In the mid-nineties, inspired by the rise of Full Motion Video and the concept of treating video games as interactive movies, Kenji Eno decided to take what he deemed the next logical step: creating a digital actress. Laura would go on to star in three games, portraying a different character with a different surname each time:
D tells the story of Laura Harris, a college student. While attending school in San Francisco, she recieves word that her father, the respected Dr. Richter Harris, has started randomly murdering everyone at his Los Angeles hospital. Rushing to the scene, she enters the hospital and is confronted by a bloody scene... one that swiftly alters to a mysterious abandoned castle. Despite visions of her father warning her to leave, she makes her way deeper inside, coming ever closer to the Awful Truth of what exactly caused her father's rampage...
In Enemy Zero, Laura Lewis is awakened from her cryogenic slumber on the AKI space station by a malfunction. This error wipes out most of her memory. As if that wasn't unfortunate enough, the station is being attacked by aliens — completely invisible aliens whom Laura can find only by listening for them. And being only human, Laura can't take much damage, and has but one life to live...
Despite the name, D2 has no plot connection to the original D. Laura Parton's peaceful flight is interrupted when terrorist-cultists hijack her plane and crash it into the Canadian wilderness. Awakening from a coma 10 days later, she and another survivor witness one of the terrorists transforming into a plant-monster! Now Laura must find other survivors and some way of contacting the outside world, all the while dealing with the horrific mutations...
After D2's commercial failure, its publisher, WARP, folded, bringing Laura's career to an end.
The D Trilogy contains examples of:
Auteur License: Reading up on the history of the series, it's pretty clear that the whole trilogy was an auteur project for Eno, from the legally dubious methods he used to net D a T-rating, to his infamous bridge-burning with Sony and jumping ship to Sega after the former manufactured far too little copies of D to meet the demand. The below-mentioned rare D's DinerRe Cut of the game even had to be specially ordered and was hand-delivered by Eno himself.
Fake Difficulty: Each of the games has at least one gimmick intended to make the game much tougher than it would be otherwise.
D must be beaten within two hours, with no saving or even pausing. Some of the game's puzzles include blatant time-wasters, such as the Wheel puzzle.
Enemy Zero makes Laura a One-Hit-Point Wonder: die to the invisible enemies, and you have to start all over again. The player is also given limited saves via a battery on the voice recorder used to save, which drains whenever the game saves or loads.
Eye Scream: The box art implies this, with bloody tears running down from mercifully shadow-veiled sockets. In-game, sharp and pointy things seem to love stopping juuuuust short of Laura's eyes...
Final Death: Couldn't make the time limit? Well, there goes two hours of your life.
For Science!: Richter implies this was why he allowed himself to succumb to Dracula's curse despite the fact that he'd seen Laura fall under it before and was able to reverse it then. He wanted to know how he would be affected.
Hint System: Laura's compact offers a single-screen vision hinting at what she should do next. Each time she does this, however, the mirror cracks a little more... If used three times, it shatters.
I'm a Humanitarian: This is required to transform into Dracula. Laura attempted it in the past with a side of her mother's arm.
Loophole Abuse: A Real Life example: In order to ensure that D was published in the form he wished, Eno actually tricked the censors. First, he developed the game with no storyline, concealing the cutscenes from his own staff, then submitted a 'clean' version to the board for approval. He then delibrately submitted the master late, knowing that he would then have to deliver it by hand to the U.S. manufacturers. That gave him time to 'switch' the clean disc with the version he intended, bypassing the censors completely! note And doubtlessly damaging his reputation with them once they figured out the ruse, but apparently that was Worth It.
Spooky Painting: A painting of a little girl suddenly smiles and laughs when examined, suddenly swirling to briefly show a set of 4 animals. This shows the orientation of the miniature carousel the player should set it at to open the next door.
The Stinger: If the player collected all the scarab beetles and got the Good Ending, the credits end with a baby's cry.
Timed Mission: You have a mere two hours to finish the game. If you fail to reach the ending in time... Laura falls into her pocketwatch. ...Wait, what?
Book Ends: The game begins and ends with David picking up Laura's compact and introducing himself.
Bowdlerise: While not a kid-friendly game, quite a few things are edited or blocked, the scene in the beginning where Kimberly gets a tentacle down her throat is slightly panned away, the placement of Jannie's Grandfather's tentacle was much more... Questionable (or Fridge Horror), and a few other edits.
Checkpoint Starvation: Get comfy once you enter the fight with Martha, because it'll be over an hour before you get a chance to save. Fortunately, this was one of the first games that let you pause cutscenes.
Exposed to the Elements: Laura's legs must be awfully cold...Kimberly almost averts it except for the belly shirt. Justified in that it's what they were wearing on the plane, but you'd think with all the mountain cabins they explore, some of them would have some warmer clothes.
Heel Face Door Slam: Late in the game, Laura meets the surviving terrorist (the one who blossomed before) Larry. He's regained his human form and will, and swears he's fine, and a good guy now. Then he blossoms again and attacks against his will, forcing Laura to kill him.
Heroic Mime: Laura gasps, screams and makes inquiring noises, but doesn't do much in the way of actually speaking until the very end. A good example of why this trope doesn't really work in a story heavy game as the cutscenes with other characters make her appear to have some kind of mental handicap.
Reset Button Ending: Sort of. The Earth Mother sends Laura back in time so she can hook up with David. Jannie is briefly seen, and David mentions that Kimberly's poems are full of life and hope, so presumably she's in a better way. Presumably Parker and the rest of the flight are alive too, but hopefully not The Sorcerer, since that would kind of make the whole game pointless if the virus is just going to break out again. Does this mean there are two Lauras in 1999 now?
Seen It All: By the time Parker sees you fall through the ceiling for the second time in a row, he just decides to leave the room, mumbling to himself.
Split Personality: Though it's not explicitly stated during the game, Kimberly has a hidden psychotic side that kills a terrorist, Tom the musician and possibly the Priest. Notice that none of them are torn apart like Clone Kimberly's victims, and Kimberly's blood is still red when she dies.