Tropes that apply to the Visual Kei band

  • Crowning Music of Awesome: Plenty of them. Some of the best include "7th Rose", and "Dying Message"
  • Face of the Band: Asagi, to the point where people forget that there are four other members.
  • Narm: Despite Asagi's awesome vocal and visual skills, his performance skills are really awful at best, resulting in his horrendously choreographed, disjointed and forced pseudo-dancing, which has gained some notoriety among visual metal fans. Seriously, watch the PVs for "7th Rose" and "Der Konig der Dunkelheit", and try not to laugh while dancing along.
  • Signature Song: "Night-ship 'D'".

Tropes that apply to the game

  • Anvilicious: The end credits of D2 talk on length about how nature seems to be dying.
  • Big-Lipped Alligator Moment: In the original D, failing to reach the ending in time leads to Laura falling into her pocketwatch and a simple message to "Try Again". Apparently, this is meant to represent the mental dimension collapsing and Laura being dumped back into the real world, but that isn't communicated very well at all...
    • Not being able to go back the way she came, the game also doesn't make it seem like Laura has any choice but to press on despite her father's apparition consistently appealing to her to "Leave before it's too late". Maybe that is the way to leave.
    • Strangely enough, almost the entire initial premise of Laura going to her father's hospital to defuse a hostage situation is completely dropped as soon as the player gets whisked away to the castle at the very start of the game (the player only returns to the hospital in the last few minutes of the game.) The set-up could've been changed to Laura having to go to her father's spooky castle or something similar and literally nothing would've changed.
  • Darkness-Induced Audience Apathy: D2 implies several times that the world isn't faring any better than it is in the ice caps, characters can die on a whim or worse in the most horrific and violent ways possible, and overall seems completely hopeless. The Reset Button Ending is barely any comfort.
  • Narm: Some misplaced or just plain goofy sound effects, along with bad voice acting that makes the first Resident Evil voice acting sounds like Oscar nominee for best voice acting, makes some parts ridiculous.
    • The voice acting for Laura's father in D isn't very good. However, to be fair, the actor did a much better job screaming in a disturbing manner than acting out the regular dialog, such as in the scene where he begins to transform.
    • The big reveal, where we find out what "D" stands for. It comes completely out of left field and somehow manages to be predictable at same time, not to mention more than a little bit silly.
    • While D2 voice acting seems to be quite improved, the cartoony Stock Sound Effects are out of place, the hammy final boss is out of place, and how Laura seems to be only capable of calling other characters names.
  • Padding: In an attempt to ensure that the player feels pressured by the time limit, several puzzles include elements blatantly meant to waste time, such as the Wheel.
  • Scrappy Mechanic: Both the gameplay and the save feature:
    • The two-hour time limit and vague hints of where and what to do in "D"... and there is no save feature. You have to play the entire two hours in one sitting, with no pausing.
    • Invisible enemies and single shot long charging weaponry in "Enemy Zero". Doesn't help that the whole game is made before 3D surround sound or it was made for an inferior console that didn't support such feature. This time there is a save feature... an audio recorder with 64 charges; saving burns three charges... and loading a save burns one.
    • The battle in "D2" a first person shooter in which you can only stand still like in Beach Head or other arcade shooters, and with many enemies are blatant bullet sponges. At least this time Eno now use a more traditional save feature, and you can carry limitless amount of ammo, weapons, and healing items.
  • The Scrappy: Half the comments regarding Kimberly in supergreatfriend's Let's Play of D2 are not that nice, mostly for her constant talking, redundant questions (a lot of the comments are mocking her tendency to ask Laura if she remembers anything before her Trauma-Induced Amnesia), and unprecedented hatred toward Parker, who is only trying to help.
  • Squick: The battle against Xilo eventually becomes this for obvious reasons.
  • That One Boss: D2's Martha, who is constantly moving, can cause a lot of damage, and her weak point is oddly hard to hit (her violin), meaning you have to slowly chip away at her health unless you get a lucky shot. The fact that she never stops saying the same thing increases the annoyance factor.
  • Vindicated by History: When D was first released it gained a fair bit of attention for its impressive graphics and controversial content, but just a few years later (especially as the more superior first Resident Evil come out, among other adventure or horror games that aren't as restrictive as D) the video game press largely dismissed it as being overly linear, shallow and short, and it was not uncommon to see it appear on several "worst of"-lists. Many years later its reputation has increased, and has been praised in few circles for its unorthodox design and artistic merits. The death of Kenji Eno likely played a part in this too.