Basic Trope: An enemy team whose members are each specifically designed to destroy a particular hero.
- Straight: The Empire develops a team of Super Soldiers to counter La Résistance's best hero team, both as a team and individually.
- Exaggerated: The Squad's individual records are dissected and analyzed; down to blood type, mannerisms, and even Astrological Signs. These are then either duplicated or taken the inverse of by MegaCorp to create the Empire's Private Military Contractors.
- Downplayed: The soldiers are handpicked with how well they can fight or replicate the character they're supposed to counter. Any similarity is coincidental.
- Justified:
- The Big Bad's personal philosophy is either "More is Better" or "Evil is my Good".
- Alternately, La Résistance are defectors from a massive group made up of many teams, with each team featuring a designated member for each job.
- Whatever empowered the heroes is the only source of superpowers available, and always hands out the same set of abilities to whatever group of people it's empowering. Thus, The Psycho Rangers by default have exactly the same set of powers as the heroes.
- Inverted: The Federation assembles a Ragtag Bunch of Misfits to combat a Legion of Doom. Each misfit is chosen with a particular member of the Legion in mind.
- Subverted: The Quirky Miniboss Squad merely has the same number of members (likely with the same gender balance and roles) as the heroes' team; yet the QMS was formed independently of the Heroes.
- Double Subverted:
- Over the course of their many defeats, each individual member gets a grudge against a particular hero, and no grudge overlaps.
- Each member refines his/her talents in such a way that they each come close to, or even surpass, the respective expert among the heroes, or otherwise exploits an individual weakness.
- Parodied:
- The "Resistance Annihiliation Team" copies each hero's uniform, down to the buttons, except where there are pastels there are dark colors (and vice versa), square buttons instead of round, etc; and each routinely ask themselves, "What Would (insert rival here) Do?" and do the exact opposite. This may or may not include surrendering to a falling leaf.
- The enemy team is the exact opposite of the other team; evil!Hiro is lazy as shit and couldn't give a damn about everything around him, evil!Lance is surprisingly one of the most stand up guys out there and could easily share a beer with anyone (at the unfortunate cost of being the least cool member of the team), evil!Amity is constantly trying to sow discord among her members, evil!Brian is ridiculously dumb and is constantly speaking in Hulk Speak, and evil!Biggs is so intelligent yet at the same time snarky and tends to lampshade just about everything around him, including this trope.
- Zig Zagged: The Heroes and the Quirky Miniboss Squad were formed independently and initially have no powers/tactics specific to a particular rival. But then, the QMS each get powers specifically to counter a particular hero, who then come up with tactics to counter those powers, which leads the QMS to use those powers against different heroes, who then...
- Averted: The bad guys never create a specific team to combat The Hero and Friends.
- Enforced: "We need a line of toys to represent the bad guys and parents won't merely buy every Monster of the Week. We need a line of regulars. With as few deviations from our existing figures as possible."
- Lampshaded: "What did the Big Bad do to make these guys? Take Samples of our DNA and invert them?"
- Invoked: "If you can't beat them, make Better yet Evil versions of them! Muh, Ha, Ha, Ha!"
- Exploited: The heroes trick the Evil Overlord into creating a group of Psycho Rangers so that they can beat them up, dress up as them, sneak into the Evil Overlord's castle, and beat him up.
- Defied:
- When the villain group hears how similar they are to the heroes, they decide to make every effort to be totally different from the heroes and not match up at all.
- The Empire doesn't sees the utility of spending resources in building a specialized anti-hero team, no matter how powerful the heroes are, so it never does. Unleashing More Dakka, more men, or just dropping a nuke on the area where the heroes were sighted, is deemed more flexible and useful.
- Discussed:Brian: I've programmed the Training Center to make training doubles of us that are programed to fight us, in case Emperor Evulz tries to create his own team."
Lance: Gee, I hope it doesn't malfunction." - Conversed: "They dress like the heroes, they pose like the heroes, and their names are 'Evil!Hiro', 'Evil!Lance', 'Evil!Brian', 'Evil!Biggs', and 'Evil!Amity'. It's obvious that they're supposed to be the heores' respective Evil Twins."
- Deconstructed:
- The members of the "Resistance Annihilation Team" are formed from the Anti-virtues opposite of each of the heroes; but those principal Anti-virtues prevent them from functioning as a cohesive unit.
- Each RAT was designed to crush a particular hero, to the exclusion of developing general fighting skills/tactics. As a result, even the Tagalong Kid can beat a RAT 1-on-1.
- Reconstructed: The "Resistance Annihilation Team" trained together to build bonds and strategies for any situation involving any of the heroes, and even some to battle Colonel Makepeace's Squad.
- Played For Laughs: The heroes don't actually like each other very much, and giving them enemies nearly identical to people they already want to beat the crap out of gives them a chance to blow off some steam. The Big Bad is deeply disturbed by the sheer brutality of the ensuing violence and how much the heroes seem to enjoy it.
- Played For Drama:
- The RATs were created from the heroes' DNA or recruited from other humans against a team who has Ape Shall Never Kill Apenote as part of its moral code, whose previous villains were robots or monsters.
- The existence (or possibility thereof) of souls within the RATs could also be touched on in the clone variant.
- Two of the heroes who have been dancing The Masochism Tango are instantly attracted to the other's respective Evil Twin. Defeating the Psycho Rangers once and for all could have various psychological impacts.
Best case: The two heroes finally see the positive elements of the Evil Twin in the Genuine Article, resulting in a Relationship Upgrade by way of Doppelgänger Replacement Love Interest.
Worst case: The Fan-Preferred Couple is irrevocably estranged (even from the shippers), with their conflict severely impacting the True Companions.
Most Likely: It won't impact their relationship one bit.
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