Video Game: The Smurfs (1994)

The Smurfs is a 1994 2D platform game based on The Smurfs that was developed by Infogrames for the NES, Super NES, Gameboy, Sega Master System, Mega Drive, Mega Drive CD, Game Gear, and Windows PC. In the game, Gargamel has taken Smurfette and a few other Smurfs and locked them away in cages throughout the Smurf Forest, and your job as a Smurf is to bravely travel through the dangerous forest and rescue them. Three of the Smurfs you rescue will even provide help to complete certain levels.

With the exception of the Gameboy version, it is one of the few Smurfs games created by Infogrames that has never seen an American release.

It was later released on the Gameboy Advance as Revenge Of The Smurfs in 2002.

This game provides examples of:

  • Apathetic Citizens: The Smurfs at the very first level. Not only do they not seem to care that their fellow Smurfs are captured by Gargamel and you're the only Smurf that needs to rescue them, they're also inadvertently trying to kill you with their daily activities!
  • Bigfoot, Sasquatch and Yeti: A snowboarding Yeti appears in the sledding level in the Super NES and Mega Drive versions.
  • Bonus Stage: Collecting enough stars in all but the Gameboy Advance version will take you into a bonus level.
  • Check Point: Golden Smurf hats provide this function in the Gameboy Advance version only, due to Check Point Starvation in the Super NES and Mega Drive versions.
  • Damsel in Distress: Smurfette.
  • Difficulty Levels: Three.
  • Difficulty Spike: The final two Acts go from "hard" to "insane":
    • The penultimate act is a single stage with omnipresent instant death (when the tree trunk bridge starts rotating under your feet, you have a split-second to jump or fall to your death).
    • The last act has a frustrating (but hardly lethal) first level, a long and and dangerous second level (with instant death too from flies with The Virus), a short and dangerous third level and a Final Boss with One-Hit Kill Collision Damage. You'll lose so many lives here that the only way to survive is to start the game from the beginning and collect Extra Lives on the way. (Fortunately, this has been somewhat toned down on the Gameboy Advance port Revenge Of The Smurfs, where at least you have infinite lives.)
  • Distressed Dude: Some of your fellow Smurfs need to be saved from Gargamel.
  • Edible Ammunition: Greedy Smurf can use his cakes to destroy enemies.
  • Everything Trying to Kill You: Even your fellow Smurfs are out to stop your progress in the game in the very first level, in an Apathetic Citizens sort of way!
  • Feathered Fiend: The Howlibird makes an appearance in this game. And a second appearance that's instrumental to defeating the Final Boss.
  • Final Boss: Gargamel.
  • Floating in a Bubble: One level has your Smurf floating in a bubble to navigate through a maze of thorny vines.
  • Goomba Stomp: The Smurfs' primary means of attack.
  • Idle Animation: Leave your Smurf standing there, and you'll see him either shaking his butt from side to side or just yawning.
  • Lethal Lava Land: The Volcano level.
  • Life Meter: The player can take up to four hits (displayed as hearts) before he loses a life. But watch out for the Bzz Fly or the Black Smurf in the Super NES and Mega Drive versions, for running into them is a One-Hit Kill.
  • Lily Pad Platform: In the Swamp level.
  • Minecart Madness: This game has such a level late in the game (Act 11) where you must control a minecart to get it safely across the tracks. While jumping was not possible, the hero had to crouch under obstacles and activate all switches under the penalty of reaching an insta-kill dead-end.
    • In the Gameboy and Gameboy Advance versions, the player needs to make the minecart jump from track to track in order to avoid falling to their death.
  • Mini-Game: The Gameboy Advance version has five mini-games, four of which need to be unlocked through the main game.
  • Nintendo Hard: The Super NES and Mega Drive versions are infamous for their Fake Difficulty.
  • One-Hit Kill: Getting hit by a Bzz Fly or a Black Smurf in the Super NES and Mega Drive versions immediately turns you into a Black Smurf, resulting in an instant loss of one life.
  • 1-Up: Smurf dolls provide the player with extra lives in all versions except the Gameboy Advance version, where the player has unlimited lives.
  • Password Save: Level passwords are provided in all versions of the game, though in the Super NES and Mega Drive versions it takes the form of matching the correctly displayed Smurf characters. Using them was usually a bad idea, though, because playing from the start allowed to collect more Extra Lives for the very difficult endgame.
  • Revenge of the Sequel: A non-sequel example, the Gameboy Advance port is titled Revenge Of The Smurfs (which is also the name of one of the cartoon show's episodes).
  • Smooch of Victory: Your Smurf character gets one from Smurfette at the end of the game.
  • Smurf-Eating Plant: One of the bosses of this game. It's pretty much the same plant from the Howlibird story.
  • The Spiny: Porcupines are dangerous to touch even when jumping.
  • Springs Springs Everywhere: Certain plants act as springs that Smurf can jump from to reach high ledges or to escape from underground passages.
  • Title Theme Drop: The Smurfs theme tune plays as part of its soundtrack in various levels in all versions of the game.
  • Video Game Flight: There was one level (not counting the bonus stage) where the player character could fly... in a soap bubble. And the level was a rosebush labyrinth.