A Nintendo 64 game based on the Pokémon series later released on the Wii Virtual Console. You have to CATCH THEM ALL!on a photo safari. The game plays as a Rail Shooter but with a camera, with points for capturing Pokémon in certain poses, or having multiple Pokémon in one shot. Professor Oak has provided you some items to help you on your journey, which can be used to draw out Pokémon or get them into different poses.This game has nothing to do with one of the three mascots of Rice Krispies (although trademark problems with Kellogg's did cause uncertainty about,the player character's name for a while). Or a cute blue and white humanoid drawing.
Awesome Personnel Carrier: The Zero One, a multi-purpose vehicle which can move on land, sea and air (using rocket boosters). Unfortunately, since the game is a rail shooter, the Zero One cannot go off the guided route aside from the River and Valley where the vehicle can drift from side to side of the water.
Backtracking: You'll need to do this when you unlock new items, as some Pokémon will only appear when using items. Enforced with the Pokémon signs.
Balloonacy: A Pikachu in the Cave stage gets grabbed by a Zubat. If a Pester Ball is thrown at the Zubat, it'll drop Pikachu. Pikachu will then sprout balloons from its back and float safely to the ground.
Brick Joke: In the Valley stage, a Magikarp can be lured out of the water and sent flying through the air thanks to a nearby Mankey. Several minutes later in the stage, the Magikarp falls near a group of Graveler.
The Cameo: Six Pokémon appear as Pokémon Signs which will unlock the Rainbow Cloud once all six of them are photographed. The six are Kingler, Pinsir, Koffing, Cubone, Mewtwo and Dugtrio.
Comedic Sociopathy: Pokémon can be bonked on the head with Pokémon Food, and knocked out with Pester Balls. It's all good fun.
Com Mons: There are some Mons you can photograph dozens of times. For example, Magikarp can be found in every level excluding the Rainbow Cloud.
Constellations: One level has a constellation of Mewtwo as a Pokemon Sign. The rest of the Pokemon Sign mons can be seen as constellations in the Rainbow Cloud level.
Easter Egg: There are tons of little secrets and Video Game Set Pieces that you can find by performing specific actions. The most difficult one to see is definitely getting a Pikachu to ride Articuno. If you do manage it, though, the result is well worth it.
Feelies: During the game's release, players could take their cartridges to Blockbusters (Toys R Us in Australia) and print out stickers of the photos they took. Much like StarTropics, this was digitally simulated in the Virtual Console rerelease. Once per day, the player can send a picture from the gallery to the Wii Message Board.
Meowth acts a bit like this in the Beach level, merrily skipping after Pidgey whilst terrorizing them.
A Pikachu at the beginning of the Tunnel level acts like this too. If a picture is took of him, he'll move. Doing this twice will make him roll on a passing Electrode. He hurts Pikachu when he blows up on that rock.
Goldeen can be rather annoying to photograph. It only appears in the Valley area, and you have to throw Pester Balls into the water to scare it out. This can take many Pester Balls, and once Goldeen DOES jump out, you have about half a second to mentally process that fact and snap a quick picture of it before it splashes back down again. Muk is pretty hard too, because once it's evolved the damn thing won't move!
Magneton can be fairly annoying to get the center bonus on due to the gap between its bodies.
Interface Screw: Taking a picture of a Staryu will cause it to orbit around Snap.
Lava Pit: There's a few at the end of the Volcano stage. Dunk a nearby Charmeleon into the left one for it to evolve, and throw Pester Balls in the right ones for Growlithe and Arcanine. Moltres's egg must be dumped into lava for it to hatch and for the player to continue the stage.
Lightning Can Do Anything: In the tunnel stage, a Pikachu can be lured over to a giant egg. Playing the Poké Flute afterwards will cause Pikachu to use Thunderbolt causing the egg to hatch into Zapdos. And then it extends when Zapdos uses Thunder to start up a nearby generator and make the electricity work again.
Magic Dance: The Jynx use one of three to hatch the Articuno egg.
Magic Music: Pokémon will usually get really excited and start using their Elemental Powers when they hear the Poké Flute. You usually get a ton of bonus points for this.
Missing Secret: Despite what you may expect from a Nintendo 64 game, there are exactly 63 Pokémon in the game. An Ekans was present in some betas, but it can't be found in the final game.
Mobile Shrubbery: Porygon attempts to blend in with the grass and a rocky hillside using Conversion. However, you can still see its nose sticking out and moving.
Monsters Everywhere: Pokémon in each area obviously. Magikarp appears in every location aside from Rainbow Cloud, Pikachu appears in four, Zubat and Bulbasaur appear in two (although in the Cave, the Bulbasaur are actually Ditto).
Shock and Awe: The Electric-type Pokémon use electrical attacks in the game. This is required to get Zapdos in the Tunnel.
Shout-Out: In the Valley stage, a Magikarp can be lured out of the water and sent flying through the air thanks to a nearby Mankey. Later, it will fall near a waterfall. Throwing a Pester Ball at it will make it use splash and hop over into said waterfall and evolve into a Gyrados. This is a reference to a chinese story where a carp swam through the Qiantang River and jumped over the "Dragon Gate" at the end, turning it into a dragon.
Spooky Photographs: One of the Pokémon signs is a constellation of Mewtwo. Also, Haunter is only recognizable after the film is developed.
Updated Re-release: The Virtual Console release adds a feature where you can add the pictures you've taken in-game onto your Wii Message Board. This is done to replace the original game's feature of printing out stickers of photos at game rental shops. Also, Jynx's face was changed from black to pink, to coincide with Jynx's modern design.
When you finally get that Scyther out of the rustling grass, two Pikachu come out and stand on two nearby stumps, which isn't very exciting (unless you use the Poké Flute).
In the Volcano level, you have to knock the Moltres egg off the track every time you go there. The first time, it's impressive watching Moltres pose in the air repeatedly, but when you get more items for better shots of all the other fire Pokémon, you can end up ignoring a Legendary Pokémon.
Video Game Caring Potential: There are a number of sections where you can be friendly to various Pokémon or help them throughout a stage. They will usually reward you with the opportunity for a very good photo later on. For example, you can try to save Jigglypuff in the Cave from Koffing chasing them. Each Jigglypuff you save (three in all) reappears near the cave's exit, either singing or dancing.
Video Game Cruelty Potential: Hitting Pokémon with food or Pester Balls. This causes some Pokémon to become angry, resulting in a better shot than just doing nothing. You can also cause Pokémon to pick a fight with each other by tossing food between them. Sometimes, this even becomes necessary to unlock a new level or quest.
What the Hell, Player?: At the end of the Cave stage, you'll see any Jigglypuff you rescued singing on a stage. If you play the Poké Flute, they get very mad.
Your Head A Splode: Electrode in the Tunnel stage will use self-destruct when provoked, causing them to explode.