Characters: Young Justice - The Team
aka: Young Justice-The Team
This page is for listing tropes related to the Team, the group of young heroes assigned to undertake covert operations on behalf of the Justice League in the animated series Young Justice. Due to length, the page has been split.
- Young Justice The Team Season One: For members who joined the team over the course of season one.
- Young Justice The Team Season Two: For members who joined the team during the Time Skip in-between seasons and over the course of season two.
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The Entire Team
- Badass Crew: Though they started out as a Ragtag Bunch of Misfits, when they come together as a team, they are an incredibly effective force to be reckoned with, as seen in most episodes. But no episode showcases this better than “Summit”, where the team completely outsmarts both the Light AND the Reach, singlehandedly not only destroying their alliance, but setting up an Engineered Public Confession that obliterates the Reach's Villain with Good Publicity act. The end result is about half the Light captured and the Reach's invasion of Earth completely thwarted in every conceivable way. This causes Vandal Savage to truly lose his cool for the first time in the entire series. As he outright says, they've done more to derail his plans than anyone in his entire immortal life.
- Brains and Brawn: Robin and Superboy have this dynamic when they work together, though Robin isn't a pushover and Supey isn't dumb. Ditto with Batgirl and Wonder Girl.
- Breaking the Fellowship: Though not completely. Five years later only Robin (now Nightwing), Miss Martian and Superboy are still on the team. Zatanna and Rocket have just recently joined the Justice League. Kid Flash and Artemis have dropped hero work to focus on college but are still close to and concerned for their friends. Red Arrow, obsessed with finding the original Speedy, is basically a hobo. Aqualad, while initially presented as having gone off the deep end morally, is in fact a deep cover agent infiltrating Black Manta's organization. Later he brings in Artemis to help him, and Nightwing acts as their handler. They're still (mostly) on the same side and they're definitely True Companions but they aren't all working together anymore.
- As of "Complications", Nightwing is the only member that hasn't been abducted, killed, retired, promoted to League membership, pretended to defect, hospitalized or gone MIA.
- Child Soldiers: The Reach cast them as this when exposing the League's secrets to Secretary Tseng, at least.
- They have done black-ops missions, gone to war-torn nations and been involved in wars and constantly put their lives in danger albeit to save other lives. The Justice League also often assign them missions. So, it could be argued that the Reach have a point.
- Combat Pragmatist: A necessary adjunct to Weak, but Skilled below.
- Composite Character: The team as a whole is a composite of the teams from the Teen Titans and Young Justice comics.
- Deadpan Snarker: Each of them have had snarky moments in at least one point in the show.
- Dysfunction Junction: Of the original team of six, only Robin, Kid Flash, and Aqualad were particularly stable. Aqualad was later revealed to have a Dark and Troubled Past while Robin/Nightwing picked up The Chains of Commanding. Superboy and Miss Martian got over most of their issues by the end of season 1 only to pick up a pack of new ones over the Time Skip while Wally got extremely bitter in Season 2. By the start of Season 2 Artemis is the only one who really qualifies as an Only Sane Man which is somewhat ironic since she was the most damaged in season 1. And now she's Tigress and has Becoming the Mask problems while her world crumbles around her. Go figure.
- Experienced Protagonist: Several of the protagonists such as Robin, Kid Flash and Aqualad are experienced superheroes who made their career as sidekicks with the official Justice League superheroes like Batman, Flash and Aquaman. Averted with others, like Superboy, Miss Martian and Artemis, who begin their superhero careers during the story.
- Gender-Equal Ensemble: As of "Usual Suspects".
- Taken as a whole, of the 26 individual heroes who have been on the team, there have been 16 boys and 10 girls. Counting them up chronologically, the team may have had periods of being majority female during the timeskip, but after Blue Beetle joined, every subsequent new teammate was male, leading to their overall majority.
- Official Couple Superboy and Miss Martian are an item, and Zatanna/Robin and Artemis/Kid Flash should probably be considered such after kissing in "Auld Acquaintance". Rocket at least has a crush on Aqualad.
- The time skip shakes things up: The only couple still together is Artemis and Kid Flash. Superboy and Miss Martian had an Off Screen Break Up, and Miss M is now seeing Lagoon Boy. It is confirmed that both Zatanna and Rocket are Nightwing's Amicable Exes, with him implied to still be Friends with Benefits with Zatanna, and possibly Batgirl as well. Rocket and Aqualad also dated for a bit (according to Greg Weisman), and now Rocket is getting married to someone else.
- Guys Smash, Girls Shoot: The team at the end of Season 1 had two Lightning Bruisers, two Fragile Speedsters, two Glass Cannons and two Squishy Wizards... guess which gender was which. This is no longer the case when Batgirl and Wonder Girl show up.
- Just a Kid: The Light consistently refers to them as "children" and their Underestimating Badassery of the team is what causes their defeat.
- Retired Badass: Post-time skip, Wally and Artemis have hung up their tights and decided to focus on college.
- Subverted with Artemis, who fakes her death to become a deep cover agent.
- Rotating Protagonist: There is no definite main protagonist in Young Justice. Each of the members get their own episode throughout the series.
- The Smurfette Principle: Until the very end of the premiere there are no females, and for several episodes thereafter there's only Miss Martian. Even when Artemis joined up, there was still a pretty noticeable disparity for the bulk of the first season.
- Averted as of "Usual Suspects". As of the first season finale, the team had an even split of four boys and four girls.
- And then in season two, the new line-up consists of five boys and four girls.
- True Companions: Even five years later when the fellowship is, at least partly, broken and Superboy and Miss Martian are broken up they still slide easily into the telepathic conversations they used when they were a team.
- The trope is then played with in regards to Kaldur. First it seems that he has become evil due to the gut-punch combo of long-time crush Tula dying on a mission and the revelation Black Manta is his father. Then it seems that the The Only One Allowed to Defeat You clause for True Companions still applies, as Nightwing and Superboy make sure they intercept and confront Aqualad themselves, leaving Leaguers and newer members of the Team behind. But then it turns out that Kaldur was a Fake Defector the whole time, and Nightwing, as his handler, was just going to talk with him, only for the meeting to be interrupted by Superboy.
- Two Girls to a Team: Artemis and Miss Martian. This trope was so enforced in the minds of its demographic that rumours that another female team member (either Wonder Girl or Secret) would be joining the cast launched much speculation that either Artemis or Miss Martian would be outed as The Mole, die, or otherwise leave the team.
- This trope, and the anxiety associated with it, has been averted with the inclusion of Zatanna as a long term member without any other character being removed from the team.
- As of the end of season 1 Rocket and Zatanna have joined the Team, so that the gender ratio is even with four boys and four girls.
- As of season 2, the ratio for the team stands at five males and four females.
- Weak, but Skilled: How the team, as a unit, compares to many of their opponents. More often than not, they can't overpower anyone they face, much less take any of them in a one-on-one fight. Instead, they're at their best when they rely on coordination (Martian telepathy helps immensely), teamwork, Geo Effects, and cleverness.