Beyond the Beyond was one of the first Role Playing Games released during the Sony PlayStation's life cycle, and one of the first by game developer Camelot (after changing its name from Sonic! Software Planning and working on the first two Shining Force games).The basic plot of the game isn't much to write home about, but it serves its purpose: young swordsman-in-training travels across the world with his pet dragon, meets allies, fights an evil empire, and attempts to save the world from a group of angry underworld denizens known as the Vicious Ones.As this was Camelot's first "true" Eastern-styled CRPG (most of its previous games were either tactical RPGs or dungeon-crawlers), Beyond the Beyond took flak for its sometimes confusing game mechanics and uninspired characterization and plotting (though there were one or two unique twists toward the end). It would be a few years before Camelot would attempt this genre again with the Golden Sun games.Has nothing to do with Beyond the Impossible, the manga of the same name, or the unproduced sequel to the Lucio Fulci film "The Beyond".
This game uses the following tropes:
Aerith and Bob: Almost every friendly human character has a "standard" name like Finn, Annie, and Galahad, while the non-humans get "fantastic" names like Tont and Dagoot.
Ambidextrous Sprite: Most noticeable during battle, as the characters will switch the hand that they use to hold their weapon depending on the direction they're facing.
A Taste of Power: You've got Samson busting heads for about five minutes after he joins the group before he gets affected by his plot-induced curse. Then he becomes The Load for a great long while, as the curse will either occasionally freeze him in place, or hit him for damage.
Button Mashing: Certain button combinations increase the chance of double attacks, critical hits, counter-attacks, and even critical counters.
Call a Hit Point a "Smeerp": There are two gauges to measure a character's fighting potential: Vitality Points (VP) and Life Points (LP). If a character's VP run out, they get stunned for a turn and have to use up some of their LP to get their fighting strength back. If a character's LP run out, the character is considered "dead" and has to be revived by a priest.
Distress Ball: Annie, in the very first moments of the game, runs off to the cave to the south of her home village after her father denies her the chance to go on an adventure just because she's a girl.
Gameplay and Story Segregation: Normally, you can remove curses by going to a priest, but a plot-based curse saps Samson of his legendary strength, and no priest is strong enough to remove it. He has to go and personally ask for the help of Crystal Dragon Jesus to lift it.
Names to Run Away From Really Fast: If you see a piece of equipment that has dark-sounding name like 'Dark', 'Devil', etc... well do yourself a favor avoid it, because it's always cursed when you try to equip it.
Optional Party Member: Only Finn, Samson, Edward, Annie, and Domino are "required" to finish the game. Tont is almost dropped into your lap, while Lorelei and Black Knight Percy will actually require some searching.
Overrated And Underleveled: Samson. A big deal is made about his massive physical strength early on, but he's only in your party for a few minutes before he's inflicted with a curse that renders him nigh-useless for the next several hours of the game (and this is before you have the option of switching him out for someone better). Even after you get the curse lifted, he's a Glass Cannon that's outclassed by most of the other characters.
Spell My Name with an S: The playable characters' names are only given enough room for six letters, which presented a bit of a problem when you got to meet the Bare-Fisted Monk princess late in the game. The instruction manual and back-of-the-box screenshots render her name as "Loreli", but in-game, it's spelled "Lorele", when it was possibly meant to be "Lorelei".
In addition, Tont's thunder-elemental summon beast, Thor, is mistransliterated as "Tolle" in the U.S. version.
Squishy Wizard: All three of the main magic users: Edward, Annie and Tont. Taken literally in Tont's case, as he's a slime creature (and he becomes even squishier and gooier after his promotion).
Stay in the Kitchen: Annie gets hit with this early on when her parents (and Finn's foster parents) send him to the Cave of Spirits on a Fetch Quest. Annie asks if she can go too, only to get the "you can't 'cause you're just a girl" treatment. That just makes things worse when she gets pissed and takes off for the cave on her own, where she takes a wrong turn and is almost killed by a Kraken.
Summon Magic: Tont specializes in this. There are two varieties: One summons a random mook to deliver a one-time attack on an enemy, while a second variety allows him to summon powerful guardian beasts that hit every enemy at once.
Took a Level in Badass: Steiner, after you complete the promotion quest. He goes from a harmless-looking baby dragon to a majestic golden wyrm, and you can ride on him and summon him into battle. He becomes useless as a vehicle later on once you gain control of the Pyramid, which moves much faster and can fly over mountains that Steiner can't.