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The 16-bit Era of Console Video Games
- The Super Game Boy comes with 32 default palettes, with 3-H being the usual green palette.
- Grand Theft Auto: San Andreas continues the Running Gag of featuring fake retro game console, this time with the "eXsorbeo", a rather... Freudian console with games like One Eye Monster War, Squirt, or Morning Missile Crises, the former also having a fake gameplay sequence with the signature green palette. The In-Universe "fansite" is still accessible here.
- The Poketch in Pokémon Diamond and Pearl, a multifunction Gadget Watch displayed at all time on the bottom screen, has a pixelated greenish look. It is eventually possible to change the color, though.
- By default, Nintendo 3DS's Game Boy games for Virtual Console display a palette simulating the Game Boy Pocket screen. However, by holding the L and R buttons and pressing A, you could get a green palette instead.
- Mutant Mudds: Some bonus levels called "G-Land" have a green filter over them. There also are "V-Land" levels with a Virtual Boy-esque black and red filter.
- Super Smash Bros.:
- One stage of Super Smash Bros for 3DS is a mashup of various levels from the original Kirby's Dream Land and has the classic green palette, the stage even being "played" inside a Game Boy. The Omega version of the stage gets rid of the Game Boy frame and of the "flatness", and is a true 2˝D environment in monochromatic green.
- King Dedede and Mr. Game & Watch both have a GB lime green Palette Swap. Justified for both, as the former debuted on the Game Boynote and the latter was the pioneer of handheld consoles and occasionally had green screen as well.
- 2-bit Cowboy is an indie Retraux Action-Adventure game set in Western which uses the green Game Boy palette.
- Cthulhu Virtual Pet. The use of green is somewhat justified here.
- Although Gunman Clive's sepia tone is justified by its Western setting, the game is clearly an homage to old-school platformers, and the very few colors there are from the Game Boy Color's true palette. There is even an official and fully functional Game Boy port of the first level!
- The mobile game Stack has various and random limited palettes of color, but suspiciously uses the Game Boy green for his app icon.
- Timing Hero is a simple "dodge and attack" mobile game with a Game Boy aesthetic, from the pixelated green graphics to the chiptune music and sounds.
- Clones of games originally found on old Nokia mobile phones such as Snake often simulate a black-on-green background typical of backlit displays of the time, along with a skeuomorphic UI reminiscent of a Nokia 3310 or 5110.
Web and PC Games
- Both Evoland games start with a greenish Game Boy aesthetic. The principle of the game is to wander through video game history, each upgrade literally upgrading the games graphics and mechanics, making the Game Boy period a Monochrome Past. In the second game, it is mostly used for Retraux Flashbacks.
- The GameBoy Jam is an event organized every year in which the contestants have to design a game in one week with the Game Boy resolution (160px x 144px) and only four colors. Although those colors are let to the appreciation of the developers, most of them use the green palette (with sepia in second and black and white and third).
- In chapter 6 of Gods Will Be Watching, several characters can be seen playing a holographic version of Pong with the distinctive green palette. The young Eddie is even playing it on a small portable device reminiscent of the Game Boy.
- The "Journey of the Prairie King" Game Within a Game in Stardew Valley. It uses a combination of multiple signature colors from the Game Boy: green, sepia, the crimson shade from the GBC internal emulator, and even a bit of old black and white at the end.
- One secret level of Super Meat Boy takes place in a sepia Game Boy Color, with the signature Game Boy "ting!" before the level.
- Super Smash Land is a Video Game Demake of the Super Smash Bros. series to make it look like if it was an actual Game Boy game, with two buttons gameplay and green graphics.
- In Tower Of Heaven, the use of monochromatic green is mostly an artistic choice used to evoke melancholia, coupled with a restrictive old-school gameplay.
- Although the sepia tone of the intro of Undertale might be a simple case of Monochrome Past, the general Retraux aesthetic of the game might indicate that it is an actual reference to the Game Boy Color graphics. One shot◊ in particular uses two of the GBC's specific palettes.
Non Video Game Examples