Trivia / Sly Cooper

  • Author Appeal: Character designer Dave Madan based Carmelita's design on Salma Hayek, whom he had a big crush on at the time. In other words, her status as Ms. Fanservice was completely intentional.
  • The Other Darrin:
    • Carmelita's voice actress has changed in every single game. It's almost a Running Gag by now that while everyone else keeps their original VA, hers will always change.
    • In the Japanese versions of the games, this applies to the main cast (Sly, Bentley, Murray and Carmelita) from Sly 3 onwards, with the said new cast also re-voicing them in the Japanese version of the HD Collection, and several VA's have also changed there as well:
    • The Finnish dub remains consistent, but the Sequel Gap between 3 & 4 took it's toll. Bentley's Finnish VA didn't return for Sly 4. He returned to record the new controls for the VITA version of The Sly Trilogy, and while the Vocal Evolution is very noticeable, he still sounds like Bentley, so why he was replaced remains a mystery. Additionally, Dimitri's Finnish VA died in 2011, so had Dimitri actually had any lines, he would have been voiced by somebody else.
  • What Could Have Been:
    • In the first game most of the main voice cast was very different from the final.
      • Sly originally had a Chicago-ish New-Yorker-style voice.
      • Carmelita Fox's voice was more Hispanic than the final.
      • Bentley's voice was more stereotypically nerdy than the final.
    • Sly's original name was going to be JT, but his name was changed early in development.
    • Sly originally had a cane with multiple unique functions, including a sort of water cone that could reveal a hidden maze with the spray of some water; freeze crabs, making them crust over and die; and freeze fish to create walkways.
    • The original currency consisted of both coins and dancing cash bundles. The cash bundles were removed because the developers would have to change the color of the cash for different areas around the world, in order for it to match the colors proper for each country (witch is weird because the coins in the first game and onward had different looks to them in other contrary).
    • Murray was going to be bisexual, but it was scrapped because he reminded the testers of Barney the Dinosaur. Regardless, it would have been inappropriate for a kids' game at that time.
    • Carmelita Fox's early design, was more cartoony and less revealing then the final, and her weapon was just as cartoony.
    • The first game was going to have the Panda King as the first member of the Fiendish Five instead of Sir Raleigh. Sly would also learn the climb move from the Panda King's section of the Thievius Raccoonus.
      • Sir Raleigh's level was initially going to be completely underwater, with the Cooper Gang needing a submarine-like watercraft to get around.
    • Sly 2 originally had a level in Monaco but it was cut for time and space constraints.
    • Early concept art of Dimitri had a more realistic design in style.
    • Early productions into Thieves in Time had a mole as the Big Bad, and Penelope remaining a Face.
    • Thieves in Time was originally going to have an Ancient Egypt-themed level, where Sly would meet his ancestor, Slytunkamen. The idea was shelved due to time constraints and the space limitations of the Playstation Vita. Ancient Egypt would find its way into the game...in the secret ending.
    • Dimitri was initially going to be playable, or at least make a physical appearance, in Thieves in Time. Dimitri was even featured in the announcement trailer, with David Scully reprising the role, and his 3D model showed up again in magazines promoting the game. In the game proper, Dimitri only appears in the 2D-animated cutscenes, and his voice is not heard once. In spite of all this, David Scully is still credited as Dimitri's voice actor in the credits, and Dimitri makes a physical appearance in the standalone minigame pack Bentley's Hackpack.
    • A New Game+ mode for Thieves in Time, called Horseshoe Mode, was planned. It would have gotten rid of the health meter in favor of making the player a One-Hit-Point Wonder that could collect up to two horseshoes to prevent death after getting hurt, just like in the first game. This was scraped for time and space constraints.
http://tvtropes.org/pmwiki/pmwiki.php/Trivia/SlyCooper