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The place for stuff that doesn't belong on my Troper page.

Trope folders for my works in progress

Active

Things I am actively working on.

    Ashes to Ashlyn 
  • Cowardly Lion: Ashlyn gets spooked easily and worries about things a lot, but she's absolutely willing to face danger should the need arise.
  • Deadly Dodging: Ashlyn can use her flames for a quick burst of speed to dodge enemy attacks. This is vital for defeating some enemies that her fire breath can't.
  • The Phoenix: Ashlyn's powers are based on this.
  • Playing with Fire: Ashlyn's only direct means of attack.
  • Punny Name: Ashlyn.
  • Resurrective Immortality: In-universe justification for respawning.
  • World of Funny Animals: The setting is inhabited by several mythical creatures with the common thread of being part-bird: hippalectryons, perytons, griffins, sphinxes, flying pigs... They're not nearly as anthropomorphic as most examples of the trope, though.

Inactive

Works that are on the back burner. Future projects, just-for-fun stuff to do in between other stuff, etc.

    Wildest Dreams 

    Pokemon Heights/Depths 

Scrapped

While I may not be making the stuff in this section, I'm still quite fond of it and don't want to throw it away completely. (And who knows? I might cannibalize it for other projects later.) Enjoy What Could Have Been.

    Deal With It 
  • Background Magic Field: Magic is everywhere in the setting. Magical beings such as fae, unicorns, spirits, etc. can tap into it directly. Non-magical beings have to use a conduit - either a magical creature, or a part of one. Mages-in-training generally start with will-o-the-wisps, since they're easy to find and fairly harmless.
  • Bad Powers, Good People: Intelligent magical creatures have a tendency to either screw with people, run on Blue-and-Orange Morality, or both. The mage protagonist has one as a conduit.
  • Cold Iron: Exists in the setting as a dark blue metal literally called "cold iron," which nullifies magic around it and can even harm some magical beings on contact. It's stronger than iron but weaker than steel. While it can't be enchanted, it can be combined with other metals to increase its effectiveness against specific types of magical creature (at the cost of making it less effective against others).
  • Cloudcuckoolander's Minder: The protagonists are both this to each other. The mage has to make sure Asther doesn't cause any trouble (especially early on), while Asther has to keep the mage's Leeroy Jenkins tendencies in check.
  • Deal with the Devil: The premise of the thing. A mage (not yet named) makes a deal with a fae named Asther. Basically, Asther lets the mage use her as a conduit in exchange for helping her increase her power.
  • The Fair Folk: Fae in this setting are basically bright/pastel-colored demons by another name.
  • Fire-Forged Friends: The two protagonists eventually become genuine friends.
  • Leeroy Jenkins: The mage, despite being squishy, will eagerly rush off to the next adventure, much to Asther's chagrin.
  • Magic Is Mental: It takes considerable intelligence and willpower to do much with magic.

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