Conduit 2 is the sequel to High Voltage Software's Nintendo WiiFirst-Person ShooterThe Conduit. Once again, the player is Michael Ford, a former Secret Service agent caught in the middle of an Alien Invasion set in the near future. Taking place immediately after the first game, Ford must travel around the world, engage in firefights against dueling alien factions, and try to wrest the fate of the Earth away from Mr. Adams and his supporters.New gameplay features include a nonlinear single-player campaign, a larger selection of weapons, individual character classes and attribute enhancements, and split-screen local cooperative and competitive play.This game is developer High Voltage's attempt at fixing the shortcomings from The Conduit. Instead of making the engine and actual game simultaneously, they focused entirely on the game. Instead of making levels with no planning, they made actual concept art. The respawning egg sacs, static cutscenes and exploding Drudge mines were removed. They toned down the hype, perhaps a bit too much - Sega chose April 19th as the date for the game's release, the same day as Portal 2, Mortal Kombat 9 and SOCOM 4, and Conduit 2 was released with next to no fanfare. The sites that did review it criticized the game for a short, disjointed single-player campaign and perceived deficiencies in the voice acting, level design and story but praised the multiplayer, which improved upon the original despite it already being the game's strongest point.
Conduit 2 provides examples of the following tropes:
Color-Coded for Your Convenience: In the single player campaign, friendly aliens appear a different color than enemy aliens and some enemies (notably the mites) are distinguishable by their differing colors. Online, team matches have a Red Team and a Blue Team, and some maps have an indicated Red Side and Blue Side. Even in free-for-all.
IKEA Weaponry: The Phase Rifle and Carbonizer Mk16 (though only in animation), definitely the Widowmaker turret.
I'll Kill You!: Said straight from Michael, after Adams tells him that his family and everyone else in D.C. is dead.
Indecisive Parody: High Voltage claimed that the game is supposed to be "tongue-in-cheek", and portions the game are clearly taking the piss (Ford's Duke Nukem-esque dialogue for instance), but other parts of the game are done completely seriously (like the conspiracy objects), and still others are ambiguous (the ending). High Voltage later admiited that they had a much more serious story planned, but the huge amount of cutscenes required and the reaction people had towards the original heavy-handed storyline meant that they rewrote the entire script at the last minute.
Mythology Gag: Before the game came out, the developers promised abilities you could equip to your loadout like healing teammates in multiplayer with bullets. In the game, there is an upgrade that gives you an extra radiation grenade and makes it so those grenades heal you and your teammates while still damaging your enemies. The description for the upgrade includes the line "Because we couldn't teach the bullets to love".
No Sidepaths, No Exploration, No Freedom: Averted; the single-player campaign will include a central hub to allow the player to choose the order to play the levels, and multiple routes to each level's objective are available.
Pivotal Boss: The Leviathan from the first level of the campaign, a gigantic sea serpent who turns to attack the deep-ocean platform you're on.
Play-Along Prisoner: In D.C., Michael Ford walks in on a Trust Soldier interrogating a Free Drudge by the name of Thex. As soon as the soldier notices Michael's presence, he gets his ass kicked by Thex.
Powered Armor: Ford gets fitted for a set of Destroyer armor, and his ally Andromeda wears a full-body suit.
Protection Mission: Michael must protect the Free Drudge a number of times throughout the campaign.
Rage Quit: Unavoidable, but thank goodness the developers had the foresight to install host migration.
Unflinching Faith In The Brakes: Subverted. Prometheus insists that the Leviathan is Michael's way off of the oil rig, though he doesn't seem too concerned that it's tearing the rig apart in a murderous fit of rage.
Unflinching Walk: Subverted when Adams walks calmly into a conduit right before the Leviathan destroys the platform he and his men are on.