The Pureland water entity appeared and flooded the world's present, past, and future. The water brought monsters which hunted people day and night. Cities fell one by one, covered by the sea. However, a few individuals prepare for a journey that may determine the fate of the world.SaGa 3: Jikuu no Hasha (Champion of Space-Time) is the third game in the SaGa series. It was renamed Final Fantasy Legend III for its North American release to boost sales.An enhanced remake for the Nintendo DS was released in 2011, titled SaGa 3: Jikuu no Hasha: Shadow or Light. As with the remake of SaGa 2, the chances of an official U.S. English release are slim to none due to the poor sales of recent games in the series.
This game provides examples of:
Adam Smith Hates Your Guts: The Talon crew members act as shops, and charge you for their items despite being along on your mission to save the world.
Likely due to space constraints, the word "The" is omitted frequently. So as a result, it wounds like they're talking about objects and locations as if they're actually people. They especially do this with the Talon.
That last one actually makes sense towards the end of the game, when the male lead finds out his dad's brain was installed inside it.
Eldritch Location: The Pureland/Another Dimension appeared in all times simultaneously, and time does not exist inside. (Which is why the Talon's time traveling capabilities have no effect once it warps inside. There is still cause and effect, though, and inns work the same as always.)
Game-Breaking Bug/Good Bad Bugs: This is perhaps the least glitchy out of the first three SaGa games — perhaps helped that it doesn't use a lot of complex mechanics such as the Stat Grinding systems of its predecessors.
Guest Star Party Member: Myron, Lara, Dion, Faye, and Borgin — although Borgin actually stays in your party throughout the end of the game, surprisingly!
Inferred Holocaust: The Floating Continent and Pureland have sizable civilian populations. Both areas are eventually blown up by the heroes and their allies.
La Résistance: In the Future, humans have begun a resistance movement against the Masters of Pureland.
Oddball in the Series: It's the only game in the series to utilize a conventional levelling system, and it does away with many of the unusual game mechanics that made the first two games unique (such as breakable weapons and the ability to carry more of them at the cost of being able to carry less other equipment). It also features a number of rather... weird things that never appeared in any of the other games — even by the standards of SaGa's typical medieval/techno settings — the least of which was a sentient time-traveling battleship.
An oddball no longer; the Nintendo DS remake uses the same gameplay systems as the SaGa 2 remake.
It's also one of the oddballs in the game boy trilogy for the fact that it's actually the least glitchy of the three. The first one has items that are worthless or overpowered because of glitches and oversights (including the famous One-Hit Kill the final boss with the saw trick), the second game still had its share of glitches, whereas the third game doesn't really have any that let you solo the game with one character or sequence-break and finish the game very fast.
Shout-Out: There are quite a few references to H.P. Lovecraft, most notably in the design of The Masters. The Virus turning the people of Muu into Waterhags is a reference to Lovecraft's "The Deep Ones". The original Japanese version also had a good number of Japanese pop-culture references, most of which were understandably changed for the NA release.
You can also meet a trio of adventurers, mother, father, and son, looking for the Lost Ark in the game - Sound familiar?
It certainly should. In the epilogue of SaGa 2, the hero and his family leave to search for said Lost Ark.
Stable Time Loop: The Elder warns you that he met people looking for the Talon Units. Not long after, your party encounters the Elder in the past and...asks him about the Units.
Although one would think the present Elder would recognize that the people he is sending to the past are the ones he met prior to these events. However, it's possible the Elder does recognize them, and simply does not tell them for fear of altering their actions in the past.
Although it's actually possible to use the Ninja sword or a nuclear bomb to damage the final boss; the nuclear bomb is a one-use item and the ninja sword inflicts maybe one or two hundred damage tops - The mystic swords could do over a thousand.
Too Many Mouths: Several of the bosses have extra mouths, with the most excessive example being Guha who's nothing but mouths.
What the Hell, Player?: The game makes fun of you for touching a lit fireplace ("Ouch!"), or attempting to jump while standing under a low doorway.
Stat Grinding: Completely replaces the Character Level system used in the original GB version, again making this game more like a true SaGa series game. In addition to that, there are also proficiency levels for weapon types and magic and the Glimmer System for weapon skills.
Stripperiffic: Milfie (Gloria)'s revised costume design. One suspects the "care for" tag is the biggest piece of material on the outfit.
Xanatos Speed Chess: To Wanderer's dismay, both sides move much more quickly than he expects, so he has to continually give the opposite sides more aid to counter his last boost. Yet, the heroes don't even have reason to be suspicious of him until they've already completed his plan for him.