Video Game / Sly Cooper and the Thievius Raccoonus

The first game of the Sly Cooper series, released in 2002.

Sly must recover his family's "Thievius Raccoonus," a book listing all the special thieving skills his family has collected over several centuries, which was stolen by a rival gang, the Fiendish Five, led by Clockwerk. Meanwhile, Sly and his gang must keep ahead of Interpol Inspector Carmelita Montoya Fox, who promises to one day capture Sly and put him away for his crimes.

This game has the examples of:

  • Accessory-Wearing Cartoon Animal: Sir Raleigh Frog only wears a hat.
  • Alternative Foreign Theme Song: The game uses "Black Jack" as the theme song for the Japanese version.
  • Attack Its Weak Point: In the final battle, Clockwerk needs to be hit in the areas where Carmelita has recently shot him with her shock pistol.
  • The Backwards R: Used in the title of The Cold Heart of Hate. Or more properly, Tне СФLD НеДЯT Фf НДTε.
  • Beast in the Maze: Mz. Ruby's giant snake, which is contained in a magically sealed area. When Sly had to traverse the swamp it resided in, the final third of the level involved him needing to keep ahead of it once it appeared onscreen.
  • Big Bad: While every chapter has one, the game's Big Bad is Clockwerk.
  • Breath Weapon: Sir Raleigh's welder mooks use their equipment to breathe fire in Sly's direction.
  • Bubblegloop Swamp: Haiti.
  • Character Name and the Noun Phrase
  • Death Dealer: One of the enemies in Mesa City throws a spread of cards at you.
  • Department of Redundancy Department: Name of the level "Flaming Temple of Flame."
  • Derelict Graveyard: The level "The Gunboat Graveyard," which is home to various junked vessels, including old and modern ships, submarines, and planes.
  • Drop the Hammer: The weapon of choice for the mallet-wielding walrus guards, a.k.a "Thor Mc Cracken", from "Tide of Terror".
  • DVD Commentary: Level commentary, actually, for those who beat the speed runs.
  • Early Installment Weirdness: This game was vastly different to every Sly that followed it.
    • It plays like a more traditional platformer, where you simply have to get to the end of the stage and collect as many bottles as you can, compared to the later games where you have to complete jobs to set up a big heist (while still collecting bottles).
    • Sly is the character you play as for roughly 95% of the game; Murray is only playable during the racing minigames, Bentley gets one hacking stage to play, and you get to shoot enemies as Carmelita in one stage near the endgame. Compare that to the sequels, which include all of the Cooper Gang, as well as a slew of other characters, to play as.
    • Every playable character and enemy is a One-Hit-Point Wonder unless you get some lucky charms to protect you. In addition, this is the only game that has extra lives.
    • Carmelita is an out-right Anti-Villain for most of the game.
    • The artstyle is also different compared to the later games which had a more consistent look.
  • Earn Your Happy Ending: This is the only game in the series, so far, that does not end with a Bittersweet or Downer Ending.
  • The End... Or Is It?: The Stinger has the decapitated Clockwerk lighting up one of his eyes, frightening Murray.
  • Enemy Mine: Carmelita pulls this off near the end of the game after serving as one of the main antagonists for most of it. Though it would not be until the fourth game that she finally allies with the gang.
  • Epunymous Title: The game was titled Sly Raccoon in Europe.
  • Exposition Fairy: Bentley and Murray serve this role to Sly, communicating advice to him from far off.
  • Firing in the Air a Lot: Muggshot's flashlight guards do this if they manage to hit you.
  • Hero Antagonist: Carmelita Fox, who's an Inspector of some sort that lets her travel all over the world, typically chasing Sly.
  • I Don't Like the Sound of That Place: Sir Raleigh's base of operations resides in the Isle O'Wrath of the Welsh Triangle.
  • Interface Spoiler: In the controls menu, the third option you can change is for the jet pack. This doesn't come into play until the final boss.
  • Law of 100: Collect 100 coins to get a horseshoe. If you have one horseshoe, your horseshoe will turn gold, denoting that you can take three hits before dying. If you already have a gold horseshoe, you'll get an extra life. If you have 99 lives and a gold horseshoe, you won't be able to collect any coins; they will also cap at 99.
  • Lawful Stupid: Sly actually calls Carmelita out on her dogged pursuit of him through the China stage, ignoring the large-scale, illegal fireworks factory and how the Panda King destroyed a village because she's so fixated on arresting him.
  • Lovable Coward: Murray
  • Mercy Lead: Carmelita offers Sly a ten-second head start at the end. Sly spends nine of those seconds standing there, and then kisses her on the tenth one — which distracts her enough that she doesn't see him handcuffing her to a railing.
  • Nintendo Hard: Thanks to One-Hit-Point Wonder and unforgiving levels that are practically designed to make you tear your hair out.
  • One-Hit-Point Wonder: Sly, as well as the mooks, die after one hit. Sly can collect up to two extra in the form of silver and gold horseshoes by collecting 100 coins.
  • Regional Bonus: The North American version lets you unlock the alternate opening from the Japanese version. The European version also lets you unlock the Japanese ending.
  • Salvage Pirates: Sir Raleigh's operation depends upon scavenging vessels shipwrecked in the storm of his own creation.
  • Sequel Hook: See The End... Or Is It?.
  • Stupidity Is the Only Option: Towards the end of the game, and again in the fourth game, Sly finds Carmelita, trapped in the Big Bad's lair. Despite Bentley mentioning that it's an obvious trap, the plot will only progress when Sly tries to rescue her.
  • Ye Olde Butcherede Englishe: This exchange from learning the Spire Jump:
    Bentley: To land safely upon small points, leapeth lively and press the triggering device with a round geometrical object emblazoned upon it.
    Sly: So... jump and hit the circle button to land on narrow spots.