Video Game / Beyond the Beyond
Beyond the Beyond
was one of the first Role Playing Games
released during the Sony PlayStation
's life cycle, and one of the first by game developer Camelot (after changing its name from Sonic! Software Planning and working on the first two Shining Force
The basic plot of the game isn't much to write home about, but it serves its purpose: young swordsman-in-training travels across the world with his pet dragon, meets allies, fights an evil empire, and attempts to save the world from a group of angry underworld denizens known as the Vicious Ones.
As this was Camelot's first "true" Eastern-styled RPG
(most of its previous games were either tactical RPGs or dungeon-crawlers), Beyond the Beyond
took flak for its sometimes confusing game mechanics and uninspired characterization and plotting (though there were one or two unique twists toward the end). It would be a few years before Camelot would attempt this genre again with the Golden Sun
Has nothing to do with Beyond the Impossible
, the manga of the same name
, or the unproduced sequel to the Lucio Fulci film "The Beyond".
This game uses the following tropes:
- Aerith and Bob: Almost every friendly human character has a "standard" name like Finn, Annie, and Galahad, while the non-humans get "fantastic" names like Tont and Dagoot.
- Ambidextrous Sprite: Most noticeable during battle, as the characters will switch the hand that they use to hold their weapon depending on the direction they're facing.
- A Taste of Power: You've got Samson busting heads for about five minutes after he joins the group before he gets affected by his plot-induced curse. Then he becomes The Load for a great long while, as the curse will either occasionally freeze him in place, or hit him for damage.
- Bare-Fisted Monk: Lorelei.
- A Boy And His Baby Dragon
- Black Mage: Edward
- Black Knight: Percy
- But Thou Must!: That frustrating sliding-block puzzle early on in the game? Yeah, you're going to have to solve that, and no faq can help you since it is randomized positions each time.
- Button Mashing: Certain button combinations increase the chance of double attacks, critical hits, counter-attacks, and even critical counters.
- Call a Hit Point a "Smeerp": There are two gauges to measure a character's fighting potential: Vitality Points (VP) and Life Points (LP). If a character's VP run out, they get stunned for a turn and have to use up some of their LP to get their fighting strength back. If a character's LP run out, the character is considered "dead" and has to be revived by a priest.
- Critical Hit: And performed while the character is on fire! Except for Finn, who performs a unique combo attack with his dragon pal.
- Crystal Dragon Jesus: Arawn.
- Distress Ball: Annie, in the very first moments of the game, runs off to the cave to the south of her home village after her father denies her the chance to go on an adventure just because she's a girl.
- Dual Boss: Ramue and Shutat, the penultimate bosses and Big Bads of the game.
- Elite Four: The "Vicious Ones" are a group of four of the most powerful Underworlders. They are also a Five-Bad Band with Akkadias as the Big Bad, Shutat as The Dragon, Yeon as The Evil Genius, Dagoot as The Brute, and Ramue as The Dark Chick.
- Evil Overlooker: Shutat, on the box art.
- Flunky Boss: Dagoot and Yeon.
- Five-Man Band:
- Gameplay and Story Segregation: Normally, you can remove curses by going to a priest, but a plot-based curse saps Samson of his legendary strength, and no priest is strong enough to remove it. He has to go and personally ask for the help of Crystal Dragon Jesus to lift it.
- Giant Space Flea from Nowhere: Akkadias, the actual final boss.
- Guide Dang It: You'd think the game would at least tell you what the items or spells do. Also, good luck finding a number of locations without a lot of aimless wandering.
- Gonk: Yeon.
- Heroic Mime: Finn. Steiner does all of the talking for him.
- Hopeless Boss Fight: You'll be forced into one with Ramue if you attempt to leave the Border Church without solving the arbitrary sliding puzzle that's there. Also counts as a Non-Standard Game Over.
- Killed Off for Real: Sir Kevins, and later Percy, if you attack and defeat him in combat without realizing that he's the Black Knight.
- King Mook: A few forced-encounters against enemy soldiers. Two of these are guarding a specific location and give no outright indication of just how much tougher they are, having several times the HP of normal men and bordering on Marathon Boss status (or at least Bait-and-Switch Boss), capable of one-shotting weaker team members with their arrows. Another one of these guys shows up later with several regular soldiers with him, and it is plainly obvious this time because he is quite noticeably taller than the others. You can be easily smashed by either encounter if you think it'll be over in a couple rounds.
- Marathon Level: The final part of your quest to cure Samson's curse qualifies for this. You have to fight through three different dungeons without saving in order to reach the sorcerer Arawn.
- Music by Motoi Sakuraba
- Names to Run Away from Really Fast: If you see a piece of equipment that has dark-sounding name like 'Dark', 'Devil', etc... well do yourself a favor avoid it, because it's always cursed when you try to equip it.
- Nintendo Hard: A few hours into the game, you will encounter Elves, possibly the first normal enemy with an all-party attack (Wind), and it will be brutal. After this point, mental-note which foes will uses area attacks and kill them asap. Also applies to the Water Guardian, the first real boss, encountered some 10 hours in, at the end of a long dungeon, and it sucks (Level 2 Ice).
- Noob Cave: Averted. It is actually quite easy to die in that first cave where you pursue Annie. In fact, you should probably grind a few levels here before you do anything.
- Non-Human Sidekick: Steiner.
- Optional Party Member: Only Finn, Samson, Edward, Annie, and Domino are "required" to finish the game. Tont is almost dropped into your lap, while Lorelei and Black Knight Percy will actually require some searching.
- Overrated And Underleveled: Samson. A big deal is made about his massive physical strength early on, but he's only in your party for a few minutes before he's inflicted with a curse that renders him nigh-useless for the next several hours of the game (and this is before you have the option of switching him out for someone better). Even after you get the curse lifted, he's a Glass Cannon that's outclassed by most of the other characters.
- Pirate: Domino.
- Prestige Class: At a certain point in the game, once Finn reaches level 20, he has to complete a long dungeon (by himself) in order to graduate from Swordsman to Hero. Once he completes the quest, his allies can access their prestige classes at level 20 without having to endure the trial again. Except Percy, who is already in his Prestige Class if you manage to successfully re-recruit him.
- Prophetic Name: Samson, a soldier known for his Super Strength.
- Royals Who Actually Do Something: Edward, and later, Lorelei.
- Sheathe Your Sword: This is how you get Percy back. Don't attack the Black Knight.
- Shoulder-Sized Dragon: Steiner, at first.
- Spell My Name with an "S": The playable characters' names are only given enough room for six letters, which presented a bit of a problem when you got to meet the Bare-Fisted Monk princess late in the game. The instruction manual and back-of-the-box screenshots render her name as "Loreli", but in-game, it's spelled "Lorele", when it was possibly meant to be "Lorelei". In addition, Tont's thunder-elemental summon beast, Thor, is mistransliterated as "Tolle" in the U.S. version.
- Sprite/Polygon Mix: Character and enemy sprites are in 2D, while the overworld map has 3D elements.
- Squishy Wizard: All three of the main magic users: Edward, Annie and Tont. Taken literally in Tont's case, as he's a slime creature (and he becomes even squishier and gooier after his promotion).
- Stay in the Kitchen: Annie gets hit with this early on when her parents (and Finn's foster parents) send him to the Cave of Spirits on a Fetch Quest. Annie asks if she can go too, only to get the "you can't 'cause you're just a girl'" treatment. That just makes things worse when she gets pissed and takes off for the cave on her own, where she takes a wrong turn and is almost killed by a Kraken.
- Summon Magic: Tont specializes in this. There are two varieties: One summons a random mook to deliver a one-time attack on an enemy, while a second variety allows him to summon powerful guardian beasts that hit every enemy at once.
- Token Non-Human: Tont.
- Took a Level in Badass: Steiner, after you complete the promotion quest. He goes from a harmless-looking baby dragon to a majestic golden wyrm, and you can ride on him and summon him into battle. He becomes useless as a vehicle later on once you gain control of the Pyramid, which moves much faster and can fly over mountains that Steiner can't.
- Treacherous Advisor: Glade of Zalagoon.
- Villainous Breakdown: The normally calm and self-assured Glade explodes into a rambling nonsensical rant when Samson returns to Zalagoon free from his magical curse to showcase his trademark brute strength.
- Weapon of Choice:
- White Hair, Black Heart: Shutat, one of the Big Bads.