History Fridge / TheLegendOfZeldaMajorasMask

19th Jan '17 6:37:19 PM QuarrelsomeChevon
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** Not exactly; besides being allowed the use of Epona in his quest, nothing's really been said about Link's relationship with Malon and Talon in this timelime branch. Not to mention, the two don't really look all that similar either. It's more likely that Link's counterpart in Termina is the Skull Kid himself. They both dress similarly, are accompanied by fairies, find themselves haunted by trauma and loneliness, and are gifted with tremendously divine power...The only variance between them is how they ''use'' it.


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** Not exactly. Remember, the Gorons initially believed that Darmani had returned from the grave to help them; even if Link left without explaining what had happened, it's not much of a stretch to assume that they believed him to have "passed on" once his village had been saved from danger. Mikau's disappearance would be a lot harder to shrug off, but his grave is right there on the beach for them to find - at the very least, they'll know that he didn't abandon them.
18th Dec '16 8:53:41 PM PrincessGwen
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* Navi was given to Link as a guide, but he`s destined to be a hero. He doesn't need any more than one guide. Skull Kid has two fairies, 'cause he needs more guidance. Navi resembles "navigate", what a guide does. Tatl and Tael (Skull Kid's fairies) [[MindScrew sound like "tattletale"]], which is one way a child can spread mischief. Tatl (or "tattle") is short form for giving information to an adult while trying to get someone in trouble, like how Tatl tells you monsters' weaknesses.

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* Navi was given to Link as a guide, but he`s he's destined to be a hero. He doesn't need any more than one guide. Skull Kid has two fairies, 'cause he needs more guidance. Navi resembles "navigate", what a guide does. Tatl and Tael (Skull Kid's fairies) [[MindScrew sound like "tattletale"]], which is one way a child can spread mischief. Tatl (or "tattle") is short form for giving information to an adult while trying to get someone in trouble, like how Tatl tells you monsters' weaknesses.



** Worse of all, if you have already done the water temple, gone back in time, and finished the game without doing this quest, you have basically left his eggs to die.

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** Worse Worst of all, if you have already done the water temple, Water Temple, gone back in time, and finished the game without doing this quest, you have basically left his eggs to die.
7th Sep '16 8:52:05 AM WatcherCCG
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** He also implies that he owns (and maybe even ''trained'') the gear-swiping Takkuri. He knows exactly how you lost that sword or bottle.
30th Jul '16 2:44:13 PM Kuriosity
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* This is the darkest game in the series because when Link sets out to save Termina, he's basically setting out to save ''a doomed world''. Remember when the Owl says that the land "was destined to fade"? [[http://www.zeldauniverse.net/2011/09/13/the-message-of-majoras-mask/ This essay]] theorizes that the ancient people of Termina blasphemed the goddesses of Hyrule, which led to evil running rampant and bad things happening to everyone. When Link defeats Majora's Mask, a rainbow appears in the sky, possibly to show that the goddesses have forgiven Termina.
27th Jul '16 10:40:39 PM WizerdOfDerp
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* The idea that Link is living the [[GroundhogDayLoop same three days, over and over again,]] with the fate of all of Termina in his hands, knowing that hundreds of people will die if he doesn't succeed... But when the time comes to face doomsday, he can just whip out his ocarina and [[ResetButton reset the cycle.]] Essentially, Link is living in a constant guilt trip that doesn't end until you defeat Majora, and even then Link has already experienced [[YearInsideHourOutside hundreds of repetitive hours]] worth of watching everyone he knows [[RippleEffectProofMemory blissfully live out their final days.]]
14th Mar '16 6:24:41 PM Kawaii_Kailynn
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*The last few notes of the theme that plays in any of the four regions before you beat the temple sound a lot like Majora/Skull Kid's theme...
21st Feb '16 8:47:48 AM Discar
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** As a side note, those giant eyeballs look just like the eyes on Majora's Mask. It gives the four bosses a shared visual motif and strengthens their connection with their creator, Majora, as well as further unifying the game's aesthetics.

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** As a side note, those * Those giant eyeballs look just like the eyes on Majora's Mask. It gives the four bosses a shared visual motif and strengthens their connection with their creator, Majora, as well as further unifying the game's aesthetics.
21st Feb '16 8:11:15 AM PeabodySam
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* An extension of the earlier Fridge Brilliance entry regarding duality. Everyone complains that the 3DS remake is "too colorful" and "too cartoony", while ''Majora's Mask'' was supposed to be a dark-looking game. Except... it never was. For years, ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' was hailed as the darkest ''Zelda'' title, largely due to its artstyle, while ''Majora's Mask'' was considered that weird surreal game with all the bright colors. It was only [[VindicatedByHistory years later]] that fans were able to look back at ''Majora's Mask'' and realize that, beneath its colorful exterior, it was actually a much darker game than ''Twilight Princess''. It was never meant to be visually dark, but instead thematically dark. The aesthetics served as a ''mask'' that hid the game's true nature, giving it the outward appearance of a colorful cartoon when in actuality it's the darkest and most mature entry of the ''Zelda'' franchise. The 3DS version is only further enhancing that mask, that deliberate dissonance between appearance and truth.
* Continuing the discussion of masks and the 3DS version, another major complaint about the remake is that Odolwa, Goht, Gyorg, and Twinmold all have [[GoForTheEye giant eye weakpoints]] that are [[EyesDoNotBelongThere not where eyes normally are]]. You often hear fans saying, "Why does Gyorg have an eye in his mouth? That's so stupid and makes no sense!" But wait... think about it for a second. Those four bosses are described in their BossSubtitles as wearing masks. With Odolwa, it's rather obvious, but if you didn't know they were masked, you would just assume that Goht, Gyorg, and Twinmold's faces were real. However, they're not real; those Boss Remains you collect are merely masks, and this is further evidenced by the Moon Children wearing these remains as masks. So, for example, if that's not really Gyorg's real face, then that's likely not his real mouth, either. Gyorg doesn't have an eyeball caught in his throat; what you're seeing is Gyorg's real eye looking through the mask he's wearing. What does Gyorg's real face look like? [[TheFaceless Who knows?]] But the face you see is just a mask, while the giant eyeball looking through the mask's mouth is his real eye. It's all part of the game's theme of masks.
** As a side note, those giant eyeballs look just like the eyes on Majora's Mask. It gives the four bosses a shared visual motif and strengthens their connection with their creator, Majora, as well as further unifying the game's aesthetics.
20th Feb '16 6:53:48 PM Slammurai
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* When you first meet the Happy Mask Salesman before you exit the clock tower, he tells you to recover the thing that was stolen from you (the ocarina) and tells you that with your power, you would retrieve it right away. It then takes you three days to get it back, much longer than "right away", but once you DO get it back, time resets to just after you exit the clock tower, only this time you have the ocarina. To you it was three days, but to the Salesman you left the tower and immediately walked right back in with the ocarina. From his perspective, you got the ocarina back "right away".
9th Jan '16 2:41:17 AM SLthePyro
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* WordOfGod states that the Fierce Deity's Mask "contains the souls of everyone in Termina". But what exactly does this mean? Well, let's look at it from a GodsNeedPrayerBadly standpoint: the mask most likely gets its power from the hearts of the people. At the start of the game, Termina is a CrapsackWorld where the people are desperately hanging onto the few scraps of hope they have left, which means the Fierce Deity would either be very weak or, going by its description when you acquire it, a terrible and corrupting dark power possibly even worse than Majora itself. But by the time you ''do'' get it, Link has gone around Termina helping everyone he could, and therefore the Fierce Deity becomes a HopeBringer that turns everyone's restored hopes and dreams in to a power that can protect the world.
** Which begs another question: why would Majora have the Fierce Deity's Mask in the first place, let alone give it to Link to use against itself? Simply put, Majora is a sadistic monster. It spent an undisclosed amount of time turning Termina into a hellhole before Link even showed up, robbing the people of their hopes and dreams and threatening to cap it off with TheEndOfTheWorldAsWeKnowIt while the people could to nothing but run and/or despair. The only good reason it would give Link the mask is to instill the same despair into him, to make him fight to save the dying world only to show him that he ''couldn't''. Moreover, from its own [[InsaneTrollLogic childish, warped logic]], Majora believes it's the ''good guy'' in the story because it thinks there's no way it can fail, and since evil always loses in the end, Link must be the bad guy. When Majora realizes it's actually ''losing'' the final battle, [[EvilCannotComprehendGood it can't figure out why]] and proceeds to ''flip the fuck out'' before Link puts it down for good, and using the Fierce Deity's mask with all of Termina hoping for a happy ending punctuates it with a CurbStompBattle.
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