Ragnarok Battle Offline is a Beat 'em UpFighting Game made by doujin developer French-Bread. Designed as a homage and a spoof of the MMORPGRagnarok Online, it is notable in that it is amongst one of the few fan-made Spin-Off games that have been given an official release by the developers of the original game. It embodies all the fun of Ragnarok Online without the "online" part.Given its origins, the story can be best summed up as No Plot? No Problem! You take control of one of 14 different adventurers (seven classes - Swordsman, Archer, Acolyte, Magician, Merchant, Thief and Novice - with a male and a female variant of each class) and you go and...beat up monsters.However, that really shouldn't matter. Because it's fun!A translation patch for the Japanese version is available here and has a wikihere.
Arena Mode is Up to Eleven, as there you are very likely to fight mid-bosses and bosses altogether and sometimes even FIVE bosses at same time. Needless to say, some Arenas are insanely difficult to beat alone.
Breath Weapon/Death of a Thousand Cuts: The most dangerous attacks from enemies are made of this since they give you absolutely no time to react, recover or get the hell out of the way.
Bullfight Boss: A very unusual version of it in the very first level: You fight a horde of Porings chasing Richard, the Knight who presumably Provoked them on purpose. Richard himself can ram the player while mounted on his Peco Peco and is immune to damage (you do Scratch Damage to him after you finish the "fight") so you must kill all the Porings that bother him.
Brutal Bonus Level: The Ex Scenarios. The first one, the Prontera Culvert, is nothing compared to even the second one, the ghost ship, also housing one of the game's most infamous bosses, Drake. And then, there's the final EX stage, which makes the easier ones seem like the Prontera grounds.
Lightning Bruiser: Swordman. Fast and quick, has strong skills and can endure decent amounts of punishment.
Fragile Speedster: Thieves with their lightning fast movement and combos, but one strong hit will tear apart half of their health and combos and almost always mean instant death. With the Double Attack skill they become borderline Glass Cannon.
Glass Cannon: Magicians. They can wipe entire screens with a well placed spell but die incredibly fast if you play sloppy with them.
Stone Wall: Acolytes has good HP and plenty of support abilities, but their attacks deal very poor damage. Though subverted with the female Acolyte, who can gain an absurdly high damage lariat move.
Archer hovers between Fragile Speedster and Glass Cannon. They have high damage potential, just very costly skills, and are nearly as fast as Thief class. Both can also stay for a huge period of time airborne to avoid hazard.
Mighty Glacier: Merchants. Moves like a truck being started up, hits like a train.
Confusion Fu: Part of the Novice's fighting style is made of this.
Conservation of Ninjutsu: Played for Laughs in Stage 3, Orc Village, where after raiding it to save a kidnapped little girl you leave a house. A lone orc outside will run in panic from you (and your partners).
Cute Monster Girl: Several, even those who were on the verge of Nightmare Fuel (like Sohee) become this, but Moonlight Flower takes the cake. The Possessed Kafra counts as well.
Cutscene: A lot of them scattered through the Stages They can be a bit annoying after repeating the same level since you can't skip them.
The game never mentions that you need a certain amount of status to unlock new moves. The game gives absolutely no hint of how to do that, and that you even have them in first place. There is also no hint of how to perform skills and new moves. And it doesn't tell you if the skill is passive or not.
New players using Magicians in general will suffer a lot if they don't know how to build one properly.
In general, many skills which are nigh-useless in the online version become highly useful in this game. No sane Swordsman will max Magnum Break, for example, but here it can wipe a screen of enemies in one blow. Similarly, Thunderstorm is highly underpowered in the online version, but it's a fullscreen attack here.
Healing Shiv: Hilariously done with the female Acolyte, who slaps the Heal into the character.
Magicians are the epitome of this trope. They start out with either hard to aim skills or skills which consume too much MP and have sluggish and awkward melee moves. But as soon they start upgrading their spells wiping the entire screen comes easily.
On top of that Thunderstorm starts as a pitiful low damage, high cost SP skill which takes forever to cast leaving the Magician wide-open to be interrupted and juggled to death. However at higher levels it destroys nearly any kind of enemy, and entire screens for that matter. It even bypass certain gimmicks like enemies that tends to crumble after getting hit once (i.e: Skeletons).
Thieves are this to some extent until they get Double Attack.
Marathon Level: The 6th and 7th Stages are glaring examples, you might take fifteen minutes on the 6th and over twenty at the 7th with a character at right level if it is suited for solo play. Or else it could take even longer.
Palette Swap: With a few enemies. It is averted on Co-op since you can't choose the same gender of the same class.
Purely Aesthetic Gender: Averted. In general, males have more HP and females have more SP. There are also minor variations and requirements for various special moves but the gender differences are glaring when it comes down to gameplay.
Sorting Algorithm of Evil: Averted, and how. The levels and difficulty of the monsters that you fight in the online version have absolutely no relation to their RBO counterparts.
Sword Beam: Averted with both Swordman, played straight with the Doppelganger
Synchronization: One can play with multiple characters by configuring two or three controls at same time. Playing like this is exceptionally hard since every character has different pace and commands, but it's possible.