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%%* ''ComicBook/AstroCity'': The Gordanian Knot.

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%%* ''ComicBook/AstroCity'': The Gordanian Knot.* ''ComicBook/AstroCity'' has the Gordian Knot, a reality nexus where millions of different planes of existence are caught in mid-collapse.
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Fixing typo.


** ''VideoGame/DissidiaFinalFantasy'' has this as a byproduct of the war of the gods Chaos and Cosmos ([[VideoGame/DissidiaFinalFantasy2015 and later their successors Spiritus and Materia]]), with the majority of the arenas being areas from the mainline games (and [[VideoGame/FinalFantasyTactics a few]] [[VideoGame/FinalFantasyType0 spin-offs]]) -- including locales that would logically be difficult to access under normal circumstances like [[VideoGame/FinalFantasyIV Lunar Subterrane]], [[VideoGame/FinalFantasyV The Rift]], [[VideoGame/FinalFantasyVII Planet's Core]], [[VideoGame/FinalFantasyVIII Ultimecia's Castle]], [[VideoGame/FinalFantasyX Dream's End]], [[VideoGame/FinalFantasyXIII Orphan's Cradle]], and so on. The implication is that, save for possibly the [[VideoGame/FinalFantasyI Chaos Shrine]] (which already existed in World A), these are simalcrums of the originals based on the memories of the warriors summoned to World B (which is nigh-identical to World A as revealed in ''Dissidia 012'').

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** ''VideoGame/DissidiaFinalFantasy'' has this as a byproduct of the war of the gods Chaos and Cosmos ([[VideoGame/DissidiaFinalFantasy2015 and later their successors Spiritus and Materia]]), with the majority of the arenas being areas from the mainline games (and [[VideoGame/FinalFantasyTactics a few]] [[VideoGame/FinalFantasyType0 spin-offs]]) -- including locales that would logically be difficult to access under normal circumstances like [[VideoGame/FinalFantasyIV Lunar Subterrane]], [[VideoGame/FinalFantasyV The Rift]], [[VideoGame/FinalFantasyVII Planet's Core]], [[VideoGame/FinalFantasyVIII Ultimecia's Castle]], [[VideoGame/FinalFantasyX Dream's End]], [[VideoGame/FinalFantasyXIII Orphan's Cradle]], and so on. The implication is that, save for possibly the [[VideoGame/FinalFantasyI Chaos Shrine]] (which already existed in World A), these are simalcrums simulacrums of the originals based on the memories of the warriors summoned to World B (which is nigh-identical to World A as revealed in ''Dissidia 012'').

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** ''VideoGame/DissidiaFinalFantasy'' has this as a byproduct of the war of the gods Chaos and Cosmos.

to:

** ''VideoGame/DissidiaFinalFantasy'' has this as a byproduct of the war of the gods Chaos and Cosmos.Cosmos ([[VideoGame/DissidiaFinalFantasy2015 and later their successors Spiritus and Materia]]), with the majority of the arenas being areas from the mainline games (and [[VideoGame/FinalFantasyTactics a few]] [[VideoGame/FinalFantasyType0 spin-offs]]) -- including locales that would logically be difficult to access under normal circumstances like [[VideoGame/FinalFantasyIV Lunar Subterrane]], [[VideoGame/FinalFantasyV The Rift]], [[VideoGame/FinalFantasyVII Planet's Core]], [[VideoGame/FinalFantasyVIII Ultimecia's Castle]], [[VideoGame/FinalFantasyX Dream's End]], [[VideoGame/FinalFantasyXIII Orphan's Cradle]], and so on. The implication is that, save for possibly the [[VideoGame/FinalFantasyI Chaos Shrine]] (which already existed in World A), these are simalcrums of the originals based on the memories of the warriors summoned to World B (which is nigh-identical to World A as revealed in ''Dissidia 012'').



** After the "Fracture" live event, the Paradigm and the Loopers were able to use the Zero Point to create a new reforged Island from different parts of various dimensions and realities, kicking off Chapter 2.



After the "Fracture" live event, the Paradigm and the Loopers were able to use the Zero Point to create a new reforged Island from different parts of various dimensions and realities, kicking off Chapter 2,
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* ''Manga/Versus2022'': The merged world was created by the various summoning spells, dimensional gates and other multiverse traveling methods colliding and dragging the worlds, the humans asking for aid, and the various monsters killing them, into one big chaotic warzone.

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Not to be confused with PatchworkMap, although such a map is a likely outcome of a Patchwork World. It also doesn't necessarily involve actual patchwork. See TimeCrash for when places from different eras are merged together.

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Not to be confused with PatchworkMap, although such a map is a likely outcome of a Patchwork World. It also doesn't necessarily involve actual patchwork. See TimeCrash for when places from different eras are merged together. Also not to be mistaken for ConstructedWorld, which is a fictional setting completely separate from our own, though said setting may have examples of a Patchwork World in-universe.



* ''VideoGame/Fortnite'': Several examples found throughout the game.
** During Chapter 1, the map stayed pretty much the same in terms of terrain and aesthetic for the first 4 seasons, until things began to change.

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* ''VideoGame/Fortnite'': ''VideoGame/{{Fortnite}}'': Several examples found throughout the game.
** During Chapter 1, the map stayed pretty much the same in terms of terrain and aesthetic for the first 4 four seasons, until things began to change.



** Epic experimented with map evolution in a different way in Chapter 2. While new biomes were added every season, they were reverted by the next, with only a few POIs or landmarks remaining.

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** Epic experimented with map evolution in a different way in Chapter 2. While new biomes were added every season, they were reverted by the next, with only a few POIs [=POIs=] or landmarks remaining.
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* ''VideoGameFortnite'': Several examples found throughout the game.

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* ''VideoGameFortnite'': ''VideoGame/Fortnite'': Several examples found throughout the game.
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* ''VideoGame/Fortnite'': Several examples found throughout the game.

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* ''VideoGame/Fortnite'': ''VideoGameFortnite'': Several examples found throughout the game.
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* ''VideoGame/Fortnite'': Several examples found throughout the game.
** During Chapter 1, the map stayed pretty much the same in terms of terrain and aesthetic for the first 4 seasons, until things began to change.
*** In Season 5, the work of the Visitor during the "Blast Off" event brought different areas from across reality, including a Cube, a viking village and an entire desert oasis.
*** In Season 7, a massive iceberg smashed into the southwest side of the Island, staying there until the end of Chapter 1.
*** In Season X, the Scientist used Rift Zone technology to experiment with time travel and multiversal science, transforming areas like Neo Tilted into an old, Western town and Paradise Palms into a moisty swamp.
** Epic experimented with map evolution in a different way in Chapter 2. While new biomes were added every season, they were reverted by the next, with only a few POIs or landmarks remaining.
*** In Season 4, Tony Stark/Iron Man brought over locations from Marvel's Earth-616, including an Ant-Farm, a piece of Wakanda, a highway, and a large chunk of Upstate New York, which included the Stark Industries factories and his cabin inspired by ''Film/AvengersEndgame''.
*** In Season 5, after the fight the Avengers had against Galactus, the Zero Point began to destabilize, turning the middle of the map into a cosmic wasteland.
*** In Season 6, after the Foundation sealed himself inside the Spire, a Reality Wave reverted a good chunk of the Island back to a primal era, changing the terrain to autumnal grass.
*** In Season 7, after the Last Reality annihilated the Spire, the middle of the Island began to have alien foliage and environments, including strange trees and purple terrain.
*** In Season 8, after Doctor Slone and the Imagined Order infiltrated the Mothership, the Cubes crash-landed on the Island, corrupting the land and turning the terrain rocky and orange.
** In Chapter 3, Epic returned to the old formula of having a patchwork map, but instead had this sort of aesthetic right from the get-go instead of establishing it halfway through the Chapter.
*** In Season 1, the new and flipped Island included a frozen wasteland, a desert canyon, a volcano with the Daily Bugle and a forest.
*** In Season 3, the introduction of the Reality Tree turned the southwest part of the map into a glowing and blue region with unique botany.
*** In Season 4, the map slowly changed to represent the Chrome's corruption.
** Chapter 4 quite literally began with the Loopers and the Paradigm stitching together pieces from other dimensions to forge a new Island.
*** In Season 1, while the majority of the map was grassy, the northwest was full of yellow terrain and a medieval aesthetic, while the northeast was a frosty tundra.
*** In Season 2, the Rift Gate brought over buildings from different dimensions, creating a new oriental biome in the southeast part of the map and an entire futuristic, anime-inspired city.
*** In Season 3, the middle of the map became a jungle.
After the "Fracture" live event, the Paradigm and the Loopers were able to use the Zero Point to create a new reforged Island from different parts of various dimensions and realities, kicking off Chapter 2,
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None


* ''Webcomic/{{Homestuck}}'': The Dream Bubbles, which serve as both a DreamLand and an afterlife, don't have natural landscapes per se and are instead shaped by the memories of the dreaming and deceased individuals staying in them. This results in surreal, patchwork environments as things and locations from many different worlds are placed side by side or interwoven -- Earth suburbs, Alternian forests of blue-leaved trees, the cities of gothic gold or purple spires of Prospit and Derse, the chess-patterned land of the Battlefield, landscapes of crystal or flesh or blue stone, rivers of water or fire or tar, all dotted with assorted items and miscellany, are all often encountered a few steps from one another. These patchwork lands shift and change often, as different places and things are recalled or dismissed, dreamers wake or arrive, and different bubbles merge or part.

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* ''Webcomic/{{Homestuck}}'': The Dream Bubbles, which serve as both a DreamLand and an afterlife, don't have natural landscapes per se and are instead shaped by the memories of the dreaming and deceased individuals staying in them. This results in surreal, patchwork environments as things and locations from many different worlds are placed side by side or interwoven -- Earth suburbs, Alternian forests of blue-leaved blue-barked and pink-leaved trees, the cities of gothic gold or purple spires of Prospit and Derse, the chess-patterned land of the Battlefield, landscapes of crystal or flesh or blue stone, rivers of water or fire or tar, all dotted with assorted items and miscellany, are all often encountered a few steps from one another. These patchwork lands shift and change often, as different places and things are recalled or dismissed, dreamers wake or arrive, and different bubbles merge or part.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SuperSmashBrosBrawl'': In The Subspace Emissary, the [[The VeryDefinitelyFinalDungeon Great Maze]] is made up of areas from the "normal" world that have been absorbed by [[SphereOfDestruction Subspace Bombs]].

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* ''VideoGame/SuperSmashBrosBrawl'': In The Subspace Emissary, the [[The VeryDefinitelyFinalDungeon [[TheVeryDefinitelyFinalDungeon Great Maze]] is made up of areas from the "normal" world that have been absorbed by [[SphereOfDestruction Subspace Bombs]].

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** ''[[Franchise/GreenLantern Green Lantern:]]Mosaic
L'', where a realm composed of pieces from various planets (again including an Earth town) was created by an insane Guardian of the Universe. Strangely, the other Guardians decided to keep it as it was (against the wishes of most of its inhabitants) as an experiment in interspecies coexistence.

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** ''[[Franchise/GreenLantern Green Lantern:]]Mosaic
L'',
Lantern:]] Mosaic'', where a realm composed of pieces from various planets (again including an Earth town) was created by an insane Guardian of the Universe. Strangely, the other Guardians decided to keep it as it was (against the wishes of most of its inhabitants) as an experiment in interspecies coexistence.

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* Creator/DCComics used to have a series titled ''[[Franchise/GreenLantern Green Lantern: Mosaic]]'', where a realm composed of pieces from various planets (again including an Earth town) was created by an insane Guardian of the Universe. Strangely, the other Guardians decided to keep it as it was (against the wishes of most of its inhabitants) as an experiment in interspecies coexistence.

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* Creator/DCComics used Creator/DCComics:
** An early motivation for ''[[Franchise/{{Superman}} Superman's]]'' nemesis, Brainiac shrinking cities and putting them in bottles was the intention
to have a series titled enlarge them on his home planet.
**
''[[Franchise/GreenLantern Green Lantern: Mosaic]]'', Lantern:]]Mosaic
L'',
where a realm composed of pieces from various planets (again including an Earth town) was created by an insane Guardian of the Universe. Strangely, the other Guardians decided to keep it as it was (against the wishes of most of its inhabitants) as an experiment in interspecies coexistence.
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* In ''VideoGame/DurangoWildLands'', the landscape is constantly shifting due to unstable time warps. Resources and [[EverythingsBetterWithDinosaurs extinct animals]] appear and disappear at random, and many of the islands themselves are unstable and can disappear at any time.

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* In ''VideoGame/DurangoWildLands'', the landscape is constantly shifting due to unstable time warps. Resources and [[EverythingsBetterWithDinosaurs extinct animals]] animals appear and disappear at random, and many of the islands themselves are unstable and can disappear at any time.

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General editing and cleanup.


* The Slizer line from {{Franchise/LEGO}} features a [[https://1.bp.blogspot.com/-qZv7WraxhgE/T34cnbC5GWI/AAAAAAAAABU/FGt7sggHQt0/s1600/Slizerplanet+11-6-98.jpg planet]] that is evenly divided into seven identically sized zones of vastly different environments right next to each other.

to:

* The Slizer line from {{Franchise/LEGO}} Franchise/{{LEGO}} features a [[https://1.bp.blogspot.com/-qZv7WraxhgE/T34cnbC5GWI/AAAAAAAAABU/FGt7sggHQt0/s1600/Slizerplanet+11-6-98.jpg planet]] that is evenly divided into seven identically sized zones of vastly different environments right next to each other.



* ''[[{{VideoGame/Destiny}} Destiny]]'' has Fundament, a gas giant with floating continents made from the many, many different planets that were destroyed by its tidal forces. It's also the original homeworld of the Hive.
* ''VideoGame/DissidiaFinalFantasy'' has this as a byproduct of the war of the gods Chaos and Cosmos.

to:

* ''[[{{VideoGame/Destiny}} Destiny]]'' ''VideoGame/{{Destiny}}'' has Fundament, a gas giant with floating continents made from the many, many different planets that were destroyed by its tidal forces. It's also the original homeworld of the Hive. \n* ''VideoGame/DissidiaFinalFantasy'' has this as a byproduct of the war of the gods Chaos and Cosmos.



* In ''Franchise/TheElderScrolls'' series, one of the more popular {{Creation Myth}}s states that this is the case for Nirn, the planet on which the series is set. [[GodOfGods Anu]] and [[TheAntiGod Padomay]] are the [[AnthropomorphicPersonification anthropomorphized]] primordial forces of [[OrderVersusChaos "stasis/order/light" and "change/chaos/darkness"]], respectively. Their interplay in the great "Void" led to Nir, "creation". Nir loved Anu, [[DrivenByEnvy which Padomay hated]]. Padomay killed Nir and the 12 worlds she gave birth to. Anu wounded Padomay, driving him off and presuming him dead. Anu salvaged the pieces of the 12 worlds to create one world: Nirn. Padomay returned and wounded Anu, seeking to destroy Nirn. Anu then [[TakingYouWithMe pulled Padomay and himself outside of time]], ending Padomay's threat to creation "forever". One of these 12 worlds was believed to have been Lyg, ruled by the [[FishPeople Dreugh]] in the name of [[GodOfEvil Molag]] [[TheCorrupter Bal]]. Another was the original world of the Hist, [[WiseTree sentient]] and possibly {{Omniscient}} trees now worshiped by the [[LizardFolk Argonians]] in Black Marsh.
* In ''VideoGame/FinalFantasyV'', the two worlds are eventually melded into one.

to:

* In ''Franchise/TheElderScrolls'' series, one of the more popular {{Creation Myth}}s states that this is the case for Nirn, the planet on which the series is set. [[GodOfGods Anu]] and [[TheAntiGod Padomay]] are the [[AnthropomorphicPersonification anthropomorphized]] primordial forces of [[OrderVersusChaos "stasis/order/light" and "change/chaos/darkness"]], respectively. Their interplay in the great "Void" led to Nir, "creation". Nir loved Anu, [[DrivenByEnvy which Padomay hated]]. Padomay killed Nir and the 12 worlds she gave birth to. Anu wounded Padomay, driving him off and presuming him dead. Anu salvaged the pieces of the 12 worlds to create one world: Nirn. Padomay returned and wounded Anu, seeking to destroy Nirn. Anu then [[TakingYouWithMe pulled Padomay and himself outside of time]], ending Padomay's threat to creation "forever". "forever." One of these 12 worlds was believed to have been Lyg, ruled by the [[FishPeople Dreugh]] in the name of [[GodOfEvil Molag]] [[TheCorrupter Bal]]. Another was the original world of the Hist, [[WiseTree sentient]] and possibly {{Omniscient}} [[TheOmniscient omniscient]] trees now worshiped by the [[LizardFolk Argonians]] in Black Marsh.
* ''Franchise/FinalFantasy'':
**
In ''VideoGame/FinalFantasyV'', the two worlds are eventually melded into one.one.
** ''VideoGame/DissidiaFinalFantasy'' has this as a byproduct of the war of the gods Chaos and Cosmos.
** ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'' [[AdaptationExpansion reveals]], via expository notes that appear on loading screens, that the world of the original ''VideoGame/FinalFantasyI'' is this due to the tinkering of the Lufenians, who have been studying locales from other dimensions (i.e. the worlds of the 14 other numbered installments [[VideoGameLongRunners up to that point]]) to serve as templates for their creations. Only a few areas visited ''aren't'' their doing, most notably Cornelia and the Chaos Shrine, with the latter being an anomaly that seems to have come into existence only recently.



* In ''VideoGame/RatchetAndClank2002'', Chairman Drek's villainout plot involves taking chunks of other planets to built a new home for the Blarg.[[spoiler:..and then run it into the ground, forcing them to move to the next planet to build, and so on]].
* ''VideoGame/SuperSmashBrosBrawl'': In ''The Subspace Emissary'', the [[VeryDefinitelyFinalDungeon Great Maze]] is made up of areas from the "normal" world that have been absorbed by [[SphereOfDestruction Subspace Bombs.]]
* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' takes place in one of these, as a result of the events of the [[VideoGame/TalesOfSymphonia first game]].

to:

* In ''VideoGame/RatchetAndClank2002'', Chairman Drek's villainout plot involves taking chunks of other planets to built a new home for the Blarg.[[spoiler:..Blarg[[spoiler:... and then run it into the ground, forcing them to move to the next planet to build, and so on]].
* ''VideoGame/SuperSmashBrosBrawl'': In ''The The Subspace Emissary'', Emissary, the [[VeryDefinitelyFinalDungeon [[The VeryDefinitelyFinalDungeon Great Maze]] is made up of areas from the "normal" world that have been absorbed by [[SphereOfDestruction Subspace Bombs.]]
Bombs]].
* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' takes place in one of these, as a result of the events of the [[VideoGame/TalesOfSymphonia the first game]].
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[[folder:Toys]]
* The Slizer line from {{Franchise/LEGO}} features a [[https://1.bp.blogspot.com/-qZv7WraxhgE/T34cnbC5GWI/AAAAAAAAABU/FGt7sggHQt0/s1600/Slizerplanet+11-6-98.jpg planet]] that is evenly divided into seven identically sized zones of vastly different environments right next to each other.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Webcomics]]
* ''Webcomic/{{Homestuck}}'': The Dream Bubbles, which serve as both a DreamLand and an afterlife, don't have natural landscapes per se and are instead shaped by the memories of the dreaming and deceased individuals staying in them. This results in surreal, patchwork environments as things and locations from many different worlds are placed side by side or interwoven -- Earth suburbs, Alternian forests of blue-leaved trees, the cities of gothic gold or purple spires of Prospit and Derse, the chess-patterned land of the Battlefield, landscapes of crystal or flesh or blue stone, rivers of water or fire or tar, all dotted with assorted items and miscellany, are all often encountered a few steps from one another. These patchwork lands shift and change often, as different places and things are recalled or dismissed, dreamers wake or arrive, and different bubbles merge or part.
[[/folder]]
Is there an issue? Send a MessageReason:
Added content.

Added DiffLines:

* ''[[{{VideoGame/Destiny}} Destiny]]'' has Fundament, a gas giant with floating continents made from the many, many different planets that were destroyed by its tidal forces. It's also the original homeworld of the Hive.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''Literature/OldKingdom'''s setting was assembled from several worlds by the [[PhysicalGod Nine Bright Shiners]]. This is {{implied|Trope}} in the main trilogy, with the season and time of day changing as characters cross the Wall from Ancelstierre to the Old Kingdom, but made explicit in ''Goldenhand'', when the heroes travel [[GrimUpNorth north]] to a world long-since destroyed by Orannis: the air and the BackgroundMagicField vanish in the space of a step.

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