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Video Game: Spider-Man 2: Enter Electro
Sequel to the PlayStation, Nintendo 64 and Dreamcast Spider-Man game, released on the PlayStation in 2001.

This game deals with Electro trying to get his hands on a device that can harness and amplify human bio-electricity. On a normal human, this is pretty powerful, but in the lightning-powered hands of Maxwell Dillon, it could make him a god.

No relation to the similarly named Spider-Man 2, which is based on the Sam Raimi movie of the same name.

This game contains examples of the following tropes:

  • Adaptational Badass: In most of the comics, Electro is shown as being too incompetent to take the position of Big Bad. Here, he's much more competent.
    • The Shocker is the Marvel Universe's Joke Character for the most part. Here, he's dangerously powerful and fast, pretty much a full on Lightning Bruiser with ranged attacks too.
  • And Your Reward Is Clothes: All the costumes from the original, plus Alex Ross's famous ideas for the costume from the movies, Spider-Phoenix, a version of the Earth X Venom costume, the black and white Negative Zone costume Spider-Man wore, the nanotech suit from Spider-Man Unlimited, and an insulated costume worn to fight Electro once. Most of them, as in the first game, have some sort of power-up to abilities, such as infinite webbing or invulnerability.
  • Boss Arena Idiocy: Sandman and Hyper Electro both stage their respective boss fights in locations peppered with sources of the only thing each one is vulnerable to (water pumps and power generators, respectively). This is lampshaded in the latter thusly:
    Spidey: You'd think a guy would... get wise to this trick.
    • Justified with the Lizard. He would be unbeatable were it not for the fact that the serum used to turn him back into Dr. Connors was being produced in the lab where you fight him.
  • The Cameo: The villains of the first game appear in the ending, and Doc Ock is still beating his head against the bars.
  • Characterization Marches On: The Lizard in the first Spider-Man game seemed to be fairly sentient, and would tell you how to get to Venom, if only for revenge. The Lizard in this game is far more feral, design-wise and personality-wise, with no intelligence to balance it out.
  • Cherry Tapping: It is possible to defeat the Lizard without the serum, but very difficult unless you have invincibility equipped.
  • Continuity Nod: The ending shows the villains in the cell near the cell with villains from the end of the first game, with Ock still banging his head on the bars, the confused Rhino, and the mercenary stuck in the ceiling.
  • Darker and Edgier: Compared to the first game. This one opens with Electro killing several scientists on-screen, and the Lizard is completely bestial. Spider-Man keeps his wisecracks, though.
  • Easy-Mode Mockery: As in the first game, some levels are half-finished for you on Kid Mode.
  • Energy Being: The result of the Bio-Nexus being used by Electro.
  • Giant Space Flea from Nowhere: Sandman largely appears out of nowhere twice, and has little to no speaking part in the entire game.
  • Large Ham: Electro, especially after he merges with the Bio Nexus.
  • Lightning Can Do Anything: Electro certainly finds inventive uses for it, including using it to move things around a room and animating a bunch of suits of samurai armor.
  • Most Common Card Game: Double subverted. In the ending, Hammerhead and Shocker are playing Poker. Hammerhead admits he doesn't know any other card games, and Shocker asks their fellow prisoners (Doc Ock and the other baddies from the first game) if they know how to play Go Fish.
  • One-Winged Angel: Hyper Electro.
  • Psycho Electro: Played pretty much as literally as possible after Hyper Electro gets unleashed.
  • Sequel Difficulty Spike: Ohh yeah.
  • Shout-Out: When Spidey is crawling up the wall in the second-to-last level to catch up with Electro, lightning-caused explosions will burst around him. Among other things, he'll say "EXPLOSIONS! Now in Activision!", and reference Neversoft and Vicarious Visions.
    • Several of Spidey's pop culture-riffing quips:
    "I don't need pointy ears and a cape to figure out that this is probably another heist."
    "Just goes to show that Good wins because Evil is dumb."
  • Time-Limit Boss: The Shocker.
  • Today X, Tomorrow the World!: One of the final boss' taunts.
  • The Unfought: The Beetle.
  • Video Game Cruelty Potential: Well, sort of, and directed at Spidey. In one early level, you have to put out a fire by using your web yank on a fire hydrant. It's possible to put Spidey directly in the blast zone and watch him get hurdled by the water blast directly into the burning building. It's pretty goddamn funny.
  • The Voiceless: The Lizard, in an odd change from his last appearance.
  • Wake-Up Call Boss: The Shocker. He's also the first boss.
  • What Happened to the Mouse?: Beetle. He appears after the first fight with Shocker, although his identity isn't revealed until after the first fight with Sandman, and is part of Electro's gang in the following FMV. After that, he plays no further role in the story.

Spider-ManFranchise/Spider-ManSpider-Man: Edge of Time

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