Treasure Adventure Game is a freeware sidescrolling Metroidvania / Zelda-style game with a pirate / nautical theme; in it, your character has to search for treasure maps, then use them to sail the two-dimensional seas to various islands to search for long-lost treasure.In ancient times, the world's landmass was lumped together into one continent. The people of that continent lived peacefully until one day an evil demon invaded and threatened to destroy the world. A hero by the name of Huayin, traveled the continent to search for 12 magical artifacts that he used to battle and defeat the demon, the battle causing the continent to split apart into the world as we know it today. Centuries later, two friends named Gagwin and Baggus have been traveling the globe, accompanied by Gagwin's son, and manage to find all 12 artifacts once again. The trio lands on the island where a mystical temple is held, which can only be opened if one has all of the artifacts, and leads to great riches. The trio enters the temple...and the flashback ends.Cut to the present day, where a boy lives on a nearby island with an old woman he calls his grandmother. For his birthday, she gives him a boat that he can ride in and travel to other islands, and tells him how she found him washed up on shore years ago wrapped in a map. The map leads the boy to a museum that Baggus has built, and learns about the 3 essentials of adventuring, meets a talking parrot, and is then told about the 12 artifacts which Baggus has built the museum to exhibit. Baggus asks the boy to retrieve the artifacts once more.The people behind the game are working on a re-imagined version of it called Treasure Adventure World. Very little is known about it at this time, but it is known that it is gonna be published by Chucklefish, the creators of Starbound.
All There in the Script: Every single NPC and creature (including, curiously, the Spikes of Doom) gets a proper full name in the credits. You're lucky if you even get a first name for most of the entities you encounter in the game itself.
Baleful Polymorph: Gagwin was turned into a parrot in punishment for harming his son.
The amount of work you have to go throughnote Including recovering a map to it from the bottom of the ocean, which you can only find via two other complicated quests involving lighting a lighthouse and recovering a diving helmet; forcing a village of talking animals to lower a bridge; using ancient lost magic to fly through the sky, and navigating multiple huge complicated series of collapsing platforms high above a piranha-infested ocean. to get a totally ordinary non-magical flashlight takes the cake. Possibly justified if it's Lost Technology, but it isn't made clear.
Your initial compass requires a similar amount of work, and is explicitly stated to be shoddy and commonplace — one shopkeeper says he 'hopes you didn't pay too much for it.'
Heck, early on you have to do a non-trivial amount of work to get a totally ordinary, non-magical paper hat.
Devil in Disguise: Tony Ward is actually a demon-like evil deity who took over the world via GloboCorp to make it develop the way he wanted it to when it was first made - science over magic. The player character's actions end up restoring his powers in a textbook Xanatos Gambit.
Goldfish Poop Gang: Roelof and Lugus are fought multiple times. They're finally killed at the end of their last battle.
Have You Seen My God?: In the beginning, the world was created by three deities: Otus, god of the earth and morality; Wakanda, goddess of animals and magic; and Louyang, god of humanity and science. After they were done creating it, though, they are believed to have disappeared, interfering with their creation no more. This is not quite true; while they all agreed to let their creation take its own course, Louyang betrayed the others and became the demon of legend, trying to destroy the world and being thwarted by Huayin. Wakanda turned into a crane by the name of "Wendy" after the cataclysm, and became the leader of the animal village on Boracay island. Otus kept the form of a giant human (you only ever see his enormous feet), and stayed on Somora island, where he occasionally stamps and causes earthquakes to shake the insect village inside the island out of its complacency.
Heel-Face Turn: A very subtle one. Gagwin admits that he had at first accompanied you in hopes of returning to his human form. Eventually, however, he realized that he wanted to make an effort to be a better father.
Heroic Mime: The only thing said by the hero is in a flashback near the end.
Hook Hand: The main character has a hook for one hand, and uses it both as his primary weapon and to grab on to terrain.
Interface Screw: When struck by mushrooms. Their smoke also does this, but it lasts longer and isn't as "strong". Finally, if you present Psaul with some mushroom smoke, expect a very heavy one.
Interface Spoiler: The interface reveals the number of maps and items you'll get right off the bat... but it's averted in that some items are upgrades or components to existing ones, and don't get their own space on the interface.
MacGuffin: The final treasure at the end of the temple is sought after by everyone that knows about it.
Magic Versus Science: In the backstory, magic-using animals and science-using humans fought a huge destructive war. In the modern age, both magic and science are Lost Technology to an extent, and both sides use a bit of each.
No Ending: The credits roll immediately after Louyang is defeated, with absolutely no Dénouement. If you got the "Bad End", that's all you get.
The "Good End" has a little bit more to it, but it's hard to tell how serious it is. You return to your house, now inhabited by animals that spout out lines from NES and SNES games, before a boat outside claims your grandmother has been kidnapped by robot ninjas, and asks if you're a bad enough dude to save her, implying an And the Adventure Continues ending. There is no particular attempt to tie any of this to the main plot.
Non-Human Sidekick: Your parrot, of course. Subverted in that it's actually your cursed father.
100% Completion: There's a percent-completion indicator on your save, but getting the Golden Ending requires you do even more; simply having 100% isn't enough (mainly, you need to buy the house and all the various things that go into it. Thankfully, completing the Collection Sidequest isn't necessary.)
Redemption Equals Death: Near the end, the parrot makes the unsurprising reveal that he actually is Gagwin, the hero's father. Then he does a Heroic Sacrifice and dies saying that he feels sorry about what he once did to his son and that he is proud of him.
The Golden Ending has multiple references to NES games in its dialogue.
The two mice: Jerry and Mickey.
Tactical Suicide Boss: Both played straight and averted. At one point, you have to fight a robot whose only weakpoint is the huge button on its back, which it regularly exposes... until midway through the fight, when it announces it has analyzed your pattern and stops exposing it. Luckily, some friendly allies arrive just in time. Played entirely straight by several other bosses.
Talking Animal: Half the inhabitants of the world are talking animals, not humans.
Xanatos Gambit: Everything bad that turns out to be GloboCorp's fault suggests that Tony Ward is trying to kill off as many animals as possible while moving humanity and technology forward and, of course, taking over the world. He tells you that your quest is a threat to the latter goal, but collecting all 12 artifacts and finding the "treasure" in the temple returns him to his true form - Louyang, the god of humanity and science, and the demon that tried to destroy the world.