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Death Glare / Video Games

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Trust me. Kiryu is an expert of this trope.


  • The portrait for Jaheira from Baldur's Gate could be interpreted as giving a Death Glare; at any rate, knowing her character, it's easy to imagine her dealing them out to everyone. (The second portrait on this page, if you're wondering.)
  • Shinja from Battle Realms, whose death glare is an activated ability that intimidates all nearby enemies into dealing less damage. A popular folk tale claims that his glare can even block oncoming magic (in-game, Shinja is near-immune to magic attacks).
  • The Borderlands series has Athena. While she does look very friendly and almost cute when she actually cracks a smile, the rest of the time she has a truly terrifying glare that would probably be enough to kill every one she looks at if it could.
  • Charlotte Aulin from Castlevania: Portrait of Ruin lets out a comical Death Glare everytime that someone presses her Berserk Button by calling her a kid.
  • Katherine of Catherine is nerve-wrackingly good at this.
    Katherine: If you're going to make excuses, you could at least look me in the eye.
    [Scare Chord]
  • City of Heroes has this as a superpower called "Fearsome Stare", which strikes paralyzing terror into the foes before you.
  • In Cuphead, the final fight with the Devil begins with a one-eyed glare so thorough, his pupil briefly transforms into an axe and a teacup and plays out what he will do to the sibling protagonists Cuphead and Mugman. It seems to work; this intro is the only one in the game where the boys react by screaming in terror instead of getting hyped up for battle.
  • Doom (2016): Strongly implied for the Doom Slayer, but not explicitly shown because of the entirely first person perspective of the game.
    • With the introduction of third person cutscenes,Doom Eternal makes it clear that the Doom Slayer has a truly epic Death Glare, which appears to be his default expression on missions, judging from the terrified reactions of the UAC personnel on the Phobos base.
  • Dragon Age:
    • Dragon Age II — At the end of Act II, Meredith throws one at Hawke when she realizes Hawke has just saved every noble in the city and she now has no choice but to name them Champion. It says a lot about how willingly she shares power, especially if Hawke is a mage.
      • At the end of Act III, should Hawke have sided with the mages, s/he gives the Templars surrounding them a withering Death Glare, causing them to immediately back off and let Hawke and their companions go free. Again, if you're playing as a Mage this carries an additional subtext. After mopping the floor with Knight-Commander Meredith, the Templars clearly know better than to test Hawke's patience.
    • In Dragon Age: Inquisition, Cullen delivers an absolutely epic one to an unfortunate scout who interrupts his and the Inquisitor's first kiss.
  • In FEAR 3, the Point Man delivers a truly terrifying example of this in the intro when he realizes one of the Armacham soldiers is possessed by Paxton Fettel, and expresses his feelings toward him by slicing his throat.
  • In the Final Fantasy VII Remake, Cloud (Disguised and Dragged Into Drag) gives one to Don Corneo right before being dragged off to Don's private room as his newest chosen bride; not that this terrifying glare does anything to stop the Don. Knowing how quickly Cloud resorts to violence, it's no surprise when he makes good on his silent threat a few minutes later.
  • In Final Fantasy X, this and Hulk Speak make up the entirety of Kimahri Ronso's interpersonal skills (although he's actually quite the Gentle Giant when he warms up to you).
  • Fire Emblem: Three Houses: Ashe's angry portrait has this effect, due to the lack of definition on his pupils and a heavier use of shadows compared to other characters. Gilbert, pre-timeskip Hubert, and post-timeskip Sylvain also have this as their angry portrait. The most notable example, though, is the one Rhea gives should Byleth side with Edelgard on the Black Eagles route, which borders on being a Nightmare Face.
  • The floating eye enemies named Mogalls in Fire Emblem: The Sacred Stones try to kill your units by looking at them, but they often miss.
  • Niko Bellic in Grand Theft Auto IV pulls of a terrifying one late game when Jimmy Pegorino threatens him.
  • In Hitman (2016), 47 delivers one without even trying. In Mumbai, there's a merchant who sells cloth in the market, and his starting price is a very large amount of coins, but he'll continue to haggle down if you keep waiting. If you wait even longer, he starts commenting on 47's piercing gaze, and continues to haggle lower than he would normally do. But if you keep waiting, he eventually gets scared so shitless at the guy who's been glaring at him silently the whole time, that he'll just give it to you for free. And all you had to do was do nothing for about a minute.
  • At the end of Chapter 3 of Jade Empire, Silk Fox asks Kang to hang some flags on the Marvelous Dragonfly so they can enter the Imperial Palace, resulting in Kang making some snarky remarks about the flags. Silk Fox then stares at him for several seconds without saying a word, and while her mouth is obscured by the veil used to obscure her identity as Princess Sun Lian, Kang is so terrified that he meekly complies with Silk Fox's request.
  • Kingdom Hearts example: Most of Organization XIII practices this frequently. A few (most notably Xemnas, Zexion and Saïx) have this as their default expression.
  • In a moment of O.O.C. Is Serious Business, Kirby gives Queen Sectonia one after inhaling her Wave-Motion Gun, right before he shoots said Wave Motion Gun right back at her. This is the only time Kirby looked actually angry at the villain, rather than determined. Given what kind of person Queen Sectonia is, this seems rather fitting.
    • In Kirby: Planet Robobot, Kirby gives Susie an epic glare when told that the people of Pop Star have been considered 'obstacles' to the Haltmann Works Company's business plans. He also glares at Haltmann during his fight. In fact, Kirby has a few extra glares in this game, appropriate considering its Darker and Edgier status.
  • The Legend of Zelda:
  • Kazuma Kiryu of the Like a Dragon series is a Perpetual Frowner by default, but he really gets into the Death Glares in Yakuza 6, especially when staring down Yuta, the man who got Kiryu's adopted daughter Haruka pregnant and then spent most of the game lying about it.
  • The normally Perpetual Smiler King Boo does this quite a few times in Luigi's Mansion 3, just to show how absolutely fed up he is with Luigi's continued resistance.
  • Mario Is Missing!: After the internet got to him, Weegee began to do this frequently.
  • In Mario Kart 8, some of the characters do this whenever they pass another racer. Luigi's strangely sinister stare even became a meme!
  • Mass Effect:
    • In Mass Effect 2:
      • Tali'Zorah is a Quarian, whose race was almost annihilated when they accidentially created a race of sentient robots, with the few survivors having been forced to live in space on ancient dreadnoughts for several hundred years. When she is recruited to the Normandy SR2, she makes it very clear that she think it's a crazy idea to work with the human-supremacist group Cerberus and they can't be trusted a single bit, despite Jacob's best attempts to assure her that this group didn't have anything to do with the crimes and devastating experiments other chapters have commited. When she is about to leave the room, Jacob tells her to introduce herself to the ship's sentient AI, causing her to freeze in her tracks. She doesn't say anything and just stares back over her shoulder for a few very long seconds; if looks could kill, Jacob would have been vaporized along with the entire aft bulkhead.note  The fact that she manages to do this through a near completely opaque/reflective helmet makes it all the more frightening.
      • Shepard's no slouch at delivering such glares him/herself, and at one point is even able to outstare a freaking Krogan in Afterlife, leading to one of the funniest scenes of the game.
      Krogan: I was just trying to have a drink here! No need to get all excited!
    • In Mass Effect 3:
      • Wrex delivers one of these to the Salarian Dalatrass after she insults the Krogan one too many times.
      • Wrex gets one, himself, from a salarian STG soldier when he tells a biting joke after mentioning that the STG is always listening in on him.
      Wrex: I like my salarian livers served raw. Hehe...
      Salarian STG soldier: (silently shoots Wrex an ugly look)
  • This is Bass' default look towards us in Rockman.EXE 4.5 (and the series in general, actually). Glowing Red Eyes of Doom included!
  • After beating the final boss in Mega Man Star Force 3, it gets up for more. After a short cutscene, the hero goes One-Winged Angel... stands there for a few seconds... and then glances over his shoulder at the boss. Cue unloseable boss fight.
  • Mega Man X official artwork frequently depicts the title character with a glare or Kubrick Stare. In Mega Man: Maverick Hunter X, though, the glare he gives to Sigma when they meet for the final battle is absolutely menacing.
  • The Boss of Metal Gear Solid 3: Snake Eater throws a few of these at her former apprentice, most notably during their second encounter when she manages to lull him into dropping his guard, despite the fact that she broke a couple of his bones and threw him off a bridge just a week or two before.
    • She also throws one at the Big Bad when he questions her loyalty to him. Despite the fact that he towers over her and power with electricity, it immediately causes him to back away and soften the accusation as just being caution.
  • From Monster Hunter: World, Shara Ishvalda, the final boss of the Iceborne campaign sports an absolutely nightmarish death glare in the final phase of its fight. Combined with its twitchy movements, unnatural appearance, and world-warping abilities its doubly unnerving. Oh, and its eyes track you regardless of your camera position. No, not your character, you.
  • In the Persona games from Persona 3 onward, whenever a Persona-user is about to get a critical hit or strike at an elemental weakness of their enemies, it activates a Super Move Portrait Attack focusing on the Persona-user's eyes striking an angry expression. Persona 5 takes it even further, with the character's 3d model sporting a spooky Face Framed in Shadow along with the standard angry eye cut in (and the portraits themselves often supporting sinister Slasher Smiles as opposed to the more determined looks from 3 and 4.)
    • In Persona 2, one of Tatsuya's negotiation options is actually called "Death Stare".
  • Several Pokémon have the "Glare" move, which paralyzes the target.
    • There's also "Mean Look", which prevents your opponent from escaping, "Leer", which lowers Defense, and "Scary Face", which sharply lowers Speed.
    • The ability "Intimidate" could also be an allusion to this trope, seeing as it takes effect (lowers the opponent's Attack) when all the battling Pokémon have done is merely look at each other, occurring before a single command is even given. Gets a bit weird though when the Olympus Mons are also intimidated. You could almost make a case for something like Jirachi being scared of Gyarados, but then how do Arceus and Palkia get scared? For that matter, how is Hitmontop even close to intimidating?
    • Uxie likely has one of these, as its eyes always remain mysteriously closed. The reason for this is because if the eyes do open, anyone who meets them will have their memory wiped.
    • Cyrus gives you, the player, a death glare during the opening credits of Platinum Version.
    • Professor Rowan's dialogue indicates these with a "...". He's so good at it that he can even stop Barry in his tracks.
    • Cobalion, a Generation V Legendary Pokémon, can command other Pokémon to do its will simply by glaring at them.
    • Many mascot Pokémon from Generation 2 and beyond could be said to be exhibiting this trope based on their artwork.
    • In Pokémon X and Y, a lot of Pokemon will give you one of these in Pokemon Amie if you start petting them on a spot they're not fond of.
    • In Pokémon Sun and Moon, Team Skull Admin Plumeria's battle intro has her giving one of these, which with her yellow eyes manages to be quite unsettling.
  • Lampshaded in Video Game/{The Punisher THQ.
    Frank: Out of the way, Bullseye.
    Bullseye: Or what? You'll scowl me to death?
  • Gehn in Riven does this when he becomes annoyed or outraged by you. Make some specific choices in the game and he stares you down and will promptly shoot you with his musket, leading to a bad ending. Gehn is especially prone to a Death Glare if one were to keep wasting his time by pressing his call button without a good reason.
  • In Saints Row 2, the Boss shoots one to Pierce after he reminds them of their "history with boats" (in response to a tip the Saints received about a yacht full of Ultor execs). The look is enough for Pierce to back down and for you to carry on with the mission.
  • Sonic the Hedgehog (2006): During her Mama Bear moment, Amy gives Silver a look that essentially says "take one step forward and I'll kill you right here and now." This becomes an awesome moment when you realize that she, a mere Badass Normal, made a powerful psychokinetic back off with that look.
  • Several characters have them in Tokimeki Memorial.
    • Shiba Katsumi from Tokimeki Memorial Girl's Side 2 has one that he'll flash at the heroine if she bugs him too much before he warms up to her.
    • Ryukochi Kai from Tokimeki Memorial 4 flashes you one when you originally see her, but before you are officially introduced. She chases off some thugs who were gonna beat her up with one in her actual introduction scene. And if you happen to ignore her, to the point that she'll like bomb you, she will throw one at you if you meet her at the school gate after classes.
  • In Tomodachi Life, fighting Miis will often give each other these if they momentarily stop throwing things in either apartment. The camera will show their staredown in close-ups during the cutscene of a third Mii intervening, complete with a dramatic Sting to match.
  • Tyranny has the ever-useful and memetic "[glare silently]" option. Depending on the context, it either terrifies people, serves as an appropriate reaction to various forms of idiocy, infuriates Tunon, or just earns a quip from those who are more tired of than intimidated by such efforts. Overuse may lead to extra snark.
    • Although the graphics make it kind of hard to tell, the narration makes it clear Tunon himself is really good at these. If you spend enough dialogue choices in your game glaring at people, Tunon will eventually call you out on it in the final chapter. The Player Character is allowed to answer that it's a finally honed interrogation technique, learned through close observation of the court itself. Tunon's response is to say nothing and glare at you, much to the amusement of the other three Fatebinders present.
  • In The Walking Dead: Season One, after Lee cuts Clementine's hair, she'll reach up to feel her new hairdo, and then scowl into the horizon. She starts to dish out epic glares in Season 2, including when Reggie pats her on the head. Reggie immediately backs off. She's become a pro of this by New Frontier, and she gives a lot of frightening ones as well in The Final Season.
  • WarioWare Gold: Ashley gives one to players that fail her microgames in her chapter.

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