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Deleted line(s) 35,36 (click to see context) :
* NintendoHard: The 16-bit version is infamous for FakeDifficulty.
* ObviousBeta: The NES version feels incomplete next to the other 8-bit renditions, with certain missing tracks and instruments, a lack of the intro scene, an alternate enemy arrangement in Gargamel's Manor House in place of Azrael, and no stairway and celebration sequence for rescuing Smurfette (among other things).
* ObviousBeta: The NES version feels incomplete next to the other 8-bit renditions, with certain missing tracks and instruments, a lack of the intro scene, an alternate enemy arrangement in Gargamel's Manor House in place of Azrael, and no stairway and celebration sequence for rescuing Smurfette (among other things).
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Added DiffLines:
* RiseToTheChallenge: Some levels have rising water levels that smurf must outrun.
* SeesawCatapult: Battle against Gargamel consists of smurf trying to catapult acorns at Gargamel.
* SeesawCatapult: Battle against Gargamel consists of smurf trying to catapult acorns at Gargamel.
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Changed line(s) 39 (click to see context) from:
* PasswordSave: Level passwords are provided as a set of four letters in the 8-bit version and matching Smurf character portraits in the 16-bit version. Using them was usually a bad idea, though, because playing from the start allowed to collect more ExtraLives for the [[DifficultySpike very difficult endgame]].
to:
* PasswordSave: Level passwords are provided as a set of four letters in the 8-bit version and matching Smurf character portraits in the 16-bit version. Using them was usually a bad idea, though, because playing from the start allowed to collect more ExtraLives for the [[DifficultySpike very difficult endgame]].endgame.