Video Game: Magic Rampage
"We're apparently at war. It seems fair to raise prices." - The ShopkeeperMagic Rampage
is an episodic Platforming Hack and Slash
game released by Asantee
on the Android OS platform
After a powerful Warlock invades a castle and lays waste to the guards, a mysterious figure orders a minion to infiltrate and investigate. You are the minion.
New dungeons every week. Best part: the game is free and there are no advertisements.
Magic Rampage provides examples of the following tropes:
- Action Girl: The Captain of the Guard.
- Afro Asskicker: The Dude. Especially whens he starts tossing around a Lightning Axe.
- Amplifier Artifact: The Runes used to upgrade equipment, according to magic type.
- An Axe to Grind: Umbranian Cutter and Lightning Axe are stand-out examples
- Armour Is Useless: Double subverted. Armour barely seems to affect the amount of damage taken, however it can still apply bonuses.
- BFS: The Umbranian Longsword, biggest sword in the game. The Fireskull Sword is pretty big too.
- Big Bad: The Warlock.
- Curb-Stomp Battle: The Warlock has no trouble dealing with the guards.
- Deadpan Snarker: The Shopkeeper, and his vaguely contemptuous quips.
- Death from Above: Big angry looking blocks of stone which drop from the ceiling to pancake the player when nearby.
- Deflector Shields: The light barriers which only Light-based weapons can pass through.
- Dem Bones: Skeletons in later game. Some of them wield magic.
- Double Jump: Pretty standard for the genre, really.
- Drop the Hammer: There are a number of big hammers the player can use. The stand-out examples are the non-magical Thunder Hammer, and the Earth-based Spider Crusher. Both items create a pretty wide shockwave which damages enemies in the radius.
- Early Game Hell: Subverted. The first dungeon has only one enemy (technically three, but on the first play-through, the player has to let the Captain dispatch the first two enemies encountered), and if the player doubles back after getting their first weapon, they can make their way back to the title screen, through a breakable wall and a short walk, to get a magical sword four times as powerful as the pitiful dagger and a set of armour three times as tough with a damage boost.
- Elemental Powers: All except Water make an appearance. All have their uses, too:
- Air-based armour prevents damage caused by spikes, and rotary saw blades when combined with upgraded Fire-based weapons.
- Fire-based armour (and upgraded weapons) prevents damage caused by fire and lava on it's own, and rotary saw blades when combining Air-based armour and upgraded Fire-based weapons.
- Earth-based armour allows the player to walk on glowing green platforms.
- Escort Mission: Several dungeons involve preventing the death of The Dude. While it isn't necessary for completing the stage, the rewards for getting safely to the end are usually worth the trouble.
- Eyepatch of Power: The Captain of the Guard sports one.
- Fiery Redhead: The Captain of the Guard is one.
- Flaming Sword: The relatively weak Fire Sword and the way more powerful Fireskull Sword.
- Floorboard Failure: There are certain brick floors that will crumble and break when stepped on, including a bonus level where the player must cross a chasm by jumping from one of these to another. Also a scripted event in dungeon 4, where the Captain falls through one.
- Funny Afro: The Dude's hairstyle. He may be a badass, but he still looks silly, considering his profession.
- Giant Spider: The spiders are half the size of the other character sprites. They're massive.
- Glowing Eyes: The player's face is always obscured, save for a pair of these. The default colour is green, but can changed during Character Customization.
- Hard Light: The glowing green platforms in dungeons 15 and 16. One must be wearing Earth-based armour to stand on them, however.
- Hearts Are Health: Another genre standard trope, given that this game draws heavily on Metroidvania style of play.
- Holy Hand Grenade: The Light-based Staff of Oxyomo. The name is actually a portmanteau of two brands of cleaning detergent. Very cleansing.
- Idle Animation: Don't move for a minute, and the player's eyes will shut and Zzzz's will float above the head.
- Jerkass: The Shopkeeper, and his excuses for exorbitant prices.
- Jetpack: While not exactly a jetpack per se, the Jump Suit greatly increases the player's maximum jump height and is essential for reaching some high places in the late game. Being air-based, it also protects against spikes.
- Joke Item: The Wooden Hawaiian, which the player must find to get the achievement, "the Lost Flip-flop"... It has abysmal damage for a late-game weapon, but surprisingly large area of effect and knockback.
- Kill Sat: In dungeons 15 and 16, the player is intermittently targeted by green lightning bolts. These must either be dodged, or the player must be underneath green barriers which the bolts cannot pass through to avoid instant death.
- Level Grinding: While there aren't "levels" per se, players are encouraged to replay previous dungeons to grind for gold, to buy the higher level equipment available at the store. It is a good idea to do so, as the selection changes as the game progresses, and some high-power items like the Fireskull Sword (currently the highest powered Fire-based weapon) become unavailable.
- Ludicrous Gibs: The result of any death that takes place, be it the player's, enemy's or ally's.
- Magic Enhancement: Runes can be used to upgrade weapons and armour, according to magic type.
- Magic Staff: There are several. Two standouts are the Staff of Gadarast and the Staff of Oxyomo.
- No Hero Discount: Yeah, never mind that you're fighting off hordes of the undead almost single-handedly; the Shopkeeper is still going to make you pay through the left nostril for the best gear.
- Set Bonus: Wearing armour and rings of the same type of magic as the weapon being used will infer significant damage bonuses.
- Shout-Out: At least four for the Tolkien-verse. Two are anagrams.
- Earth-based weapon: Staff of Gadarast.
- Light-based armour: Faldang's Vest.
- Fire-based ring: Narya.
- Darkness-based ring: Nazguh Ring.
- Sinister Scythe: The appropriately-named Death Scythe. A powerful weapon in the game that becomes available to purchase from the store after completing dungeon 16. Naturally, it's Darkness-based.
- Starter Equipment: The Soldier Armour and the Iron Dagger. Both are pretty pathetic, but it doesn't take long to get new loot.
- Stock Ninja Weaponry: The Kunai makes an appearance as a Darkness-based, speed-boosting weapon.
- Super Speed: The Supersonic Ring can give you this.
- Red Eyes, Take Warning: The player character is being directed by a mysterious shadowy figured who occasionally appears in windows. The shadowy figure is never fully revealed, instead appearing as a pair of red eyes.
- Also, the purple ghost that starts following the player from the end of dungeon 15 onward.
- Throwing Your Sword Always Works: Every weapon in the game is ranged... and has unlimited ammo... Somehow...
- Unobtainium: The metal, Umbranium, which seems have similar properties to LOTR's Mythril.
- Walking Armory: The player can easily become one.
- Zombie Apocalypse: After the Warlock invades the castle, this is what becomes of the guards. It seems everyone except The Dude and the Captain are now part of the horde.