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!![[center: [-[[Characters/MidgardPlayerRaces Player Races]] | [[Characters/TomeOfBeasts Creatures]] ([[Characters/TomeOfBeastsAberrations Aberrations]] | [[Characters/TomeOfBeastsBeasts Beasts]] | [[Characters/TomeOfBeastsCelestials Celestials]] | [[Characters/TomeOfBeastsConstructs Constructs]] | [[Characters/TomeOfBeastsDragons Dragons]] | [[Characters/TomeOfBeastsElementals Elementals]] | [[Characters/TomeOfBeastsFey Fey]] | [[Characters/TomeOfBeastsFiends Fiends]] | [[Characters/TomeOfBeastsGiants Giants]] | [[Characters/TomeOfBeastsHumanoids Humanoids]] | [[Characters/TomeOfBeastsMonstrosities Monstrosities]] | [[Characters/TomeOfBeastsOozes Oozes]] | [[Characters/TomeOfBeastsPlants Plants]] | '''Undead''')]]-]

[[foldercontrol]]

[[folder:Aboleth]]
----

!!Nihileth
->'''Challenge Rating:''' 12
->'''Alignment:''' ChaoticEvil
----
* ChillOfUndeath: A nihileth doesn't secrete the mucous cloud of an aboleth. Instead, the undead nihileth is surrounded by a chilling cloud.
* NonHumanUndead: Nihileths are undead aboleths who were changed by aeons-long exposure to alien realms, restructuring their life force and making them into something even more nightmarish.
[[/folder]]

[[folder:Accursed Defiler]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
----
* DishingOutDirt: Each defiler carries a parched sandstorm within its lungs and in the flowing sand in its veins. A miniature sandstorm constantly whirls around the accursed defiler, and can be intensified if needed.
[[/folder]]

[[folder:Angatra]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
----
* OffingTheOffspring: When a spirit becomes an angatra, it seeks out its descendants to to share the torment and wrath it endured while its spirit lingered.
* SealedEvilInACan: In certain tribes, after someone who breaks a taboo is cursed, cast out of the tribe and executed, the body is wrapped head to toe in lamba cloth to soothe the spirit and to bind it within the corpse, then sealed in a tomb far from traditional burial grounds. Every ten years, the tribe visits the corpse to perform the famadihana ritual, soothing the suffering until at last the once-accursed soul is admitted to the afterlife. If the task is abandoned, or if the sealed tomb is violated, the accursed becomes an angatra.
[[/folder]]

[[folder:Ash Phoenix]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralEvil
----
* BarredFromTheAfterlife: The creation of the ash phoenix disrupts the natural passage of souls into the afterlife, which drives it to seek vengeance against all living creatures.
* EvilIsNotAToy: Unfortunately for the necromancers who create them, ash phoenixes are nearly impossible to control, often claiming the creator as their first victim.
* FeatheredFiend: Ash phoenixes, which take the form of raptors made of ash and shadow, seek the eradication of all life around their birth pyres.
* ManySpiritsInsideOfOne: Created when a group of humanoids are burned in a mass pyre in an area tainted with necrotic energy, an ash phoenix is infused with their angry spirits, who grant it some level of intelligence.
[[/folder]]

[[folder:Black Crier]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
----
* DarkIsNotEvil: Black criers are not malicious or vengeful undead and exist to warn of coming danger.
* TheEndIsNight: The black crier appears hours, days or months before to warn of a great catastrophe. The larger the catastrophe, the earlier the black crier appears.
* TheSpeechless: Black criers cannot speak; instead, they use sign language to warn people of the impending calamity.
* WalkingWasteland: A black crier is always accompanied by signs of impending disaster, like swarms of vermin or bad weather. The crier isn't affected or targeted by these portents, but it otherwise has no control over them.
[[/folder]]

[[folder:Bone Collective]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil
----
* DemBones: A bone collective consists of thousands of tiny bones that coalesce into a humanoid form only to disperse in a clattering swarm the next moment.
[[/folder]]

[[folder:Bone Swarm]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticEvil
----
* BodyOfBodies: When the spirits of undead join together, they gather up their bones from life and form a bone swarm.
* DisneyVillainDeath: Bone swarms gather near cliffs, crevasses and pits in the hope of forcing victims to fall to death, creating more shattered bones to add to their mass.
[[/folder]]

[[folder:Corpse Mound]]
->'''Challenge Rating:''' 11
->'''Alignment:''' NeutralEvil
----
* BallisticBone: The corpse mound attacks from range by firing a bone shard.
* BodyOfBodies: When bodies are dumped into mass graves without sanctifying rites, necromantic magic can seep into the mound and animate them as a massive horror hungering for others to join its form.
* EnemySummoner: At the start of the corpse mound's turn during combat, one corpse falls from the mound onto the ground and immediately rises as a zombie under its control.
[[/folder]]

[[folder:Crimson Mist]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
----
* CannotCrossRunningWater: The crimson mist is harmed if it crosses above or through running water.
* IngestingKnowledge: A crimson mist feeds on both the blood and thoughts of the living. Over years, fragmented memories from hundreds of victims (and sometimes from the vampire that spawned it) congeal into a patchwork consciousness.
* MustBeInvited: The crimson mist can't enter a residence without an invitation from one of the occupants.
[[/folder]]

[[folder:Dark Father]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulNeutral
----
* BlackCloak: The dark father is shrouded in a heavy cloak darker than night.
* DarkIsNotEvil: An embodiment of the finality of death, the dark father is not evil, has no quarrel with healthy creatures and avoids them, and gives up pursuit if its target's death is staved off.
[[/folder]]

[[folder:Deathwisp]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
----
* NonHumanUndead: A deathwisp is a wraith-like spirit created in the Shadow Realm from the violent death of a shadow fey or evil fey.
* ShadowWalker: A deathwisp can travel between shadows up to a total of 40 feet per day.
* WeakenedByTheLight: While in sunlight, the deathwisp has disadvantage on attack rolls.
[[/folder]]

[[folder:Dissimortuum]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticEvil
----
* MultiArmedAndDangerous: A third arm hangs from the right side of the dissimortuum's body.
* TheVirus: A dissimortuum seeks to create more of its own kind by constructing a mask and body for its undead offspring. The new creation is independent and not under the control of its maker.
[[/folder]]

[[folder:Dream Wraith]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil
----
* DreamStealer: Dream wraiths infiltrate bunk bedrooms, sense the person having the most vivid dream, and drain its life force via its dreams. The shock of the attack often kills the dreamer.
* LivingDream: The dream wraith is an undead monster spawned when a living creature is killed in the throes of a powerful dream. That dream wraith wanders the world, searching out other powerful dreams, hoping to finish its own unfinished dream.
[[/folder]]

[[folder:Drowned Maiden]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil
----
* HumanDisguise: A drowned maiden disguises herself to appear as in life to silently beckon victims from afar, as if in danger of drowning.
* PrehensileHair: The drowned maiden's hair attacks as though it were three separate limbs.
[[/folder]]

[[folder:Edimmu]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
----
* DishonoredDead: Desert and plains tribes often exile their criminals to wander as outcasts. A banished criminal who dies of thirst sometimes rises as an edimmu.
[[/folder]]

[[folder:Elophar]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
----
* ManySpiritsInsideOfOne: The elophar's body is possessed by all of the spirits summoned in the failed ritual that killed its conductor. Because of the ceaseless struggle between the spirits, the elophar rarely follows one course of action for long.
* NonHumanUndead: An elophar is created when an ogre mage bungles a ritual to call forth the spirits of the dead.
[[/folder]]

[[folder:Fear Liath]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralEvil
----
* OneHitKill: Fear liaths are bound to the Material Plane by a hex known as the Gray Curse. If the curse is removed, the fear liath is immediately destroyed.
[[/folder]]

[[folder:Fext]]
->'''Challenge Rating:''' 6
->'''Alignment:''' Any
----
* InterserviceRivalry: Fext manoeuvre amongst themselves to curry favour with their lord. They are bound to obey commands, but attempt to carry them out to the detriment of their competitors. Scheming is common and rampant among them and they try to work without the aid of other fext as much as possible.
* SeeingThroughAnothersEyes: The eyes of every fext are tied directly to their patron's mind, who can see what the fext sees at any time.
[[/folder]]

[[folder:Fierstjerren]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil
----
* CharmPerson: A fierstjerren can charm living humanoids, turning them into unwilling thralls. A charmed thrall loses the memories of its previous life and devotes itself to the fierstjerren and the cult.
* TurnsRed: When the fierstjerren is wounded, its animating spirit tears free, causing its weapons to deal extra necrotic damage.
* WeHaveReserves: A fierstjerren will sacrifice its thralls without remorse to secure an advantage, a sacrifice that is often seen as an honour by the thralls.
[[/folder]]

[[folder:Flesh Reaver]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' NeutralEvil
----
* EyelessFace: A flesh reaver has no eyes and sees with other preternatural senses.
* HorrorHunger: The flesh reaver is driven by an almost uncontrollable hunger, a slave to its need to feed on living flesh.
* InASingleBound: If the flesh reaver moves at least 15 feet, it can jump up to 20 feet in any direction.
* TooManyMouths: A long, black, barbed tongue grows from the hole at the base of the flesh reaver's neck.
[[/folder]]

[[folder:Flutterflesh]]
->'''Challenge Rating:''' 12
->'''Alignment:''' ChaoticEvil
----
* AnArmAndALeg: A flutterflesh offers its prey the choice to either die or lose a limb. One can always tell where a flutterflesh resides because so many locals are missing limbs.
* BodyOfBodies: A flutterflesh is a mass of fused corpses with wings of skin, limbs of bone, and a head formed of several different skulls.
* MergerOfSouls: Flutterflesh result from a terrible necromantic ritual, during which cultists gather and forever bind themselves body and soul into a single evil being.
[[/folder]]

[[folder:Ghost Dragon]]
->'''Challenge Rating:''' 11
->'''Alignment:''' Any
----
* ChillOfUndeath: The ghost dragon's breath weapon is replaced by a blast of icy terror.
* {{Dracolich}}: Dragons of any species can become ghost dragons.
[[/folder]]

[[folder:Ghost Dwarf]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
----
* BlackSpeech: The echoes of ghost dwarves' last words, of oaths in vain and pleadings with their gods, fill the air around them in a chilling whisper.
* NonHumanUndead: Ghost dwarves are the risen shades of dwarves.
* WarriorUndead: Ghost dwarves arise from would-be heroes, most often paladins, who made holy war on the undead and lost.
[[/folder]]

[[folder:Ghoul]]
----

!!Beggar Ghoul
->'''Challenge Rating:''' 1/2
->'''Alignment:''' ChaoticEvil
----
* CannonFodder: Though beggar ghouls make up the majority of any military action involving the ghoul legions, they are employed as fodder, and the most wretched of them are barely suitable even for that.

!!Bonepowder Ghoul
->'''Challenge Rating:''' 12
->'''Alignment:''' NeutralEvil
----
* BadWithTheBone: A bonepowder ghoul can generate a whirlwind of bones and teeth.
* ReducedToDust: The bonepowder ghoul is a pile of dust and bone fragments that resemble a pile of mummy dust or the remnants of a vampire burned by sunlight. Ghouls can achieve this form through long starvation. The process invariably takes decades, which is why so few bonepowder ghouls exist.
* SoftSpokenSadist: Most bonepowder ghouls have very faint voices. Just to hear one speaking normally requires a Perception check.

!!Necrophage Ghast
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
----
* SeekerArchetype: Unlike typical ghouls and ghasts, the necrophage ghast possesses a keen intelligence that thirsts for arcane knowledge, and is willing to spend months in solitary research to track down and learn a new bit of arcane necromantic magic.

!!Tar Ghoul
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
----
* ImmuneToFire: Tar ghouls do not fear flame.
* InfernalRetaliation: When attacked with fire, tar ghouls burst into flames, which are harmless to themselves. They revel in the fear their victims experience upon realising the inferno will be their doom. Most tar ghouls wear pieces of flint to ignite themselves if their prey does not use fire.
[[/folder]]

[[folder:Ghoulsteed]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
----
* HorseOfADifferentColor: Although they're large, run on all fours and can be ridden as mounts, ghoulsteeds are the undead remains of humanoids.
* OnlyTheChosenMayRide: Ghoulsteeds only serve the undead without overmuch complaint. If a living rider fails to control it, the ghoulsteed will attempt to kill and devour the rider.
* SapientSteed: Ghoulsteeds aren't quite as intelligent as ghouls, but unlike most creatures used as mounts, they are somewhat intelligent and capable of speech.
[[/folder]]

[[folder:Goreling]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' Unaligned
----
* AsteroidsMonster: When a goreling is hit but not destroyed, it splits into two new gorelings.
* HelpingHands: Gorelings are made of whatever is lying around, including whole eyes, ears, fingers and organs, when there just isn't enough flesh around to create a full zombie.
* HorrorHunger: A goreling seeks out the flesh of living things, desperately trying to make itself whole again.
[[/folder]]

[[folder:Grave Behemoth]]
->'''Challenge Rating:''' 10
->'''Alignment:''' NeutralEvil
----
* BodyOfBodies: A grave behemoth's skin is stuffed full of humanoid bodies before being sewn back together. A hive mind is formed between the behemoth and its zombie tenants, which act as an extension of the behemoth's will.
* NonHumanUndead: A grave behemoth's skin is flayed from the flesh of a hill giant.
[[/folder]]

[[folder:Grim Jester]]
->'''Challenge Rating:''' 11
->'''Alignment:''' ChaoticEvil
----
* BreakingTheFourthWall: Grim jesters' killing jokes might sometimes be metagame-related:
-->''I remember the days when a finger of death killed people.''
* MonsterClown: When a dying jester moves an evil god of death to laughter, the fool sometimes gains a reprieve and becomes a grim jester, whose pranks and merriment serve to entertain the god of death. Their purpose is to bring an end to mortal lives in a gruesome, comic and absurd manner.
[[/folder]]

[[folder:Haugbui]]
->'''Challenge Rating:''' 13
->'''Alignment:''' LawfulNeutral
----
* EyeSpy: An invisible magical eye is created under the haugbui's control, allowing it to watch its territory without leaving the burial mound.
* GlowingEyelightsOfUndeath: Two points of yellow light shine where the haugbui's eyes should be, staring malevolently.
* GuardianEntity: A haugbui is an undead spirit tied to its burial mound or barrow. It serves as a familiar, protective spirit to nearby farmsteads or villages, so long as tribute is regularly paid.
[[/folder]]

[[folder:Hungry Ghost]]
----
* HorrorHunger: Hungry ghosts are restless spirits of avaricious humans, cursed by the gods to live eternally in constant hunger.

!!Gaki
->'''Challenge Rating:''' 8 (gaki), 9 (jikininki)
->'''Alignment:''' ChaoticEvil
----
* BizarreTasteInFood: A gaki is cursed to consume a single thing for eternity. Usually the object of their hunger is disgusting refuse, but some gaki have more unusual tastes, like gold or clothing.
* ImAHumanitarian: The jikininki is the spirit of a selfish or blasphemous person now cursed to feed on fresh human flesh.

!!Preta
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
----
* InvisibleMonsters: Preta use their invisibility and mastery of illusions to mask their approach until it is too late for their prey to flee.
* VampiricDraining: The dangerous preta are the ones who hunger for blood, and roam the countryside picking off lone travellers or farmers.
[[/folder]]

[[folder:Jiangshi]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
----
* ChineseVampire: A jiangshi is created when burial rites are carried out improperly. Unable to leave the body, the tortured soul re-animates the corpse after rigor mortis has set in. Stiff-limbed and hunched, jiangshi move around by hopping. When it grabs hold of a victim, it sucks out the prey's breath.
* InASingleBound: A jiangshi can make enormous leaps to catch a foe.
[[/folder]]

[[folder:Külmking]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
----
* ChariotPulledByCats: Occasionally, a pair of külmkings will pull a carriage for vampires, ghouls or liches.
* TheCorruption: If the külmking moves through another creature, it can corrupt that creature's soul, gradually moving its alignment to ChaoticEvil and causing it to become another külmking upon death.[[invoked]]
* GuardianEntity: When a creature chooses to go out of its way to harm wildlands, fey spirits can curse it to become a külmking, forced to become guardian to the lands it once corrupted.
* VertebrateWithExtraLimbs: The külmking's long, horse-like body has far too many legs and multiple arms.
[[/folder]]

[[folder:Lady in White]]
->'''Challenge Rating:''' 4
->'''Alignment:''' Any
----
* BewareOfHitchhikingGhosts: Some ladies in white ask for directions or an escort home, disappearing along the route. Their sudden departure is usually accompanied by a scream at the location where they died, but they cause their escorts no harm. The most frightening and well-known encounters are when ladies in white reveal their murderers.
* EtherealWhiteDress: The spirit of a woman who met a terrible, tragic end, often through murder at the hands of loved ones, a lady in white is swathed in white robes, skirts and scarves.
* FrightDeathTrap: Some ladies in white change their appearance suddenly, revealing the injuries from which they died and frightening people into the path of some hazard.
[[/folder]]

[[folder:Lich Hound]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
----
* DemBones: Bright white skulls with a heavy jaw and thick, robust skeletal bodies define lich hounds.
* GlowingEyelightsOfUndeath: The eyes of lich hounds burn green or blue.
* RaisingTheSteaks: Creating a lich hound involves a perverse ritual of summoning a celestial canine, binding it to the Material Plane, then murdering it.
[[/folder]]

[[folder:Mallqui]]
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulNeutral
----
* KillItWithWater: The flesh of a mallqui putrefies and dissolves rapidly when soaked with water.
* {{Mummy}}: On cold, rainless, mountain plateaux, people take advantage of their dry climes to mummify the honoured dead, but without the embalming and curing of the corpse practiced in hotter lands. To preserve the knowledge and the place of their ancestors in the afterlife, their dead remain among them as counsellors and honorees on holy days.
[[/folder]]

[[folder:Mask Wight]]
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
----
* DeaderThanDead: Restoring a victim of the mask wight's wail of the forgotten requires a ''wish'' or divine intervention; no mortal remembers the creature's life or death.
* RetGone: Targets slain by the mask wight's wail of the forgotten are erased from the memories of every creature in the planes, all written or pictorial references to the target fade away, and its body is obliterated—the only exception is those who personally witnessed the death.
[[/folder]]

[[folder:Mavka]]
->'''Challenge Rating:''' 12
->'''Alignment:''' ChaoticEvil
----
* GlowingEyelightsOfUndeath: Pupil-less red eyes gleam in their eye sockets with a hellish green flame.
* HorseOfADifferentColor: All mavkas ride nightmare mounts as fearsome raiders.
* NonHumanUndead: These twisted dryads have been turned into vampiric monstrosities by undead warlocks and experiments.
* WeakenedByTheLight: Mavkas are especially sensitive to sunlight.
[[/folder]]

[[folder:Minotaur]]
!!Lost Minotaur
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralEvil
----
* NonHumanUndead: Undead minotaurs who died while trapped in a maze, lost minotaurs embody the anguish, rage and humiliation of the worst deaths they can imagine.
[[/folder]]

[[folder:Mummy]]
!!Venomous Mummy
->'''Challenge Rating:''' 3
->'''Alignment:''' LawfulEvil
----
* PoisonousPerson: The venomous mummy's body and wrappings are magically imbued with substances that are highly toxic.
* RoaringRampageOfRevenge: If her priests determine that an entire community has grown heretical and earned Selket's wrath, they may set mummies loose against the entire populace.
[[/folder]]

[[folder:Myling]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticEvil
----
* BuriedAlive: While all mylings seek a creature to carry them to their final resting place, even if someone is willing to carry the myling, its body grows immensely heavier as it nears its burial place. Once there, it sinks into the earth, taking its bearers with it. Being buried alive is their reward for helping the myling.
* DyingAlone: Mylings are the souls of the unburied, those who died in the forest from abandonment or exposure and can find no peace until their bodies are properly interred.
[[/folder]]

[[folder:Nachzehrer]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil
----
* TheVirus: Nachzehrer arise when plague kills a large number of people. The first victim might rise as a nachzehrer, and a second nachzehrer will rise if the first can infect enough victims.
[[/folder]]

[[folder:Phantom]]
->'''Challenge Rating:''' 1
->'''Alignment:''' Any
----
* GhostAmnesia: Phantoms have little, if any, awareness of their undead state, and they seem disoriented and permanently trapped in the traumatic moments surrounding their deaths.
[[/folder]]

[[folder:Putrid Haunt]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralEvil
----
* MuckMonster: Putrid haunts are walking corpses infused with moss, mud, and the detritus of the deep swamp.
[[/folder]]

[[folder:Quiet Soul]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
----
* DyingAlone: The quiet soul is the angry shade of one abandoned and left to die of starvation, thirst or exposure to the elements. It attempts to kill any who come near so they may join it in its isolation.
[[/folder]]

[[folder:Risen Reaver]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticEvil
----
* AxCrazy: Risen reavers are battle-maddened spirits of vengeance and slaughter, obsessed with the chaos of combat that led to their own death. They hunt the living with the sole purpose of killing, and they thrive on violence and murder.
* VertebrateWithExtraLimbs: A risen reaver has four legs and a pair of long, heavy arms.
[[/folder]]

[[folder:Rotting Wind]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
----
* FogOfDoom: A rotting wind is an undead creature made up of the foul air and grave dust sloughed off by innumerable undead creatures within lost tombs and grand necropoleis.
* WalkingWasteland: All normal plant life and liquid in the same space as a rotting wind is blighted and cursed. This is especially dangerous when they drift across fields full of crops; they can destroy an entire harvest in minutes.
[[/folder]]

[[folder:Rusalka]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
----
* KissOfDeath: A rusalka may part the water of a lake and coax her victim toward the water with the promise of a kiss—delivered as her hair entraps the victim and the water rushes around him. Alternatively, she may use ''water walk'' so she and the victim can stroll across the surface of the water, reward him with a long kiss (to draw air from his lungs), then end the spell over deep water and drag him to the bottom.
[[/folder]]

[[folder:Sand Silhouette]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
----
* SentientSands: If disturbed or agitated, these restless souls cause the sand around them to swirl and form into a loose vortex that vaguely resembles their physical body in life.
[[/folder]]

[[folder:Sarcophagus Slime]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil
----
* BlobMonster: Sarcophagus slimes are amorphous undead made out of gelid amber ectoplasm.
[[/folder]]

[[folder:Shadow River Lord]]
->'''Challenge Rating:''' 10
->'''Alignment:''' NeutralEvil
----
* ElementalWeapon: The shadow river lord's staff glows with green fire.
* YourSoulIsMine: A shadow river lord claims the souls of creatures that die in its river, and whisks them away to the fey realm to be used as currency or as a means to gain further power.
[[/folder]]

[[folder:Shroud]]
->'''Challenge Rating:''' 1/8
->'''Alignment:''' NeutralEvil
----
* WeakenedByTheLight: Shrouds blend naturally into darkness, but they are weakened and stand out starkly in bright light.
[[/folder]]

[[folder:Skeleton]]
!!Clacking Skeleton
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralEvil
----
* SupernaturalFearInducer: The clacking skeleton emits the sound of grinding bone, terrifying those who hear it.

!!Monarch Skeleton
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralEvil
----
* MonsterLord: A monarch skeleton has the ability to command armies of undead.
* PraetorianGuard: A monarch skeleton is often accompanied by a royal guard of skeletons eager to defend their sovereign.

!!Shadow Skeleton
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralEvil
----
* FantasticLightSource: A shadow skeleton's writhing purple heart generates a small amount of light—just enough to cast a shadow, never more.
[[/folder]]

[[folder:Skin Bat]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' NeutralEvil
----
* GenuineHumanHide: Skin bats are undead creatures created from skin flayed from the victims of sacrificial rites.
* TheParalyzer: The skin bat's acidic saliva acts as a paralytic poison and leaves ugly scars.
[[/folder]]

[[folder:Skull Lantern]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' Unaligned
----
* FantasticLightSource: A skull lantern produces a somewhat ghastly, but steady, light, which can be useful to creatures that it follows.
* GlowingEyelightsOfUndeath: A baleful greenish light pours from a skull lantern's sockets.
* LightEmUp: When immersed in magical darkness, a skull lantern emits a brilliant flash of light powerful enough to dispel magical darkness in a 30-foot-radius sphere.
[[/folder]]

[[folder:Spectral Guardian]]
->'''Challenge Rating:''' 6 (spectral guardian), 8 (arcane guardian)
->'''Alignment:''' NeutralEvil
----
* TheOathBreaker: The spectral guardian is the spirit of an ancient warrior or noble, bound to serve in death as it failed to do in life. A broken oath, an act of cowardice, or a curse laid down by the gods for a terrible betrayal leaves an indelible mark on a soul.
[[/folder]]

[[folder:Spirit Lamp]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
----
* ArtifactOfDeath: A living creature that touches the lantern is cursed, unable to release it and unable to see except in the lantern's light. Torn between fear of the darkness and the horrors it sees in the cursed light, the bearer is soon driven mad, and over time twists into the skeletal spirit lamp.
* SoulPower: Spirits of creatures that died within the lantern's light haunt it. While the lantern is open, these spirits surround the spirit lamp, slowing and attacking all creatures within the lantern's light.
* YourSoulIsMine: Spirit lamps are cursed creatures carrying lanterns that trap the souls of their victims.
[[/folder]]

[[folder:Tulpa]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
----
* SupernaturalFearInducer: The tulpa can fill the area around itself with psychic energy that induces dread in everyone except its creator.
* {{Tulpa}}: Tulpa are a coalescence of ill-will and obsessive thoughts, and remain in existence until their creator ceases thinking dark thoughts.
[[/folder]]

[[folder:Tveirherjar]]
->'''Challenge Rating:''' 7
->'''Alignment:''' LawfulEvil
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* EvilCounterpart: Nidhogg takes issue with the valkyrie poaching the best from the battlefield, and turns those who die with anger in their hearts into his captains in the fight against the valkyrie. The tveirherjar have but one purpose: to save their einherjar comrades from Valhalla.
* GhostAmnesia: Born into the dusk on the evening of their death, tveirherjar cannot remember how they came to be.
* TrackingSpell: The tveirherjar can locate any einherjar within 1000 feet.
* UnPerson: Cursed by Nidhogg, those who become tveirherjar are utterly forgotten by mortal men and their name is stricken from song.
[[/folder]]

[[folder:Undead Phoenix]]
->'''Challenge Rating:''' 12
->'''Alignment:''' ChaoticEvil
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* AntiRegeneration: The undead phoenix's bite inflicts the curse of perpetual decay, making natural or magical healing impossible.
* MakeThemRot: The undead phoenix's aura invites sickness and rot in anyone unfortunate enough to get close.
* NonHumanUndead: The undead phoenix is created when a phoenix dies at the hands of an undead creature that creates new undead.
[[/folder]]

[[folder:Unhatched]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
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* StrongerWithAge: If allowed to mature, their magic grows in power, making liches especially fond of unhatched as pets.
* UndeadChild: Unhatched dragons were never given the chance to hatch. Their unhatched eggs are stewed in a vile necromantic soup which dissolves the hard shell and melts flesh from bones, before the evil, skeletal, draconic whelp rises.
[[/folder]]

[[folder:Vættir]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulEvil
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* DeadlyGaze: The vættir can lock eyes with a creature and drive it mad.
* DisproportionateRetribution: Vættir jealously guard both honor and treasures, and may be relentless enemies over matters as small as an accidental word or a single coin.
* TrackingSpell: Corpse-black vættir can see the face of any creature holding or carrying any item the vættir ever claimed as its own. It also detects the direction and distance to items it ever owned, so long as that item is currently owned by another. Bone-white vættir see individuals who have offended them. Neither time nor distance affects these abilities, so long as both parties are on the same plane.
* WeakenedByTheLight: Vættir avoid daylight. A vættir in direct sunlight has disadvantage on attack rolls and ability checks.
[[/folder]]

[[folder:Vampiric Knight]]
->'''Challenge Rating:''' 11
->'''Alignment:''' NeutralEvil
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* MonsterKnight: A vampiric knight is created when a holy knight is killed in battle by a vampire. Rather than turning into another vampire, the knight turns into a unique creature.
* MustBeInvited: The vampiric knight can't enter a residence without an invitation from one of the occupants.
* OurVampiresAreDifferent: The vampiric knight is a unique vampire-like creature created when a vampire kills a holy knight in battle. The vampiric knight's rebirth turns it into its murderer's servant and makes it immune to the effects of sunlight, but not the other standard vampire weaknesses like running water or a stake to the heart.
[[/folder]]

[[folder:Wind Eater]]
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulEvil
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* InvisibleMonsters: A wind eater appears as a barely visible humanoid silhouette.
* KeeperOfForbiddenKnowledge: The wrathful byproducts of cataclysms caused by arcane warfare, wind eaters seek to stop the deadly knowledge that destroyed their homes from falling into those who might inflict the same misery elsewhere.
[[/folder]]

[[folder:Wolf Spirits]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
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* ChillOfUndeath: The wolf spirit swarm's howl emits an unnatural and eerie cacophony that literally chills the blood.
* RaisingTheSteaks: When a pack of wolves dies of hunger or chill in the deep winter, sometimes the pack leader's rage or the summoning call of a necromancer brings the entire pack back to the mortal world as a slavering pack of greenish, translucent apparitions.
* RedEyesTakeWarning: When a wolf spirit swarm prepares to attack, the mist condenses into a dozen or more snarling wolf heads with glowing red eyes.
* SavageWolves: A wolf spirit swarm's urge to hunt and kill is as strong as ever. Most serve powerful undead, warlocks, noctiny, or orcish shamans as guardians and enforcers, terrifying horses and henchmen alike.
[[/folder]]

[[folder:Wormhearted Suffragan]]
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticEvil
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* WeakenedByTheLight: Wormhearted suffragans are especially susceptible to the flesh-searing power of radiant magic, and for this reason avoid priests of the sun god or gods of light.
[[/folder]]

[[folder:Zombie]]
!!Blood Zombie
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralEvil
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* VampiricDraining: Blood zombies drink the blood of creatures that touch them or hit them with a melee attack.

!!Lord Zombie
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil
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* CameBackWrong: Sometimes, when resurrection magic goes awry, the recipient returns as a lord zombie.
* UnfinishedBusiness: A lord zombie's mind is twisted with jealousy and obsession for the things it left unfinished in life.

!!Mold Zombie
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticEvil
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* ParasiteZombie: Mold zombies are created when a humanoid inhales the spores of an iumenta flower, which spreads iumenta pox. The spores quickly shut down organs while growing into the muscles and the brain. When the host dies, the spores reanimate the corpse into a mold zombie.
* TheVirus: Mold zombies are controlled by their spores, which seek to infect more humanoids.
[[/folder]]
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