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Video Game / Slayers (SNES)

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Slayers is an Eastern RPG Spin-Off of the Slayers franchise, developed by BEC co. and released by Banpresto for the Super Famicom in 1994. The game wasn't released outside of Japan, but there is a fan translation patch.

This time, Lina finds herself in the middle of nowhere with all of her memory missing. After accidentally meeting her self-proclaimed rival Naga, they set out to recover Lina's memories and find the one responsible for all this trouble.


The game contains examples of:

  • Adaptational Villainy: Well, not like they weren't evil already, but Xellos and Zelas Metallium never really confronted Lina in canon.
  • Arbitrary Headcount Limit: Four people in the party at most. When new characters join, old party members suddenly find a contrived reason to leave. Or just leave for no reason at all. As the game itself puts it:
    Lemmia and Sylphiel sort of got left behind… Dumped, even!
  • Bag of Spilling: Justified. Lina can't remember most of her spells because she suffers from amnesia.
  • Call-Back: The game includes a number of obscure characters from earlier novellas.
  • Can't Drop the Hero: Lina is always the party's leader. While it doesn't matter much in the main game, in the Post-End Game Content, where you can freely change your party, she still must be the leader.
  • Hello, [Insert Name Here]: Done in an interesting manner. The game gives you "please enter name here" at the very end of the game, right after the Final Boss. You get to name Lina herself, because, as it turns out, she's a copy of real Lina, who was imprisoned by the Big Bad. After real Lina is freed, the rename is suggested to uphold the One-Steve Limit. You can see the name when clearing the Post-End Game Content that the game has to offer.
  • Identical Stranger: Contrary to her sole depiction in the novel, Connie looks very similar to Lina. No comment is made on this, and she doesn't even play that much of a role in the plot.
  • Identity Amnesia: Lina somehow loses all of her memories, and can't even remember her name. The reason for it is revealed to be because she never had these memories in the first place. She is a clone of the real Lina, created by Valluham.
  • Manual Leader, A.I. Party: Heavily downplayed. Party members will follow your command most of the time, but not always, with Naga in particular preferring to do her own thing the entire time she's in battle. If you want, you can make them fully automatic through Lina's special skill.
  • Non-Standard Skill Learning: Lina must learn new spells from mages in local magic guilds.
  • Point-and-Click Map: How the player moves between towns and dungeons.
  • Post-End Game Content: After the credit roll, Naga, Gourry and the real Lina, who you just freed, will complain about how little screentime they got, and the post-game story starts. You can select any of the characters from earlier in the game as your party including the real Lina. There is also a new town and a couple of new dungeons to explore, with Lei Magnus and a piece of Shabranigdo as a True Final Boss.

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