Follow TV Tropes

Following

Characters / Tome Of Beasts Undead

Go To

Player Races | Creatures (Aberrations | Beasts | Celestials | Constructs | Dragons | Elementals | Fey | Fiends | Giants | Humanoids | Monstrosities | Oozes | Plants | Undead)

    open/close all folders 

    Aboleth 

Nihileth

Challenge Rating: 12
Alignment: Chaotic Evil

  • Chill of Undeath: A nihileth doesn't secrete the mucous cloud of an aboleth. Instead, the undead nihileth is surrounded by a chilling cloud.
  • Non-Human Undead: Nihileths are undead aboleths who were changed by aeons-long exposure to alien realms, restructuring their life force and making them into something even more nightmarish.

    Accursed Defiler 
Challenge Rating: 4
Alignment: Neutral Evil

  • Dishing Out Dirt: Each defiler carries a parched sandstorm within its lungs and in the flowing sand in its veins. A miniature sandstorm constantly whirls around the accursed defiler, and can be intensified if needed.

    Angatra 
Challenge Rating: 6
Alignment: Neutral Evil

  • Offing the Offspring: When a spirit becomes an angatra, it seeks out its descendants to to share the torment and wrath it endured while its spirit lingered.
  • Sealed Evil in a Can: In certain tribes, after someone who breaks a taboo is cursed, cast out of the tribe and executed, the body is wrapped head to toe in lamba cloth to soothe the spirit and to bind it within the corpse, then sealed in a tomb far from traditional burial grounds. Every ten years, the tribe visits the corpse to perform the famadihana ritual, soothing the suffering until at last the once-accursed soul is admitted to the afterlife. If the task is abandoned, or if the sealed tomb is violated, the accursed becomes an angatra.

    Ash Phoenix 
Challenge Rating: 9
Alignment: Neutral Evil

  • Barred from the Afterlife: The creation of the ash phoenix disrupts the natural passage of souls into the afterlife, which drives it to seek vengeance against all living creatures.
  • Evil Is Not a Toy: Unfortunately for the necromancers who create them, ash phoenixes are nearly impossible to control, often claiming the creator as their first victim.
  • Feathered Fiend: Ash phoenixes, which take the form of raptors made of ash and shadow, seek the eradication of all life around their birth pyres.
  • Many Spirits Inside of One: Created when a group of humanoids are burned in a mass pyre in an area tainted with necrotic energy, an ash phoenix is infused with their angry spirits, who grant it some level of intelligence.

    Black Crier 
Challenge Rating: 11
Alignment: True Neutral

  • Dark Is Not Evil: Black criers are not malicious or vengeful undead and exist to warn of coming danger.
  • The End Is Night: The black crier appears hours, days or months before to warn of a great catastrophe. The larger the catastrophe, the earlier the black crier appears.
  • The Speechless: Black criers cannot speak; instead, they use sign language to warn people of the impending calamity.
  • Walking Wasteland: A black crier is always accompanied by signs of impending disaster, like swarms of vermin or bad weather. The crier isn't affected or targeted by these portents, but it otherwise has no control over them.

    Bone Collective 
Challenge Rating: 8
Alignment: Chaotic Evil

  • Dem Bones: A bone collective consists of thousands of tiny bones that coalesce into a humanoid form only to disperse in a clattering swarm the next moment.

    Bone Swarm 
Challenge Rating: 10
Alignment: Chaotic Evil

  • Body of Bodies: When the spirits of undead join together, they gather up their bones from life and form a bone swarm.
  • Disney Villain Death: Bone swarms gather near cliffs, crevasses and pits in the hope of forcing victims to fall to death, creating more shattered bones to add to their mass.

    Corpse Mound 
Challenge Rating: 11
Alignment: Neutral Evil

  • Ballistic Bone: The corpse mound attacks from range by firing a bone shard.
  • Body of Bodies: When bodies are dumped into mass graves without sanctifying rites, necromantic magic can seep into the mound and animate them as a massive horror hungering for others to join its form.
  • Enemy Summoner: At the start of the corpse mound's turn during combat, one corpse falls from the mound onto the ground and immediately rises as a zombie under its control.

    Crimson Mist 
Challenge Rating: 6
Alignment: Chaotic Evil

  • Cannot Cross Running Water: The crimson mist is harmed if it crosses above or through running water.
  • Ingesting Knowledge: A crimson mist feeds on both the blood and thoughts of the living. Over years, fragmented memories from hundreds of victims (and sometimes from the vampire that spawned it) congeal into a patchwork consciousness.
  • Must Be Invited: The crimson mist can't enter a residence without an invitation from one of the occupants.

    Dark Father 
Challenge Rating: 4
Alignment: Lawful Neutral

  • Black Cloak: The dark father is shrouded in a heavy cloak darker than night.
  • Dark Is Not Evil: An embodiment of the finality of death, the dark father is not evil, has no quarrel with healthy creatures and avoids them, and gives up pursuit if its target's death is staved off.

    Deathwisp 
Challenge Rating: 7
Alignment: Neutral Evil

  • Non-Human Undead: A deathwisp is a wraith-like spirit created in the Shadow Realm from the violent death of a shadow fey or evil fey.
  • Shadow Walker: A deathwisp can travel between shadows up to a total of 40 feet per day.
  • Weakened by the Light: While in sunlight, the deathwisp has disadvantage on attack rolls.

    Dissimortuum 
Challenge Rating: 7
Alignment: Chaotic Evil

  • Multi-Armed and Dangerous: A third arm hangs from the right side of the dissimortuum's body.
  • The Virus: A dissimortuum seeks to create more of its own kind by constructing a mask and body for its undead offspring. The new creation is independent and not under the control of its maker.

    Dream Wraith 
Challenge Rating: 5
Alignment: Neutral Evil

  • Dream Stealer: Dream wraiths infiltrate bunk bedrooms, sense the person having the most vivid dream, and drain its life force via its dreams. The shock of the attack often kills the dreamer.
  • Living Dream: The dream wraith is an undead monster spawned when a living creature is killed in the throes of a powerful dream. That dream wraith wanders the world, searching out other powerful dreams, hoping to finish its own unfinished dream.

    Drowned Maiden 
Challenge Rating: 5
Alignment: Neutral Evil

  • Human Disguise: A drowned maiden disguises herself to appear as in life to silently beckon victims from afar, as if in danger of drowning.
  • Prehensile Hair: The drowned maiden's hair attacks as though it were three separate limbs.

    Edimmu 
Challenge Rating: 4
Alignment: Chaotic Evil

  • Dishonored Dead: Desert and plains tribes often exile their criminals to wander as outcasts. A banished criminal who dies of thirst sometimes rises as an edimmu.

    Elophar 
Challenge Rating: 4
Alignment: Chaotic Evil

  • Many Spirits Inside of One: The elophar's body is possessed by all of the spirits summoned in the failed ritual that killed its conductor. Because of the ceaseless struggle between the spirits, the elophar rarely follows one course of action for long.
  • Non-Human Undead: An elophar is created when an ogre mage bungles a ritual to call forth the spirits of the dead.

    Fear Liath 
Challenge Rating: 2
Alignment: Neutral Evil

  • One-Hit Kill: Fear liaths are bound to the Material Plane by a hex known as the Gray Curse. If the curse is removed, the fear liath is immediately destroyed.

    Fext 
Challenge Rating: 6
Alignment: Any

  • Interservice Rivalry: Fext manoeuvre amongst themselves to curry favour with their lord. They are bound to obey commands, but attempt to carry them out to the detriment of their competitors. Scheming is common and rampant among them and they try to work without the aid of other fext as much as possible.
  • Seeing Through Another's Eyes: The eyes of every fext are tied directly to their patron's mind, who can see what the fext sees at any time.

    Fierstjerren 
Challenge Rating: 5
Alignment: Neutral Evil

  • Charm Person: A fierstjerren can charm living humanoids, turning them into unwilling thralls. A charmed thrall loses the memories of its previous life and devotes itself to the fierstjerren and the cult.
  • Turns Red: When the fierstjerren is wounded, its animating spirit tears free, causing its weapons to deal extra necrotic damage.
  • We Have Reserves: A fierstjerren will sacrifice its thralls without remorse to secure an advantage, a sacrifice that is often seen as an honour by the thralls.

    Flesh Reaver 
Challenge Rating: 1/2
Alignment: Neutral Evil

  • Eyeless Face: A flesh reaver has no eyes and sees with other preternatural senses.
  • Horror Hunger: The flesh reaver is driven by an almost uncontrollable hunger, a slave to its need to feed on living flesh.
  • In a Single Bound: If the flesh reaver moves at least 15 feet, it can jump up to 20 feet in any direction.
  • Too Many Mouths: A long, black, barbed tongue grows from the hole at the base of the flesh reaver's neck.

    Flutterflesh 
Challenge Rating: 12
Alignment: Chaotic Evil

  • An Arm and a Leg: A flutterflesh offers its prey the choice to either die or lose a limb. One can always tell where a flutterflesh resides because so many locals are missing limbs.
  • Body of Bodies: A flutterflesh is a mass of fused corpses with wings of skin, limbs of bone, and a head formed of several different skulls.
  • Merger of Souls: Flutterflesh result from a terrible necromantic ritual, during which cultists gather and forever bind themselves body and soul into a single evil being.

    Ghost Dragon 
Challenge Rating: 11
Alignment: Any

  • Chill of Undeath: The ghost dragon's breath weapon is replaced by a blast of icy terror.
  • Dracolich: Dragons of any species can become ghost dragons.

    Ghost Dwarf 
Challenge Rating: 6
Alignment: Neutral Evil

  • Black Speech: The echoes of ghost dwarves' last words, of oaths in vain and pleadings with their gods, fill the air around them in a chilling whisper.
  • Non-Human Undead: Ghost dwarves are the risen shades of dwarves.
  • Warrior Undead: Ghost dwarves arise from would-be heroes, most often paladins, who made holy war on the undead and lost.

    Ghoul 

Beggar Ghoul

Challenge Rating: 1/2
Alignment: Chaotic Evil

  • Cannon Fodder: Though beggar ghouls make up the majority of any military action involving the ghoul legions, they are employed as fodder, and the most wretched of them are barely suitable even for that.

Bonepowder Ghoul

Challenge Rating: 12
Alignment: Neutral Evil

  • Bad with the Bone: A bonepowder ghoul can generate a whirlwind of bones and teeth.
  • Reduced to Dust: The bonepowder ghoul is a pile of dust and bone fragments that resemble a pile of mummy dust or the remnants of a vampire burned by sunlight. Ghouls can achieve this form through long starvation. The process invariably takes decades, which is why so few bonepowder ghouls exist.
  • Soft-Spoken Sadist: Most bonepowder ghouls have very faint voices. Just to hear one speaking normally requires a Perception check.

Necrophage Ghast

Challenge Rating: 4
Alignment: Chaotic Evil

  • Seeker Archetype: Unlike typical ghouls and ghasts, the necrophage ghast possesses a keen intelligence that thirsts for arcane knowledge, and is willing to spend months in solitary research to track down and learn a new bit of arcane necromantic magic.

Tar Ghoul

Challenge Rating: 4
Alignment: Neutral Evil

  • Immune to Fire: Tar ghouls do not fear flame.
  • Infernal Retaliation: When attacked with fire, tar ghouls burst into flames, which are harmless to themselves. They revel in the fear their victims experience upon realising the inferno will be their doom. Most tar ghouls wear pieces of flint to ignite themselves if their prey does not use fire.

    Ghoulsteed 
Challenge Rating: 3
Alignment: Neutral Evil

  • Horse of a Different Color: Although they're large, run on all fours and can be ridden as mounts, ghoulsteeds are the undead remains of humanoids.
  • Only the Chosen May Ride: Ghoulsteeds only serve the undead without overmuch complaint. If a living rider fails to control it, the ghoulsteed will attempt to kill and devour the rider.
  • Sapient Steed: Ghoulsteeds aren't quite as intelligent as ghouls, but unlike most creatures used as mounts, they are somewhat intelligent and capable of speech.

    Goreling 
Challenge Rating: 1/4
Alignment: Unaligned

  • Asteroids Monster: When a goreling is hit but not destroyed, it splits into two new gorelings.
  • Helping Hands: Gorelings are made of whatever is lying around, including whole eyes, ears, fingers and organs, when there just isn't enough flesh around to create a full zombie.
  • Horror Hunger: A goreling seeks out the flesh of living things, desperately trying to make itself whole again.

    Grave Behemoth 
Challenge Rating: 10
Alignment: Neutral Evil

  • Body of Bodies: A grave behemoth's skin is stuffed full of humanoid bodies before being sewn back together. A hive mind is formed between the behemoth and its zombie tenants, which act as an extension of the behemoth's will.
  • Non-Human Undead: A grave behemoth's skin is flayed from the flesh of a hill giant.

    Grim Jester 
Challenge Rating: 11
Alignment: Chaotic Evil

  • Breaking the Fourth Wall: Grim jesters' killing jokes might sometimes be metagame-related:
    I remember the days when a finger of death killed people.
  • Monster Clown: When a dying jester moves an evil god of death to laughter, the fool sometimes gains a reprieve and becomes a grim jester, whose pranks and merriment serve to entertain the god of death. Their purpose is to bring an end to mortal lives in a gruesome, comic and absurd manner.

    Haugbui 
Challenge Rating: 13
Alignment: Lawful Neutral

  • Eye Spy: An invisible magical eye is created under the haugbui's control, allowing it to watch its territory without leaving the burial mound.
  • Glowing Eyelights of Undeath: Two points of yellow light shine where the haugbui's eyes should be, staring malevolently.
  • Guardian Entity: A haugbui is an undead spirit tied to its burial mound or barrow. It serves as a familiar, protective spirit to nearby farmsteads or villages, so long as tribute is regularly paid.

    Hungry Ghost 

  • Horror Hunger: Hungry ghosts are restless spirits of avaricious humans, cursed by the gods to live eternally in constant hunger.

Gaki

Challenge Rating: 8 (gaki), 9 (jikininki)
Alignment: Chaotic Evil

  • Bizarre Taste in Food: A gaki is cursed to consume a single thing for eternity. Usually the object of their hunger is disgusting refuse, but some gaki have more unusual tastes, like gold or clothing.
  • I'm a Humanitarian: The jikininki is the spirit of a selfish or blasphemous person now cursed to feed on fresh human flesh.

Preta

Challenge Rating: 3
Alignment: Neutral Evil

  • Invisible Monsters: Preta use their invisibility and mastery of illusions to mask their approach until it is too late for their prey to flee.
  • Vampiric Draining: The dangerous preta are the ones who hunger for blood, and roam the countryside picking off lone travellers or farmers.

    Jiangshi 
Challenge Rating: 6
Alignment: Chaotic Evil

  • Chinese Vampire: A jiangshi is created when burial rites are carried out improperly. Unable to leave the body, the tortured soul re-animates the corpse after rigor mortis has set in. Stiff-limbed and hunched, jiangshi move around by hopping. When it grabs hold of a victim, it sucks out the prey's breath.
  • In a Single Bound: A jiangshi can make enormous leaps to catch a foe.

    Külmking 
Challenge Rating: 9
Alignment: Chaotic Evil

  • Chariot Pulled by Cats: Occasionally, a pair of külmkings will pull a carriage for vampires, ghouls or liches.
  • The Corruption: If the külmking moves through another creature, it can corrupt that creature's soul, gradually moving its alignment to Chaotic Evil and causing it to become another külmking upon death.invoked
  • Guardian Entity: When a creature chooses to go out of its way to harm wildlands, fey spirits can curse it to become a külmking, forced to become guardian to the lands it once corrupted.
  • Vertebrate with Extra Limbs: The külmking's long, horse-like body has far too many legs and multiple arms.

    Lady in White 
Challenge Rating: 4
Alignment: Any

  • Beware of Hitchhiking Ghosts: Some ladies in white ask for directions or an escort home, disappearing along the route. Their sudden departure is usually accompanied by a scream at the location where they died, but they cause their escorts no harm. The most frightening and well-known encounters are when ladies in white reveal their murderers.
  • Ethereal White Dress: The spirit of a woman who met a terrible, tragic end, often through murder at the hands of loved ones, a lady in white is swathed in white robes, skirts and scarves.
  • Fright Death Trap: Some ladies in white change their appearance suddenly, revealing the injuries from which they died and frightening people into the path of some hazard.

    Lich Hound 
Challenge Rating: 4
Alignment: Neutral Evil

  • Dem Bones: Bright white skulls with a heavy jaw and thick, robust skeletal bodies define lich hounds.
  • Glowing Eyelights of Undeath: The eyes of lich hounds burn green or blue.
  • Raising the Steaks: Creating a lich hound involves a perverse ritual of summoning a celestial canine, binding it to the Material Plane, then murdering it.

    Mallqui 
Challenge Rating: 8
Alignment: Lawful Neutral

  • Kill It with Water: The flesh of a mallqui putrefies and dissolves rapidly when soaked with water.
  • Mummy: On cold, rainless, mountain plateaux, people take advantage of their dry climes to mummify the honoured dead, but without the embalming and curing of the corpse practiced in hotter lands. To preserve the knowledge and the place of their ancestors in the afterlife, their dead remain among them as counsellors and honorees on holy days.

    Mask Wight 
Challenge Rating: 13
Alignment: Neutral Evil

  • Deader than Dead: Restoring a victim of the mask wight's wail of the forgotten requires a wish or divine intervention; no mortal remembers the creature's life or death.
  • Ret-Gone: Targets slain by the mask wight's wail of the forgotten are erased from the memories of every creature in the planes, all written or pictorial references to the target fade away, and its body is obliterated—the only exception is those who personally witnessed the death.

    Mavka 
Challenge Rating: 12
Alignment: Chaotic Evil

    Minotaur 

Lost Minotaur

Challenge Rating: 8
Alignment: Neutral Evil

  • Non-Human Undead: Undead minotaurs who died while trapped in a maze, lost minotaurs embody the anguish, rage and humiliation of the worst deaths they can imagine.

    Mummy 

Venomous Mummy

Challenge Rating: 3
Alignment: Lawful Evil

  • Poisonous Person: The venomous mummy's body and wrappings are magically imbued with substances that are highly toxic.
  • Roaring Rampage of Revenge: If her priests determine that an entire community has grown heretical and earned Selket's wrath, they may set mummies loose against the entire populace.

    Myling 
Challenge Rating: 2
Alignment: Chaotic Evil

  • Buried Alive: While all mylings seek a creature to carry them to their final resting place, even if someone is willing to carry the myling, its body grows immensely heavier as it nears its burial place. Once there, it sinks into the earth, taking its bearers with it. Being buried alive is their reward for helping the myling.
  • Dying Alone: Mylings are the souls of the unburied, those who died in the forest from abandonment or exposure and can find no peace until their bodies are properly interred.

    Nachzehrer 
Challenge Rating: 8
Alignment: Chaotic Evil

  • The Virus: Nachzehrer arise when plague kills a large number of people. The first victim might rise as a nachzehrer, and a second nachzehrer will rise if the first can infect enough victims.

    Phantom 
Challenge Rating: 1
Alignment: Any

  • Ghost Amnesia: Phantoms have little, if any, awareness of their undead state, and they seem disoriented and permanently trapped in the traumatic moments surrounding their deaths.

    Putrid Haunt 
Challenge Rating: 2
Alignment: Neutral Evil

  • Muck Monster: Putrid haunts are walking corpses infused with moss, mud, and the detritus of the deep swamp.

    Quiet Soul 
Challenge Rating: 6
Alignment: Neutral Evil

  • Dying Alone: The quiet soul is the angry shade of one abandoned and left to die of starvation, thirst or exposure to the elements. It attempts to kill any who come near so they may join it in its isolation.

    Risen Reaver 
Challenge Rating: 7
Alignment: Chaotic Evil

  • Ax-Crazy: Risen reavers are battle-maddened spirits of vengeance and slaughter, obsessed with the chaos of combat that led to their own death. They hunt the living with the sole purpose of killing, and they thrive on violence and murder.
  • Vertebrate with Extra Limbs: A risen reaver has four legs and a pair of long, heavy arms.

    Rotting Wind 
Challenge Rating: 6
Alignment: Neutral Evil

  • Fog of Doom: A rotting wind is an undead creature made up of the foul air and grave dust sloughed off by innumerable undead creatures within lost tombs and grand necropoleis.
  • Walking Wasteland: All normal plant life and liquid in the same space as a rotting wind is blighted and cursed. This is especially dangerous when they drift across fields full of crops; they can destroy an entire harvest in minutes.

    Rusalka 
Challenge Rating: 6
Alignment: Chaotic Evil

  • Kiss of Death: A rusalka may part the water of a lake and coax her victim toward the water with the promise of a kiss—delivered as her hair entraps the victim and the water rushes around him. Alternatively, she may use water walk so she and the victim can stroll across the surface of the water, reward him with a long kiss (to draw air from his lungs), then end the spell over deep water and drag him to the bottom.

    Sand Silhouette 
Challenge Rating: 6
Alignment: Neutral Evil

  • Sentient Sands: If disturbed or agitated, these restless souls cause the sand around them to swirl and form into a loose vortex that vaguely resembles their physical body in life.

    Sarcophagus Slime 
Challenge Rating: 5
Alignment: Neutral Evil

  • Blob Monster: Sarcophagus slimes are amorphous undead made out of gelid amber ectoplasm.

    Shadow River Lord 
Challenge Rating: 10
Alignment: Neutral Evil

  • Elemental Weapon: The shadow river lord's staff glows with green fire.
  • Your Soul Is Mine!: A shadow river lord claims the souls of creatures that die in its river, and whisks them away to the fey realm to be used as currency or as a means to gain further power.

    Shroud 
Challenge Rating: 1/8
Alignment: Neutral Evil

  • Weakened by the Light: Shrouds blend naturally into darkness, but they are weakened and stand out starkly in bright light.

    Skeleton 

Clacking Skeleton

Challenge Rating: 2
Alignment: Neutral Evil

Monarch Skeleton

Challenge Rating: 9
Alignment: Neutral Evil

  • Monster Lord: A monarch skeleton has the ability to command armies of undead.
  • Praetorian Guard: A monarch skeleton is often accompanied by a royal guard of skeletons eager to defend their sovereign.

Shadow Skeleton

Challenge Rating: 2
Alignment: Neutral Evil

  • Fantastic Light Source: A shadow skeleton's writhing purple heart generates a small amount of light—just enough to cast a shadow, never more.

    Skin Bat 
Challenge Rating: 1/2
Alignment: Neutral Evil

  • Genuine Human Hide: Skin bats are undead creatures created from skin flayed from the victims of sacrificial rites.
  • The Paralyzer: The skin bat's acidic saliva acts as a paralytic poison and leaves ugly scars.

    Skull Lantern 
Challenge Rating: 1/4
Alignment: Unaligned

  • Fantastic Light Source: A skull lantern produces a somewhat ghastly, but steady, light, which can be useful to creatures that it follows.
  • Glowing Eyelights of Undeath: A baleful greenish light pours from a skull lantern's sockets.
  • Light 'em Up: When immersed in magical darkness, a skull lantern emits a brilliant flash of light powerful enough to dispel magical darkness in a 30-foot-radius sphere.

    Spectral Guardian 
Challenge Rating: 6 (spectral guardian), 8 (arcane guardian)
Alignment: Neutral Evil

  • The Oath-Breaker: The spectral guardian is the spirit of an ancient warrior or noble, bound to serve in death as it failed to do in life. A broken oath, an act of cowardice, or a curse laid down by the gods for a terrible betrayal leaves an indelible mark on a soul.

    Spirit Lamp 
Challenge Rating: 6
Alignment: Chaotic Evil

  • Artifact of Death: A living creature that touches the lantern is cursed, unable to release it and unable to see except in the lantern's light. Torn between fear of the darkness and the horrors it sees in the cursed light, the bearer is soon driven mad, and over time twists into the skeletal spirit lamp.
  • Soul Power: Spirits of creatures that died within the lantern's light haunt it. While the lantern is open, these spirits surround the spirit lamp, slowing and attacking all creatures within the lantern's light.
  • Your Soul Is Mine!: Spirit lamps are cursed creatures carrying lanterns that trap the souls of their victims.

    Tulpa 
Challenge Rating: 4
Alignment: Neutral Evil

  • Supernatural Fear Inducer: The tulpa can fill the area around itself with psychic energy that induces dread in everyone except its creator.
  • Tulpa: Tulpa are a coalescence of ill-will and obsessive thoughts, and remain in existence until their creator ceases thinking dark thoughts.

    Tveirherjar 
Challenge Rating: 7
Alignment: Lawful Evil

  • Evil Counterpart: Nidhogg takes issue with the valkyrie poaching the best from the battlefield, and turns those who die with anger in their hearts into his captains in the fight against the valkyrie. The tveirherjar have but one purpose: to save their einherjar comrades from Valhalla.
  • Ghost Amnesia: Born into the dusk on the evening of their death, tveirherjar cannot remember how they came to be.
  • Tracking Spell: The tveirherjar can locate any einherjar within 1000 feet.
  • Un-person: Cursed by Nidhogg, those who become tveirherjar are utterly forgotten by mortal men and their name is stricken from song.

    Undead Phoenix 
Challenge Rating: 12
Alignment: Chaotic Evil

  • Anti-Regeneration: The undead phoenix's bite inflicts the curse of perpetual decay, making natural or magical healing impossible.
  • Make Them Rot: The undead phoenix's aura invites sickness and rot in anyone unfortunate enough to get close.
  • Non-Human Undead: The undead phoenix is created when a phoenix dies at the hands of an undead creature that creates new undead.

    Unhatched 
Challenge Rating: 4
Alignment: Chaotic Evil

  • Stronger with Age: If allowed to mature, their magic grows in power, making liches especially fond of unhatched as pets.
  • Undead Child: Unhatched dragons were never given the chance to hatch. Their unhatched eggs are stewed in a vile necromantic soup which dissolves the hard shell and melts flesh from bones, before the evil, skeletal, draconic whelp rises.

    Vættir 
Challenge Rating: 4
Alignment: Lawful Evil

  • Deadly Gaze: The vættir can lock eyes with a creature and drive it mad.
  • Disproportionate Retribution: Vættir jealously guard both honor and treasures, and may be relentless enemies over matters as small as an accidental word or a single coin.
  • Tracking Spell: Corpse-black vættir can see the face of any creature holding or carrying any item the vættir ever claimed as its own. It also detects the direction and distance to items it ever owned, so long as that item is currently owned by another. Bone-white vættir see individuals who have offended them. Neither time nor distance affects these abilities, so long as both parties are on the same plane.
  • Weakened by the Light: Vættir avoid daylight. A vættir in direct sunlight has disadvantage on attack rolls and ability checks.

    Vampiric Knight 
Challenge Rating: 11
Alignment: Neutral Evil

  • Monster Knight: A vampiric knight is created when a holy knight is killed in battle by a vampire. Rather than turning into another vampire, the knight turns into a unique creature.
  • Must Be Invited: The vampiric knight can't enter a residence without an invitation from one of the occupants.
  • Our Vampires Are Different: The vampiric knight is a unique vampire-like creature created when a vampire kills a holy knight in battle. The vampiric knight's rebirth turns it into its murderer's servant and makes it immune to the effects of sunlight, but not the other standard vampire weaknesses like running water or a stake to the heart.

    Wind Eater 
Challenge Rating: 2
Alignment: Lawful Evil

  • Invisible Monsters: A wind eater appears as a barely visible humanoid silhouette.
  • Keeper of Forbidden Knowledge: The wrathful byproducts of cataclysms caused by arcane warfare, wind eaters seek to stop the deadly knowledge that destroyed their homes from falling into those who might inflict the same misery elsewhere.

    Wolf Spirits 
Challenge Rating: 6
Alignment: Neutral Evil

  • Chill of Undeath: The wolf spirit swarm's howl emits an unnatural and eerie cacophony that literally chills the blood.
  • Raising the Steaks: When a pack of wolves dies of hunger or chill in the deep winter, sometimes the pack leader's rage or the summoning call of a necromancer brings the entire pack back to the mortal world as a slavering pack of greenish, translucent apparitions.
  • Red Eyes, Take Warning: When a wolf spirit swarm prepares to attack, the mist condenses into a dozen or more snarling wolf heads with glowing red eyes.
  • Savage Wolves: A wolf spirit swarm's urge to hunt and kill is as strong as ever. Most serve powerful undead, warlocks, noctiny, or orcish shamans as guardians and enforcers, terrifying horses and henchmen alike.

    Wormhearted Suffragan 
Challenge Rating: 5
Alignment: Chaotic Evil

  • Weakened by the Light: Wormhearted suffragans are especially susceptible to the flesh-searing power of radiant magic, and for this reason avoid priests of the sun god or gods of light.

    Zombie 

Blood Zombie

Challenge Rating: 2
Alignment: Neutral Evil

  • Vampiric Draining: Blood zombies drink the blood of creatures that touch them or hit them with a melee attack.

Lord Zombie

Challenge Rating: 5
Alignment: Neutral Evil

  • Came Back Wrong: Sometimes, when resurrection magic goes awry, the recipient returns as a lord zombie.
  • Unfinished Business: A lord zombie's mind is twisted with jealousy and obsession for the things it left unfinished in life.

Mold Zombie

Challenge Rating: 3
Alignment: Chaotic Evil

  • Parasite Zombie: Mold zombies are created when a humanoid inhales the spores of an iumenta flower, which spreads iumenta pox. The spores quickly shut down organs while growing into the muscles and the brain. When the host dies, the spores reanimate the corpse into a mold zombie.
  • The Virus: Mold zombies are controlled by their spores, which seek to infect more humanoids.

Alternative Title(s): Midgard Undead

Top