He's one crazy fellow, isn't he?The Dad Series is created by Sakupen on Newgrounds. It details the wild mis-adventures of the delightfully demented eponymous character, Dad, who just loves to destroy things. Constantly. And his head just catches on fire and...Yeah, you can already tell that this series is gonna be weird, can't you?In Dad's Home, the eponymous character busts down the door of his house, douses his head with the family cat, and smashes his television into the refrigerator. He proceeds to smash a toaster with his fist, then brings a lasso out of nowhere and uses it to grab a huge keg of beer from a passing truck. He punches a hole in it and gives the beer to his kids, before running off again to break more things. Deciding that isn't enough, he punts the beer keg out the window and straight into his neighbor's house. Then he pulls a sword out of his mouth, smashing a fly, cutting a cup in half, and flings it out the same window, and straight into the neighbor's mailbox.The Frat Boys (the truck drivers with the beer) and the neighbor all head over to the house to give Dad what for. Dad is writing some impossibly long equation until they ring the door bell. He snaps his fingers and teleports to the front door, head ablaze again, and after dousing his head, he fires laser beams at the three. This startles a granny (avertingUnusually Uninteresting Sight), and she calls the cops.And what does Dad do to stop the cops? He rocks outto the theme of Mute City.Crazy, huh? Well, in Dad's At Work, he tears out a computer cord, runs to his office, using the elevator by jumping into the shaft, slicing its support cable, and busting out the top floor's doors. Then he uses his computer blazingly fast, and ninja kicks it for no reason at all (complete with the computer reading 'UH-OH' right before), then uses his tongue to get coffee, and breaks down his boss' wall, his head ablaze once again.Then DadGame (also known as Dad's in Overtime) comes along. After destroying his workplace, he destroys his boss' office, only to find his evil plans. Now he has to fight against his own boss and save the town from his nibby little hands.It's a weird series, but it's fun as hell to watch and play. You can watch it and play DadGame here.
This really wacky series has the following examples... (Post whatever examples you like, most of the tropes here right now will focus on DadGame.)
Action Bomb: The black homing targets during the Target Break challenge and the Phantom battle.
Advancing Boss of Doom: The Final Weapons chase you, forcing you to run away from them. Being caught underneath their massive feet is an unpleasant experience.
Anti-Hero: Though he doesn't kill and doesn't hurt innocents, Dad is not exactly picky about whose stuff to tear apart. He does have some heroic tendencies, but in the end, an evil overlord's lair and a mall are equally tempting targets for wrecking.
Boss Arena Idiocy: Ootkee's battlefield has several convenient items you can throw at him. Also, Battbot's battlefield is full of useless junk (and police reinforcements coming) that you can build your rage on. If it were not for those, Battbot would have been nigh-invincible due to his high power and lack of a pattern.
You don't have a weapon during the battle with Phantom, but there are convenient boxes you can bash him with, and they even keep respawning.
Bragging Rights Reward: the Fancy Cape. Infinite lasers, constant rage generation, healing factor (apparently)... you only get it after unlocking everything else in the game.
Breath Weapon: Both Final Weapons can fire a giant laser out of their mouths. This is their most powerful attack, One-Hit Kill on Hard. Thankfully it has a very slow cast time, has very obvious warning signs and can only hit you if you're in midair.
The Cameo: Mecha-Death (his boss music is even the theme that plays during his pilot)
Strangely enough, even the final boss is this. It's clearly a modified version of the giant walker robot from another one of Sakupen's creations, Walk-Smash-Walk.
Chekhov's Gunman: Sure, the ninja at the beginning of the was cool, but you wouldn't know he's important to the plot unless you discovered it by accident or looked at the guide.
Cool Hat: Dad gets a couple of these as unlockables with various effects. Mecha-Death is also sporting a rather stylish top hat.
Dirty Coward: Prez. Boss will run away from Dad, which is pretty justified, considering who he's up against. Less explicable is the cowardice of Sakupen, who despite wielding powers that can easily be described as godlike would much rather run away when attacked.
Dual Boss: The Footy Twins, who are the 'defeat both' variant.
Degraded Boss: At the same time, they appear as regular enemies in The Battlegrounds and the Tower of Destiny.
Guide Dang It: In order to get the secret ending, beat the boss of the Battlegrounds, then instead of pursuing President Boss, jump to the top of the tower near the end of the run. You should find a 1-Up and the secret exit to the secret boss.
Having trouble finding Sakupen? Here's three easy steps.
1. Go to first level on normal or higher.
2. Keep hitting the guy that looks like Travis Touchdown.
Karma Houdini: Didn't get the secret ending? President Boss not only gets absolutely no punishment, but is allowed to recuperate and attack again. This is subverted if you DO get the secret ending, in which he is apprehended, his plans totally in tatters.
Musical Nod: The riff that Dad plays when he has the electric guitar uses the same chord progression as Mecha-Death's theme, which plays in full when you finally fight him
One-Hit Kill: Mecha Death will kill you immediately, disregarding invulnerability effects, if you lose a clash with him.
Final Weapon's giant mouth laser is a one hit kill on Hard, unless you're invulnerable. Also, getting punted into the air by an eye laser and hitting a lightning bolt along the way is certain death.
Outside-the-Box Tactic: The normal method of beating Final Weapon and Final Weapon X is to toss bombs into its open mouth and steer it's missiles towards itself. However, if you get high enough, you can attack the cockpit and damage Prez Boss directly. It's usually too hard to be worth it, but if you wail on him hard enough in the Battleground as he's fleeing, his health will be low enough in the final battle for either you, Rajinmaru or Ootkee to finish him off quickly.
The Power of Rock: in the first flash Dad avoids retribution for his wanton destruction by giving a wicked rock concert. In the game, he can blast his enemies with lightning when playing an electric guitar. Doing this together with a band of rockers is Sakupen's Achilles' Heel.
Press X to Not Die: most of Mecha Death's attacks are grabs that inflict instant damage and then keep inflicting light damage over time until you free yourself by mashing the attack button. During this same battle, Mecha Death will occasionally clash with you, forcing you to mash that same button again. If you win the clash you inflict some good damage to him. If you lose, you're dead.
Puzzle Boss: Both variants of the final boss fight require you to either throw its own bombs into its mouth, get its rockets to hit it, or hit Prez. Boss in the cockpit by throwing items up at him.
You also can't hit Ooktee through conventional means. Hope you've been practicing that throwing skill.
Not really. You CAN hit Ootkee through conventional means. You just need to catch him in mid-jump.
More straight, Sakupen. You stand almost no chance against him unless you pick up guitars and use them nearby the rockers to break through his anti-guitar shield.
Shock and Awe: The ninja's attacks include a very powerful stomp that creates an electric shockwave, and a dashing attack that will end with him taking the form of a lightning dragon and slamming you into the ground if it hits. If the noise when they hit you is of any indication, his shurikens appear to be electrified as well.
Final Weapon and Final Weapon X both have a cannon that shoots electric bolts.
SNK Boss: Ugh, Mecha Death. Incredibly fast and uses Confusion Fu: he has no clear pattern in his attacks. You are automatically stuck on Hard Mode, which means you can't heal, he can drain your health very quickly because of one little slip up, he blocks most of your shot save for some small openings, and to top it all off? The power struggle he will lock you into RESULTS IN INSTANT DEATH if you lose. And you will...over and over again. And after all of that hell, what do you recieve for your trouble? The only projectile weapon the game, the Fire Retardant Cat Launcher, which has the longest range of any weapon in the game, and does some pretty good damage to enemies if you charge it long enough. Thank god he's optional, but if you want 100% Completion, you better buckle down and prepare for a long, hard fight. It's worth the trouble for the Cat Launcher, though.
There's a trick to Mecha Death, however - just use Dad's work hat (reward from story mode on hard, I believe) for infinite lasers. He's still pretty hard, but you get much more occasions to hit him.
Super Strength: Seriously, dad smashes stuff with his bare hands...constantly. Plus, he can pick up & throw vending machines without tiring.
Tactical Suicide Boss: You know, Prez. Boss, if you would detonate the bombs quicker and have the missiles home in on Dad, your mech would be safe and sound. Or don't fire the bombs at all, it's not like they're even all that powerful.
TRN-1 would be invincible if he did not expose its weak spot in order to attack.
True Final Boss: Final Weapon X. A modified version of the regular Final Weapon, though the only real differences are its appearance and the loss of its machine gun to be replaced with a powerful laser.
Visual Pun: A box appears around the arms and legs of Phantom's Armor form when it attacks, perhaps referring to the term "hitbox".