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* FullMotionVideo: The entire game is done in prerendered 3D.


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* PreRenderedGraphics: The entire game is done in prerendered 3D.
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* InteractiveMovie: The whole game is presented via full-motion video.

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* DownerEnding: [[spoiler:Even though Laura survived the ordeal, Richter and all of the patients are dead, and Laura now knows the truth about her past, that she murdered her own mother.]]

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* DoWellButNotPerfect: [[spoiler:One of the potential locations for a scarab beetle is down the pit in the armory room, meaning you have to fail the QuickTimeEvent at least once in order to find it.]]
* DownerEnding: [[spoiler:Even though the "good" ending is pretty bleak. Though Laura survived the ordeal, Richter and all of the patients are dead, and Laura now knows the truth about her past, that she murdered her own mother.]]



* HeroicMime: Laura never utters a single word throughout the game, only gasping or breathing heavily when encountering horrific things in the castle.



* MadDoctor: Richtor, who went on a killing spree, massacring his patients.

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* MadDoctor: Richtor, Richter, who went on a killing spree, massacring his patients.



* TheStinger: If the player collected all the scarab beetles and got the Good Ending, the credits end with [[spoiler:a baby's cry]].
* TimedMission: You have a mere two hours to finish the game. If you fail to reach the ending in time... [[spoiler:Laura falls into her pocket watch. ...Wait, what?]]

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* TheStinger: If the player collected all the scarab beetles and got the Good Ending, the credits end with [[spoiler:a baby's cry]].
cry]]. This was to serve as a SequelHook to the cancelled original version of ''D2'' for the ill-fated M2 system.
* TimedMission: You have a mere two hours to finish the game. If you fail to reach the ending in time... [[spoiler:Laura falls into her pocket watch. ...Wait, what?]]what?]]
* TragicKeepsake: The compact in Laura's inventory is said to be the only thing she has left from her mother.
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* FullMotionVideo: The entire game is done in this fashion.

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* FullMotionVideo: The entire game is done in this fashion.prerendered 3D.

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* GettingCrapPastTheRadar: In order to ensure that the game was published in the form he wished, Kenji Eno [[https://archive.is/EbXwm resorted to actual fraud]]. First, he developed the game with no story line, concealing the cutscenes from his own staff, then submitted a 'clean' version to the board for approval. He then deliberately submitted the master late, knowing that he would then have to deliver it by hand to the U.S. manufacturers. That gave him time to 'switch' the clean disc with the version he intended, bypassing the censors completely![[note]]And doubtlessly damaging his reputation with them once they figured out the ruse, but apparently that was WorthIt.[[/note]]

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* GettingCrapPastTheRadar: In order to ensure that the game was published in the form he wished, Kenji Eno [[https://archive.is/EbXwm resorted to actual fraud]]. First, he developed the game with no story line, concealing the cutscenes from his own staff, then submitted a 'clean' version to the board for approval. He then deliberately submitted the master late, knowing that he would then have to deliver it by hand to the U.S. manufacturers. That gave him time to 'switch' the clean disc with the version he intended, bypassing the censors completely![[note]]And completely and allowing the game to be published in a lower-than-intended rating of ESRB T and BBFC 15 in the US and UK respectively![[note]]And doubtlessly damaging his reputation with them once they figured out the ruse, but apparently that was WorthIt.[[/note]][[/note]]
** That being said the GOG version has a "Please note: the game contains strong violence and is intended for mature audiences." while the Steam version page did not gave any content warning at all. Both rereleases aren't even given formal age rating.
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redundant description


* LoopholeAbuse: A RealLife example: In order to ensure that ''D'' was published in the form he wished, Eno actually tricked the censors. First, he developed the game with no story line, concealing the cutscenes from his own staff, then submitted a 'clean' version to the board for approval. He then deliberately submitted the master late, knowing that he would then have to deliver it by hand to the U.S. manufacturers. That gave him time to 'switch' the clean disc with the version he intended, bypassing the censors completely![[note]]And doubtlessly damaging his reputation with them once they figured out the ruse, but apparently that was WorthIt.[[/note]]

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* LoopholeAbuse: A RealLife example: In order to ensure that ''D'' was published in the form he wished, Eno actually tricked the censors. First, he developed the game with no story line, concealing the cutscenes from his own staff, then submitted a 'clean' version to the board for approval. He then deliberately submitted the master late, knowing that he would then have to deliver it by hand to the U.S. manufacturers. That gave him time to 'switch' the clean disc with the version he intended, bypassing the censors completely![[note]]And doubtlessly damaging his reputation with them once they figured out the ruse, but apparently that was WorthIt.[[/note]]See GettingCrapPastTheRadar above.
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In the mid-nineties, inspired by the rise of FullMotionVideo and the concept of treating video games as interactive movies, Kenji Eno decided to take what he deemed the next logical step: creating a [[VirtualCelebrity digital actress]]. Laura would go on to star in three games, portraying a different character with a different surname each time:

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In the mid-nineties, inspired by the rise of FullMotionVideo [=FMV=] and the concept of treating video games as interactive movies, Kenji Eno decided to take what he deemed the next logical step: creating a [[VirtualCelebrity digital actress]]. Laura would go on to star in three games, portraying a different character with a different surname each time:
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* OneWordTitle: '''D'''.

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* OneWordTitle: OneLetterTitle: '''D'''.

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