Afterlife is a resource management game released in 1996 by LucasArts. In it, you play as a sort of celestial mayor called a "demiurge," with the ability to design a custom afterlife for the dead. It's sort of like Sim City, only the citizens are the souls of the departed and you are punishing them for their sins or rewarding them for their good virtues.Help can be summoned to you in the form of an angel called Aria, and Jasper, the demon who really wishes he wasn't here right now. It's not all easy, though- multiple random (and weird) events can happen and mess up things badly. Like many life sims, the game doesn't end in the traditional sense, but you can lose the game in multiple ways.Just remember not to cheat too many times. If you do, the Death Star will come and start destroying everything you've built.Not to be confused with the ITV 1 show of the same name, or the 2009 film starring Christina Ricci, Liam Neeson, and Justin Long.
Endless Game - Like most Simulation Games, there is no victory condition. There are quite a few defeat conditions, though. Train too many angels and demons, and the unemployed ones decide that whole War-Between-Heaven-And-Hell thing would really solve their boredom. Lose too many Souls, and The Powers That Be perform the Heaven and Hell Fall, everyone vanishes miracle. And if your funds go too far into the red, you'll get a visit by the Four Surfers of the Apocalypso, who will destroy everything you've built with magma.
From Bad to Worse: Almost All the Envy Punishments work like this. The best example is the ultimate Envy Punishment the Escher Pits. In it Souls are Tortured through a variety of means, each different from one another and are in full view of their neighbors and given a chance to switch every few days. Naturally they'd switch thinking the others punishment is not as bad....only to find ALL the other punishments are somehow WORSE than the last.
Ironic Hell - Most of the punishments qualify to some extent, and there's actually a low-level building that crops up every once in a while that deconstructs the concept; the amount of time the demons within spend finding the most Ironic Hell conceivable is actually rather inefficient.
Linear Warriors, Quadratic Wizards Heaven is easier to run early in the game, because Heaven prefers short travel times for SOULs to walk, while Hell perfers the Damned walk a long time. As the game goes on, and both plane's road systems become more complex, Aria will inevitably start whining about it, and there's nothing you can do.
Literal Metaphor: Several of the punishments in hell invoke this. For instance, "Another Man's Shoes" (a punishment for those envious souls who spent their lives wishing they were in another man's shoes), involves spending eternity imprisoned in someone's giant, smelly footwear.
Magical Defibrillator - Averted in the intro. The defibrillator, referred to as the "electro-cardial stimulator" or, when the nurse is slow on the uptake, "the jumper cable, you fool!" does absolutely no good for the patient, despite liberal and increasingly frantic use.
Mundane Afterlife: A lot of the heavenly rewards bring to mind an indefinite vacation at an expensive resort hotel, something like a cross between Center Parcs and Disneyland. It actually comes off as really, really dull.
Out of the Frying Pan - One of Hell's punishments places the damned in a literal frying pan over a fire. Souls occasionally jump, vainly hoping that the flames will be less hot this time.
Post Modernism - one of Heaven's fate structures is... "Game of After Life", in which the SOULs play a Heaven/Hell building game
Powered by a Forsaken Child - Omnibolges, massive buildings capable of punishing billions of SOUL at a time, are the remains of other Hells that were so actively evil that they collapsed in upon themselves. The horrible thing is that these buildings are still fully-functioning Hells themselves. That table? A super-compressed Lust punishment. That coffee cup? A super-compressed Sloth punishment.
Ungrateful Bastard: The creator of the structures you receive when you hit population milestones. He started as an angel who found issue with EVERYTHING in heaven, no matter how pleasant, relaxing or beautiful they were, and made the heavenly ones to make the surrounding area more pleasant based on which sense it represented.. Eventually, the Powers That Be tossed him down to Hell....where he proceeded to do the exact same thing in hell , focusing on trying to make Hell even worse than it already was. Ultimately he was reincarnated into a sentient rock, unable to see, hear, smell, feel or touch