The Beyonder puts the battleworld together like it was a LEGO
A Patchwork World is a setting that is a composite of several different worlds, from cities to whole lands, usually brought together by some incredible power, like a Physical God
or Sufficiently Advanced Aliens
. May feature a Patchwork Map
if the "sections" are placed together haphazardly. If some of the segments are inhabited, this usually leads to chaotic situations, especially if the cultures in the pieces are very different. Can be played for comedy or straight.
Compare World of Weirdness
, which could also be the justification for such a setting. May also justify the Fantasy Kitchen Sink
, Anachronism Stew
and so on.
Not to be confused with Patchwork Map
, although such a map is a likely outcome of a Patchwork World. It also doesn't necessarily involve actual patchwork.
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Anime and Manga
- The Anime series Orguss takes place on a Patchwork World created from various alternate Earths after the explosion of a time-warping bomb.
- In Digimon Adventure, Machinedramon's city is made up of parts of many major cities on Earth. Also, the Dark Masters arc turns the entire Digital World into a patchwork world of itself, with the world literally twisted, and separated into four zones that center on the aptly-named Spiral Mountain. Places that were once continents apart are now within walking distance of each other.
- The Battleworld from Marvel Comics' first Crisis Crossover, Secret Wars, created by the omnipotent Beyonder from pieces of different worlds (including a town from Earth) to serve as the Arena for his superheroes vs villains battle.
- DC Comics used to have a series titled Green Lantern: Mosaic, where a realm composed of pieces from various planets (again including an Earth town) was created by an insane Guardian of the Universe. Strangely, the other Guardians decided to keep it as it was (against the wishes of most of its inhabitants) as an experiment in interspecies coexistence.
- The Gordanian Knot from Astro City.
- Well World.
- Everworld uses the word patchwork to describe itself, along with how it's easy to tell when they're passing from one deity's domain to another. This pisses off Jalil, the resident scientific-minded guy, to no end.
- Philip Jose Farmer's Riverworld stories take place on a planet with a bewildering array of cultures from Earth's history resurrected on the banks of a world-spanning river.
- Gor is populated by people who were taken from Earth at different times in history - Romans, Norse, Native Americans, Africans, Gypsies Roma, etc.
- In Stephen Baxter's A Time Odyssey trilogy, planets in pocket universe have mismatch of terrains brought from different times in the history as a museum.
- In Animorphs, misuse of the Time Matrix creates a world made of pieces of homeworlds of the three characters trying to use it. It includes replicas of loved ones, presumably pulled out of their memories, who don't seem to think it's strange that the main characters are wandering around with aliens.
- The Fantastic Journey: An island in the Bermuda Triangle has a series of timezones, each with trapped groups of people from the past, present and future.
- The tabletop RPG RIFTS takes place on a future Earth where dimensional warps (the rifts of the title) have not only brought creatures and civilizations from other dimensions to Earth, but also chunks of land and pieces of other dimensions as well.
- The Dungeons & Dragons setting Ravenloft is a demiplane made from pieces of different continuities of the Prime Material plane.
- The setting of the Alara block of Magic: The Gathering was based on the idea: Five separate worlds ("shards" of one that was sundered in the distant past) reintegrate, causing considerable chaos.
- Dominaria after the Rathi overlay.
- GURPS Fantasy was set in the world of Yrth, which had a variety of Earth cultures brought to the planet by magical Banestorms.
- In Super Smash Bros. Brawl: The Subspace Emissary, the Great Maze is made up of areas from the "normal" world that have been absorbed by Subspace Bombs.
- In Ratchet & Clank, Chairman Drek's villainout plot involves taking chunks of other planets to built a new home for the Blarg...and then run it into the ground, forcing them to move to the next planet be builds, and so on.
- Dissidia: Final Fantasy has this as a byproduct of the war of the gods Chaos and Cosmos.
- In Final Fantasy V, the two worlds are eventually melded into one.
- Tales of Symphonia: Dawn of the New World takes place in one of these, as a result of the events of the first game.
- Gundam vs. Gundam, in order to emphasize the Crisis Crossover nature of the game, used a lesser version of this. Each series' respective stage consists of a primary location from the show with elements of other locations thrown in, and "ghost images" from the opening and ending themes visible in the sky. The best example is G Gundam's stage, which consists of several world landmarks like the Statue of Liberty, Eiffel Tower, and the Diet Building all on a Floating Island surrounded by ringposts.
- Done literally in Kirby's Epic Yarn, the majority of the game is spent trying to literally sew the world back together.
- At least they did NOT put the "Fire Zone" right next to the "Ice Zone"...
- Star Trek: The Animated Series episode "The Eye of the Beholder". The planet Lactra VII had a series of different environments right next to each other, such as a desert next to a forest, each with appropriate animal and plant life. The Enterprise crew eventually discovered that they were deliberately created as part of an open air zoo.
- In the original art and storyboards for Transformers: The Movie, the Junkion's homeworld was intended to be something like this. A spherical planet with several rounded slabs seeming to rise off of its surface. In the end, only the "northernmost" rounded section of the planetoid was retained on film.