but got the second effect wrong, as it allows her to give +5 Res to an ally during combat if they're at 50% HP or above at the start of combat. Her refine for her Lyfjaberg changes the base effect to give +4 Atk/Spd/Def/Res during combat and if she either initiates combat or has more Spd than the foe during combat she prevents the foe from performing a follow-up attack and inflicts -1 special buildup on the foe per attack, both which activates if she is at 25% HP or above at the start of combat, and the unique refine gives her an additional +4 Atk/Spd/Def/Res during combat, further boosts her Atk and Res during combat equal to 20% of her current HP at the start of combat, and restores 7 HP to herself and all allies within 2 spaces of her after combat, all which activates if she is within 3 spaces of an ally. Overall, got some of Sparkling Boost+ and Lyfjaberg right, but everything else wrong.
  • Duma:
    • His Fell Breath would be upgraded to give +6 Atk/Def/Res if either the foe is not at full HP or the user is not adjacent to an ally, and the unique refine will allow him to inflict -6 Atk/Res on the foe during combat, neutralizes any penalties on him, and if he attack he inflicts 7 damage to the target and foes within 2 spaces of the target, all which activates if he is at 25% HP or above at the start of combat.
    • His Upheaval+ would be upgraded to inflict 7 damage and -7 Atk/Res on all foes at the start of every third turn and destroy any enemy structures under him in Anima seasons.
    • He would most likely receive Distant Stance, Distant Storm or Crafty Fighter.
      • Final Verdict: His Upheaval+ deals 10 damage and destroy the nearest offensive structures during Aether Raids during Anima Seasons at the start of turn 1, and also allows him to ignore any field stat buffs the foe has during combat if either he has more Atk than the foe at the start of combat or the foe is not at full HP at the start of combat, and he gets Fury 4. His Fell Breath refine also allows him to grant +6 Atk/Res and deny any of the foe's follow-up attacks if he has higher Atk than the foe at the start of combat, and the unique refine gives him +5 Atk, inflicts -5 Atk on the foe during combat, reduces damage taken from the foe's first attack by 30% and boosts his damage equal to 30% of the difference between his Atk and his foe's Res, all which activates if he either initiates combat or is within 2 spaces of an ally. Overall, some parts of of Fell Breath right, but everything else wrong.
  • Yune:
    • Her Chaos Manifest would be upgraded to give +6 Atk/Res during combat and a guaranteed follow-up attack if the foe either has a [Penalty] or is at full HP at the start of combat, and the unique refine will allow her to inflict -5 Atk/Res on the foe during combat and prevent them from performing a follow-up attack if the foe has a [Penalty] and is at full HP at the start of combat.
    • Her Chaos Named+ would be upgraded to inflict -7 on the foe's highest stats and inflicts the [Isolation] status to all foes within 3 columns centered on her.
    • She would most likely receive Atk/Res Catch 4 or A/R Far Trace.
      • Final Verdict: Got part of Chaos Named+ right, where if the foes has the highest Atk, Spd, Def or Res, she inflicts -7 to the respective highest stat to the foe and all foes within 2 spaces of that foe, as well as inflict [Panic] on those highest stated foes, and she got Atk/Res Unity instead. Her refine for her Chaos Manifest now gives her +6 Atk and +5 Res during combat, a guaranteed follow-up attack, and if she initiates combat she reduces damage taken from the foe's first attack by a percentage equal to double the highest total field stat debuffs of the foe or any foes within 2 spaces of the foe, all which activates if the foe either is at 75% HP or above at the start of combat or has a [Penalty] active, and the unique refine gives her +5 Atk/Res during combat and deals damage equal to the highest total field stat debuffs of the foe or any foes within 2 spaces of the foe if she either initiates combat or is within 2 spaces of an ally. Overall, got some of Chaos Manifest and Chaos Named+ right, but everything else wrong.
  • Naga:
    • Her Divine Breath would be upgraded to give Atk/Spd/Def/Res+X and the Null Follow-Up effect if the user is within 3 spaces of an ally, with X being equal to the amount of allies that either have Dragon effectiveness or is a Dragon x 4, up to +12, and the unique refine would give her +4 Atk/Spd/Def/Res during combat, reduces damage taken from the foe's first attack by 30% and allows her to recover 10 HP after combat, all which activates if she either initiates combat or is within 2 spaces of an ally.
    • Her Divine Fang+ would be upgraded to give "Effectiveness against dragons", +6 Atk/Spd and the [Orders] status to herself and all allies within 2 spaces if there is an ally within 2 spaces of her.
    • She would most likely receive Atk/Spd Catch 4, Atk/Def Catch 4, or Dive Bomb.
      • Final Verdict: Got Dive-Bomb right, and the +6 Atk/Spd and its range right with Divine Fang+, but the range of "Effectiveness against dragons" is still the same, and the Guaranteed Follow-Up status effect is added alongside the +6 Atk/Spd. The refine for her Divine Breath gives +3 Atk/Spd/Def/Res to all allies within 4 spaces of her if they are either Dragons or have Dragon effectiveness, she gives herself +3 Atk/Spd/Def/Res foe each Dragon or ally with Dragon effectiveness within 4 spaces of her, up to +9 Atk/Spd/Def/Res, and the unique refine gives her +4 Atk/Spd/Def/Res, reduces damage taken from the foe's first attack by 25% and deals damage on her first attack equal to the difference between her Atk and her foe's Res if she has higher Atk, all which activates if she is within 3 spaces of an ally. Overall, got some of Divine Breath, Divine Fang+, and Dive Bomb right, but got some of it wrong.
  • Sothis:
    • Her Sublime Surge would be upgraded to also give +4 Atk/Spd/Def/Res during combat if the foe either initiates combat or is at 75% HP at the start of combat, and the unique refine would allow her to inflict -4 Atk/Spd/Def/Res on the foe during combat and the Null Follow-Up effect if she either initiates combat or is not adjacent to an ally.
    • Her Sirius+ would be upgraded to give -1 special cooldown at the start of turn 1, and boost her damage equal to 35% of her Spd instead of 30%.
    • She would most likely receive Surge Sparrow, R Duel Infantry 4, Dragon's Wrath, or Atk/Spd Solo 4.
      • Final Verdict: Got the 35% of her Spd of Sirius+ right, but missed that she would also heal 35% of the damage dealt and that it ignores Guard effects as well, and she got Null C-Disrupt instead. The refine for her Sublime Surge gives her +4 Atk/Spd/Def/Res during combat and reduces damage taken from the foe's first attack by 40%. Overall, got some of Sirius+ and Sublime Surge right, but everything else wrong.
  • Thrasir:
    • Her Ífingr would be upgraded to give +5 Atk/Spd/Def/Res during combat, ignore skills that guarantee the foe's follow-up attack and ignore 50% of the foe's non-Special Damage Reduction if she is within 4 spaces of an ally, but inflicts -4 Atk/Spd/Def/Res to the nearest ally after combat if she attacked, and the unique refine will allow her to inflict -5 Atk/Spd/Res on the foe during combat, ignore skills that deny any of her follow-up attacks, and negates [Savior] from activating if she is at 25% HP or above at the start of combat.
    • Her Killing Intent+ would be upgraded to also ignore any [Bonus] on the foe and boost her damage equal to 15% of her Spd during combat.
    • She would most likely receive Enclosure, Fatal Smoke, Rouse Atk/Spd 4 or Spd/Res Menace.
      • Final Verdict: Got both Killing Intent+ and the new skill wrong, as Killing Intent+ has the additional effect of inflicting [Exposure] to the nearest foes within 5 spaces and all foes within 2 spaces of that foe at the start of her turn, and she gets Atk/Spd Ideal 4 instead. The refine for her Ífingr give +6 Atk/Spd/Def/Res during combat and has the Null Follow-Up effect if there is an ally within 3 spaces of her, and the unique refine gives -1 maximum special cooldown, and +4 Atk/Spd/Def/Res during combat and ignores the foe's field stat buffs to their Spd/Res during combat if she is at 25% HP or above at the start of combat. Overall, got parts of Ífingr right, but everything else wrong.
  • Altina:
    • Her Ragnell·Alondite would have the unique refine to gives stats and either give -1 maximum special cooldown or +1 special buildup.
    • Her Ashera's Chosen+ would give +6 Atk/Def/Res, remove her flying weakness and the Guard effect if either she intiates combat or is not adjacent to an ally, and Canto.
    • If not Ashera's Chosen+ then her Twin Blades+ would be upgraded to either give a higher damage boost or also negates defensive specials from triggering.
    • She would most likely receive Atk/Def Menace, Guard Bearing, or Atk/Def Hold.
      • Final Verdict: Got Atk/Def Hold and part of Ashera's Chosen+ right, as she gets +9 Atk/Def/Res during combat, boosts her damage equal to 70% of the difference between her Res and her foe's Res, up to 7 damage, and the Dragon Wall effect, all which activates if either she is not adjacent to an ally, she is only adjacent to Dragon or Beast allies, or the foe is at 75% HP or above at the start of combat. Her refine for her Ragnell·Alondite has the unique refine give +5 Atk/Res during combat, +1 special buildup per attack and ignores any field stat buffs the foe has on their Atk and Def during combat, all which activates if the foe either initiates combat or is at 75% HP or above at the start of combat. Overall, got most of all the predicions right.
  • Peony:
    • Her Flower of Joy would increase the range to either 3 rows or 3 columns and/or the buffs, and the unique refine would have a Triangle Adept and/or Acrobat effect alongside buffs.
    • Her Gentle Dream+ would either increase the field stat buffs and/or give an additional positive status effect.
    • She would most likely receive Atk/Spd Catch 4, Atk/Spd Unity, Joint Dist. Guard or Inf. Spd Tactic.
      • Final Verdict: Got Gentle Dream right, where it increases the buff to +4 Atk/Spd/Def/Res and also gives [Neutralizes Penalties], and she gets Cross Spur Res instead. The refine for her Flower of Joy now gives +4 Atk/Spd to all allies in cardinal directions of her and she gets +4 Atk/Spd/Def/Res during combat if there is an ally in a cardinal direction of her, and the unique refine gives her +4 Atk/Spd/Def/Res during combat and a guaranteed follow-up attack if she is at 25% HP or above at the start of combat, and she and all allies in cardinal directions of her restore 7 HP after combat. Overall, got Gentle Dream+ right, but everything else wrong.
  • Líf:
    • His Sökkvabekkr would increase the stats gained during combat, ignore Guard-like effects, and negate foe's special defense skills if he is within 4 spaces of an ally, but inflicts 20 damage to the nearest ally after combat, and the unique refine would also allow him to inflict penalties on the foe, ignore skills that deny any of his follow-up attacks, and negates all foe's skill excluding his target.
      • Since Thrasir's Ífingr got the Null Follow-Up effect, his Sökkvabekkr would most likely get the Omnibreaker effect similar to
    • His Deadly Balance+ would be upgraded to ignore any [Bonus] on the foe and boost his damage equal to 15% of his Atk during combat.
    • If not Deadly Balance+, then Open the Future+ would either increase the amount of healing and/or damage as well as have an extra effect active if he either has his special ready or triggered it during the current combat.
    • He would most likely receive Atk/Def Menace, Atk/Def Finish 4, Distant Ferocity, or Panic Smoke 4.
      • Final Verdict Got Deadly Balance+ wrong, as it give him inflict -5 Atk/Def on the foe during combat and -1 special buildup per attack and grants him +1 special buildup per foe's attack during combat, as well as allow him to ignore any non-Special Damage Reduction skills if he triggers his special, all which activates if he either is at 25% HP or above at the start of combat or a [Penalty] is active on him, and the Special Spiral 3 effect, and he gets Even Tempest 3. The refine for his Sökkvabekkr has the refine version now gives him +6 Atk/Spd/Def/Res during combat, a guaranteed follow-up attack, and if he triggered his special before or during the current combat he gets +5 damage and restores 7 HP per attack he performs, all which activates if he is within 4 spaces of an ally but inflicts 20 damage to the nearest ally if he attacked, and the unique refine gives him -1 maximum special cooldown, grants -2 special cooldown at the start of turn 1, and grants +4 Atk/Spd/Def/Res during combat and reduces damage taken from the foe's first attack by 30%. Overall, got everything wrong.
  • Bramimond:
    • Their Void Tome would also boost the user's damage on the foe's Atk condition, and the foe's Spd condition would also add the effect of ignoring skills that prevents the user's follow-up attack, and the unique refine would add more stats, and would add effects based on the amount of foes within a certain range.
    • Their Impenetrable Dark+ would also inflict debuffs on the foe during combat, as well as prevent the foe's Savior skills from activating.
    • They would most likely get Atk/Res Ideal 4, Mystic Boost 4 or Atk/Res Tempo 3.
      • Final Verdict: Got Atk/Res Tempo 3 and part of Impenetrable Dark+ right, only got the name and part of that wrong, where Impenetrable Void ignores all other foe's skills during combat, inflicts -5 Atk/Spd/Def/Res on the foe during combat, and halves the foe's non-Special damage reduction effects during combat. The refine for their Void Tome has the unique refine grant them +4 Atk/Spd/Def/Res if the foe is at 50% HP or above at the start of combat, grants -1 special cooldown before their first attack if the foe has an offensive special and have the -1 maximum special cooldown effect, deals damage equal to 15% of the foe's Atk if the foe has 50 Atk or above at the start of combat, and grants Damage Reduction percentage equal to the higher of the foe's Def or Res if the foe has either 35 or more Def or Res at the start of combat. Overall, got the skill and part of Impenetrable Void right, but everything else wrong.
  • Mila:
    • Her Nurturing Breath would increase the buffs, and the unique refine will heal herself and allies within 2 spaces of her, as well as give field stat buffs and a positive status effect, as well as grant her buffs and prevents the foe's follow-up attack.
    • Her Mila's Turnwheel would increase the range of the [Isolation] status effect, as well as inflict [False Start] and/or [Undefended].
    • She would most likely receive Dragon Wall 3, Dragon's Ire 4 or Chill Atk/Res or Atk/Spd 3.
      • Final Verdict: Got Dragon Wall 3 right, but got Mila's Turnwheel II wrong, as it has the extra effect of giving her the "foe cannot make a follow-up attack" status effect at the start of her turn and inflicts [Isolation] and [Guard] to all foes in cardinal directions of her with lower Def than her at the start of her turn. The refine for her Nurturing Breath has the refine version give +4 Atk/Spd/Def/Res to all allies within 7 rows and 7 columns centered on her, gives her +2 Atk/Spd/Def/Res during combat for each ally within the same range, up to +6 Atk/Spd/Def/Res, and the unique refine gives her +4 Atk/Spd/Def/Res, and allows herself an all allies within the same range to ignore any field stat buff to their foe's Atk during combat. Overall, got the skill and part of Nurturing Breath right, but everything else wrong.
  • Hel:
    • Her Hel's Reaper would give her stats and damage reduction if the foe either initiates combat or is at 75% HP or above at the start of combat, and the Miracle effect would trigger regardless of the foe's weapons, and the unique refine would give her stats and steals HP from the foe per attack.
    • Her Inevitable Death+ would increase the range and value of the debuffs, as well as inflict the [Deep Wounds] effect to those foes during and after combat.
    • She would most likely get Distant Stance, Mystic Boost 4 or Chill Def/Res 3.
      • Final Verdict: Got part of Inevitable Death+ right, as it inflicts -5 Atk/Spd/Def/Res on the foe during combat, but got the extra effects wrong, as it allows her to warp to the nearest adjacent spaces of a foe within 4 spaces of her, as well as give her the Null Follow-Up effect if she is faster than her foe, as well as her receiving Distant Pressure. The refine for her Hel's Reaper has the refined version also grant +4 Atk/Spd/Def/Res during combat and restores 7 HP after combat if the foe either initiates combat or is at 50% HP or above at the start of combat, and the unique refine grants her +4 Atk/Spd/Def/Res during combat, deals true damage equal to 20% of her Spd during combat, and reduces damage taken from the foe's first attack by 30%, all which activates if either she is at 25% HP or above at the start of combat or a [Penalty] if active on the foe. Overall, got part of Hel's Reaper and Inevitable Death+ right, but everything else wrong.
  • Mirabilis:
    • Her Flower of Ease would increase the range and value of the debuffs if the foe has a [Penalty], and the unique refine would give the [Dull] status effect to her allies and would give stats and prevents the foe from making any follow-up attacks.
    • Her Whimsical Dream+ would give increase values to her buffs and debuffs, as well as give [Prevent Follow-Ups] to her target and all allies within 2 spaces of that target.
    • She would most likely get Quick Riposte 4, Guard 4, any of the Tier 4 Dance skills, Def/Res Oath 4 or Inf. Spd Tactics.
      • Final Verdict: Got part of Whimsical Dream+ right, as it increases the buffs and debuffs to 6, as well as increasing the debuff range to 5 spaces, but got the status effect wrong, as it grants [Dull] instead, as well as he getting Chill Def/Res 3. The refine for her Flower of Ease has the refined version increase the debuffs to -4 Atk/Def/Res if the foe has a [Penalty] active on them, and the addtional effect of inflicting -5 Atk/Def on the foe during combat if the foe either is at 75% HP or above at the start of combat or has a [Penalty] active on them, and the unique refine inflicts additional -5 Atk/Def on the foe during combat, grants her a guaranteed follow-up attack, and inflicts [Flash] to the target and all foes within 3 columns centered on that target after combat, all which activates if she is at 25% HP or above at the start of combat. Overall, got part of Flower of Ease and Whimsical Dream+, but everything else wrong.
  • Plumeria:
    • Her Flower of Plenty would increase the value and possibly the range of her buffs, give her stats and a guaranteed follow-up attack, and the unique refine would give her stats and inflicts [Undefended] to the nearest foes if she uses Sing or Dance.
    • Her Sweet Dream+ would increase the range and value of her buffs and debuffs, as well as inflicts [Exposure] to the foes she debuffs.
    • She would most likely get Escape Route 4, Wing of Mercy 4, Atk/Res Hold, Atk/Res Oath 4 or Cross Spur Res.
      • Final Verdict: She got Atk/Res Hold, and Sweet Dream+ inscreases the range to 5 spaces and the buffs and debuffs to 5, but it grants [Follow-Up] and [Hexblade] to the target ally instead. The refine for her Flower of Plenty has the refined version increase the buff to allies to +4 Atk/Res, and grants her +5 Atk/Res during combat if there is an ally within the same buff range, and the unique refine grants her +5 Atk/Res during combat, grants her a guaranteed follow-up attack and inflicts [Gravity] on the foe and all foes adjacent to that foe after combat if she attacked, all which activates if she is at 25% HP or above at the start of combat. Overall, got Atk/Res Hold and parts of Flower of Plenty and Sweet Dreams+ right.
  • Triandra:
    • Her Flower of Sorrow would increase the value and possibly the range of her debuffs, give her stats and have any of her follow-up attacks go before the foe can counterattack, and the unique refine would give her stats and gives her target an all allies within a certain range [Foe Penalty Doubler] after she uses Sing or Dance.
    • Her Frightful Dream+ would increase the value of her debuffs, as well as inflict [Panic] to those debuffed foes.
    • She would most likely get Spd/Res Hold, any of the Tier 4 Dance skills, Chill Atk/Spd or Spd/Res 3, Def/Res Smoke 4 or Spd/Res Menace.
      • Final Verdict: Her Frightful Dream+ increases the debuffs to -5, as well as inflicts [Discord] to those debuffs foes, and she gets Firestorm Dance 3. The refine for her Flower of Sorrow has the refined version increase the debuffs to -5 on foes in cardinal directions of her, and inflicts -4 Atk/Spd/Res on the foe during combat if the foe either is at 75% HP or above at the start of combat or is within 2 spaces of another foe, and the unique refine allows her to inflict -4 Atk/Spd/Res on the foe during combat, grants her a guaranteed follow-up attack and deals 10 damage to the foe and foes within 2 spaces of the foe after combat if she is at 25% HP or above at the start of combat. Overall, got Firestorm Dance 3 and part of Frightful Dream+ right, but everything else wrong.
  • Freyja:
    • Her Nightmare Horn would also give her stats if she either initates combat or is not adjacent to an ally, and the unique refine would give her stats and the Null Follow-Up effect.
    • Her Binding Necklace+ would increase the value of the buffs and debuffs, gives her damage reduction, have it also activate if she initiates combat, and makes her transform at the start of her turn, regardless of her allies.
    • She would most likely get Atk/Spd Catch 4, Atk/Spd Menace, Rouse Atk/Spd 4, Alarm Atk/Spd or Spd Smoke 4.
      • Final Verdict: Got Spd Smoke 4 and part of Binding Necklace+ right, as it removes the condition transforms, treat as if she has +7 Spd if she is comparing her Spd to her foe's or ally's Spd, and gives her +3 Atk/Spd/Def/Res during combat, inflicts -3 Atk/Spd/Def/Res on the foe during combat, ignore skills that inflicts -X special buildup on her during combat, and basically steal the foe's field stat buffs during combat, all which activates if either the foe initiates combat or there is at most 1 ally adjacent to her. The refine for her Nightmare Horn has the refined version also give +4 Atk/Spd/Def/Res during combat if the foe is at 50% HP or above at the start of combat and gives the post-7.7.0 standard Beast Cavalry effect, and the unique refine gives her [Canto (Rem. +1)], -1 max special cooldown, and grants her an additional +4 Atk/Spd/Def/Res during combat and the Null Follow-Up effect if she is at 25% HP or above at the start of combat. Overall, got Spd Smoke 4 and parts of Binding Necklace+ and Nightmare Horn right, with a few misses on the latter two.
  • Reginn:
    • Her Lyngheiðr would have the additional effect of granting -3 special cooldown at the start of turn 4, and the unique refine would grant her additional buffs, true damage based on her Spd and ignore skills that prevents her follow-up attacks.
    • Her Seiðr Shell+ would increase the damage she deals and ignore the foe's non-Special damage reduction skills.
    • She would most likely receive Surge Sparrow, Lull Spd/Def 4, Panic Smoke 4, Def/Res Smoke 3 or Incite Atk/Spd.
      • Final Verdict: Her Seiðr Shell+ increase the damage to 20 and alsi reduces the cooldown by 3 on turn 4 as well, and she gets Panic Smoke 4. The refine for her Lyngheiðr has the refined version give her +6 Atk/Spd and +4 Def/Res during combat, ignore any field stat debuffs on her Atk/Spd during combat and reduces damage taken from the foe's first attacks, including both attacks from attack twice effects, if she either initiates combat or is within 2 spaces of an ally, and the unique refine gives her +4 Atk/Spd/Def/Res during combat, ignores skills that guarantees the foe's follow-up attack and deny any of her follow-up attacks and boosts damage dealt equal to 20% of her Spd, all which activates if she is at 25% HP or above at the start of combat. Overall, got Panic Smoke 4, most of Lyngheiðr and part of Seiðr Shell+ right.
  • Seiros:
    • Her Aurora Breath would have the additional effect of reducing damage taken from the foe's first attack on both phases, and the unique refine would give her additional stats, inflicts Guard on the foe and boosts damage deals equal to a percentage of her Res.
    • Her Wings of Light+ would have the additional effect of granting stats and reduces damage taken from the foe's first attack to allies near her, regardless if they're Mythic Heroes or not.
    • She would most likely recieve any of the Scowl skills, Atk/Res Finish 4 or Dragon's Wrath 4.
      • Final Verdict: Her Wings of Light+ gives Mythic Heroes 3 Atk/Spd/Def/Res during combat and additional Atk/Spd/Def/Res during combat equal to the turn number, up to +5 Atk/Spd/Def/Res during combat, totalling up to +8 Atk/Spd/Def/Res during combat, and reduces damage taken from the foe's first attack by 30% if there are 3 or less Mythic Heroes allies on her team, including herself, gives all allies within 3 rows or 3 columns centered on her +4 Atk/Spd/Def/Res during combat and +1 special buildup per attack during combat, and she gets +5 Atk/Spd/Def/Res during combat, reduces damage taken from the foe's first attack by 30% and +1 special buildup per attack during combat if either a Mythic Hero ally is deployed or there is an ally within 3 rows or 3 columns centered on her, and she gets Atk/Res Scowl. The refine for her Aurora Breath has the refined version give her +6 Atk/Def/Res during combat, gives her a guaranteed follow-up attack and prevents the foe from making any follow-up attacks and inflicts Guard on the foe, regardless of phase, and the unique refine gives her -1 max special cooldown, and +4 Atk/Def/Res during combat, deals damage on her first attack equal to 15% of the foe's Res, reduces damage from attacks and non-Røkkr AOE specials by 4% for each point of Res she has over her foe, up to 40% damage reduced, and restores 7 HP after combat, all which activates if she is at 25% HP or above at the start of combat. Overall, got Atk/Res Scowl 4 right and parts of Aurora Breath and Wings of Light+ mixed up and parts of them wrong.
  • Dagr:
    • Her Skinfaxi would also check the field stat debuffs of allies near her as well and have the additional effect of ignoring any field stat buffs the foe has, and the unique refine would give her additional stats, boost the damage dealt equal to a percentage of her Spd and reduces damage taken from the foe's first attack if she either initiates combat or is within 2 spaces of an ally.
    • Her Sun-Twin Wing+ would have the additional effect of ignoring skills that inflicts Guard on her and halves the foe's non-Special Damage Reduction.
    • She would most likely receive Surge Sparrow, Atk/Spd Ideal 4, Atk/Spd Oath 4, Atk/Spd Incite, or Atk/Spd Pledge.
      • Final Verdict: Her Sun-Twin Wing+ has her inflict -5 Atk/Spd/Def on the foe during combat, ignore skills that guarantees the foe's follow-up attacks and deny any of her follow-up attacks, boosts damage dealt equal to 20% of her Spd during combat and halves the foe's non-Special Damage Reduction skills, all which activates if she is at 25% HP or above at the start of combat, and she gets Atk/Spd Hexblade instead. The refine for her Skinfaxi has the refined version grant the [Pathfinder] status effect to her support partner at the start of her turn, and the unique refine allows her to inflict -4 Atk/Spd/Def on the foe during combat, additional debuffs on the foe's Atk/Spd/Def during combat equal to double the foe's field stat buffs on each stat, deals damage equal to 10% of her Atk during combat and reduces damage taken from the foe's first attacks by 40%, all which activates if she either initiates combat or is within 2 spaces of an ally. Overall, got part of Sun-Twin Wing+ and Skinfaxi right as well as got some of the effect mixed up, but everything else wrong.
  • Ashera:
    • Her Order's Sentence would increase the range to increase her Atk and ignore skills that deny any of her follow-up attacks during combat, and the unique refine would give her stats, ignore any of the foe's field stat buffs during combat and deals damage equal to a percentage of her Atk during combat.
    • Her Order's Restraint+ would increase the range and also grants the [Neutralize Penalties] status effect to her and her allies, as well as give stats and ignores Guard to herself and allies near her during combat.
    • She would most likely get Atk/Res Finish 4, Atk/Res Tempo 4, Mag. Null Follow or Lull Spd/Res 4.
  • Ullr:
    • Her Holy Yewfelle would have the additional effect of boosting damage deal equal to a percentage of her Spd, including with AOE specials, and the unique refine would inflict debuffs on the foe during combat and grant her +1 special buildup per attack during combat, and gives herself and allies near her +1 movement and the [Pierce] status effects at the start of her turn.
    • Her Yngvi Ascendant+ would have the additional effect of inflicting stat debuffs on the foe during combat and ignore the foe's field stat debuffs during combat if she either initates combat or is within 2 spaces of an ally.
    • She would most likely get Atk/Spd Hexblade, Time's Pulse 4, Atk/Spd Oath 4, Atk/Spd Incite or Pulse Up: Blades.
  • Nótt:
    • Her Hrímfaxi would also check the field stat buffs of allies near her as well and have the additional effect of ignoring any field stat debuffs she has, and the unique refine would give her additional stats, reduces damage taken equal to a percentage of her Spd and boosts damage dealt equal to the amount of [Bonus] effect she has with her attacks if the foe either initiates combat or is at 75% HP or above at the start of combat.
      • Considering that Dagr grants [Pathfinder] to her support partner with the refined version of Skinfaxi and effectively reverses the foe's field stat buffs during combat, deals damage based on 10% of her Atk and reduces damage taken from the foe's first attacks by 40% with the unique refine, the refined version of her Hrímfaxi would give [Pathfinder] to the ally with the most Def at the start of her turn, and the unique refine would instead inflicts debuffs on the foe during combat equal to the foe's field stat debuffs, as well as reduces damage taken equal to a percentage of her Spd or Atk, and ignores half of the foe's Damage Reducition skills.
    • Her Moon-Twin Wing+ would increase the damage reduction for each point of Spd she has over her foe to 5, up to 50%, and have the additional effect of granting her +7 Spd when comparing her Spd to her foe's or ally's Spd, ignoring skills that grants +X special buildup on the foe and boosts her damage equal to the damage reduced.
      • Since Dagr's Sun-Twin Wing+ allows her to inflict -5 Atk/Spd/Def on the foe during combat, gives the Null Follow-Up effect and boosts damage dealt equal to 20% of her Spd during combat and halves the foe's non-Special Damage Reduction skills, Nótt's Moon-Twin Wing would instead grants her +7 Spd when comparing her Spd to her foe's or ally's Spd, and inflicts -5 Atk/Spd/Def during combat, reduces damage taken from the foe's attacks and non-Røkkr AOE specialy by 5% for each point of Spd she has over her foe, up to 50%, reduces damage taken from attacks equal to 20% of her Spd during combat, and ignores skill that grants +X special buildup on the foe and inflicts -X special buildup on her, all which activates if she is at 25% HP or above at the start of combat.
    • She would most likely get Distant Dart, Atk/Spd Prime 4, Atk/Spd Oath 4, Atk/Spd Incite, Pulse Up: Blades or Spd Smoke 4.
  • Ótr:
    • His Auto-Lofnheiðr would have the additional effect of also denying any of the foe's follow-up attacks and boosts damage dealt equal to a percentage of his Atk, and the unique refine would gives him stats, reduces damage taken from the foe's first attack and would deal damage after combat.
    • His Brutal Shell+ would also give him -3 special cooldown at the start of turn 4, as well as ignore the foe's non-Special Damage Reduction skills when it triggers.
    • He would most likely get Atk/Def Clash 4, Lull Atk/Def 4, any of the Tier 4 Flow skills, Def/Res Smoke 3 or Incite Atk/Def.

Possible future Ascended/Rearmed/Attuned Heroes
With the release of Ascended Joshua, Rearmed Female Robin and Attuned Peony and Triandra, there is a lot of potential for characters that may not be important enough in their homegames to reach Legendary status, but is important enough to reach Ascended, Rearmed or Attuned status. Potential candidates and their attire and/or equipement may include:
  • Takumi, who might wear the same armor his father Sumeragi wears.
  • Leo, who might wear the same attire his Crown Prince Cipher art wears.
  • Elise, who might wield a tome instead of a staff.
  • Sakura, who might wear her mother Mikoto's attire.
  • Shigure, who might wear the same attire of the Falcon Knight in Fates.
  • Ced, who might wield a staff instead of his tome.
    • Semi-Confirmed. He is Ascended, but he wields Foresti instead and therefore is a Green Tome Infantry.
  • Lachesis, who might be in her Master Knight attire in Genealogy of the Holy War or Cipher.
  • L'Arachel, who might wield the Latona Staff.
  • Ares, who might wear his Paladin attire in his Cipher art.
  • Lissa, who might wear her sister Emmeryn's attire or her War Cleric attire in Awakening.
  • Minerva, who might wield a lance instead of an axe.
  • Lewyn, who might be based on his post-Time Skip attire and hairstyle in Genealogy of the Holy War.
  • Innes, who might be a Horse Archer instead.
  • Tana, who might be riding a Wyvern instead.
    • Confirmed: she's a Rearmed hero that is riding a Wyvern.
  • Mist, who might be ride a horse wearing her Valkyrie attire in either Path of Radiance or Radiant Dawn.
  • Male and/or Female Kris, who can pretty much reclass into anything in New Mystery of the Emblem.
  • Yuri, who might wear his post-Time Skip attire in Three Houses or Three Hopes.
    • With his Legendary variant released in late-March 2023, him having an Ascended or Rearmed variant is slim. The chance is not zero, however, if Ascended Celica or Elincia is any indication (both also have a Legendary variant).
  • Sharena, who might be in her Áflar form as a What If?.
  • Clair, who might be in the Harrier attire in Shadows of Valentia.
  • Female Robin, who might be in her Grand Master attire in Awakening, after her Legendary variant was basically a Distaff Counterpart for Fallen Male Robin.
    • Semi-confirmed: she is a Rearmed Hero, but she is instead another variant of Grima.
  • Eir, who might take over as the ruler of Hel or Ymir.
    • Confirmed as an Ascended Hero with her wearing attire from Ymir.
  • Peony, who might be wearing attire similar to Freyr.
    • Semi-Jossed: She is an Attuned Hero, but she doesn't wear attire that resembles Freyr's one.

Future Emblem Heroes
With Emblem Heroes from Engage being introduced since January 2024, even with the fact that the selected Emblem Heroes from Engage are limited, there is some speculation of what they're going to have and what Engage effect they will give to other heroes, as well as skills they also have.
  • Sigurd: His Engage skill would most likely either give +1 movement at the start of the user's turn and/or give Canto, and he would most likely have Gallop.
  • Celica: Her Engage skill would most likely either give the [Orders] effect and/or boosts damage dealt equal to the amount of spaces the user moved beforehand, and she would most likely have Echo.
  • Micaiah: Her Engage skill would most likely heal all allies and/or remove all [Penalty] effects after the user uses an assist skill, and she would most likely have Augment.
  • Roy: His Engage skill would most likely set [Divine Vein (Flame)] after combat and/or allow the user to survive at 1 HP from lethal attacks, and he would most likely have Rise Above.
  • Leif: His Engage skill would most likely grants triangle advantage over all foes and/or reduces damage taken from attacks depending if the user has weapons triangle advantage or not, and he would most likely have Adaptable.
  • Lucina: Her Engage skill would most likely trigger [Potent Follow X%] depending on the amount of allies within range of the user and/or reduces damage taken of allies within range of her, and she would most likely have Bonded Shield.
  • Lyn: Her Engage skill would most likely trigger [Potent Follow X%] depending on allies' HP and/or prevent the foe from counterattacking if the user has more Spd than the foe, and she would most likely have Call Doubles
  • Ike: His Engage skill would most likely reduces damage taken from attacks depending on the user's Def and/or damages foes within a certain range at the start of the user's turn depening on how many times the user was attacked.
    • Final Verdict: Emblem does reduce damage taken based on the user's Def and damages foes near the user, with Laguz Friend 4 doing that if the user's special cooldown is 3 or higher, as well as Great Aether inflicting 5 damage to all foes within 3 rows or 3 columns centered on the user and healing with a percentage of HP after combat depending on how many foes are in range.
  • Male Byleth: His Engage skill would most likely give an ally near him another action once per battle after the user's special triggers and/or ignore the foe's non-special Damage Reduction skill, and he would most likely have Instruct.
  • Female Corrin: Her Engage skill would most likely grant [Divine Vein (Stone)] after the user waits and/or inflicts a negative Divine Vein when the user attacks, and she would most likey have Dreadful Aura.
  • Eirika/Ephraim: Their Engage skill would most likely deal damage based on the foe's Def and/or heal per attack performed, and they would most likely have Sacred Twins.
  • Edelgard/Dimitri/Claude: Their Engage skill would most likely deal damage based on the user's Atk and/or grant the user another action under specific circumstances, and they would most likely have Combat Arts.
  • Young Tiki: Their Engage skill would most likely have the user calculates damage using the lower of the foe's defenses and/or have an ally near her survive with 1 HP and restores all HP to that ally after combat once per battle, and she would most likely have Draconic Form.
  • Soren: His Engage skill would most likely have the user give the [Assign Decoy] status effect to an ally and/or allow the user to deal damage to the foe as combat begins, and he would most likely have another form of Flare.
  • Hector: His Engage skill would most likely allow the user to counterattack regardless of range and/or grants the user a guaranteed follow-up attack and prevents the foe from making any follow-up attacks, and he would most likely have Inpenetrable.
  • Camilla: Her Engage skill would most likely make the user a Flying unit (and grants extra movement for Flying units) and/or deals damage to foes and sets up [Divine Vein (Haze)] after combat, abd she would most likely have Soar.
  • Chrom/Male Robin: Their Engage skill would most likely trigger [Potent Follow X%] and/or gain another action after using an assist, and they would most likely have Other Half.
  • Veronica: Her Engage skill would most likely have the user gain more effects depending on the turn number and/or grant an ally near the user another action at the cost of being inflicted with [Gravity], and she would most likely have Contract. There is a small possibility of also the user being able to summon an ally, generic or otherwise, if the user triggers a high cooldown special.

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