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Recap / Odd Squad S 3 E 17 Oswald In The Machine The B Team

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Looks like Odd Squad is hopping on the train of robots stealing our jobs.
Oswald in the Machine

Airdates: July 7, 2020 note , September 5, 2020 note , January 19, 2021 note 

An Odd Squad gadget has been stolen and is being kept in a warehouse run by robots, forcing Oswald to go undercover as a robot to get it back. Since the gadget is being stored in a room only accessible by actual robots, the team must take control of a robot and use coding to program it to retrieve the stolen gadget.


Tropes:

  • A.I. Is a Crapshoot: The Main 4 all try to invoke this, as they wish to attach a small hexagonal device to a robot so they can take control of it and order it to get the gadget back for them. The first robot they take control of short-circuits because of its constant spinning, which in turn is due to Opal not coding its movement correctly.
  • Answer Cut: When Omar says that he has a robot disguise that will fit in with the robots at the warehouse, Oswald excitedly asks who will wear the disguise. Whip Pan transition to himself wearing the disguise, giving a deadpan "Seriously?" in response.
  • Bait-and-Switch: Oswald manages to bump into a robot as he's walking, and when he gives his false identity to the machine, it tells him that he's not going anywhere...until it and the other robots throw him a welcome party.
  • Big Eater: Oswald slips into this trait once again when he excitedly and eagerly welcomes Oxley — a Food and Beverage worker whose job is to keep the van stocked with food and juice — aboard the van.
  • Can't Use Stairs: None of the robots are able to climb stairs. The ability to do so is their motive behind stealing the Float-inator gadget — if the gadget is used on them, they can achieve Not Quite Flight and move around with ease.
  • Character Focus: The episode mostly focuses on Oswald.
  • Chekhov's Gun: Orla has a battle move that she refers to as "Smash and Grab", which is pretty straightforward: she smashes into a wall or a building, and grabs whatever needs to be retrieved. Although it's initially seen as foolhardy and risky, this technique turns out to help Oswald at the climax of the episode when the robots ultimately sniff him out and he is captured and taken to the Meeting Room, which is adjacent to where the gadget is — the robot uses the move to crash into the room where the Float-inator gadget is and retrieve it.
  • Comm Links: Opal, Omar and Orla all wear their badges as these, fit in the ear, so they can communicate with Oswald freely.
  • Continuity Nod: Omar's robot disguise looks similar to both Olympia's and Otis's robot costumes from "Drop Gadget Repeat".
    • Coding is once again the main Aesop of the episode, after it was last featured in "Oona and the Oonabots".
    • The BGM as Opal activates the robot they've taken control of is Bit Squad, which is the primary background track for "Game Time" and has been used in a sparse handful of episodes since.
  • Dancing Is Serious Business: Opal states that she chose Oswald to wear the robot disguise and carry out the plan partly because "have you seen yourself dance?" Then there's a cut to Oswald in the middle of the bullpen doing the robot dance (which he claims are his normal dance moves). Directly after that, Orla tries emulating the dance, but is a little more stiff at it than Oswald.
    • Later on, the welcome party for Oswald has a dance competition, which Oswald himself is invited to participate in. While he initially refuses, the robot orders him to, at which point the disguised agent begins doing his signature robot dance.
  • Dynamic Entry: Orla invokes and exploits this when the robot that the Main 4 take control of is reset. She orders it to get the gadget, then crash through the wall into the Meeting Room where Oswald is being kept so it can retrieve Oswald, then crash through the wall of the warehouse itself and leave. Her plan is inspired by her own battle move, "Smash and Grab", which employs this trope.
  • Easter Egg: Some of the robots can be seen wearing the Villain Network badge.
  • Evil Laugh: The robots have one that delves into Hell Is That Noise territory when they all laugh together.
  • Glowing Eyes of Doom: The robots in the warehouse have two blue dots for eyes. When under the Mobile Unit's control, they turn green, and when short-circuiting or damaged, they turn red.
  • Hack Your Enemy: The Mobile Unit aims to do this, attaching a hexagonal piece to a robot so they can take control of it and order it to do their bidding — in this case, retrieving and returning the Float-inator gadget to them.
  • Hidden Depths: Oswald is quite skilled at dancing the robot, something that manages to help him while on the mission.
  • Hoist by His Own Petard: The robots, including their leader, are defeated by the very thing they have in their possession: the Float-inator, which they wish to use on themselves to make going up stairs easier. Oswald uses it on all of the robots as he makes his escape from the warehouse.
  • Hopeless with Tech: Averted with Orla, who, despite her Fish out of Temporal Water status, is actually quite knowledgeable in the realm of tech — something that surprises Opal in particular.
    Opal: Gotta hand it to you, Orla. You really got in touch with your computery side.
    Orla: Thanks, but I do not think I will ever be as "in touch" as Oswald.
    [cut to Oswald doing the robot as he says "Go, Osbot!"]
  • The Infiltration: Oswald is forced to go undercover as a robot, wearing a disguise to make him look like such, in order to get the gadget back. It ends up working for a time, but he is ultimately sniffed out when he leaves his welcome party for some fresh air, when the robots in the warehouse don't require such a thing.
  • In the Future, We Still Have Roombas: The warehouse that the stolen Float-inator gadget is being kept in is run entirely by robots, with no human in sight.
  • Jump Scare: The Big O slamming her fist down on the table after the Overly Long Gag of awkward silence counts as this, as it's loud and sudden, and manages to startle the Main 4.
  • Just a Machine: Played with, in a sort of self-inflicted example. The robots in the warehouse view themselves as just that: robots. They eat metal for nourishment and do not require nor desire air or other human necessities. However, since most, if not all of these robots are from the Villain Network, the jury is out on whether these robots are actually self-servient of their own accord, or if they're all under the control of some villain in the Network who views them and programmed them to be nothing more than machines. The episode doesn't expand on it much other than the fact that the Float-inator gadget, under protection of the robots, was stolen by an unnamed villain and placed in the warehouse.
  • Laser Hallway: The controlled robot must pass through one of these in order to get to the room with the gadget.
  • The Leader: The robot that Oswald befriends is implied to be the leader of all the robots working in the warehouse, as he wears a hard hat and has no issue giving orders to other robots.
  • Leeroy Jenkins: Ah Orla, your "Smash and Grab" move really won't help in this situation — not when robots are the only ones able to access the warehouse to begin with. (It does become a Chekhov's Gun for the robot the Mobile Unit controls later, though.)
    Opal: Orla, only a robot can get past the scanners and into the room where the gadget is being kept.
  • Locked Out of the Loop: Even though Oxley has been making weekly deliveries to the van since August (when the Mobile Unit was formed), none of the Main 4 know who he is.
  • Metal Muncher: Apparently, all of the robots in the warehouse eat metal as their primary diet, as the robot that Oswald befriends offers him nuts, bolts and computer chips on a small plate at his impromptu welcome party.
  • Oh, Crap!: Oswald has this reaction when he ends up being caught by the other robots.
  • One-Steve Limit: Averted — don't get this Oxley, a Food and Beverage worker who keeps the van stocked with food, mixed up with the Oxley from "The Deposit Slip-Up", a Maintenance worker who makes keys for Precinct 13579.
  • Pre-Mortem One-Liner: Oswald gives a badass one to the robot's leader when making his escape.
    Robot Leader: We thought you were one of us.
    Oswald: I may walk like a robot, talk like a robot, and even dance like a robot, but I'm Odd Squad to the core. Great party though.
    [he zaps the leader with the Float-inator]
  • Robo Speak: Oswald does this to keep up the illusion (to the other robots) that he is a robot. When Omar compliments him on it, he says that the monotonic, flat voice is his normal voice (which of course isn't true).
    • Similarly, the legitimate robots inside the factory all speak like this, although in some cases, they develop an edge to their voices (such as when the robot that Oswald befriends tells him it's time for the dance competition).
  • Rule of Three: Opal tries to invoke this in Orla, who says "Go robot go!!" twice as Opal and Omar are delivering the episode Aesop and explaining how they'll control the robot. However, when she encourages the ancient warrior agent to say the phrase again, she draws a blank.
    Opal: And now, we press this green button to make it go, right after Orla says?
    Orla: Please?
    Opal: [with Omar] No.
    Omar: [with Opal] The other thing.
    Orla: [wearing a look of confusion] Pretty please?
    Omar and Opal: The robot thing.
    Orla: Ahh. I wish you had been clear from the beginning. Go, robot, go!!
  • Seamless Scenery: As a robot approaches Oswald and says that he's not going anywhere, then pulls a Bait-and-Switch and says that they'll throw a party for him, the scene changes from a hallway in the warehouse to a room with party decorations and tables strewn about as the camera changes shots, from the robot to Oswald and back to the robot.
  • Self-Applied Nickname: Oswald refers to himself as "Osbot" while undercover, a nickname that sticks even after the mission is complete.
  • Shout-Out: The coding system that Opal, Orla and Omar use to control their robots looks very similar to Scratch. Since PBS Kids has a Scratch Jr. app, it's fitting, although this episode moreso references the original Scratch site.
  • Smart Ball: As much as she is a Fish out of Temporal Water who knows very little about robots and other such machines, Orla catches on to Opal's and Omar's Aesop exposition about coding very quickly. Unfortunately, she doesn't quite fully grasp how it works, no thanks to her Leeroy Jenkins nature — she continuously shouts "Go robot go!!" and grabs the Idiot Ball.
    Omar: Okay. This is a map of the building. The gray squares show the hallway and the black squares show the rooms. Here's the robot, and here's the Float-inator.
    [both the robot and the Float-inator icons illuminate briefly]
    Opal: To get the gadget, we need to code the robot using these blocks.
    [she presses a button on the remote, causing six blocks to appear]
    Orla: Ah, I see. Each of these colored blocks tell the robot to do something different.
    Opal: Wow, you picked that up really fast.
    Orla: I am old. But I am brilliant.
  • Spotting the Thread: When the rest of the Main 4 tell Oswald to call them outside of the room and away from the other robots, he tells the robot he befriended that he needs some fresh air and leaves. This ends up being the sole tip-off to the robot that "Osbot", as Oswald calls himself, isn't a robot at all — not only that, but the robot jumps to conclusions and goes a more specific route: that Oswald is an Odd Squad agent and not just a random human. Since they're in the Villain Network, however, the specificity is justified, and of course, the robot ends up being right when the front flap of Oswald's disguise falls off, exposing his jacket and his badge.
  • Stealth Hi/Bye: Much like Oprah, Oxley has this as an equipped skill of his that he uses to his own advantage regularly. One second he's there, and the next he's gone and replaced by a carton of juice boxes.
  • Stupid Question Bait: Subverted. When the Big O explains the Main 4's mission to them, she asks, "Any questions?" None of the agents have any, and the Big O is surprised, saying that she thought they would have questions. What follows is a long and very awkward silence as she tries to fill the time she had left for any of the agents to ask her questions, then after the silence, she yells "Time's up!" and takes her leave.
  • Tempting Fate: Omar says that the robot can't spin forever. Sure enough, seconds later, the robot short-circuits and dies.
    Omar: See? I was right.
  • What Does This Button Do?: At the beginning of the episode, Omar is shown eyeing one of the button panels on the desk. When he explains to Opal that he doesn't know what the pencil-and-paper button does, Opal asks what happens if she presses it and does just that. As it turns out, the button is to retract the desk into the wall, sending all of the papers, folders and pencils that were sitting on it to the floor, much to Opal's surprise.
    Omar: Ohh.
    Opal: Totally makes sense now.
  • Who Will Bell the Cat?: Omar has a robot disguise that one can use to access the robot-exclusive warehouse. Oswald is excited about this idea and asks who will wear it. Naturally, it ends up being him that is forced to wear it and carry out the plan.
    Oswald: [deadpan] Seriously?
  • World Tour: The Main 4 go to a warehouse located in Stockholm, Sweden for this episode.

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"Buckle your brains in...again."
The B Team

Airdate: July 7, 2020 note , January 19, 2021 note 

Using the What-It-Would-Have-Been-Like-inators, The Big O shows Opal, Omar, Oswald and Orla what it would have been like if she had chosen different agents to form the Odd Squad Mobile Unit.


Tropes:

  • Animate Inanimate Object: While Bouldy can't move and looks like an ordinary boulder with an orange tie and an Odd Squad badge, it does have the ability to speak, which Oceana and Arctic Mr. O understand fluently (although it had to take them a while to do so).
  • Art Evolution: The mind-control effects have gotten an upgrade from the last time they were used — one of the more notable effects being that the waves change color from purple to silver due to Oprah's promotion.
  • Battle Cry: Orla, Oceana and Arctic Mr. O all give these when rushing into battle with their new Un-Wormhole-inator.
  • Beyond the Impossible: The Big O has 384 meetings that she has to attend in the span of 24 hours. Even if the current time of day is factored into the episode, having that many meetings and not being even remotely stressed or burned out, and having enough time for all of those meetings, is a very impossible feat.
  • Buffy Speak: Arctic Mr. O refers to the van's manual as a mere "thingie".
  • The Bus Came Back: Oceana makes a return after having last been seen in "Orla's Birthday".
  • Call-Back: The Big O directly references how she used the What-It-Would-Have-Been-Like-inator helmets on Olive and Otto in "Switch Your Partner Round and Round".
    • The Big O mentions how Oswald had met Oceana previously before, in "Orla's Birthday".
    • Bouldy, Orla's former best friend mentioned in "Running on Empty", makes his physical debut in this episode.
  • Chekhov's Gun: The Double-inator that Mr. O keeps bringing up turns out to be what he uses when fighting the laser chicken at the end of the episode, using the gadget on the Un-Wormhole-inator rather than the laser chicken.
  • Chronically Crashed Car: The van is usually on the brunt end of the other agents' idiocy — Arctic Mr. O accidentally activates its Self-Destruct Mechanism, and Oceana's Skewed Priorities cause the laser chicken to blast a hole in it, severely damaging it and causing its self-destruct mechanism to go off again.
  • Compressed Vice: This episode seems to have Oceana move on from being a Creepy Child who was heroic to a Nice Girl who, while being very slow in combat, isn't afraid to help whenever it's needed.
  • Continuity Nod: Arctic Mr. O suggests that the trio use the Double-inator when combining gadgets to make the Un-Wormhole-inator — a gadget that was previously used on the Big O in the OddTube episode "Know a Big O".
  • Continuity Snarl: This episode has quite a few major snarls that correlate to "Odd Beginnings: Part 2".
    • The Big O tells the Mobile Unit that she didn't initially choose them to be part of the new department, and had "backup plan agents". "Odd Beginnings: Part 2" previously implied that she came up with the department as a result of the Main 4 going to various locations in search of the 44-leaf clover, and chose those agents specifically because it was a sort of reward for them for their efforts in finding a rare and valuable artifact, not even bothering to consider any other agents for the position.
    • Similarly, the idea that she would choose Arctic Mr. O in particular to be part of the Mobile Unit (had Opal and Omar not decided to join) is quite out-of-character for her, considering that he wouldn't fare well out on the field — not only that, but she also didn't seem to consider him despite their brief interaction in the episode. (The same applies for Oceana, Oswald's replacement, as well.)
    • The Big O also likely wouldn't have picked Bouldy for the Mobile Unit, considering that it was heavily implied that she had no idea about Orla continuing to guard the clover after so many years, let alone about the agent's existence, and thus, wouldn't know about Bouldy's existence either. Aside from that, making a rock an agent, of all things, makes it seem like a rather idiotic move on the Big O's part, considering that, while Bouldy can talk, he can't move and would only be good for defense while on the field.
    • Orla's replacement was initially going to be Esmeralda Kim. It was implied that the Big O didn't know she existed up until either directly before or directly after she formed the Mobile Unit, and Esmeralda doesn't make an appearance until after the Main 4 are in the van and ready to head off on their first case (with her previous appearance having been in "Odd Beginnings, Part 1").
  • Derailed Train of Thought: As Arctic Mr. O says that he read the van manual, he starts to go on about how in the Arctic, he and the other agents read labels on jars, then starts to explain how much salt is in pickles before Orla stops him.
  • Diegetic Soundtrack Usage: Esmeralda Kim once again plays the Odd Squad theme song on a flute while she, Oceana and Arctic Mr. O are hiding from laser chickens.
  • The Ditz: Take a guess.
    Orla: Mr. O, the "on" button?
    Arctic Mr. O: Easy peasy. Right there.
    [he presses a button that looks like a cloud; a bell rings and confetti shoots out]
    Arctic Mr. O: HA! Yes! I won!
    Orla and Oswald: You did not win.
  • Drives Like Crazy: Played with in the case of Arctic Mr. O. While the van is self-driven and is mostly automated, he can't figure out how it's supposed to work.
  • Expo Label: Exaggerated — Oceana hasn't just labeled what various things are in the van, she even adds nonsensical labels, so as a result, the van is plastered in sticky notes galore.
  • Framing Device: The Main 4 using the What-It-Would-Have-Been-Like-inator helmets to see an "alternate reality" of sorts serves as one for the main story: how the laser chickens in Cincinatti were beaten.
  • Fun with Homophones: Orla orders Oceana and Arctic Mr. O to venture forth onto the field so they can defeat the "foul fowl". When the other two agents exchange confused looks, Orla clarifies that she meant the laser chickens.
  • Hammerspace: Apart from the usual hammerspace spines, the Big O takes the four helmets out seemingly from somewhere behind the bench that she, Oswald and Opal are sitting on.
  • Happiness in Mind Control: Averted for all of the Main 4 and Oprah, as none of them appear to be content in their mind-controlled states even when things go wrong (in contrast to Olive and Otto, who were at the mercy of Oprah herself and couldn't free themselves from mind control if they wanted to).
  • Idiot Ball: The Big O holds the ball throughout the episode — for example, when she tells the Main 4 that Arctic Mr. O could be a great agent if he were paired with the right teammates (when he is far too Lethally Stupid to even be an agent to begin with, to such an extent that it exceeds other agents who weren't known to be too bright, like Octavia and Olaf).
    • Her initial choices also have her holding the Idiot Ball, as she reveals that she chose Arctic Mr. O because Opal and Omar worked with him, and Oceana because Oswald worked in the same department that she does, which means that she made her choices solely on relationships rather than competency — basically, it's Nepotism, only without any of the characters being related to the Big O in any area aside from work.
    • Opal witnesses Arctic Mr. O and Oceana behaving foolishly throughout the episode, but when they team up with Bouldy and manage to destroy the wormhole and defeat the laser chicken, she becomes saddened and believes that the world would be just as better off with them as the Mobile Unit than with her, Orla, Oswald and Omar. Luckily, the Big O assures her that isn't the case.
  • Insistent Terminology: Directly after the Big O sees what Orla had as a companion, this exchange ensues.
    Big O: Hold on. You chose a rock to replace you?
    Orla: Not a rock, a boulder. Now please let me finish.
  • Ironic Echo: This episode has a three-way echo — when the Big O has the Main 4 wear the What-It-Would-Have-Been-Like-inator helmets, she recites the same "Buckle your brains in" phrase that she told Olive and Otto in "Switch Your Partner Round and Round", which this episode is a sequel of. Later on, when Orla tells the Big O that she wasn't completely alone in the Amazon Odd Squad headquarters, she tells the Big O and the rest of the Main 4 the same phrase when they're wearing the helmets, but not her.
  • Leaning on the Fourth Wall: A subtle example — the Big O states that she left a lot of the story out, including Oceana's labeling and how she, Arctic Mr. O and Bouldy had to learn how to talk to a boulder. While it may initially seem like bad writing at first, it makes sense if you consider that this is an 11-minute episode.
  • Literal-Minded: When Orla, Oceana and Arctic Mr. O head towards the wormhole, the latter points out how he'd thought there would be more worms. Oceana then tells him that wormholes don't actually have worms.
  • Luckily, My Shield Will Protect Me: Orla offers to protect Oceana while she uses the Un-Wormhole-inator on the wormhole. However, she forgot to factor in how slow the other agent is, and she ends up protecting her teammates a lot more than necessary.
  • Mind-Control Device: The What-It-Would-Have-Been-Like-inator helmets, natch, which are all controlled by the Big O. The Van Computer is the only being that doesn't wear one, as it's an AI.
  • Nepotism: While none of the agents are familially related to the Big O (or to each other, for that matter), it's revealed that she chose Oceana and Arctic Mr. O to be part of the Mobile Unit since the former was in the same department that Oswald was in (and he knew her well), and the latter worked with Opal and Omar since they were agents at his precinct. This is despite the fact that neither of them are very competent at going out into the field and solving cases.
  • Nice Job Breaking It, Hero: Arctic Mr. O somehow broke every single Un-Wormhole-inator that the van has in its possession.
    Orla: Now let us find the Un-Wormhole-inators.
    Arctic Mr. O: Um, funny story, I broke all the Un-Wormhole-inators.
    Oswald: How is that a funny story?
    Arctic Mr. O: Oh, how I broke them was funny. So it was a regular Tuesday. Or at least what I thought was a regular Tuesday-
    Orla: We do not have time for this!
    • Later on, when with Oceana and Bouldy, Mr. O uses the Double-inator on the laser chicken that escaped the wormhole, and creates two laser chickens.
  • No, You: Arctic Mr. O and Oceana have a little trouble pulling their cart at the end of the episode, and they have this exchange:
    Oceana: Push a little harder!
    Arctic Mr. O: You push harder!
    Oceana: I am!
  • Pre-Mortem One-Liner: Despite their ditziness, Oceana and Arctic Mr. O manage to give out a classic one-liner before they defeat the laser chicken.
    Arctic Mr. O and Oceana: For Odd Squad!!
  • Read the Freaking Manual: Played with. Arctic Mr. O did read the van manual — he just doesn't know how the manual is supposed to be read since he couldn't read such things in the Arctic.
  • invoked Replacement Scrappy: In-universe. Arctic Mr. O serves as Opal and Omar's replacement, Oceana serves as Oswald's replacement, and Bouldy serves as Orla's replacement. None of these agents are seen in a positive light by the Main 4 themselves — Arctic Mr. O is a fool and a half, Oceana is a Creepy Child that gives off unsettling vibes (although she's portrayed as less creepy here), and Bouldy wronged Orla sometime in the past to the point where they are no longer friends.
    • It's averted for the Van Computer, however, as its replacement was a cart that Oceana and Arctic Mr. O had to operate and pull themselves along with a radio for the Big O to speak to them on. The Van Computer hasn't shown any sort of reaction, positive or negative, towards "low-tech" vehicles of that nature.
  • Riddle for the Ages: If Arctic Mr. O got promoted (demoted?) to the Mobile Unit department, what happened to his precinct? Was someone (maybe Opal or Omar?) promoted in his place, or was it shut down entirely?
  • Rule of Three: Orla, Oceana and Arctic Mr. O are all in awe at the Toothbrush-inators and the Sandwich-inators being combined to make a new Un-Wormhole-inator, making a curious "ooooooh" noise as they're combined.
  • Running Gag: Esmeralda Kim is mentioned as a potential replacement for Orla, and appears in place of her at one point.
  • Self-Destruct Mechanism: The van — which has been implied to be the Main 4's home as well as their primary mode of transportation — turns out to have one of these, which Arctic Mr. O inadvertently activates by pressing not a Big Red Button, but a small blue button. It gets to be enough for the Main 4, who rip off their helmets and free themselves from mind control in sheer horror before things can get too explosive.
    • It happens again with Oceana, who resolves to make a label for the new Un-Wormhole-inator instead of just using it on the spot, leading a laser chicken in the wormhole to shoot a laser at the van, leaving it critically damaged and self-activating its self-destruct mechanism. However, the Main 4 aren't horrified by that incident unlike the previous one.
  • Sequel Episode: This episode is essentially a sequel to "Switch Your Partner Round and Round", only with the Mobile Unit instead of Olive and Otto (which in turn was a sort of sequel to "Blob on the Job"). The premise is also somewhat similar — instead of showing the agents what it would have been like if they didn't have each other as partners, the episode shows what it would have been like if the Mobile Unit would have been formed with different agents. In addition, the Big O herself uses the helmet to see Orla's replacement at one point, although it's very brief.
  • Series Continuity Error: The Big O refers to the helmets as "Imagine-What-It-Would-Have-Been-Like-inators". They were previously referred to by simply "What-It-Would-Have-Been-Like-inators".
    • Arctic Mr. O is still referred to as just that: Arctic Mr. O. Since "Mr. O" is a title for male Odd Squad Directors, and he is in the Mobile Unit, he shouldn't be referred to as "Mr. O" — instead, he should be referred to by whatever name he had prior to being promoted to the Management rank.
  • Skewed Priorities: Instead of using the new Un-Wormhole-inator gadget right away, Oceana resolves to create a label for it first.
  • Slower Than a Snail: When Opal asks the Big O if the world would have been better off if Oceana, Arctic Mr. O and Bouldy had been the Mobile Unit, she responds by saying that that isn't true, as the current Mobile Unit — Opal, Orla, Omar and Oswald — are far more efficient and work much faster. Whereas it took them 48 seconds to close the wormhole, it took Oceana, Arctic Mr. O and Bouldy 2 days to close it.
  • Speak in Unison: All of the Main 4 do this when the Big O reveals that she had "backup plan agents" in mind.
    "You had backup plan agents?!"
  • Talking Is a Free Action: Oceana has no issue explaining wormholes to Arctic Mr. O while a wormhole has actually opened and is gradually expanding. Orla, on the other hand, knows that talking is absolutely no free action, but alas, when she tries to tell her teammates...
    Orla: We must stop the wormhole before we run out of time!
    Oceana: There's always time for knowledge, Orla.
    Arctic Mr. O: It's true.
  • Too Dumb to Live: Arctic Mr. O's actions nearly end up killing himself, Orla and Oswald, all because he can't figure out how the van works.
  • Trespassing to Talk: The Main 4 get back to their van from defeating laser chickens in Cincinnati and find the Big O sitting in the Breakroom, casually eating chili, waiting to congratulate them on their victory.
  • What Does This Button Do?: Narrowly subverted by Oceana, who labels nearly everything in the van with sticky notes, including the button that activates the Self-Destruct Mechanism of the van.
  • What If?: ...Orla and Oswald had to put up with Arctic Mr. O's idiocy, instead of Opal and Omar? This episode is determined to show you.
    • What if Orla, Omar, Oswald and Opal weren't part of the Mobile Unit at all? Well, this episode is also determined to show you that.
  • Wild Take: Orla does one of these when Arctic Mr. O comes close to pressing the self-destruct button nearly a second time.
    • She later gives another one when the Big O tells her and the rest of the Main 4 that it took them two whole days to close the wormhole and defeat the laser chicken that escaped from it.
  • Worldbuilding: Apparently, there is a wormhole that leads to the world of the laser chickens. Guess they aren't being chased by Morlocks anymore.
  • World Tour: The Mobile Unit remains in Cincinnati, Ohio following their victory over laser chickens invading the city.

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