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"Long ago, the Mushroom Kingdom was ruled by Tyrants, people who enslaved and ruled their people with an iron fist. The only person who could stop them was a Hero, someone who defeated the rule of the tyrants and thusly ended their unwanted rule. He then proceeded to seal away their power into an orb, the Orb of Power, which the new Dynasty of Toadstools then hid with the power of the Shine Sprites. And so it was good.

And yet as time passed, and life became more peaceful, people forgot about the whereabouts of the Orb of Power. They could not tell if it was even below their very feet. Why, not even the current princess knows. And yet, there is someone out there who does...."

Cut to the present. Mario is heading to a party in his honor, celebrating the day he defeated Bowser (the first time, at least). As he appears, suddenly Bowser and his crew find their way to the castle, immediately bombarding it with his troops. Mario valiantly fights, but eventually falls. Hours later, he finds that the world had gone dark. And there appears to be something glinting amidst the gloom...!

So begins Super Mario 63, Runouw's fan-made Flash version of the classic game Super Mario 64, that also contains elements of Super Mario Sunshine and Super Mario Galaxy. Even though it doesn't have as many game mechanics as either 64 or Galaxy, it does have Sunshine's FLUDD, capable of doing various tasks depending on the nozzle that it currently has. Be advised, though, even if you do manage to get a FLUDD extension, it'll still be tricky to get through the game without either trying multiple times or otherwise finding things that you weren't supposed to before.

The game can be found here.

Also, a fan remake of the game is currently in development, and it has a demo. It can be found here.


Tropes that are involved in this game include:

  • 13 Is Unlucky: The game parodies this by claiming that a time paradox has caused you to have negative three Shine Sprites when you get your thirteenth Star Coin. Fortunately, the truth is that you simply got the Cave tileset for the Level Editor.
  • Actually a Doombot: Clown Car Bowser turns out to be a robot.
  • Added Alliterative Appeal: The mission text for "'Switch' to the Secret Room" in Big Boo's Haunt.
    Get a grip! This ghostly Shine Sprite has been gobbled up by the Ghost's secret room. By getting the Ghostly Golden and Ghostly Green switches, by golly, you might get the garment, but be on the guard from the gruesome ghosts.
  • Alternate Continuity: This is, after all, a fan game.
  • Anti-Frustration Features: After beating Bowser in a Clown Car, a warp pipe appears in the castle which can take you to that point in the level, stopping you from having to do the entire Marathon Level again in case of a game over.
  • Astral Finale: The final battle against Bowser takes place at the very top of his giant tower.
  • Big Bad: Bowser, as always, is trying to take over the Mushroom Kingdom, this time with the help of the Orb of Power. Until it turns out the Orb was possessing him all along, and intends to destroy the world with a meteor.
  • Big Boo's Haunt: It's one of the levels, though here it's named "Boo's Mansion" and includes a boss fight with King Boo a la Super Mario 64 DS.
  • Blackout Basement: A subversion in Boo's Mansion's basement. Even though the lights are indeed shut off when you engage the boss there, you can still see your way around.
  • Bonus Feature Failure: Finding 32 of the 64 Star Coins allows you to swap your character to Luigi, but many things when playing as him fall flat. Aside from everyone still referring to him as Mario, there's also him reusing some of Mario's voice clips despite Super Mario 64 DS providing more than what should be needed, his inability to enter the final Bowser area unless you use the shortcut in the main lobby, a death loop that occurs with him if you die during the battle with Clown Car Bowser, and the fact that he will transform into Mario during many instances, including every cutscene.
  • Bonus Stage: Lots and lots of them.
  • Breaking the Fourth Wall:
    • In the Tutorial stage, even!
    • Bowser even calls Mario a "worthless pile of pixelized sludge" during a plot point that reveals the Darker and Edgier aspect of the storyline.
  • Brutal Bonus Level: The Edge of Mushroom Kingdom. Apparently it was made to keep people from complaining that the game was too easy.
  • Collapsing Lair: The final stage becomes one just before the arrival of the Meteor of Ultamite Destruction.
  • Continuity Nod: Kamek flashes back to being on the receiving end of the Bait-and-Switch Boss moment in Yoshi's Island (his first line of dialogue in that flashback is the original SNES text, not the revised GBA text).
  • Darker and Edgier: Instead of just kidnapping the princess, Bowser intends to destroy the world with a meteor. (It's implied that the Orb of Power has somehow messed with Bowser's mind.)
  • Damn You, Muscle Memory!: Z, which is used as the A button and to jump in multiple flash games, is instead used to ground pound, which can't be cancelled. It doesn't help that FLUDD is used with C as a boost in mid-air...and the C key is extremely close to the Z key. (Although you can use the space bar for FLUDD instead.)
  • Defeat Means Friendship: Suggested by some bosses, but averted anyway.
  • Demonic Possession: Bowser by the Orb of Power. Because the Orb contains the power of the Tyrants, it could alternatively be considered that the Tyrants possessed him.
  • Department of Redundancy Department: There is a sign in a passageway that says: "Shhh! You are in Princess Peach's secret passageway of secrets, secretly used to secretly travel secretly from room to room in secretistical secretism."
  • The Dragon: Kamek, until Bowser boots him off the team.
  • Easter Egg: If you zoom in closely on most signs in the game, they say "L is real 2401 Bowser, Peach, and Mario. By Runouw".
  • The End of the World as We Know It: Bowser's ultimate goal, by way of Meteor of Ultamite Destruction.
  • Enemy Mine: Kamek helps Mario out at the end of the game, stating that Bowser's Omnicidal Maniac behavior is due to the Orb of Power. However, he had previously told Mario that he won't help him just because Bowser overlooked him.
  • Eternal Engine: Tick-Tock Clock (obviously without the combustion part).
  • Exactly What It Says on the Tin: Shifting Sand Land, Lethal Lava Land, and some others.
  • Floating Water: Lampshaded in one level:
    Random Toad: Aren't you surprised by how we got water to blatantly ignore gravity? (pause) What?!?! You think it is easy altering the laws of physics, like gravity?!?!? How 'bout you try?!?
  • Forced Tutorial: Mario must read the second sign. Also, be sure to complete the tutorial right up until the first star shrine is delivered, you can't save before then.
  • Green Hill Zone: Bob-Omb Battlefield.
  • Ground Pound: Mario can do it if you press Z in mid-air. It can break orange crates and damage enemies.
  • Hailfire Peaks: Wet-Dry World (combines dry land with an underwater area).
  • He Knows About Timed Hits: Inverted. One of the first things King Bob-omb says to Mario is that unlike in the King's SM64 debut, the plumber can't pick him up and throw him this time.
  • An Ice Person: Chief Chilly of Snowman's Land.
  • Idle Animation: Mario will do various things if you stand still during the game, like say "Let's go!" or fall asleep.
  • It's All Upstairs From Here: After you defeat Clown Car Bowser, you can either leave or take the Launch Star to the next area, which is a huge tower that you climb up the outside of.
  • Lame Pun Reaction: There's a Toad that tells Mario the story of how he (the Toad) saw a pun contest online, and submitted ten jokes so he would have a better chance of winning. But none of the puns won the contest; in fact, no pun in ten did. Mario just shakes his head.
    Why aren't you laughing?!?!
  • Law of 100: As in most 2-D Mario platformers, collecting 100 coins earns you a 1-Up.
  • Lethal Lava Land: A level bearing the trope name appears.
  • Level Editor: The Level Designer is available upon collecting 5 Star Coins. Hoo boy.
  • Level in the Clouds: Rainbow Ride and The Secret in the Sky. The former is a 2D adaptation of the Super Mario 64 level with the same name, bringing back the carpet that transports Mario across the sky while passing near hovering ground; the latter is a more traditional sky level with cloud platforms and wind gusts that blow upward.
  • Magic Carpet: Found in Hazy Maze Cave and Rainbow Ride.
  • Make My Monster Grow: Kamek enlarges a Goomba into Goomboss in "Castle Gardens", and a Bully into Big Bully in "Kamek's Castle".
  • Marathon Level: Bowser's Castle. You start outside the castle and must traverse a lava sea to reach the entrance. Once inside, you have to collect four keys in four different obstacle courses to proceed to the next section. Afterwards, you choose between two towers to climb, one using the rocket nozzle, the other using the turbo nozzle. Once this is done, the next segment makes use of the hover nozzle, leading to a boss fight against Bowser, who is Actually a Doombot. Following this is another platforming section IN SPACE!, leading up to the actual final boss fight against Bowser. Finally, the level ends with an Escape Sequence as the incoming meteor destroys the castle. And all that is without taking into account the 3 star coins and 8 red coins. Thankfully, there is a checkpoint following the first boss fight, allowing you to start from there if you get a game over or don't want to do it all in one sitting.
  • Meaningless Lives: Made even more meaningless with the Level Designer. The lives become really meaningless when you unlock the Mush-Room; it contains about 25 extra lives, plus enough coins to rack up about 2 or 3 more on top of that.
  • Mood Whiplash: After you get enough Sprites to put an end to the Endless Staircase and head to the chamber housing the Slingstar to Bowser's Ultimate Castle, the music gets more serious.
  • N+1 Sequel Title: Inverted as the title subtracts 1 from 64 rather than adding.
  • Not the Intended Use: The Hover Nozzle is intended to extend your jumps, but you can use it as a substitute for the Turbo Nozzle by laying down and using it. Platforming assistance and quick movement, all in one convenient package!
  • Punny Name: The Mush-Room, a room full of 1-Up Mushrooms, which is unlocked by collecting all 64 Star Coins.
  • Oxygen Meter: Although different from the life meter in this case.
  • Plot Coupon: Shine Sprites, though not Star Coins.
  • Pragmatic Adaptation: Aside from having a totally different plotline and incorporating elements from Sunshine and Galaxy, the game has notable differences in its level design, too. Some of the levels from 64, such as Dire Dire Docks and Cool Cool Mountain, didn't make it into the game. Others were reduced to mini-courses, like Shifting Sand Land and Jolly Roger's Bay. Most of the Secret Stars are also entirely original levels.
  • Rouge Angles of Satin: There are many errors in spelling and grammar.
  • Sequence Breaking:
    • With a bit of patience and knowledge of the secret passageways, you can go straight to the second Bowser fight from the beginning.
    • Most of the possibilities for Sequence Breaking (i.e. the aforementioned secret passageways) appear to be have clearly been inserted on purpose, though they are very cleverly hidden.
    • Hell, you can actually go to the very last level in the game right from the start. Take the secret passage on the right side of the main lobby, jump up while in the passage to reach a secret room with the Rocket and Turbo Nozzles in it. Grab the Rocket Nozzle, jump on top of the top-middle door in the lobby, and Rocket up to the top of the screen. There you go.
  • Shifting Sand Land: It's a mini-course, but it is indeed in the game.
  • Shout-Out: Several.note 
  • Signpost Tutorial: The game conveys the majority of controls and hints to you from signs in the tutorial levels.
  • Slippy-Slidey Ice World: Snowman's Land.
  • Sound Test: The Extras menu has a sound test that lets you listen to 26 of the game's tracks, with each one credited on whether it comes from a different game or is someone's remix.
  • Star Scraper: The central spire of Bowser's Castle is so tall that it reaches into space.
  • Symbol Swearing: After Kamek reveals that he has been kicked out of Bowser's forces after Bowser gets the Orb of Power but before further expositioning on how Bowser has become influenced by the Orb of Power.
  • Theme Music Power-Up: Any time Mario touches a Special Star, standing in for 64's special caps.
  • Under the Sea: Jolly Roger Bay, and one half of Wet-Dry World.
  • Unusual Euphemism: When Bowser announces his plan to destroy the Mushroom Kingdom to the Toads, one of the Toads exclaims, "Oh my Goomba!"
  • What Happened to the Mouse?: In the cutscene that takes place after the second Bowser fight, one of the Toads present decides to take up Bowser on his offer to go to Bowser's castle in order to survive the impending destruction of the Mushroom Kingdom and sets off to go there. We never find out what ultimately happened to him, whether he ever actually made it to the castle or did get there and was subsequently wiped out with Bowser's castle by the meteor at the end of the game. When you go to Bowser's castle at the end of the game, there is a Toad imprisoned within the laboratory, but his dialogue when spoken to makes it clear that he is not the same defector Toad from the previous cutscene.
  • With Great Power Comes Great Insanity: Bowser, with the Orb of Power.

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