Skylight is a turn-based RPG for the PC released in January 2011, created by The D, the same person behind The Demon Rush. It follows GTAL officers Melissa Mills and Tyler Foreman as they try to stop the Skylight Symbiote and its many variations from destroying Canada. Along the way, theyíre joined by baker and Queensman Erin Mitchell, doctor Simon Cole, Diamond Claw member Gregory Brenner, and new GTAL cadet Bethany McCloud.The game can be purchased here for $8. Alternatively, Mikwuyma has a playthrough of it in severallengthypartsontwitch.tv.
Skylight contains examples of:
Absurdly High Level Cap: Competency Level can go up to 100, but you wonít reach that until Chapter 7, where itís easy to grind levels.
Abusive Parents: Ellaís parents. Itís the reason she becomes Queen of the Underworld.
A.I. Roulette: Enemies sometimes donít make the smartest decisions. For instance, they can douse one character (making them highly vulnerable to fire), then use a fire attack on a non-doused character.
Awesome, but Impractical: Gregoryís ultimate attack, Phenomenon Flare. For starters, you need at least a Competency Level of 90 (and the level cap is 100), which likely wonít happen until Chapter 7. Second, you need to max out every other point in his Miscellany tree (which takes 49 levels), plus 5 for each of his other 8 skill trees (40 levels), before getting it. This, of course, means Gregory wonít have as great of a weapon specialization. Finally, when you actually cast Phenomenon Flare, it uses up all his weapons, ammo, and SP. Although the loss of the first two can be circumvented by putting them in storage beforehand, that means he can only use fists.
Someone in Vancouver will try to sell you Demon Rush merchandise.
Theusí Castle is named after the bonus dungeon from the Demon Rush. Also, the main music that plays is a remix of the final dungeon music from that game, and the boss fight against John A. uses a remixed version of DRís final boss music.
Counter Attack: Some characters can get this. Tyler can even counter other teammates getting hit, and Bethany can get Counter Douse.
Itís easy to get lost or forget where to go. Thankfully, the Story section of the Reference menu tells you where you need to go. However, due to the isometric perspective, you might not know where, for example, northeast is (north is upper right, east is lower right).
You never know when a building has an outstanding warrant, unless you talk to someone at GTAL Headquarters.
When you first fight the Symbiote-possessed Walker, none of your attacks (besides synergies, which ignore evasion) will connect. Once Melissa and co. figure out that its weakness is cold, the next fight goes better.
The first fight against the Impossible. All your attacks deal 0 damage, and it deals massive damage to you. You have to lose to continue.
Jack-of-All-Stats: Gregory. He doesnít have a preferred weapon competency, and can learn various healing and offensive abilities.
Kill It with Fire: The Indestructibles. Using the Douse-fire combo on regular enemies and bosses works great, too.
Leaked Experience: Competency Level is shared with all party members, even if they havenít joined your party yet.
Lightning Bruiser: Erin, who is the fastest (+10 speed from competencies, and +5 speed from her biomachine), specializes in shotguns (which can potentially deal a lot of damage, and cover a wide area), and can take a decent amount of damage.
Loads and Loads of Characters: Thereís so many named characters, youíll likely have a hard time keeping track of them all. Thankfully, you can check the Reference menu if you ever need to know whoís who.
Loads and Loads of Loading: Cutscenes later in the game take longer to load than those earlier on, especially if you have a slow computer.
Magikarp Power: Most passive skills require a lot of points to start becoming useful. For example, damage with a weapon can be increased in increments of 5%, and caps at 20 ranks (for a total of +100% damage).
Theusí Castle has palette swaps of Indestructibles and the Impossible.
Peninsula of Power Leveling: Theusí Castle in Chapter 7 has enemies that are guaranteed to give you a level (or more, depending on how many bonuses you fulfill), and bosses grant 3 levels.
Also, the penultimate and final bosses of that dungeon give 5 and 10 levels, respectively, although youíll likely hit 100 by then.
Point of No Return: Flying the Little Chugger to Ottawa triggers the final sequence against the Impossible.
Preexisting Encounters: You can see the enemies before you engage them in combat. However, you canít just walk around them; you have to fight them, and thereís no escape command.
Random Encounters: During Chapter 5, Indestructibles will sometimes appear when traveling between town screens in Toronto.
Recurring Boss: Norman Lockie, Adrian Howes, and (seemingly) Max Bismark. The fights against his Fountain Creature and Indestructible forms was actually against his brother, Kenneth.
The Reveal: Beating the final Bonus Boss in Chapter 7 unlocks John A.'s final report, which states, among other things:
John A. is actually Max Bismark.
Simon Cole is actually David Fitzpatrick; the real Simon died years ago, and David assumed his identity.
Rouge Angles of Satin: Grammar is mostly correct, but the rare error pops up, like this one from late-game:
Tyler: Hey, Bethany. I could hear you gasp alway the way from the GTAL entrance.
Save Point: Green lampposts. You can also save in any area devoid of enemies.
Schizophrenic Difficulty: In one instance, youíre forced to use Melissa and Tyler, and you face enemies that can use douse and fire, which can deal massive damage and easily kill. Not too long after that, when you have Tyler and Bethany, you face a single enemy per battle, and they use pistols, which deals far less damage.