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Fridge: The Legend of Zelda: Majora's Mask
Fridge Brilliance
  • Why are Koume and Kotake good guys in this game when they were evil in Ocarina of Time? Maybe they became more evil and power hungry when they raised Ganondorf, realizing how much power they had over raising the only male of the Gerudo generation. Since Ganondorf doesn't have a counterpart in Termina, it's possible that they never gave in to their power lusts?
    • When they died, they went to Heaven, or "UP", which might suggest that they weren't truly evil to begin with. Their Terminian selves might reflect on that.
    • Alternatively they were only evil in Ocarina of Time because they were born in a harsh desert, being raised by the ocean would have been considerably more pleasant.
  • When I first played the game, I wasn't too impressed with the Skull Kid and the Mask. Over the years, I realized something. He was the best villain I'd ever seen in a video game. Both of them are part of a whole - not that Skull Kid is even conscious of this fact. He's mad with power, but of course that power isn't his. Majora may be the wielder of the power, but he's unable to direct it in any way that the Skull Kid wouldn't like. The end result, the Skull Kid wants to cause some mischief, Majora wants to destroy as much as he can. The combination leads to the multitude of problems you see around the world, and the clear impending destruction of the entire planet. Add to all of this the miniature Fridge Logic scenes you find at multiple points throughout the game, and you realise just how truly twisted and dangerous that duo is. - Ein Dose
    • I always liked Majora's Mask as a kid but I never understood why the Skull Kid turned Kafei into a child until I read the manga version of the game and then it all made sense. Kafei has someone who loves him but the Skull Kid thinks that he is unloved since the Four Giants left. He's acting like a jealous, hurt kid; bullying someone who has what he wants but can't take. It's even more evident in the manga during the fight between Link and the Skull Kid by having Kafei there as well and having his and Anju's reunion there. When they hug, the Skull Kid yells at them not to do that in front of him which is what triggers his breakdown instead of the arrival of the Giants. These little things and the overall story is what makes this my favorite Zelda game. - Malconvoker
  • I always thought Nintendo was lazy for reusing all of the same characters from Ocarina and just renaming them, but then I realized that they are all actors and that they are simply taking on a different role for this game. Termina is a world in an alternate dimension to that of Hyrule. For this reason, everything in Termina is a alternate version of that in Hyrule. For example, Clock Town is the Termina equivalent of Castle Town, Romani Ranch is the same as Lon Lon Ranch etc.
  • I recently realized that the game's name refers to not one, but two beings. First, there is the one who is named Majora's Mask, for obvious reasons. However, in a way, the real Majora's Mask is the Skull Kid. After all, a mask is basically something that hides who you really are. Majora was pretending that the Skull Kid was the villain, hiding its true nature. Skull Kid was, literally, Majora's mask. In fact, this reasoning just now made me realize something even deeper: the game is largely about removing the masks to show the truth. The bosses are the guardians of Termina, but they have been forced to wear monstrous masks, which you must remove to restore the guardians. At the end of the game, in order to unlock the Fierce Deity's Mask, you must give up all of your masks except 3: the ones that contain the souls of real beings. Even the Happy Mask Salesman plays into this: he's creepy because his job is selling fake faces. - Gorank
  • Shiro the invisible knight may seem like a random character with no real Hylian equivalent who was ignored by most of the world...
until you become aware of Hyrule's oft missed knight almost no one ever noticed.
  • Speaking of the invisible knight, this troper was confused about the whole purpose of the soldier outside of being a way to get a mask but then realized he must have been crippled somehow and, thus, needed the mask to hide from the kamekazi rodents wandering about. Of course, after being healed, he would become capable of defending himself and, thus, would no longer need the mask. It makes perfect sense.
  • We all know that Majora's Mask was set on a sort of parallel world to the Hyrule we knew of in Ocarina of Time, which is why there are tons of characters in Termina who look exactly like the people in Hyrule (never mind the ones with slight changes like Ruto/Lulu or the Gerudo bandits/pirates because they're still generally the same thing). Some characters, however, are either portrayed as the polar opposite of what they were in Ocarina (such as Twinrova) or had whatever habit they're known for bumped up several notches when compared to their role in Hyrule (such as Sakon, who was a petty thief NPC in Hyrule, but now a badass thief that not only is partially responsible for screwing over people like bomb granny and Kafei but also serves as one of the extremely rare examples Link can kill a person whom was not intended to be a mook). Of all the characters seen in the game, the only ones that remain the same in Termina as they did in Hyrule is the Skull Kid (that is more evident in the manga than the game, to be honest) and The Happy Mask Salesman. As the point above said, the Happy Mask Salesman lives on the fact he sells masks (fake faces), and nearly everything and everyone you encounter otherwise either act completely different from what they were before or look different than they were (even if it's something as simple as new clothes, new haircuts or a new style/color. Suppose Termina had served even more as a look into the mind of the Happy Mask Salesman (where everyone either showed their true faces or took on a much different look/persona under a "mask") than simply a neighboring kingdom that had secretly and mysteriously held people who look like resident Hylians?
    • Of course, a much simpler reasoning that the Happy Mask Salesman and the Skull Kid act the same is that they are the same characters from Hyrule. The Skull Kid is heavily implied by the ending to be the same one as in the Lost Woods, to the left of the entrance. - crocswsocks
  • It recently occurred to me that the Skull Kid's plan to destroy Termina is just a child's tantrum gone horribly wrong. The Skull Kid wants to see his friends again, and the only thing he can think of is to create a crisis so that the giants will have to emerge as protectors again. However, as Majora's Mask slowly consumes him it sabotages his plans by imprisoning the four giants so that the world will actually be destroyed instead. The comment taunting Link to summon the giants is a sign of the mask's cocky assurance that he's completely in control and nothing can go wrong. When Link actually calls the giants, however, their cries suddenly remind the Skull Kid why he brought the moon down in the first place, and he screams as he finally realizes what he's done. - Technicolor Pachyderm
  • As a kid, I always wondered aloud why the Majora's Incarnation decided to do the moonwalk. At first I dismissed it as the boss's general insanity. Years later, I realize something: Majora's Incarnation is doing the moonwalk inside the moon. - Crazer
  • Navi was given to link as a guide, but he`s destined to be a hero. He doesn't need any more than one guide. Skull Kid has two fairies, cause he needs more guidance. Navi resembles "navigate", what a guide does. Tatl and Tael (Skull Kid's fairies) sound like "tattletale", which is one way a child can spread mischief. Tatl (or "tattle") is short form for giving information to an adult while trying to get someone in trouble, like how Tatl tells you monster's weaknesses.
    • Likewise, Tael tells Link and Tatl to go get the four who are at the swamp, mountain, ocean, and canyon. Tatl has no idea what he's talking about when he says that, which leads to the point: Tael (pronounced tale) knows some of the tales of Termina. Very clever, Nintendo.
  • At first, the curiosity shop owner seems like a nice, normal merchant, but after a while you realize he's a buyer and seller of stolen goods. He sells the bomb bag that Sako stole and says, "Just between you and me, it belongs to the bomb shop". Also, he describes some items by saying, "It's a real steal!"
  • It used to bug me how much emphasis was put on sidequests. Then I realised; at the start of the game, Link's initial mission was to find Navi. Defeating Majora and saving Termina was, in itself, a sidequest to Link's original goal of finding his friend!
  • Many a fan used to get extremely annoyed by Kafei grabbing onto the Idiot Ball by stepping onto the switch that activates Sakon's security system. Except he has no reason to believe it was a switch, and naturally think it was a pedestal to view it. Or alternatively, think it would remove the glass covering it.
  • The BGM for Clock Town during the final day is Stepford Smiler in musical form: the nervously forced cheerfulness of the usual Clock Town theme is foiled by the dramatic tone of despair playing alongside it, like someone hiding a dark secret and, after two days, not being able to keep it anymore.
  • The Skull Kid goes from an annoying but mostly harmless troll/prankster to a dangerous monster who calls down the Moon to destroy Termina just by wearing a mask. OK, so it's really the mask calling down the Moon, just using the Skull Kid as a host. But why the Moon? Then I remembered the Moon's Tear cutscene, and what he did after the Tear dropped: he turned around, and slapped his rear end in your direction. Skull Kid's just a prankster and an overall jackass at worst, he wouldn't want to destroy the world himself, but he let himself be used by a force of evil just for his chance to moon the world that rejected him. And the force of evil in question did what every force of evil does when you sell it your soul for a favor: made truth from your Exact Words in a way you didn't intend. —Lord Pentium
  • I was always interested in the Moon's Tear, it feels so out of place even though it has importance in the beginning of the game, but if you think about it the moon has an evil demented face and is on collision with Terminal because of the mask, so what if the Moon Tear is an actual tear shed by the moon in sorrow over the horrible action it is going to perform while it is under the control of Majora's Mask.
    • Alternately, it's the other meaning of 'tear' and the item is a part of the moon that has been torn off due to the influence of the mask.
  • I've always considered Majora's Mask to be the darkest game in the series, but for a long time, I couldn't say why. Then, one day, it hit me: when Link sets out to save Termina, he's basically setting out to save a doomed world. Remember when the Owl says that the land "was destined to fade"? This essay theorizes that the ancient people of Termina blasphemed the goddesses of Hyrule, which led to evil running rampant and bad things happening to everyone. When Link defeats Majora's Mask, a rainbow appears in the sky, possibly to show that the goddesses have forgiven Termina. -Elven Queen
    • It was once pointed out to me that Majora's Mask is not merely a parallel of Ocarina of Time but an inversion - in Ocarina of Time, the problem is human (Ganondorf steals the Triforce) and the solution is divine (the hero rises to the call). In Majora's Mask, the problem is divine (the gods have either abandoned or cannot save the world) and the solution is human (Link intervenes).
  • Majora's Mask posits that everything, including people, exists in a state of duality - the superficial image and the true underlying aspect. A green and thriving swamp filled with poison water. Holy temples void of divine presence. A carnival of lights and a dark, falling moon. People going about their day, smiling and courteous, only to be found later curled up in laundry pools or bar seats, crying out their unhappiness. But this duality is a natural, if not necessary, aspect of life - because if the Skull Kid had even the barest inkling of what Link really was, would he have dared challenge him? Who else could save a world of masks and illusions than a Hero who hides behind the face of a boy?
    • This enforces the fact that masks aren't just a central gameplay mechanic, but a central motif of the story. There's always another face behind a mask.
  • In Twilight Princess, Gorons explicitly don't need to breathe underwater. Then why does Goron Link die instantly in deep water in Majora's Mask? Because Gorons are made of rock. They're heavy. Goron Link isn't dying; the game is just resetting that action because he can't get back up once he's at the bottom, so he'd be stuck there. (IIRC, you can't change/put on/take off masks underwater.) Which doesn't explain why it happens in the pools of water he can just walk out of... although with the game mechanics of the time, that kind of differentiation may have been impossible to program.
    • It's explained in-game (on Darmani's tombstone) that Gorons are immobilized in deep water. It happens in pools he could just walk out of because he can't walk out of them.
  • When you head Darmani and Mikau's souls you see a Dying Dream. Darmani's is a bunch of Gorons praising him as a hero. Mikau's is the Indigo-gos playing and he and Lulu walk toward them. When you beat the temple in their respective area you can talk to certain people to get a bonus scene. The one for the mountain involves... the Gorons praising Link (in the form of Darmani) as a hero. The one for the ocean is... the Indigo-gos playing with Link (as Mikau). Not only did Link heal their souls, he also managed to fulfill their Dying Dream for them.
  • It struck me as incredibly weird that one subplot of the game involves Link fighting what are basically aliens. However, Termina seems to be an inverse of Hyrule, and many (if not all) elements of this GAME are inversed from Ocarina of Time. That one was pure fantasy, so it seems only natural that they would shake it up in this one by including a bit of science fiction!
    • Also, the aliens may have been riled up by the moon being disturbed. Maybe they used to live on it or something.
    • It also seems that They usually just go after the cows each year and seem to leave the human residents alone if they leave Them alone, though they have no sympathy for anyone who gets in their way. Maybe They're just thirsty.
  • It is fairly common knowledge that the Chateau milk from the ranch has properties similar to alcohol as children are not allowed in the bar, nor are they allowed to drink it. On day three, provided you saved Romani from the aliens, you will find Cremia in the barn talking about her little sister being grown up. Cremia mentions that her sister is finally ready to have some of the Chateau milk. At the end of the night when they are walking back to their house, Romani is cheerful. However, Cremia is more melancholy in her dialogue. It seems that she is sad that her sister is growing up; however, Cremia realizes that it is the end of the world and that she needs to use the Chateau milk to deaden her sister's senses before the upcoming apocalypse—thus sparing the pain of death.
    • Or simply as a last kindness, a way to make sure Romani's last night is as happy as Cremia can make it, like Make-A-Wish. And Romani saved the cows — she did prove she's more grown-up than Cremia thought!
  • From the get-go, Majora's Mask shows you it's a very different game than the rest of the series. How so? The color of "The Legend of Zelda" on the box-art is typically red, and the games typically take place in Hyrule. Majora's Mask doesn't take place in Hyrule, and instead uses purple as the color for its box-art, to highlight the difference.
  • When Link rescues the third giant, it says "Help our friend." Tatl assumes it's talking about the fourth giant, but it was refering to Skull Kid.
    • And later, when Tatl asks the giants to help stop the Skull Kid, the fourth giant says "Forgive your friend." The message has a double meaning: the giant is telling Tatl to forgive her friend (the Skull Kid) for what he did under the mask's influence, but it's also telling Link to forgive his friend (Navi) for abandoning him before the start of the game.
  • I just recently restarted playing Ocarina of Time, when I was playing though the Kokiri Forest it hit me, the reason why there're no Kokiri counterparts is because there no Deku Tree counterpart! For the Kokiri to have a counterpart in Termina, they would need a Deku Tree counterpart to come from.
    • Or the Duku Tree is the dead thing you see near the beginning and that area you go through in the while chasing the Skull Kid is the Kokiri forest.
  • It's fitting that the game has the Hero of Time as its protagonist. While Link no longer makes dramatic leaps back and forth via Master Sword, he is still manipulating time via rewind, and using it to save Termina.
  • When Link buries Mikau, he gives him a Weapon Tombstone made from his guitar. Musicians often refer to their instruments (particularly guitars and saxophones) as their "axe."
  • It's rather annoying that Tatl berates you for not knowing information about enemies if you ask her, but it almost makes sense. For one, she's only helping you because the door was literally slammed in her face and she needs you to get to Skull Kid. For two, she thinks Link is an idiot (At first, at least). For three, she gets mad when you ask for information about enemies Link has already faced in Ocarina of Time, so he should already know. Comparatively, Navi was specifically sent to assist Link, so was much more willing to dispense information.

Fridge Horror
  • Many have speculated who the alternative version of Link is. If you think over it, there's no kokiris in Termina, and children left alone in forests become skull children. So Skullkid could be Link's alternative self. As said above, there's no kokiri, in other words no kokiri for Link to grow up with in Termina. Navi came to help Link when he lost his way, but he'll need twice as much help if he other vice would be all alone. There's no wonder that Skullkid would get jealous of his alternative self, Link, if Link gained so many friends, and his only ones left him it would be no wonder that he would go nuts!
    • The end of the game Jossed this; it's the Skull Kid you give the Skull Mask to during the trade sequence, just like the Happy Mask Shop Salesman is the same person in both games.
      • That doesn't really joss it, though. According to the game's backstory, Skull Kid was friends with the giants before they left to the four temples. Depending on how long ago this happened (probably quite a while ago considering it's managed to work its way into Terminian legend) Skull Kid would have lived in Termina a long time ago. So it's really pretty unclear whether Skull Kid came from Hyrule or Termina, since it's fairly obvious he has some way of traveling between the two worlds.
  • There is a rather disturbing piece of fridge horror when you consider the Deku Butler's Son. Since it is implied that the "tree" near the beginning of the game used to be the Butler's Son, it's not a tremendous stretch of the imagination to say that the son may have still been alive moments before. That is, until the Skull Kid came along and ripped the soul out of his body in order to turn you into a Deku.
    • Hyrule Historia Jossed the part about Skull Kid killing the Scrub to curse Link, but confirmed that the tree WAS the Butler's son.
    • Fridge Logic: If Skull Kid didn't kill him, how did he die? If memory serves, there are no monsters in that part of the game, so he couldn't have been attacked.
  • The Gerudo Pirates stealing the Zora eggs. Sure they're the key to the temple, but they're stealing eggs. In other words, they're kidnapping children, and unborn children at that. No wonder Mikau went nuts.
    • It's rather obvious that's why Mikau went after them despite apparently having no combat training (thus getting himself killed in the process) - there's some big hints that those are HIS unborn children the pirates stole.
    • Not to mention that every time you rescue an egg from the fortress, you're told that it doesn't look very healthy. Between that and what you're told about how delicate the eggs are, we get that the Gerudo Pirates kidnap children and keep them in unsafe conditions that endanger their health.
    • Worse of all, if you have already done the water temple, gone back in time and finished the game without doing this quest, you have basically left his eggs to die.
  • Think about what happens if you fail in keeping the aliens away from the barn. Not only do they succeed in taking the cows, they take Romani along with them. Yes, she comes back, but she isn't quite herself. It makes you wonder... just what did they do to her in that time?!
  • In Ikana Canyon, Pamela is trapped in a house with a lot of undead monsters outside and being forced to watch as her dad slowly turns into one. That's bad enough, but consider that her dad is halfway turned when Link shows up. If Link hadn't interfered, there's a good chance the dad would have turned into a Gibdo and killed his daughter.
    • Nah, the moon crashing would've killed her first. I'm not sure if that's better or worse...
  • It's pretty obvious that had it not been for Link, all of Termina would've been doomed. But we all know that he saved them. In his timeline. Once you look at the fact that there are two other timelines that Oo T spawned, it makes you wonder what happened to all the Terminans? Without any other Link going to Termina, there's no hope for them. In the adult timeline that OOT Link left, it's seven years in the future, which means that Termina is long gone. And in the Decline timeline, where Ganon won, the A Ltt P/Oracle/LA Link and Ao L Link only go in the Lost Woods for a very short time.
    • And it gets even worse when you realize that all those Reset Button uses from your ocarina may have created even MORE than three alternate timelines...
      • FORTUNATELY, official word says that the time travel in Majora's Mask didn't create multiple timelines, since rather than traveling backwards in time, time was actually rewound.
    • Even worse, in the game over for Majora's Mask, it is shown that in the walls of fire, the mask is still squeaky clean and just as evil. Could invade the Decline and Adult timeline's world anytime.
  • Some may ask, why are the Gorons so bothered by the winter? They're made of rock, right? Let's look at this scientifically, water likes to seep into ground cracks. It also expands when it freezes, making the cracks in the rocks bigger, this can split giant rocks in half over time. Now remember that Gorons roll everywhere at high speed, likely creating a lot of friction, and probably absorbing water into any cracks they may have gained from smacking into walls or whatever.
    • A couple of them are also seen being visibly cold during the winter. (The Don Gero's mask guy, for example.) Clearly, their rock bodies aren't as warm as one would think.
  • In the Swamp Spider House, there is a man who was cursed into being a spider/human hybrid. When you talk to him, he begs you to break the curse, showing how desperate he is to be normal again. Now, consider that of the very few people in the swamp region, no one but Link would have the tools or resources to break the curse. That's right, were not for Link, that poor guy would have been stuck like that forever. (Or at least until the moon fell, which is hardly reassuring).
  • The fact that a major part of Majora's Mask involves time travel brings up the horrible realization that everything you do is undone each time you travel back. This means that all those people that you've helped go right back to how they were before you came along. Except this time, unless you help them again, there's nobody to help them with their problems and it only get's worse when you realize the implications that has for Mikau, who possibly died at sea with no one finding him or even finding him too late, or Darmani, who will still be waiting for someone to come along who can see him.
  • The "You could get used to this" scene was an amusing, Accidental Pervert aside, until I factored in Link's whole life: he grew up somewhat ostracized from the Kokiri, and despite all he went through since then, it's likely he hasn't had much physical contact with another person outside of battle ever. Double that with the fact that he knows his mother died when he was a baby, and hugs are said to originate from being held by our mothers as infants. So what is the "this" that he could get used to? Basic human affection.
  • It seems odd that the door underneath the clock tower that connects Hyrule to Termina locks after you go through it, yet other characters such as Skull Kid, the Happy Mask Salesman, and the Deku Butler and his son have been able to go through it, and you and Epona somehow cross through it after saving Termina. This is, until you realize that the Happy Mask Salesman probably locked the door back to Hyrule to prevent Link from escaping the moon without first retrieving Majora's Mask for the Happy Mask Salesman.

Fridge Logic
  • When using the Blast Mask, you can raise your shield to prevent the damage. That's right, raising your shield somehow prevents damage from your face exploding.
    • Though it's also possible that the mask doesn't "technically" blow up, and instead just creates an explosion several inches away from your face.
  • If the "aliens" come every year to steal Romani Ranch's cattle, how come Cremia doesn't notice it? According to Romani, they come every year, without fail, two nights before the Carnival... and yet Cremia is shocked if/when she finds the cows gone on the Second Day, as if it's never happened before. Even if she doesn't believe in aliens/ghosts, she should have taken precautions against cattle rustlers or something.
    • It might be that while they come each year, they never succeed for one reason or another. Maybe Link isn't the first guy she's hired to drive them off.
    • Or they wise up, and come in steadily bigger numbers. Last year Romani was able to fend them off herself, but only just...
  • If you look at the Mirror Shield, it has the same 'screaming in horror/agony' face on it that the Happy Mask Salesman has hanging on the left-front shoulder of his backpack. As in, the person whose mask is hanging on his backpack is trapped in screaming agony in the Mirror Shield...
  • One of the Happy Mask Saleman's wares is Mario's face. Yeah. Think about that.
    • The Transformation masks, Kamaro's Mask, and possibly the Captain's Hat aside, you actually gain masks of living characters, such as the Great Fairy, Kafei, and the Circus Leader. (One would hope that a cow didn't give its life to make Romani's Mask, but you never know.) In order:
      • The mask of the first fairy you meet, it attracts the fragments of other fairies. What said fragments think of it — whether they're actually fooled into thinking you're the fairy or take it as a sign that the fairy depicted is restored and can do the same for the fragments — is unknown.
      • Basically means "Have you seen this person?" As I joked elsewhere, maybe it means Mario is Missing!.
      • A sign of gratification. The person it resembles is still alive after giving it to you.
  • "To die without leaving a corpse... that is the way of the Garo." Sounds cool, but... everything that ever dies just explodes or fades into nothingness, leaving a mask or, more commonly, Rupees or other items. Garo are pretty much only unique in that most of them don't fight you unless you summon them, they give you hints, and they point out that they don't leave a corpse.

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