This is a strange game.A very, very, very strange game.Rabbids Go Home is a game from the Ubisoft Montpiller studio, home of game design guru MichelAncel. This game features the Rabbids of Rayman fame — specifically, more fame than Rayman — but with Ubisoft having heard the complaints over the Rabbids' spotlight stealing, this isn't a Rayman game; Rayman himself is completely absent. It forgoes the semblance of Rayman's weird, dreamlike homeland and instead takes place in something resembling the "real" world (for certain values of "real").The Rabbids live in a junkyard, where they spend their days "DAAAAAAH!"-ing and, um, playing oompah music. But they get it into their heads one day to "go home!" And where is their home? Well, since they're patently ridiculous, it must be the moon! (Which has some interesting implications from a mythological standpoint, but that could be accidental.) But the Rabbids aren't generally so good at flying spaceships. So, instead, they decide to reach the moon by... building a giant pile of stuff. Which will then allow them to jump off and land on the moon. It makes sense to them, at least. But where will they get all this stuff? Well, the humans sure have a lot of stuff. And their city is right nearby! Hmmmmm...The game plays out like a...hmm. Well, that's actually a good question. Most media outlets seem to be going for some combination of Platformer, Racing Game, and Adventure Game, so we'll go with that, too. Oh, and if it can be considered a genre, Katamari Damacy. You control two Rabbids in a shopping cart. You have to collect stuff. And break things. And avoid collect dogs. And literally scare the pants off humans. And collect their pants. And infiltrate hospitals to collect patients. And collect stuff. ...Did we mention this game was weird?This game contains examples of:
Amusing Injuries: Shaking the Rabbids up "In Ze Wii Remote". Eventually their facial features and head will start to become deformed. They always snap right back to their previous state after letting you stare at their makeover for a few seconds.
Breaking the Fourth Wall: Moreso than usual for an interactive video game. In this game you supposedly actually have a Rabbid inside the Wii remote with which you can interact. At certain places in the game you can also "fire" this Rabbid from the remote in order to destroy hazards, open secret areas, and generally annoy people.
Even the automated voice can fall under this. On the construction site, she seems to be encouraging workers to protect their protective equipment over their own lives.
Crap Sack World: Subtly invoked. Although the city actually is clean and bright, the fact regular tannoy announcements reminding people that they are being watched and "if in doubt, don't" is the order of the day, suggests the Rabbids' universe isn't the best place to live.
Critical Annoyance: When you're down to one lightbulb, the icon flashes and you hear a not-so-annoying tone every two seconds, which fades away in about a minute.
There is even a Christmas level where the Rabids steal a Christmas Tree from an office building.
The automated voice in the "City" junction level clearly indicates that it's in late November.
Epic Fail: Referenced by name in one of the Rabbids' attempts to go to the moon in an ad: the propeller drills one down instead of into the air.
It's mentioned again in an ad where a catapult slams the Rabbid in it into the ground, then lashes backwards and knocks one off in the other direction.
Gas Mask Mooks: The Verminators wear gas masks and hazmat suits. This isn't because Rabbids are toxic, but because the Verminators (like most humans in the game by the looks of it) are germophobic and obsessive compulsive.
Even some of the civilians wear gas masks after a while.
Genre-Busting: Is it a platformer, a racing game, an adventure game, or a collectathon? Yes.
Looped Lyrics: The licensed music featured in the game appears to be edited in this fashion, as the same lyrics of songs like "Take Me Home, Country Roads" and "Leaving on a Jet Plane" - primarily the choruses - appear to always be playing, and the songs themselves never seen to actually end, as noticed if one is able to hang around an area (such as the city base levels) long enough without destroying a loudspeaker or moving on.
Made of Iron: The Rabbids can endure incredible amounts of punishment, most likely because they're too crazed and stupid to know what actual pain is.
Make Me Wanna Shout: The Rabbids can yell at humans and scare them out of their clothes (which can then be collected). This is also how Rabbids defend themselves against attacks.
Missing Secret: There is only one Rabbid figurine that isn't unlocked via code. How it's unlocked remains a mystery. Getting 100% Completion doesn't even unlock it. Speaking of, getting 100% Completion only makes the tier stars on the stage select spin.
Moon Rabbit: Can a trope be accidentally invoked? Because it may have just been here. On the other hand, if it is accidental, it'll make for quite the Lucky Translation in the Japanese version.
Naked People Are Funny: They never get entirely naked, since this is a family game, but you can strip most humans down to little more than their undies.
Painting the Medium: When you design a Rabbid, they get "sucked into your Wii Remote," which includes a depiction of the inside of a Wii Remote. Which reacts to the real life buttons pressesnote Except for the Home button, understandably. and waggling. Shake it around and watch the Rabbid in it react!
Fridge Logic: There's a wire (inside the Wii remote) that you can interact with on the screen. (Using the Wii remote.) WHAT.
Product Placement: All over the place you can find 'Respect the Pouch' billboards. Capri-Sun is even a object you can take, and you can even dress up your Rabbids in two Capri-Sun-themed outfits!
There's also password-unlocked Best Buy and Geek Squad Rabbids, as well as Rabbids from otherUbisoftgames.
Rewarding Vandalism: Breaking things often yields items to collect. Breaking muzak speakers specifically rewards you with five items and a catchy, chaotic polka song for a few seconds.
Serial Escalation: Humanity's response to the Rabbids' antics gets more and more over the top the further you progress in the game. It begins with the creation of the "Verminators" and their attempts to exterminate the Rabbids. By the end of the game, barbed wire can be found all around cities, civilians wear gas masks everywhere they go, and they seem perfectly willing to shoot missiles at the Rabbids in a public area to get rid of them. Meanwhile, the Rabbids go from stealing cars, to planes, to quarantined patients.
Shout-Out: The level that takes place in an atomic testing facility has a picture of Gordon Freeman on the wall and a prominently placed crowbar (Freeman's weapon of choice) to pick up.
Soundtrack Dissonance: The humans are, both literally and figuratively, squares. When the humans are still "in control" of an area, so to speak, you hear the soothing Muzak that's being piped in over their speakers (almost exclusively of the late-60s folk/early-70 country-folk persuasion), while the Rabbids are causing mayhem. (When the Rabbids really take over, frantic oompah music takes over, and becomes more fitting.)
The track for the last level, "King of the Pile!", is even more dissonant. It starts out with nothing but silence in the junkyard, then goes into the typical Verminator songs for a fight, then afterwards goes into a very melancholy Spanish song that plays all throughout the level as the silliness is still there in tone... But then it goes back to the oompah music at the very end.
Super Prototype: One of the first real enemies in the game is just a guy in a padded suit who decided to take a stand. This eventually evolved into the Verminators, who are only slightly more effective.
Surprise Santa Encounter: One of the recurring humans is a guy in a Santa suit. He drops hamburgers when you scare him. No, we don't get it either. He also eventually drops his clothes but unlike most NPCs he requires several "hits" for that. So-called "Santa Joe" can be found somewhere on most standard "walk around" (as opposed to, say, ride-an-inner-tube) levels.
"Hey, HEY my name is JOE. I kid you not!"
There's tons of them and they're ALL Joe.
Too Kinky to Torture: Replace "Kinky" with "Dumb," and there's the Rabbids for you. You can smack them silly, blow up their facial features, feed them exploding candy, and repeatedly electrocute them, and they just laugh and grin like maniacs.
Toy Time: The early "Mall" level has a "toy store" area with this theme.
Videogame Cruelty Potential: The game actually invites you to be as abusive to the Rabbids as possible when you've got them in the Wiimote design mode. However, the Rabbids like it.
Actual gameplay itself is like this. You go around causing tons of damage, you steal people's dogs from them, one of the rare items is a baby in a stroller which you can steal, and there are a couple Easter Eggs in the game where you can SCARE PEOPLE SO THEY FALL DOWN AN OPEN ELEVATOR SHAFT (or off the side of a building).
Virtual Paper Doll: You can customize the three Rabbids you use to your liking, with accessories, paint, and more.