The place for stuff that doesn't belong on my Troper page.
Trope folders for my works in progress
Active
Things I am actively working on.
Ashes to Ashlyn
- Cowardly Lion: Ashlyn gets spooked easily and worries about things a lot, but she's absolutely willing to face danger should the need arise.
- Deadly Dodging: Ashlyn can use her flames for a quick burst of speed to dodge enemy attacks. This is vital for defeating some enemies that her fire breath can't.
- The Phoenix: Ashlyn's powers are based on this.
- Playing with Fire: Ashlyn's only direct means of attack.
- Punny Name: Ashlyn.
- Resurrective Immortality: In-universe justification for respawning.
- World of Funny Animals: The setting is inhabited by several mythical creatures with the common thread of being part-bird: hippalectryons, perytons, griffins, sphinxes, flying pigs... They're not nearly as anthropomorphic as most examples of the trope, though.
Inactive
Works that are on the back burner. Future projects, just-for-fun stuff to do in between other stuff, etc.
Wildest Dreams
- Amazing Technicolor Wildlife: Fairly prevalent, and a trait you can breed for.
- Big Creepy-Crawlies: Dragoneura are bug-dragons that are about dog- or cat-size on average.
- Com Mons: The first critters you tame will (most likely) be sheep.
- Creature-Breeding Mechanic: Half the shtick of the game is breeding critters for various traits, most of them aesthetic.
- Desert Skull: One subspecies of Chichevache mimics this trope, lying in wait to pounce on anything that gets too close, including your critters.
- The Fair Folk: Nature spirits such as the one you play as have shades of this, being generally benevolent but having zero tolerance for anyone messing up their territory.
- Mascot: Dragoneura were designed as this. Particularly this one.
- Metroidvania: Expeditions have elements of this. There are areas around your territory that you can send your creatures to explore. You find and unlock things there that help you attract more critters, which can help you explore more of the areas to find more things, and so on.
- Nature Spirit: The Player Character is one. With an owl for a face.
- Savage Wolves: Played with. Wulves are mischievous critters that like to mess with the player in annoying, but usually harmless ways. Some of them aren't so harmless, though.
- Spiritual Successor: To Viva PiƱata.
Pokemon Heights/Depths
- Animal-Themed Superbeing: Or Pokemon-themed, as the case may be. The majority of supers in the fic are this, or at least style their costumes that way.
- Ignatia Ironwood (aka Wildfire) is part-Charizard due to a Freak Lab Accident.
- Syl (aka Foxglove) has Green Thumb powers that aren't based on any particular Pokemon, but his superhero outfit is themed after of the region's Fakemon lines, Nymphox/Florox.
- Kevin King (aka Aqua Jet) wears a suit of Powered Armor reminiscent of Empoleon.
- Knight Sky had Weather Manipulation powers, but his armor was based on Corviknight.
- Background Magic Field: Fayvalon, one of the local Olympus Mons, imbued the region with some of its power, known as the Heartbeat. This is what makes the superpowers possible.
- Big Bad Ensemble: There are four villain teams, each mostly operating in the area of the region around their HQ.
- Team Zenith is an organization that wants to wake up Fayvalon and use its power to give everyone superpowers. In the meantime, they're trying to cause as many Super Hero Origins as possible.
- Team Halcyon is an organization trying to kill Fayvalon to put an end to the strange occurrences and make the region a safer place.
- Stardust Labs studies superpowers for fun and profit (mostly profit), and they're not afraid to resort to some shady methods to do so.
- The Upper Hand is a group of supers who think that having powers makes them inherently superior to normals.
- Elsewhere Fic: The fic takes place in the non-canon Symphora region, with a cast consisting almost entirely of OCs. There is one canon character who shows up in the DLC-equivalent storyline.
- Gadgeteer Genius:
- Kevin is a mechanic who works at a place where several heroes and villains get their gadgets. He built himself a suit of Powered Armor that boosts his otherwise weak powers, and purposely builds weaknesses into villainous clients' gadgets that he can exploit when he fights them.
- Ignatia is less specialized than Kevin, but still pretty good with gadgets.
- Intrepid Reporter: April. She's been at it for so long, nothing really fazes her anymore.
- Magic by Any Other Name: The Symphora region's gimmick is the Heartbeat, a Background Magic Field that reacts with things to cause strange phenomena. Sometimes people get caught in these reactions and get superpowers.
- Mad Scientist:
- Ignatia is a scientist who studies human fusion with/transformation into Pokemon. She turned herself part-Charizard trying to replicate Bill's Teleporter Accident.
- Stardust Labs is a whole organization of these.
- Posthumous Character: Knight Sky used to protect the town of Summerspring before a battle with a particularly powerful supervillain ended with both combatants buried in an avalanche. He still assists other heroes in that area from beyond the grave, though.
- Role-Playing Game 'Verse: The fic generally runs on the games' rules, only deviating from them if it makes sense (such as characters making use of their surroundings in battle, which isn't really accounted for in the games).
- Secret Identity: Forrest is an eccentric Pokemon breeder who is also a superhero with Green Thumb abilities.
- Super Fic: While the phenomenon responsible for the superpowers is confined to the Symphora region, they're definitely present.
- Super Supremacist: Team Zenith and The Upper Hand are two different takes on the trope. Basically, the former thinks that being a super is better than being a normal, while the latter thinks supers are better than normals.
- Wild Magic: The Heartbeat. It reacts with things by itself, following loose patterns that suggest it may have a will of its own. The reactions can be forced, but doing this is generally a bad idea - that causes it to lash out in a much more chaotic reaction known as a Paroxysm, with mixed results at best.
Scrapped
While I may not be making the stuff in this section, I'm still quite fond of it and don't want to throw it away completely. (And who knows? I might cannibalize it for other projects later.) Enjoy What Could Have Been.
Deal With It
- Background Magic Field: Magic is everywhere in the setting. Magical beings such as fae, unicorns, spirits, etc. can tap into it directly. Non-magical beings have to use a conduit - either a magical creature, or a part of one. Mages-in-training generally start with will-o-the-wisps, since they're easy to find and fairly harmless.
- Bad Powers, Good People: Intelligent magical creatures have a tendency to either screw with people, run on Blue-and-Orange Morality, or both. The mage protagonist has one as a conduit.
- Cold Iron: Exists in the setting as a dark blue metal literally called "cold iron," which nullifies magic around it and can even harm some magical beings on contact. It's stronger than iron but weaker than steel. While it can't be enchanted, it can be combined with other metals to increase its effectiveness against specific types of magical creature (at the cost of making it less effective against others).
- Cloudcuckoolander's Minder: The protagonists are both this to each other. The mage has to make sure Asther doesn't cause any trouble (especially early on), while Asther has to keep the mage's Leeroy Jenkins tendencies in check.
- Deal with the Devil: The premise of the thing. A mage (not yet named) makes a deal with a fae named Asther. Basically, Asther lets the mage use her as a conduit in exchange for helping her increase her power.
- The Fair Folk: Fae in this setting are basically bright/pastel-colored demons by another name.
- Fire-Forged Friends: The two protagonists eventually become genuine friends.
- Leeroy Jenkins: The mage, despite being squishy, will eagerly rush off to the next adventure, much to Asther's chagrin.
- Magic Is Mental: It takes considerable intelligence and willpower to do much with magic.