Donkey Kong Jungle Beat is a platform game starring Donkey Kong, made by Nintendo for the Nintendo GameCube (and later released on the Wii). Although superficially similar to the Donkey Kong Country series, the game has little to do with Rare's stint with the character, notable in that it features none of the characters introduced in the nineties. Be that as it may, some elements from Donkey Kong Country, such as riding animals and collecting scattered coins and bananas, do feature in the game.The storyline is minimal: A kingdom of small monkeys living in the jungle have had their bananas stolen by a group of evil kings, so they call on the big ape to retrieve them and teach the baddies a lesson on their behalf. Collecting scattered bananas increases Donkey Kong's stamina; as an interesting feature, the more elaborate the acrobatics he uses to reach them, the more stamina they're worth. The stamina comes in handy at the end of every other stage, as Donkey Kong faces off with one of the evil kings.The original GameCube release had Donkey Kong's moves controlled via a set of bongo peripherals normally used to play the Donkey Kongarhythm games. Said control scheme works much better than it sounds. Meanwhile, the Wii release used more traditional platforming controls, making use of actual buttons and the control stick, but also mimicking the bongo controls to some degree. All of this naturally makes for a very interesting and unusual gaming experience.Due to its unusually high amount of brutal (albeit bloodless) violence, it became the first game to be rated E10+.
100% Completion: It is possible to get a platinum crest on every kingdom in the game, including the final bosses. If you manage to do so, the level select music gets an upgrade.
Adaptational Heroism: The plot summary above is actually from the Wii release. The original plot involved DK beating up a bunch of apes just to show he's the king of the jungle
Advancing Boss of Doom: The Iguanadon thing that chases Donkey Kong and Hoofer, they later get an opportunity for revenge but it is invincible in its initial appearance.
Also the blowfish looking enemy that rolls toward you and you must attack its tongue to defeat it before you're stuck between it and a wall.
Batman Can Breathe in Space: Asteroid Belt, the second level of the Star Fruit Kingdom (and the last regular level in the game), and the following Sumo Kong battle, though the Sumo Kong match is not as far out of the atmosphere.
Grey and Gray Morality: The GameCube version's story was simply that Donkey wanted to become king of the jungle and was beating up everything that was trying to stop him. The party monkeys supporting him for unknown reasons. The Wii version's story made him a hero who was going after thieves who stole bananas from the party monkeys, making it more like black and white morality.
Harmless Electrocution: The ninja monkeys on storm hill who jump into the air and raise their swords in the middle of a thunderstorm still have to be finished off by Donkey Kong after they are shocked. Donkey himself can still be finished by electrical hazards, but is unlikely he will be in the Gamecube version. Both monkey and Donkey have their electrical resistance severely reduced in the Wii version.
Helicritter: The giant bees, not the helibirds, despite what their name suggests.
Infinite 1-Ups: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of Infinite 1-Ups in Donkey Kong history, short of the rope trick in "Misty Mine" from the original Donkey Kong Country. After reaching the water's edge near the start, don't collect any bananas. swim until you get to the small island, and perform as many aerial combos off the right shore before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!
Instant Thunder: Justified? You are the one causing the thunder that precedes the shock the ninja monkeys get.
Mini-Boss: Tree pigs, arctic gecko/iguanas, five eyed spiders, ballerina pandas, red eyed fish and rock heads
Mood Motif: The music will pickup more elements when Donkey Kong's combos get longer, with people chanting in the background eventually.
Musical Gameplay: Though not so much in the game as most examples but every bongo tap makes a noise and Donkey Kong's actions are purely through bongo playing and clapping in the Gamecube version, so you are making your own music every time.
Smashing Hallway Traps of Doom: Unlike many other games, being smashed isn't instantly fatal, Donkey Kong's strong enough to push the walls back apart at the cost of some beats. Not true in the new play control version though, which also adds more of them.
Spikes Of Doom: Besides the prickles and thorns common to Donkey Kong games there are also ice formations, sharp crystals, spiny fish and even some fury mammals that serve as them. Subverted in the Game Cube's clock level, where the spikes can't hurt you because they are in the background. The Wii Version adds cacti.
Super Spit: The rock heads, red eyed fish and latter three rocs can spit some kind of spore stream Donkey can solidify and send back at them. The rocs can also spit flaming rocks. Ghastly King belches green stuff (cactus juice?) at you
Super Strength: Donkey Kong shows it more than in previous games where you played as him, as well as the Super Toughness that comes with it. The latter trait is significantly toned down in the Wii version.
The Spiny: Puffer fish and spiked toads. Donkey Kong beats them by reaching inside their mouths and slapping their tongues against their bodies.