There is a world, not unlike ours, but not quite like ours either. In this world, reigns an evil tyrant going by the name of Vandheer Lorde. Five years ago, an army of rebels stood up to defeat the king. They failed, and were all slaughtered.But now, one of the rebels finds himself coming back to life. He has become Armed with Wings, the avatar of Blackmist, divine matter that composes all beings of this world. Armed with Wings is one being in two - a man, and an eagle. With this new power, he now has another chance to defeat Vandheer Lorde once and for all.Armed with Wings is a free flash game on Newgrounds created by Daniel-Sun. It's a unique platformer with elements of a puzzle game and a stealth game at once, since you can not only fight enemies with your sword, but also send out your eagle to solve a variety of difficult puzzles and distract enemies as you venture through the lands to reach and face the evil ruler himself. The game, and all of its successors, are also made in a mostly black and white distinct art style, reminiscent of shadow theater. The game has become highly popular and spawned several sequels and a prequel, Red Moon.In Red Moon you play the part of Eivana as she and Hawken attempt to slay King Vandheer to seize power themselves. Since Vandheer is still around and ruling in the main game, you can guesshow well that worked. This game is a bit more of a standard fighting platformer, and does not incorporate the eagle element.The events of Armed with Wings 2 are situated directly after Armed with Wings 1. This time, you play the part of Vandheer Lorde as he struggles to regain his throne from Armed with Wings. The game is also a fighting platformer like Red Moon.Armed with Wings 3 appears to take place many years after the events of the first two games. The shadow of a great evil hangs over the lands, and it's up to Leo - a mere boy, Eivana's child — to save his world. In this one, the eagle element is reintroduced, though the puzzles are much easier than in the first game. This game also has an RPG element, as Leo can gain experience, upgrade his stats, learn new skills and find new powerful spells.The newest game in the series, Culmination, follows the side story of Lone Warrior during the events of Armed With Wings 3 as he sets out on his own, blinded by rage, to slay Vandheer Lorde. That goeswell. Culmination is a short, pure fighting platformer with no puzzle elements nor level system, but it really tones up the epic attacks and combos. Thanks to a deal made between Sun Studios and Cartoon Network, the game can also be played in the form of a Young Justice flash game called Shadow Mission, which replaces the Lone Warrior with Robin and the Big Bad with Young Justice villain Klarion, and whose plot involves Robin being pulled into a shadow dimension and having to fight his way out with the help of the other members of his team.
The series overall provide examples of:
A God Is You: Essentially, the player in Armed with Wings 1 and 3. Interestingly, this status is not permanent; Those who are Armed With Wings will have their true nature as Blackmist revealed to them in their most dire hour, but the essence of the God Blackmist can leave the chosen Armed With Wings for another chosen. This is the case with the Lone Warrior, who was Armed With Wings (and thus Blackmist) in AWW 1 and 2, but was no longer during AWW 3 and Culmination, since Leo was the new chosen.
Back from the Dead: Blackmist can bring the righteous back to life. This is how Armed with Wings is able to take his revenge on the King (AWW1), how he then brings back his rebel comrades (AWW2), and how Leo brings back his mother and Lone Warrior from the grave.
Everything Fades: Justified, all living creatures in the game's universe dissolve into Blackmist upon death, the in-game dialogue even uses the word "disappear" as synonymous to "die" on several occasions.
Game-Breaking Bug: Sadly, the programming in the games is often lacking. Examples include:
AWW1: Goals that don't appear when supposed to, goals that are unreachable, getting stuck inside walls from knockback, problems with point of view and scrolling, inability to walk on certain objects may cause you to become stuck...
Red Moon: a new bug has appeared recently which causes advertisements to mask the screen as you're trying to play.
AWW2: Vindstot freezing in a state where she's unattackable and unable to attack.
AWW3: Getting pushed through walls and stuck inside of them without possibility to get out nor a level restart button, Network teleporting out of reach in Survival mode, Vandheer freezing up in Survival mode...
The boss of chapter 4 can knock you out of the "arena" with its fire rain attack, back into the pit where the bridge leading to it was. That pit doesn't kill you if you fall into it, but actually can be stood on. It is possible (though rather difficult) to get back on the bridge using a combination of wall-jumping and careful eagle positioning, but getting back on the arena is another story. It is far easier (and far less time consuming) to simply restart the level.
Culmination: Using ultimate attack on too many enemies may cause the camera to stop following the player character, to the point of him leaving the screen completely. Worse, it may even remain stuck after you die and restart the level.
An Ice Person: In every game of the series, including the one where you control him, Vandheer is able to fire blue damaging projectiles. Due to the series' peculiar art style, they could have been anything, and it's only in Armed with Wings 3 that they are revealed to be ice bolts.
Made of Explodium: Weaker enemies and player characters dissipate into nothingness when they die, powerful enemies explode. Justified with everybody in this world being made of Blackmist.
Sequel Decay: Some pay be disappointed with the lower difficulty of the later games compared to the first one.
Sequel Escalation: The first game was unbearably hard and lacked several crucial features, like a save function and the ability to jump, which admittedly makes for an odd platformer. Later games fixed those problems, toned down the difficulty, were much richer in terms of story and last but not least, had more awesome attacks.
Shout-Out: The whole series is clearly inspired by Bleach. The Power Wave and the Power of the Red Moon are very reminiscent of Getsouga Tenshou, and Vandheer's mask is quite reminiscent to something you'd see in Bleach. Completed Network is quite similar appearance-wise to Hollow Ichigo.
Smug Super: Vandheer Lorde is the most powerful person on the planet (besides Armed With Wings) and oh boy, does he like to flaunt it in other people's faces.
Sword Beam: In AWW3 Vandheer casts a modified one in a cutscene, it's a straight beam rather than a curved slash.
In Culmination, the powerslash move generates huge, if short-ranged, waves of energy.
Villain Teleportation: Vandheer Lorde, in almost every game featuring him. The only game in which he does not is AWW2 — the one where you play as him.
World's Strongest Man: Vandheer has been stated to be the strongest fighter in the world, not counting those blessed by Blackmist himself.
Armed with Wings 1 provides examples of:
Advancing Boss of Doom: A particular type which, instead of chasing you, tries to pin you to a spiked wall behind you, or knock you back into it.
Charged Attack: Armed with Wings is able to perform a superpowered sword slash, that becomes stronger depending on how long he charges it. It is necessary to defeat some enemies and get past some obstacles.
Luck-Based Mission: your success against the first boss highly depends on whether he decides to spam his windmill move, giving you no chance to retaliate against him and eventually pinning you to the spiked wall.
Rule of Symbolism: Blackmist is essentially the God of this world, and Armed With Wings definitely has Jesus-like overtones. Not to mention huge white wings when using his full power as Blackmist.
Stealth-Based Game: You can use your eagle to get enemies to face away from you while you powerslash them from behind, or make it drop rocks to make them move away from crucial spots.
Weaksauce Weakness: The chosen of Blackmist is unable to jump even a centimeter off the ground and depends entirely on bridges to get across even the tiniest gaps.
Armed with Wings 2 provides examples of:
Awesome but Impractical: The Water sword of Eden unleashes geysers of water that deal massive damage to enemies. It also consumes all your energy to use it. And it has a looooong cast time, during which if an enemy hits you, you've wasted your energy. Yeeeeah. The best way to use it is on the second boss Vindstot in first phase while she's recovering.
"Quema Tormenta" is Spanish for "Burn Storm", though Daniel-Sun probably meant "Burning Storm". Also, Smoking Martillo; "Martillo" is Spanish for hammer, thus, "Smoking Hammer".
Blow You Away: Vindstot, some unnamed mage in the Gusty Valley, and Vandheer with the sword of Wind. The first two can both blow you away into a spike pit.
Blown Across the Room: Most bosses have power attacks that will send Vandheer flying - usually that's the last attack in their combo chain. This is a bad thing because most bosses have Bottomless Pits around their arena. Hawken is particularly rage-inducing with this, because his knockback move is dished out using his Whip Sword, which has an immense range.
Bond Villain Stupidity: Heroic example. Why didn't Blackmist just kill Vandheer, but decided to seal him instead?
Boss-Only Level: The few levels preceding the final boss have no enemies at all and are only there to raise the tension.
Continuity Nod: Armed with Wings as a boss uses the same chain combo of sword strikes he could use as a playable character, along with a charged power slash.
Difficulty Spike: The Hard mode in this game is very noticeably harder than Normal. It changes not only the power and amount of enemies, but also the layout of several levels to be noticeably harder. Also, it turns several bosses, which are fairly easy on normal mode, into vicious killing machines who will spam their attacks with barely any window to hit them in return.
Fate Worse Than Death: Vandheer ends up sealed in a white room for all eternity... or not, since he gets out in Armed with Wings 3.
Fireballs: Quema Tormenta's ultimate attack is a massive ball of fire that can only be avoided via super jump and deals massive damage if it hits. Unfortunately it also uses so much energy he has to take a break, during which he's wide open.
One Last Smoke: Vandheer denies a last smoke to Smoking Martillo, which is probably a good idea seeing as Martillo is able to attack with smoke.
Playing with Fire: Quema Tormenta, and Vandheer with the sword of Fire. Oddly enough, Smoking Martillo wields the sword of Fire but does not have any Fire attacks.
Punched Across the Room: Vandheer's grab move is a variation of this. He telekinetically raises his unfortunate victim above his head and then sends them flying with a blast of magical energy. Usually this kills normal mooks on the spot.
Some enemy attacks (like Armed with Wings' power slash or Hawken's whip uppercut) do this as well, usually in an attempt to throw you down a bottomless pit or spiked pit.
Razor Wind: Vindstot can attack with slicing blades of wind.
The Starscream: Brother Hawken. He betrays Vandheer in Red Moon in an attempt to seize power. Come Armed with Wings 2, Vandheer calls upon him for aid, and this time he joins the rebels and betrays him AGAIN.
Super Smoke: Smoking Martillo can turn to smoke and push an enemy away with smoke clouds. In easier difficulty modes, he is visible when turned to smoke, but not on Hard.
Whip Sword: Hawken's weapon is a variation, in that it's a regular sword swung around on a cord connected to the hilt.
Armed with Wings 3 provides examples of:
Annoying Arrows: The archers don't deal much damage (then again, most of the enemies don't deal too much damage anyways), plus their arrows can be deflected. However they can become deadly if they hit you mid-jump and send you hurtling into a bottomless pit.
Boss-Only Level: Much like in the previous game, before reaching Network and Vandheer, you cross some empty territory with no enemies at all.
Healing Factor: You can buy this as an upgrade for Leo, both for his health (which will gradually heal him to half his maximum health whenever he has less than half) and special bar (which is always on).
Hopeless Boss Fight: You can't win the first battle with Vandheer Lorde. You just have to survive long enough.
King Mook: The fire skull boss of level 4, to the jumping skull enemies in the same level.
"Reason You Suck" Speech: When Leo comes to face Network, the latter asks him: "Have you come for justice, or revenge?" then snorts derisively that Leo is but a child blinded by his own hatred... until, that is, he sees Blackmist's wings on Leo's back.
Sealed Evil in a Can: Vandheer is now this. The "can" is broken in the third chapter by an even greater evil.
The Man Behind the Man: Network is kinda this to Vandheer Lorde this time, Vandheer himself being his Chosen (just like Leo is to Blackmist). Interestingly, Vandheer is still the final boss, while Network is second-to-last.
Turns Red: Many bosses in the game do this at low health, starting to move faster and/or gaining other abilities. Particularly notable for this are:
The first boss (who stops walking around slowly and starts running around at high speed, making him much more deadlier as it becomes harder to keep your distance, also when he uses his special the swords move around before emerging, making them harder to avoid),
The fourth boss, who rains down more fireballs faster when damaged. The size of the fireball he casts just before taking a rest also goes up as his health goes down. If he's really badly wounded, he takes you by surprize by casting not one but two of them.
Network, the fifth boss. Once taken to half health he proceeds to collapse the sides of the area you're fighting him in to a bottomless abyss (which can be a nasty surprise if you were precisely there just as you brought him at half health). He will also start using his special moves much more often, and uses more of them too. He also gains Anti-Flinch when he has about 1/3 of life remaining.
Vandheer Lorde too. Once he loses about 1/4th of his health, he gains Anti-Flinch. He may seldomly use his special moves at first, but he'll use them every other combo once he loses about half his health.
What Do You Mean, It's Not Symbolic?: Network, the antithesis to Blackmist, is obviously the Satan of this world. Which might make Vandheer the Antichrist? And Leo has Jesus-like overtones - a child with no father, son of Blackmist if you will.
Foreshadowing: This game has the very first appearance of Network, in the ending cutscene. Back then, his purpose was unclear as he just sorta appears and stands there, stopping Vandheer from finishing Hawken off in the process. We never get any explanation of what he is and what he was doing there until AWW3. This encounter is how Eivana learned about Network and got the idea that Vandheer might be able to face him.
Dueling Player Characters: Depending on your difficulty, you'll get to play as either Vandheer or Lone Warrior against the other.
Dying Alone: The Lone Warrior in the end, though we know it doesn't stick.
Failure Is the Only Option: Daniel-Sun must really love this. Lone Warrior is doomed by canon — he is to be slain by Vandheer Lorde and then revived by Leo. Normal Mode plays with it a bit though, since you take control of Vandheer Lorde for the battle. Hard Mode plays it straight, since you fight Vandheer with Lone Warrior and Vandheer will pretty much one-hit kill you as soon as you bring him down to no health.
Golden Ending: Averted. Whether you play normal or hard, there will be NO good end. The final battle differs, but the result is the same.
Invulnerable Attack: Lone Warrior has his ultimate move. Vandheer has invincibility frames at the end of his specials (notably his super speed slash). By the end of the battle, the best moment to harm him is the split second between those frames and the moment when he starts counterattacking.
Mirror Boss: Lone Warrior's battle against Vandheer is one this time around. Two agile swordfighters with three special moves each (though Lone Warrior's ultimate is useless on Vandheer) and many combo possibilities - perhaps more than any other boss in this series, this is a battle of pure skill. Of course, Vandheer's attacks have a longer range and he's not limited by energy.
Rule of Cool: Runs on this, perhaps even more than previous installments.
Teleport Spam: Used in Lone Warrior's ultimate special. He becomes invulnerable and links all the enemies in sight with a "thread" of sorts, then teleports around, delivering a powerful slash to every target marked so. Very satisfying to pull off on a multitude of enemies, especially since doing so will probably give you the energy to do it again.
Vandheer as usual can teleport, but he normally does not spam it, however when you take control of him for the Normal difficulty battle, you have the option to spam his teleport slash over and over again. It's a Game Breaker because the AI cannot avoid it and Vandheer never loses energy, so you can spam it to your heart's content with no retaliation and tear Lone Warrior apart.
Turns Red: Vandheer starts off doing little but his basic combo (though even that has a long range and is pretty punishing), and he leaves himself vulnerable doing it. As time goes on, he starts using his teleport slash at the end of it, simultaneously leaving less room to hit him and doing more damage himself. He also uses his specials a lot more later on. He also begins to run instead of walking at the midpoint of the battle.